USN Scientific Journal Publisher (Universitas Sembilanbelas November Kolaka - USN-SJ)
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Analysis of Student Needs for Android-Based Learning Media for Biology Subjects
Learning media is one component of learning. The accuracy of the selection of media and learning models that will be applied is one of the factors in the success of effective learning. This study aims to obtain the results of the analysis of student needs for android-based learning media in biology subjects. This student needs analysis is focused on SMPN 16 Poleang Tengah students. The selected method in data collection is a quantitative method using the purposive sampling technique. The sample used to obtain the data is class VIII student respondents and consists of 22 respondents. Data were collected by filling out a questionnaire the form of a questionnaire. The results of this questionnaire data are then processed and made in the form of percentages and tables. Analysis of student needs for Android-based learning media shows that the use of Android-based learning media in the learning process is very much needed, and students feel interested in using Android as a learning medium. This can be seen based on the percentage of statements agreeing to manufacture android-based learning media in biology subjects, namely the percentage of 90.1% agreeing. The analysis of student needs will be used to design android-based learning media for biology subjects in class VIII of SMP Negeri 16 Poleang Tengah. Keywords: Learning media, Android
The Effectifeness of Religious Image Stories Teaching Materials on the Learning achievement of Students' Class 1 SD Negeri 31 Pusuea
This study aimed to determine the effectiveness of religiously charged pictorial story teaching materials on learning achievement. The subject of this research was the 1st-grade students of SD Neg. 31 Pusuea with a total of 14 students. The teaching material used is a picture book containing religious values. This study used experimental research methods with the research design used as pre-experiment one group pre-test-posttest. The test questions were in the form of multiple choices with a total of 20 questions. Data analysis used Normalized Gain Test. The results showed that the total pretest score of all students was 1890 and the total post-test score of all students was 2480. These results were processed using the N-Gain formula and reached a value of 0.53 with the interpretation of "Medium", with these results there was a significant increase in student achievement by using illustrated story teaching materials with religious values. It can be concluded that teaching materials containing religious values are effective on student achievement in grade 1 SD Neg. 31 Pusuea
The Effect Of Project Based Learning Model On Student’s Learning Results In Cognitive Domain and Creative Thinking Ability On Material Of Temperature and Calorie
The aimed of this study were: 1) to determine the significant difference between the effect of project-based learning and direct learning model on students’ result of learning in cognitive domain, and 2) to find out the significant difference between the effect of project-based learning and direct learning model on students’ creative thinking ability before and after learning. Population of the study included all students of class VII at SMP Negeri 02 Rumbia.  who enrolled in second semester of 2020/2021 academic year. Samples of the study were class VII.2 consisting of 25 students, as a control class, and class VII.5 consisting of 23 students as an eVIIperimental group. The result showed that: 1) there was a significant difference between the project-based learning model and the direct learning model in their effect on students’ results of learning in cognitive domain; and 2) there was a significant difference between the project-based learning model and the direct learning model in their effect on students’ creative thinking ability before and after learning. Thereby, project based learning had significant effect on students’ result of learning in cognitive domain and creative thinking ability before and after learning of temperature and calorie
Assesment of Viability of Sesame (Sesamum indicum L.) Seeds Using Germination Method with Paper Media
Seed viability is the ability of seed to germinate which is demonstrated by a variety of physiological or biochemical phenomena. Paper media can be used for testing seed viability. This study aimed to determine the most effective method of seed germination utilizing paper media for the viability of sesame seeds. The research was conducted at the Seed Laboratory of the Sweetener and Fiber Crops Research Institute, Malang in March – May 2020. The research method used a two-factor factorial Completely Randomized Design. The first factor was the sesame seed variety which consisted of SBR 1 and Winas 1. The second factor was the seed germination method which consisted of a test on top of paper, a test on rolled top papers, a test between of papers and a test between folded paper. Each treatment was replicated four times, resulting 32 experimental units. Sesame seed viability was significantly affected by the manner of seed germination using paper media, according to the findings. In comparison to other treatments, sesame seeds of the Winas 1 variety exhibited the highest percentages of simultaneous growth, germination, vigor index, normal seedling dry weight, hypocotyl length, and radicle length when tested on rolled top paperÂ
Mapping the Local Wisdom of Sasi Laut Culture in Nuwewang Village, Maluku Province
Local wisdom is an effort and resilience of the community to manage and preserve its natural products by relying on certain customary rules. Since the 16th century, natural resources in maluku have been managed with a system called sasi. Sasi as a form of communal resource management practice carried out for generations in various locations in Maluku and parts of West Papua, this practice has long been believed to be one of the traditional wisdoms that is efficient in maintaining resource sustainability. This research focuses more on mapping the sea chassis area in Nuwewang Village, the sea chassis itself is a traditional open and close system for the utilization of certain marine resources that applies in a downward manner. This study aims to map local wisdom in the form of sea chassis applied in Nuwewang Village. The methods used are surveys and interviews, with data analysis carried out spatially using remote sensing methods based on geographic information systems. The results showed that the types of marine life that were breastfed were Sea Cucumbers (Holothuroidea spp) and Lola Snails (Trochus niloticus) as well as the boundary of the sea chassis from the eastern part starting from Tanjung Ayam to Tanjung Garam in the west with a coastline length of 13.34 km. The total area of sea chassis area in Nuwewang Village is 514.12 H
Improving the Reading Comprehension Using Authentic Materials at the Second Grade Students of SMPN 2 Lasusua
This study aimed to investigate the effect of using authentic materials on students’ reading comprehension. The participants were 26 first-grade students of SMPN 2 Lasusua. The research employed a classroom action research (CAR) design, conducted over two cycles. Data were collected through reading comprehension tests administered at the end of each cycle. The results demonstrated a significant improvement in students’ reading comprehension after the implementation of authentic materials. The average scores increased from 55.12 in Cycle 1 to 71.20 in Cycle 2. Analysis of test results indicated that students showed notable progress particularly in identifying main ideas, suggesting enhanced cognitive engagement and understanding. The findings imply that integrating authentic materials in the reading instruction can effectively enhance students’ comprehension skills and support a more meaningful learning experience. This study provides practical implications for EFL teachers in designing reading activities that promote comprehension and engagement through authentic conten
Application of Role Playing Learning Model To Improve Science Learning Outcomes
Low science learning outcomes remain a challenge in elementary education, particularly when learning activities are dominated by teacher-centered instruction. This study was motivated by the low average science achievement of Grade VI students at SD Negeri 66 Mambo, which was recorded at 67.14. To address this issue, the study implemented the role-playing learning model as an alternative instructional strategy to improve students’ science learning outcomes. This research employed Classroom Action Research (CAR) consisting of two cycles. Data were collected through observation sheets to measure teacher and student activities and achievement tests to assess students’ learning outcomes. The findings indicate a significant improvement in both learning processes and outcomes following the implementation of the role-playing model. Teacher activity increased from an average of 62.5% in Cycle I to 85.25% in Cycle II. Similarly, student activity showed a notable improvement, rising from 50% in Cycle I to 83.3% in Cycle II. Regarding learning outcomes, the initial average class score of 67.14 with a learning completeness percentage of 50% increased to 75.17 in Cycle I, representing an improvement of 11.96% and a mastery percentage of 57.14%. Further improvement was observed in Cycle II, with the class average score increasing to 87.85, a learning outcome improvement of 30.84%, and 85.71% of students achieving mastery. These results demonstrate that the role-playing learning model is effective in enhancing student engagement and improving science learning outcomes. This study provides practical pedagogica
DIGITAL MEDIA TO IMPROVE THE RECEPTIONAL LANGUAGE SKILLS OF CHILDREN AGED 4-5 YEARS AT NUR NABAWIY KINDERGARTEN, PASURUAN CITY
Receptive language skills in early childhood need to be developed before developing speaking skills (expressive language). This research aims to improve the receptive language skills of children aged 4-5 years with the research object being group A students of Nur Nabawiy Kindergarten, Pasuruan City, totaling 14 children. The research used was a type of Classroom Action Research (PTK) which was carried out over two cycles. Data collection techniques are observation and interviews. Based on the research conducted, it can be concluded that there is an increase in children's receptive language skills through activities using digital media. The results of research in group A at Nur Nabawiy Kindergarten, Pasuruan City experienced an increase in each cycle.       Â
Post-Vaccination AI (Avian Influenza) Antibody Levels in Superior Native Chicken Balitnak (Kub Chicken) with Arab Chicken Aged 25 Days
In Indonesia, native chickens are still in demand by the community. However, this type of chicken has low productivity compared to purebred chickens. At this time, there has been a type of native chicken that is Arab Chicken that has been widely developed in Indonesia because it has better endurance than other native chickens. In addition to Arabic chickens, there are also KUB chickens developed by the Bogor Livestock Research Institute to address the problem of low productivity of native chickens. But these two types of chickens remain susceptible to diseases, such as Avian Influenza (AI). To overcome this breeders conduct AI vaccinations using inactive vaccines. This study aims to find out the difference between post-vaccination antibodies between KUB chickens and Arab chickens. This research has been conducted from June to August 2018. The chickens used amounted to 40 chickens (20 KUB chickens and 20 Arab chickens). The chickens are kept from the age of one day and placed in two separate cages according to their breed. Intracardial blood sampling was pre-treatment (three days old) for the 40 chickens. At the age of four days, the chickens were injected with an inactive AI vaccine, and 21 days later blood sampling was again carried out (post-treatment). HI, tests are used to find out titer antibodies pre and post-treatment. The results of antibody titer readings were then analyzed using a t-test and Geometric Mean Titer test (GMT). T-test results showed that T value (6,364)T table (1,734), so the results of this study showed that the titer antibodies formed are different (P0.05). KUB chickens have higher antibody titers than Arab chickens
Improving Students’ Learning Outcomes of Islamic Religious Education Sunject Through the Application of Simulation Learning Methods at SMP Negeri 12 Poleang Barat
This study aims to find out how the application of the simulation learning method in Islamic Religious Education lessons for students at SMP Negeri 12 Poleang Barat; What are the learning outcomes of Islamic Religious Education for students at SMP Negeri 12 Poleang Barat; and how to increase the learning outcomes of Islamic religious education through the application of simulation learning methods for students at SMP Negeri 12 Poleang Barat. To answer this question, Classroom Action Research (CAR) was conducted which consisted of two cycles with three meetings and one evaluation. While research procedures include planning, implementing observation and evaluation, and reflection. The results showed that in cycle I only 36 out of 42 students met the Maximum Completeness Criteria (KKM), the average score was 70.00, or was in the low category. whereas in cycle II out of 440 of 42 students have met the Maximum Completeness Criteria (KKM) with an average value of 90.00 or are in the high category.Â