Jurnal Teknologi dan Sistem Komputer
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Pengembangan Sistem Replikasi dan Redundansi untuk Meningkatkan Kehandalan Basisdata MySQL
With the development of information technology, humans make it easy to complete every duty. Any information about the work carried out to be very valuable, therefore the information should be stored properly, by organizing a reliable database system when performing data storage on the server information. Build a design application virtualization master slave database servers that are connected with the management node using the virtual application to get the test results replication system performance and redundancy in the design of the cluster system. Methodology of this research include the study of literature, collecting data by interview, observation, literature studies, system design, and testing of the system. In a literature study on the use of research methods to study the literature books, records that can be used as a support in the research. The design of this thesis using MySQL Cluster system with Ndbcluster engine. Last is testing this system on its performance on the server failure or failures occur and reliability in performance. The results obtained are when there is a failure on the primary server, it will be immediately replaced by another server is a slave. And the replication of data between the main server and slave
Perancangan dan Pengembangan Permainan Jelajah Indonesia Berbasis iOS Menggunakan GameSalad
Indonesia is the largest archipelago in the world is made up of thousands of islands. Even in each island, the Indonesian people have a variety of ethnic, regional languages and different customs. And of course in every region in Indonesia has the characteristic of each, ranging from traditional foods, folk song, a mainstay of tourism, and unique customs. It is inevitable because of the vast territory of Indonesia and the many traits that exist in each region as mentioned above, it is no wonder that most Indonesian people themselves do not know the area well characteristic of their own region and other areas. Therefore, it is developing the game Exploration of Indonesia as a medium to introduce the characteristic of regions in Indonesia is through game-based mobile devices iOS. The game is built using GameSalad. Multimedia development method that used is the Multimedia Development Life Cycle (MDLC) from initial concept through distribution determination. For the method of application testing using Black Box Test. The results of this study in the form of an application with the name of the game Exploration of Indonesia that can run well on iOS-based mobile devices. This games can be a media campaign for characteristic of regions in Indonesia, both for citizens of Indonesia itself or to a foreign national who indirectly promote Indonesia to the internationa
Front Matter - JTSiskom Vol.3 No.2 Tahun 2015
Artikel ini berisi front-matter JTSiskom Volume 3 Nomor 2 Tahun 2015, yaitu meliputi halaman sampul, halaman judul, susunan tim penyunting, daftar isi dan indeks penulis
Location Based Service Panduan Pencarian Rumah Sakit dengan Platform Android di Kota Semarang
Until now, the location information of the General Hospital has not yet computerized and many take advantage of mobile devices. Therefore, it is necessary to study to facilitate the search for the nearest hospital. Android-based phones have several features such as the Global Positioning System (GPS), which can be used to give the user the latest geolocation information, and connectivity with the 3G network. While the Location Based Service (LBS) are services that support GPS function. The Android platform can also be integrated with the Google Maps API. Google Maps API is a product from Google that offers the ease of building applications that require data geolocation and the ability to provide a fairly complete map. The first step in this research is to study the literature on Android, GPS, and Google Maps API. The second step is to design applications with modeling Unified Modeling Language (UML). The final step, carried implementation using the Java programming language. Based on test results, hospital In the search application, there are two options to choose a search based on a list of hospitals or radius of the location of the user. And the use of GPS is very accurate, but it can only work with a maximum when used in a location free from obstruction satellite, evident from testing conducted by researchers who carried out the entire room without any obstructions. Search applications hospital immediately shows the route to the nearest hospital from the user. At the hospital Radius of users displayed in the application is the shortest distance when the straight line drawn between the hospital with the user. Search applications hospitals can work well in the real environment, ie Android devices Sony Ericsson Xperia Arc. Android applications are developed with the target API level 15, can run well too at the API level on it
Analisis Tata Kelola Teknologi Informasi menggunakan Kerangka Kerja COBIT 5 pada AMIK JTC Semarang
Informations technology has been important elements in an organisation but getting higher information technology implementation cost requires any company or organization to implement an effective operation of information technology. Information technology was expected to help organization in achieveing their business goals and providing not only financial profit but also non-financial profit. To achieve their business goals and ensuring process of information technology works effectively and efficiently, a continuously audit and evaluation of our IT process need to introduced in organization. It will help organization aligning their business process with IT process. One of IT governance framework is COBIT 5. COBIT 5 is a comprehensive framewok that helps organizations to create optimal value from IT by maintaining a balance between realizing benefits and optimizing risk levels and resources use. COBIT 5 enables information and related technology to be governed and managed in a holistic manner for the whole organizations, taking full end to end business and functional area of responsibility, considering the IT-related intererst of internal and external stakeholders
Pengembangan Aplikasi Sistem Cerdas untuk Menentukan Peminatan Jurusan di Universitas Diponegoro bagi Siswa Sekolah Menengah Atas
Almost in every aspect of life, people are always faced with several options. Making the right decision will greatly affect our lives in the future. Problems in decision making are also experienced by high school students or high school who want to continue their education to a higher level, namely the University. University is a choice of formal education for high school students who will continue to the higher education. Students who wish to proceed to the University of Diponegoro University will particularly difficult because of the many options available majors. Often some high school students who have a student do not get along with their chosen majors, this course will make their declining interest in learning. As an information technology solution that exists today can be utilized to see the interest of the students so that mismatch and vacillation in the selection of majors can subtract. The purpose of making the determination of intelligent systems majors at Diponegoro University, among others, is, to develop an intelligent software that can help high school students determine the appropriate department at the University of Diponegoro. Intelligent system implements advanced tracing method or Forward Chaining to determine Diponegoro University majoring in accordance with the interests of the students. This can be done by making questions like questionnaires with a variety of options to be able to know the interests of students. Forward Chaining is a method in the form of a strategy to predict or find the solution of a problem that starts with a set of known facts, then lower the new fact that the premise is based on the rule matches the known facts. The system is made to work on a desktop base with Visual Basic programming language, and the database used is Microsoft Access. The results of testing this systems shows that all the features contained in this system can work well, and are able to provide the appropriate department recommendations, as well as ranked by passing grade and information about majors contained in Diponegoro University to the users of intelligent systems is particularly students from high school
Pembuatan Aplikasi Permainan “Jakarta Bersih” Berbasis Unity
Kebersihan merupakan salah satu syarat hidup sehat yang diimpikan oleh masyarakat luas. Namun pada kenyataannya, tidak semua masyarakat memiliki sikap menjaga kebersihan dan kesehatan lingkungan. Zaman sekarang, sudah ada smartphone atau bisa disebut dengan telpon pintar yang sudah menjadi kebutuhan bagi sekian banyak orang di dunia ini. Banyak aplikasi pada smartphone yang mampu menunjang produktivitas masyarakat luas, bahkan sekalipun dengan permainan. Permainan merupakan sebuah sistem dimana pemainnya terlibat dalam suatu konflik buatan, ditentukan oleh aturan, yang menghasilkan keluaran atau hasil yang dapat diukur. Dengan adanya permainan yang interaktif mampu membuat pengguna memahami isi konten yang ada didalam permainan. Maka dari itu dibutuhkanlah aplikasi permainan pada smartphone yang mampu mengenalkan tentang kebersihan di lingkungan sekitar. Aplikasi permainan 'Jakarta Bersih' dibuat menggunakan perangkat lunak Unity versi 5. Pengembangan multimedia yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang memiliki enam tahap, yaitu tahap konsep (Concept), tahap perancangan (Design), tahap pengumpulan materi (Material Collecting), tahap pembuatan (Assembly), tahap pengujian (testing), dan tahap distribusi (Distribution). Pengujian black-box juga digunakan pada aplikasi ini. Berdasarkan hasil pengujian menggunakan metode black-box, fungsi dan tampilan aplikasi permainan Jakarta Bersih sudah berhasil dengan baik dan dapat disebarkan ke masyarakat luas. Aplikasi ini bisa dijadikan cara alternatif untuk dapat memperkenalkan dan mengingatkan akan kepentingan kebersihan dan kesehatan lingkungan pada masyarakat luas
Sistem Pengamanan Pintu Rumah Otomatis via SMS Berbasis Mikrokontroller ATMega328P
In this article, an automatic door security was designed used SMS, which serves as security for a microcontroller based door. This system was designed to facilitate the home user to lock the door and notice the condition of the house when the doors were left empty. The medium used is a phone by using SMS facility. This device consists of a sensor that is a “push button” that serves as input to inform the condition of the door to the microcontroller, microcontroller used is ATmega328P. Then Wavecom GSM Modem M1306B which serves as the sender and recipient SMS, using a solenoid to lock the door, and use the buzzer for alarm. The security system has been built with the working principles if there are people who want to try to enter and then numbers uninitialized on the microcontroller, the system will give a warning SMS notification to the user that "THERE ARE TRYING SIGN", and when the system is forcibly opened, the system will activate alarm as a warning sign and send SMS alert notification text of "alarm" to the phone number programmed into microcontroller
Front Matter - JTSiskom Vol.3 No.4 Tahun 2015
Artikel ini berisi front-matter JTSiskom Volume 3 Nomor 4 Tahun 2015, yaitu meliputi halaman sampul, halaman judul, susunan tim penyunting, daftar isi dan indeks penulis
Aplikasi Augmented Reality Denah SMP Negeri 36 Purworejo Menggunakan Mobile Android
Teknologi augmented reality pada masa kini sedang menjadi tren dalam pembuatan aplikasi mobile, baik untuk aplikasi hiburan maupun aplikasi pembelajaran. Salah satu jenis augmented reality yang sedang digemari adalah location based service augmented reality. Jenis AR ini berguna untuk menentukan dan mengidentifikasi lokasi suatu tempat, seperti pada aplikasi tugas akhir ini yang merupakan denah ruangan yang terdapat di SMPN 36 Purworejo. Selain dapat membantu masyarakat dalam mencari ruangan di sekolah hanya dengan menggunakan ponsel Android, aplikasi ini juga menyajikan tampilan denah sekolah yang modern kepada pengguna. Perangkat lunak yang digunakan untuk membuat aplikasi ini yaitu Platform Junaio yang menyediakan pengalaman augmmented reality berdasarkan teknologi XML. Tahap perancangan dimulai dengan merancang konsep aplikasi, mengidentifikasi kebutuhan data, dan survei lokasi. Tahap implementasi dilakukan dengan membangun dan mengembangkan aplikasi sesuai dengan rancangan yang sudah dibuat. Tahap ini meliputi implementasi sistem pada perangkat keras dan perangkat lunak. Tahap pengujian dilakukan dengan metode black box serta dilakukan pengujian Beta secara langsung kepada 15 responden. Hasil pengujian menunjukkan bahwa aplikasi ini dapat berjalan dengan baik pada sistem operasi Android versi Jelly Bean. Fungsi- fungsi pada aplikasi juga dapat bekerja dengan baik dan sesuai dengan fungsinya masing-masing. Berdasarkan penilaian yang diberikan oleh 15 responden, aplikasi AR denah sekolah ini dinilai menarik, mudah dipahami dan digunakan, serta mampu membantu masyarakat dalam mencari lokasi ruangan di sekolah. Hal ini terlihat pada semua aspek penilaian, yang mendapatkan persentase rata-rata 90%. Aplikasi ini dapat digunakan sebagai suatu inovasi teknologi untuk denah sekolah berteknologi LBS AR dan berbasis Android