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    MEMETAKAN PENCEGAHAN KECURANGAN DENGAN ANALISIS BIBLIOMETRIK

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    Penelitian ini bertujuan untuk menyajikan serta menjelaskan penelitian terkait fraud prevention dengan tinjauan analisis bibliometrik yang diambil dari database Scopus selama 10 tahun (2013-2023). Metode yang digunakan adalah pendekatan analisis bibliometrik menggunakan VOSviewer dan Microsoft Excel untuk menganalisis frekuensi data. Hasil penelitian ini menunjukan bahwa topik penelitian pencegahan kecurangan paling banyak diteliti pada tahun 2018 sebanyak 15 artikel, jurnal yang paling banyak mempublikasikan topik terkait pencegahan kecurangan adalah Journal Of Financial Crime. Negara yang paling banyak menerbitkan topik pencegahan kecurangan adalah Indonesia. Variabel yang sering muncul terkait topik pencegahan kecurangan adalah forensic accounting, corporate fraud, crime, internal control, dan accountability. Samsudin, Che-Ahmad, dan Popoola adalah penulis yang paling sering atau banyak menulis mengenai pencegahan kecurangan. Kata Kunci: fraud prevention, fraud, fraudulent financial statement, fraud detection

    PENDAMPINGAN CARA PENANGGULANGAN HAMA TANAMAN PENYEBAB VIRUS KUNING PADA CABAI MERAH (Capsicum annum L.) DI DESA BUNUT SEBERANG KECAMATAN PULO BANDRING KABUPATEN ASAHAN

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    Ibu rumah tangga mempunyai segudang aktivitas, baik sebagai pekerja atau karyawan maupun sebagai ibu rumah tangga yang mempersiapkan segala kebutuhan rumah tangga. Banyak hal yang terjadi ketika ibu-ibu menanam cabai di rumah, tanaman tersebut tidak berbuah karena mengalami serangan oleh virus. Sementara ibu-ibu rumah tangga sebagian besar belum mengetahui penyebab tanaman cabai mereka tidak berbuah banyak dan lebat. Salah satu penyebab tidak berbuahnya atau panen cabai yang gagal karena ada hama seperti virus mozaik desease yang menyebabkan tanaman cabai tumbuh kerdil, berdaun kuning dan berbuah sedikit atau gagal berbuah. Pada kesempatan ini Pelaksana Pengabdian Pada Masyarakat Prodi Agroteknologi Fakultas Pertanian Universitas Asahan telah melaksanakan kegiatan PkM kepada Ibu-Ibu warga Desa Bunut Seberang Kecamatan Pulo Bandring Kabupaten Asahan mengenai aktiviats virus mozaik desease. Pada kesempatan ini pelaksana Pengabdian Pada Masyarakat menyampaikan terimakasih kepada Kepala Desa Bunut Seberang yang telah memberikan izin tempat untuk melaksanakan kegiatan Pengabdian Masyarakat. Semoga kegiatan ini bermanfaat untuk meningkatkan pengetahuan ibu-ibu warga desa bunut Seberang berkaitan tentang aktivitas virus mozaik desease serta pencegahannya sehingga mereka akan lebih memperhatikan kesehatan lingkungan. Luaran dari kegiatan pengabdian masyarakat ini adalah Ibu-ibu warga desa bunut Seberang dapat mengetahui gejala, tanda, hingga pencegahan virus mozaik desease yang menyerang tanaman cabai. Dalam pencegahannya yaitu Jenis-jenis gulma yang menjadi inang alternatif virus cabai perlu dibersihkan disekitar areal pertanaman cabai, baik sebelum maupun setelah cabai ditanam dilapangan sehingga dapat menghilangkan sumber inokulum primer. Penanaman bibit cabai bebas virus dilakukan dengan membuat bibit di rumah kaca kedap serangga untuk menghindari bibit terinfeksi oleh virus. Di samping itu, dua pendekatan yang mungkin dapat dilakukan agar kutu daun infektif tidak mendatangi pertanaman cabai yaitu dengan pemasangan mulsa yang bersifat menolak (repellent) kedatangan kutudaun dan menggunakan paranet (net) penghalang. Kata kunci: Cabai Merah, Penanggulangan, Hama, Virus Kuning, Pendampinga

    THE EFFECT OF READ EXAMINE DECIDE WRITE (REDW) STRATEGY ON THE STUDENTS’ READING COMPREHENSION AT XI GRADE OF SMK-1 DAERAH SEI BEJANGKAR IN ACADEMIC YEAR 2022/2023

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    This purpose of this study was to find out whether there was role in the application of the REDW (Read, Examine, Decide, Write) Strategy to the results on students’ reading comprehension at the second grade of SMK-1 Daerah Sei Bejangkar in Academic Year 2022/2023. This type of research is a quantitative research design with two groups pre-test and post-test. The population in this study was all class XI which consist of 2 classes. The research sample consisted of all students’ XI AK-1 and XI AK-2. In class XI AK-1 as and experimental class by using Read Examine Decide Write (REDW) Strategy and in XI AK-2 as a control class by using convensional learning method. After the learning was completed. The post-test was obtained with an average result 75,4 for the experimental class and 58,6 for the control class. The result of the t-test obtained t-test = 8,28  > t-table = 2,011 then Ha is accepted, thus obtained there is an effect on students’ learning autcomes by using Read, Examine, Decide, Write (REDW) Strategy  on student reading comprehension at the second grade of SMK-1 Derah Sei Bejangkar. Keywords: REDW (Read, Examine, Decide, Write), Descriptive Text, Reading      Comprehensio

    The Effect of Using Grammar Translation Method (GTM) in Reading Comprehension of Narrative Text at XI Grade of SMK Negeri 1 Kisaran 2023/2024 Academic Year

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    Ningsih, Iria. 2024. The Effect of Using Grammar Translation Method (GTM) in Reading Comprehension of Narrative Text at XI Grade of SMK Negeri 1 Kisaran 2023/2024 Academic Year. Skripsi. English Education Study Program, Faculty of Teacher Training and Education, Asahan University. Advisor: Yen Aryni, S.Pd.,M.S. Keywords: Grammar Translation Method, Narrative Text, Reading Comprehension. This research aims to find out is there any an influence in the application of the grammar translation method on reading comprehension skills in narrative text material at grade XI of SMK Negeri 1 Kisaran the 2023/2024 academic year. This type of research is quantitative with a two-group research design, namely pre-test and post-test. The population in this study was all of grade XI consisting of 10 classes with a total of 338 students. The research sample consisted of 2 classes (XI DPB2 and XI MP3 ) with total of 61 students which were taken in random clusters by Ari Kunto. In class XI DPB2 as an experimental class using the grammar translation method and in class XI MP3 as a control class using conventional learning methods. After the learning was completed, a post-test was obtained with an average result for the experimental class of 87,84 and the control class of 72,9. T-test result were obtain tcount=7,926>ttable=1,671 then ha accepted. Thus, it was found that there was an effect on students\u27 reading comprehension ability by using the grammar translation method on narrative text material at grade XI SMK Negeri 1 Kisaran

    THE EFFECT OF SPEED READING STRATEGY ON STUDENTS’ READING COMPREHENSION AT GRADE X OF SMK SWASTA AL MASHUM KISARAN

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    The purpose of this study was to examine whether it is a rule to apply speed reading strategies to the reading scores of students in Class X SMK Swasta Al Mashum Kisaran for the 2022/2023 school year. This type of study is a quantitative study design with her two groups, control and experimental. The study population was all he class X consisting of 8 classes. The study sample consisted of X TKJ 1 and X TKJ 2 of all students. Class X TKJ 1 as an experimental class using a speed reading strategy and X TKJ 2 as a control class using a conventional strategy. After learning is completed. Post-test was achieved with a mean score of 81.33 in the experimental class and 78 in the control class. Obtained t-test result = 2.729 > t-table = 2.002, indicating that Ha\u27s accepted results have an impact on students\u27 reading comprehension of X SMK Swasta Al Mashum Kisaran.Â

    ANALISIS DAMPAK PENGGUNAAN GADGET PADA PEMBELAJARAN BAHASA INDONESIA SISWA KELAS X SMA SWASTA DAERAH KISARAN

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    This study discusses the impact of gadget use on Indonesian language learning among high school students. The purpose of this study is to determine the positive and negative impacts of gadget use on Indonesian language learning for class X students of private high schools in the Kisaran area. Type of research This study uses a qualitative descriptive method, by collecting primary data through direct observation, interviews, and documentation to the subjects. The subjects of the study included class X students, Indonesian language teachers, and principals at private high schools in the Kisaran area. Secondary data in this study are media sources such as journal articles and books that have been done by other researchers. The data analysis technique used is descriptive analysis to draw conclusions based on the results of data collection and analysis that have been carried out. The results of this study are that around 12 students agree that the use of gadgets during learning will have a positive impact, but 5 other students do not agree that using gadgets during learning will have a negative impact on the students. Around 70.5% of gadget use in Indonesian language learning carried out by students has a positive impact. While 29.5% of gadget use in Indonesian language learning carried out by students has a negative impact. The conclusion of this study is that 36 grade X students use gadgets. Of the 17 students taken as samples, around 70.5% stated that the use of gadgets in Indonesian language learning has a positive impact, while 29.5% stated a negative impact. Although the use of gadgets can improve the quality of learning by deepening understanding of the material, challenges such as the availability of facilities and internet access are still obstacles. Recommendations are needed to optimize the use of gadgets with teacher training, time management, and improving school infrastructure

    EFEKTIVITAS MODEL ECOLA DALAM MENINGKATKAN KETERAMPILAN MEMBACA TEKS EKSPLANASI BERBANTU MEDIA PUZZLE PADA SISWA KELAS XI SMA NEGERI 1 AIR BATU TAHUN AJARAN 2023/2024

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    The aim of this research is to determine the improvement that occurs using the Ecola model assisted by puzzle learning media in the ability to read explanatory text in class XI students of SMA Negeri 1 Air Batu for the 2023/2024 academic year.  The type of research used is classroom action research with a qualitative and quantitative descriptive approach.  The data collection tool uses tests in reading explanatory text.  The subjects in this research were 36 students.  Data were analyzed descriptively and presented in table form.  The results of the research showed that there was an increase in student learning outcomes, namely in the first cycle the average score was 75.41, 26 students (72.2%) completed their learning, 10 students (27.77%) did not complete it.  Then in cycle II it increased, having an average score of 84.72, 33 students (91.6%) completed their learning, 3 students (8.33%) did not complete it.  Thus, the use of the Ecola model assisted by Puzzle media in the learning process of reading explanatory texts can improve the learning outcomes of class XI students at SMA Negeri 1 Air Batu

    PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI POWTOON PADA MATERI BANGUN DATAR

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    The purpose of this study is to develop and produce learning media using the Powtoon application which is valid, practical and effectivy it can be applied as a medium of learning mathematics in triangular flat material. The type of research used is Research and Development (R&D), namely research and development of learning media using the Powtoon application on triangular flat snapes. (R&D), namely the development of instructional media developed based on the 4-D development model which consists of Defining (Defining), Designing (Designing), Develop (Development), Disseminating (Dissemination). The test subjects in this study are all students  of VII th class A at Hessa Air Genting Islamic Private Middle School. Based on the results of the trials conducted, the data obtained  from the validation results of experts with an average of  is in the very valid results category, because . The learning media is  said to be very valid, then the learning media is assessed by students with an average response of  in the very practical category, and by the teacher’s response with an average response of  in the very practical category. Based on the results of the student’s critical thingking skills test they compleceted classically with an average of  and the proportion of students activity observations with an average of  was in a very practical category

    PENGARUH PERBEDAAN DOSIS INDUKSI HIPOPISA IKAN MAS TERHADAP PEMIJAHAN IKAN GABUS (Channa striata)

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    Snakehead fish is one of the freshwater fish that has a high protein (> 40%) and albumin (> 60%) content and has high economic value. Satisfying the needs of snakehead fish in Asahan Regency still relies on catches from nature and the development of snakehead fish cultivation is still constrained by the limited supply of seeds, this is related to the spawning of snakehead fish which naturally occurs in the rainy season. Increased production at the time of spawning can be done using hyphal hormone stimulation. Carp hifophisa extract is often used because it is universal and relatively more safe and effective to stimulate fish to achieve gonad maturation and ovulation. This study aims to obtain a dose that is effective in ovulation and gonad maturity of snakehead fish. The method used was experimental method with 3 treatments and 6 replicates P1 = 1 kilogram donor: 1 kilogram recipient (1:1); P2 = 2:1 and P3 = 3:1. The results showed that dosing of hifofisa extract in P3 treatment was better and more effective than P2 and P1 treatments. The highest latency time in P3 treatment was 40 hours and 30 minutes, the highest number of eggs at the time of ovulation in P3 treatment was 1347 eggs, the highest egg hatchability was found in P3 treatment at 56.21% and the highest larval survival in P3 treatment was 49.43%. Water quality parameters obtained in each treatment such as temperature 26-280C, pH 6.5-7.8 and dissolved oxygen 4.2-5.2 mg/L still support the survival and growth of larvae/seeds of snakehead fish. Keywords: Spawning, Gonads, Ovulation, Latency Time, Hatchabilit

    ANALISIS PENGGUNAAN ICE BREAKER GAMER TERHADAP MOTIVASI BELAJAR SISWA

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    Penelitian ini bertujuan untuk mendeskripsikan penggunaan metode ice breaker gamer terhadap motivasi belajar siswa di Sekolah Dasar Negeri 010246 Banjar yang beralamat Jl.Syech Silau Banjar Kec.Air Joman. Penelitian ini dilatar belakangi bahwa penggunaan Ice-Breaker Gamer ini dapat menumbuhkan motivasi belajar siswa. Karena dengan menerapkan metode Ice-Breaker Gamer ini mampu membuat guru menciptakan kelas yang aktif, menyenangkan, tidak membosankan, mampu melatih kefokusan siswa, serta membuat siswa lebih fresh dalam belajar. Penelitian ini merupakan penelitian kualitatif dengan metode deskriptif. Subjek pada penelitian ini adalah 3 orang guru, siswa kelas 4, serta kepala sekolah sebagai informan. Teknik pengumpulan data yang di gunakan adalah observasi, wawancara dan dokumentasi. Teknik   analisis   data   yang   digunaan   adalah dengan cara mengumpulkan data, reduksi data, penyajian data, dan penarikan kesimpulan. Kesimpulan pada penelitiaan ini adalah bahwa penerapan Ice-Breaker Gamer di Sekolah Dasar Negeri 010246 Banjar dapat meningkatkan motivasi belajar siswa. Kata Kunci: Metode Ice Breaker Gamer, Motivasi Belajar Sisw

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