Jurnal Teknologi dan Sistem Komputer
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    364 research outputs found

    Pengembangan Aplikasi Manajemen Pelatihan Laboratorium Software Engineering Di Fakultas Teknik Sistem Komputer

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    System computer engineering of Diponegoro University has a software engineering laboratory fonctioned to provide the learning and training activities in order to give the opportunity for the students, to examine and to apply the theory or the research and the verification scientifical subject study or a part of certain subject study. The probleme emerge in this training is less the information about the training accepted by the society who willing to attend the training at the software engineering laboratory. In propose, to solve all the problemes appear, the writer make a Management Trainee Developement Application System of Software Engineering Laboratory at Faculty of System Computer Engineering gave a complete information about the training and the registration in software engineering laboratory. Management Trainee Application of Software Engineering Laboratory at Faculty of System Computer Engineering is an application based on website, made by using the program language PHP in scope Framework Code Igniter, and also MySQL for database. The developement methode used the waterfall methode, while designing the application used the UML modele. The result from this application is the realization an application based on website which is abble to manage the trainee data in software engineering laboratory, for example to manage the participant training data, the list of training data, the time schedule training data, admin data, the participant traininh data along the completed training History data

    Implementasi Cloud Storage Menggunakan OwnCloud yang High-Availability

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    Implementation of practicum courses in Department of Computer Engineering Diponegoro University has some drawbacks, one of them is a lot of lab assistant and the practitioner experiencing difficulties in terms of archiving. One solution to solve the problem is implementing a shared file storage system that is easy and can be accessed by both practitioners or lab assistants. The purpose of this research is to build a cloud-based storage systems that are reliable to preventing crash damage hardware and high availability. The purpose of this research is achieved by designing the appropriate methodology. The result of this research is a storage system that is on the server side by using virtualization and data replication (DRBD) as a storage method. The system is composed of two physical servers and one virtual server. Physical servers are using Proxmox VE as operating system and virtual server is using Ubuntu Server as operating system. OwnCloud applications and files are stored in the virtual server. File storage system has several major functions, which are: upload, download, user management, remove, and restore. The functions are executed through web pages, desktop application and Android application

    Implementasi Aplikasi Kriptografi Pada Layanan Pesan Singkat (SMS) Menggunakan Algoritma RC6 Berbasis Android

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    Security is a very important aspect in data communication. In the last decade, there was a rapid development in mobile phone technology. Smartphone have been equipped with various features and one of them is the short message service (SMS). However, messages sent via mobile phone networks pose threat to be accessed by people who do not have any authorization. Therefore, it is necessary to do research on the development of software to enhance the security of messages through message encryption and decryption features. This application uses Java programming language with SDK (Software Development Kit) Android and Android Studio 1.3.1 as an editor. The initial step of this research is to encrypt the original message to produce the ciphertext message. The second step is to decrypt ciphertext incoming messages to become genuine message. Results from this research are an Android-based application that can perform encryption and decryption of the SMS messages using the RC6 algorithm. With the application of cryptography for SMS messages, the expected level of information security of the message can be improved so that the message will be more secure from unauthorized access

    Aplikasi Identifikasi Citra Telur Ayam Omega-3 Dengan Metode Segmentasi Region Of Interest Berbasis Android

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    Telur ayam merupakan sumber protein hewani kedua setelah ikan. Harga telur yang terjangkau dan bernilai gizi tinggi menjadikan telur salah satu bahan makanan yang sering dikonsumsi oleh masyarakat. Namun sekarang telah muncul telur hasil rekayasa yang memiliki nilai gizi yang lebih tinggi, yaitu telur yang mengandung omega-3. Bagian yang membedakan telur biasa dengan telur omega-3 adalah kuning telur omega-3 agak kemerahan sementara kuning telur biasa berwarna kuning. Tujuan dari penelitian ini adalah untuk menghasilkan perangkat lunak yang dapat mengidentifikasi secara visual jenis telur biasa atau telur omega-3. Pendeteksian jenis telur dilakukan dengan menggunakan pencocokan tekstur cangkang telur berdasarkan data penelitian. Penelitian menghasilkan luaran metode atau algoritma untuk untuk identifikasi citra digital dengan metode pra-pengolahan, segmentasi region of interest, serta analisis tekstur citra menggunakan metode statistik orde pertama nilai mean dan standard deviasi. Hasil dari penelitian menujukkan bahwa aplikasi Deteksi Citra Telur Omega-3 dapat membedakan citra telur ayam biasa atau citra telur ayam omega-3

    Front Matter - JTSiskom Vol.4 No.1 Tahun 2016

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    Artikel ini berisi front-matter JTSiskom Volume 4 Nomor 1 Tahun 2016, yaitu meliputi halaman sampul, halaman judul, susunan tim penyunting, daftar isi dan indeks penulis

    Perancangan Aplikasi "SHOLAT YUKK" Pada Android Sebagai Media Pembelajaran Ibadah Shalat Anak-Anak

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    The implementation of the five times obligatory prayers a day is mandatory for Muslims. To inculcate the habit of five times praying a day should begin at the early age. Less fortunate, there are only limited media used for practicing the five times prayer that is attractive for children. It requires an innovative, interesting, and easier learning method with the use of technology in Islam especially learning the procedure of the five times a day obligatory prayers. Given the number of smartphones users with the Android operating system, so a "SHOLAT YUKK" software application is made On Android for children’s Learning Media Prayer. The results of this research are the realization of learning application procedures for the five daily prayers based on Android that is used for the five-day prayers learning, especially for children. This "SHOLAT YUKK" software applications on Android as a prayers learning for children can now be used as an obligatory five times a day prayers learning.Bagi umat muslim pelaksanaan shalat wajib lima waktu hukumnya adalah wajib. Untuk menanamkan kebiasaan shalat lima waktu harus dimulai saat usia dini. Namun dalam pelaksanaannya terdapat permasalahan yang dihadapi diantaranya media pembelejaran yang digunakan masih menggunakan media cetak sehingga kurang menarik perhatian anak-anak. Untuk itu diperlukan sebuah inovasi pembelajaran yang lebih mudah dan menarik dengan memanfaatkan teknologi dalam bidang agama Islam khususnya pembelajaran tata cara shalat wajib lima waktu. Mengingat banyaknya pengguna ponsel cerdas dengan sistem operasi Android maka dilakukan pembuatan aplikasi “SHOLAT YUKK” pada android sebagai media pembelajaran ibadah shalat anak-anak. Hasil dari penelitian ini adalah adalah berupa aplikasi pembelajaran tatacara shalat lima waktu berbasis Android. Aplikasi digunakan untuk pembelajaran shalat lima waktu khususnya bagi anak-anak

    Perancangan Aplikasi Permainan Multiplayer Gobak Sodor Berbasis Flash Di Lingkup Jaringan Lokal

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    Traditional games wa played by people from ancient time. As the culture of Indonesia which has high value of togetherness, people play ittogether with a group. From all kind of traditional games in Indonesia, there is one called Gobak Sodor that well known as traditional games from Central Java. The game of Gobak Sodor made by Adobe Flash and ActionScript as programming language has two option to play the game as singleplayer and multiplayer. Multiplayer game need a server to connected both players which used smartfoxserver 2x as the server. The game developed by adopting MDLC method with four stage such as conceptualization, design process, requirements planning, and construction. The result of this scientific writing is an application of traditional game named Gobak Sodor as the media to educate people about one of traditional game in Indonesia

    Hajj and Umroh Android-Based Learning Application

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    There are many Muslim people who do not know the information about how to do the pilgrimage and perform a pilgrimage to Mecca that usually called ‘Hajj’ and ‘Umrah’. Hajj and Umrah are the duty of Moslem who has the ability to do that. In the mobile application, there are many advantages that can be used for learning, especially the app based Android. The purpose the research is to develop a mobile application as a learning media how to do Hajj and Umrah that is interactive for everyone through Android devices. With a guide app how to do Hajj and Umrah based Android, is expected can facilitate users to learn how to do Hajj and Umrah well and right. This application uses Android Studio software as IDE, in making the Android app. The first step to make the app is making a design like the design of the text, picture, animation, and audio about how to do Hajj and Umrah. Then, the second step is adding the basic rules of the pray in Arabic text with the meaning of that text. The third step is adding the picture, animation, and audio about the pray and the proposition into Android Studio layout with Webview, and then doing initialization by adding the sound of every praying pronunciation in every Hajj and Umrah steps. The result of making the research is a multimedia application which displays to a user about the text, picture and audio about how to do Hajj and Umrah based Android and facilitate user to learn easier.Dewasa ini sering kali kita jumpai banyak sekali dari masyarakat yang masih belum mengetahui informasi mengenai mengenai manasik haji dan umroh khususnya bagi umat islam yang merupakan salah satu rukun Islam yang wajib dilaksanakan bagi yang sudah mampu. Dalam aplikasi mobile banyak sekali yang dapat dimanfaatkan untuk pembelajaran diantaranya yaitu aplikasi berbasis Android. Dalam pembuatan Penelitian ini ditujukan untuk mengembangkan sebuah aplikasi mobile sebagai media pembelajaran manasik haji dan umroh yang bersifat interaktif bagi siapa saja melalui sebuah perangkat Android. Dengan adanya panduan manasik haji dan umroh berbasis Android diharapkan dapat memudahkan bagi pengguna untuk belajar mengenai tata cara manasik haji dan umroh dengan baik dan benar. Apikasi ini menggunakan perangkat lunak Android Studio sebagai IDE pembuatan aplikasi Android. Langkah pertama yang diperlukan dalam pembuatan Penelitian ini yaitu dengan membuat desain yang berupa teks, gambar, animasi, dan audio petunjuk dan tata cara haji dan umroh. Kemudian langkah kedua yaitu dengan memasukan doa yang disertai dasar-dasar hukumnya dalam bentuk tulisan Arab serta makna artinya. Langkah ketiga yaitu memasukkan gambar, animasi, dan audio yang telah dibuat beserta doa dan dalilnya kedalam layout Android Studio yang dikemas ke dalam tampilan Webview kemudian untuk dilakukan inisialisasi dengan menambahkan suara dalam setiap pengucapan doa disetiap pelaksanaan rukun-rukun haji dan umroh. Hasil dari pembuatan aplikasi ini, adalah aplikasi multimedia yang menampilkan teks, gambar, animasi, dan audio untuk pembelajaran manasik haji dan umroh yang berbasis Android sehingga memudahkan bagi pengguna untuk mempelajarinya

    Perancangan Protokol Komunikasi untuk JSN (Jaringan Sensor Nirkabel) pada Kampus Hijau

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    Environmental conditions in a large area often requires monitoring. For example, in the case of greenhouse used for experimental research cultivation, fertilization experiment, experiment plant resistance, tissue culture experiments, experimental planting of crops in the off-season, the necessary equipment to monitor and control the environmental conditions in order to suit the characteristics of the environment is needed. The size of area to be monitored, making the need for the spread of monitoring equipment at some point so that monitoring environmental conditions can include all the desired area. This is the basis for the design of communication protocols for WSN (wireless sensor networks) on a green campus. The system consists of hardware that is assembled to the process of measuring PM2.5, CO, NO2, HC, light intensity, temperature, and humidity. The system is divided into several sections, hereinafter referred to node. Node on this system can be divided into two functions, namely a sensor node and coordinator node. There are two sensor nodes that will work for data collection in a separate area and sends the data to the coordinator node. Communication between nodes is done using nRF905 module. The design of communication protocols that are designed to connect between the coordinator node to sensor node is able to run well. It makes the system capable of monitoring temperature and humidity via a web service, so that can know the condition of PM2.5, CO, NO2, HC, the intensity of light, temperature and humidity at some point in the range of more than 100 meters

    Pengembangan Dan Implementasi Aplikasi Pencarian Lokasi Pelanggan Dan Penjadwalan Teknisi PT. Telkom Kandatel Pati Berbasis Android

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    Telkom Group is the only telecommunications company as well as telecommunications service providers and the largest network in Indonesia. At this time the daily scheduling of technicians and customers do not have a location search memadahi information system. In some fields, the management is still done manually. Such as scheduling repairs to the customer given to technicians only reports of damage on the day yesterday so that customers in today's report will have to wait one day plus also a technician who does not mengetehaui in detail the work area so that slowing customer service. Development of information systems in this study using the waterfall method. The waterfall model is composed of: requirements, design, implementation, testing and maintenance. For the beginning of the design, developers need observation or interviews to determine the needs of the system that is being developed. Applications developed using CodeIgniter framework. The results of this final project is an information system that can meet the needs of PT. Telkom Kandatel Patis in managing daily scheduling service technicians and search customer locations in accordance with existing business processes

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