E-Journal Portal System Universitas Trilogi
Not a member yet
    727 research outputs found

    Development of Smart Plant Watering System Application Based on Internet of Things

    Full text link
    In 2024, air pollution levels in Jakarta were recorded as the highest in Southeast Asia, based on various air quality monitoring reports. This condition has become an increasingly alarming environmental issue, with pollution levels frequently exceeding the safe threshold set by the World Health Organization (WHO). One of the efforts by the Jakarta Provincial Government to address this problem is a free plant distribution program for the public. Plants play a crucial role in absorbing carbon dioxide, producing oxygen, and reducing airborne pollutant particles. However, plant maintenance—especially watering—poses its own challenges. Inefficient watering can cause plants to experience stress, wilt, or even die. With the advancement of technology, an automatic plant watering system based on the Internet of Things (IoT) presents a potential solution to improve the efficiency and sustainability of plant care. This study aims to develop a smart plant watering system application based on IoT that can automatically control watering based on real-time soil moisture levels. The system was applied to spider plants (Chlorophytum comosum) grown in pots with a diameter of 15 cm. By using an ESP32 microcontroller, a soil moisture sensor (Capacitive Soil Moisture Sensor v1.2), an air temperature and humidity sensor (DHT11), and a water pump, the system automatically activates watering when the soil moisture is below 55% and stops when it exceeds 65%. Sensor data is stored in a database and displayed through a web-based application for remote monitoring

    Development of Paramadina Roomhub Application As Room Booking System Using Waterfall Method

    Full text link
    The manual room booking process at Paramadina University faces several challenges, including inefficiencies, human errors, and communication breakdowns between applicants and facility managers. These issues often result in room booking conflicts and delays, hindering effective facility usage. The need for a more streamlined, user-friendly solution led to the development of the Roomhub Paramadina application, a web-based system designed to facilitate room bookings within the university. The objective of this research is to design and implement a digital room booking system that simplifies the current manual process. The application was developed using the Software Development Life Cycle (SDLC) with the Waterfall framework. This approach ensures structured and systematic development, enabling the team to follow sequential stages from requirements gathering to testing. The Roomhub application allows users to view available rooms, submit booking requests, and receive confirmations directly via an online platform. The system integrates with existing university infrastructure and ensures real-time room availability, reducing errors such as double bookings. Black-box testing was employed to verify the application’s functionality, and the results confirmed that the system meets user needs while significantly improving booking efficiency. By automating room bookings and enhancing communication between the parties involved, this research offers a practical solution that improves operational efficiency, reduces paperwork, and minimizes scheduling conflicts, thereby benefiting the entire academic community at Paramadina University.

    Meningkatkan Kemampuan Mengenal Warna Melalui Metode Eksperimen Pencampuran Warna Pada Anak Usia 3-4 Tahun

    No full text
    Penelitian ini dilatarbelakangi oleh kesulitan anak usia dini dalam mengenal warna, khususnya warna biru, hijau, dan warna hasil pencampuran. Berdasarkan pengamatan di TP Nurul Hidayah Krejengan, sebagian besar anak usia 3-4 tahun hanya mampu mengenali warna dasar seperti merah dan kuning, namun masih mengalami kesulitan dalam membedakan serta menyebutkan warna biru dan hijau. Penelitian ini memiliki tujuan umum yaitu untuk meningkatkan kemampuan mengenal warna melalui metode eksperimen pencampuran warna pada anak usia 3-4 tahun di TP Nurul Hidayah tahun pelajaran 2025/2026. Tujuan khusus penelitian ini meliputi: (1) mampu membedakan warna dasar seperti merah, kuning, biru, dan hijau; (2) mampu menyebutkan warna sekunder dengan benar; dan (3) mampu mengelompokkan benda berdasarkan warna yang sama, merah dan merah, kuning dan kuning. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart (1988) yang terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah 17 anak usia 3–4 tahun di TP Nurul Hidayah Krejengan Tahun Pelajaran 2025/2026. Teknik pengumpulan data dilakukan melalui observasi, dokumentasi. Analisis data menggunakan pendekatan deskriptif kualitatif dan kuantitatif untuk mengetahui peningkatan kemampuan mengenal warna. Luaran dari penelitian ini berupa artikel ilmiah yang akan disubmit ke jurnal nasional terakreditasi Sinta 4, serta diharapkan dapat memberikan kontribusi nyata bagi guru PAUD dalam mengembangkan pembelajaran yang kreatif, bermakna, dan berbasis pengalaman langsung sesuai karakteristik perkembangan anak usia dini

    Pemanfaatan Pelepah Pisang Kering Menjadi Tempat Penyimpanan Bumbu Dapur

    No full text
    This study aims to describe the empowerment process of the Wae Palo community, Langke Rembong District, Manggarai Regency, in utilizing dried banana stems as a raw material for making environmentally friendly and economically valuable spice storage containers. Using a descriptive qualitative approach, data was obtained through participatory observation, in-depth interviews, and documentation during the activity. The results indicate that the community is actively involved in all stages of production, from collecting old banana stems, drying, boiling to soften the fibers, knitting, dyeing using natural materials, to the final weaving to form spice storage containers. The resulting products have proven to have adequate mechanical strength, good aesthetics, and maintain the preservation of spices thanks to the banana stems' natural pores that facilitate air circulation. This activity has also had a positive impact on improving skills, environmental awareness, and economic opportunities for the local community. This study confirms that utilizing dried banana stems is not only a solution for reducing organic waste but also has the potential to become a sustainable creative business for rural communities

    Comparative Analysis of Machine Learning Methods in Predicting Diabetes Risk Based on Genetic Data

    No full text
    Type 2 Diabetes Mellitus (T2DM) is a global chronic disease caused by the interaction of genetic and environmental factors. The use of genetic data offers great potential for early detection and personalized intervention. However, the complex analysis of genetic data requires sophisticated approaches like machine learning. This study aims to compare the performance of three machine learning algorithms Logistic Regression, Random Forest, and K-Nearest Neighbors (KNN) in predicting T2DM risk based on genetic data. By using a Systematic Literature Review of studies published between 2019 and 2024, the accuracy data from each algorithm was compared. The analysis results show that Random Forest has the best performance with an accuracy of 99.3%. This algorithm excels due to its ability to handle high-dimensional datasets and reduce overfitting. In comparison, KNN achieved an accuracy of 87% and Logistic Regression 82%. These findings support the integration of machine learning into early detection systems and more precise and efficient clinical decision-making for T2DM management

    Pengaruh Permainan Jumping Alfabet Terhadap Kemampuan Membaca Permulaan Anak Usia 5-6 Tahun

    Full text link
    Penelitian ini dilatar belakangi oleh kemampuan membaca permulaan anak yang masih rendah. Hal ini terlihat dari temuan di lapangan masih banyak anak yang belum sepenuhnya mengenal simbol-simbol huruf, belum mampu membedakan antara huruf vokal dan huruf konsonan, belum mampu mengelompokkan kata dengan awalan huruf awal yang sama serta belum mampu menyusun huruf menjadi sebuah kata. Tujuan penelitian ini adalah untuk mengetahui pengaruh permainan jumping alfabet terhadap kemampuan membaca permulaan anak. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi eksperimen. Populasi dalam penelitian ini semua anak dengan jumlah peserta didik 73 anak, sampel pada penelitian ini adalah 30 anak, 15 anak B1 dan 15 anak B2. Sampel terbagi dalam dua kelas: kelas eksperimen (permainan jumping alfabet) dan kelas kontrol (kartu huruf). Teknik pengumpulan data menggunakan observasi, tes perbuatan, dan dokumentasi. Hasil post-test menunjukkan bahwa kelas eksperimen memperoleh rata-rata nilai 26,80, sedangkan kelas kontrol 25,20. Uji statistik menunjukkan nilai signifikansi (2-tailed) sebesar 0,026 (<0,05), untuk itu H0 ditolak serta Ha diterima. Untuk itu, bisa diambil simpulan permainan jumping alfabet memberi pengaruh signifikan pada peningkatan kemampuan membaca permulaan anak usia dini

    Pengaruh Permainan Sepak Bola Modifikasi Terhadap Kemampuan Motorik Kasar Anak Di TK Bijeh Mata Indrapuri

    No full text
    Penelitian ini bertujuan untuk menganalisis pengaruh penerapan permainan sepak bola modifikasi terhadap peningkatan kemampuan motorik kasar anak usia 5-6 tahun di TK Bijeh Mata Indrapuri. Latar belakang penelitian ini didasari oleh observasi awal yang menunjukkan adanya kebutuhan untuk meningkatkan kemampuan motorik kasar anak, khususnya pada aspek-aspek fundamental seperti melempar, menangkap dan menendang bola. Untuk menjawab permasalahan tersebut. Metode penelitian ini menggunakan metode kuantitatif dengan desain One Group Pretest-Posttest dengan melibatkan 16 anak sebagai sampel penelitian. Pengumpulan data ini dilakukan melalui observasi, yaitu dengan melihat instrumen atau lembar observasi yang dirancang khusus untuk mengukur capaian pembelajaran motorik kasar. Hasil penelitian ini menunjukkan adanya peningkatan yang signifikan antar skor pretest (33,33%) dan skor posttest (66,67%) setetelah intervensi permainan sepak bola modifikasi. Analisis statistik dengan Paired Sampling t-Test menghasilkan nilai signifikansi sebesar 0,000 (p<0,05), yang mengindikasikan perbedaan yang sangat signifikan secara statistik. Selain itu, perhitungan effect size menghasilkan nilai sebesar 4, yang diklasifikasikan sebagai “Strong Effect”. Temuan ini mengkonfirmasikan bahwa permainan sepak bola modifikasi secara efektif dan subtansial meningkatkan kemampuan motorik kasar anak, mencakup aspek keseimbangan, kelincahan, kekuatan, koordinasi mata kaki, dan koordinasi tangan. Mengacu pada hasil penelitian ini direkomendasikan penggunaan permainan sepak bola modifikasi sebagai salah satu alternatif yang inovatif dan efektif dalam menstimulasi dan mengoptimalkan perkembangan motorik kasar anak usia dini.                

    Golden Goal Futsal Court Rental Mobile Application Using the First Come First Serve (FCFS) Algorithm and Payment Gateway Integration

    No full text
    The futsal pitch rental process at Golden Goal is still done manually through direct communication or text messages, which often results in various problems such as unstructured booking queues, schedule conflicts due to the lack of a clear queuing system, and late payments. These problems result in low operational efficiency and an increased potential for scheduling errors. This research aims to develop a mobile-based futsal pitch rental application equipped with the implementation of the First Come First Serve (FCFS) algorithm to ensure the booking process is carried out based on the user's arrival time in a fair and orderly manner. The system development method used is the Waterfall model, which includes requirements analysis, design, implementation, testing, and maintenance. The application was developed using the Flutter framework because it has the ability to produce Android and iOS applications with only a single codebase, faster development time, and stable and responsive interface performance. These advantages make Flutter suitable for building a real-time booking system that requires fast interaction and a consistent user experience. Furthermore, the application is integrated with Midtrans services as a payment gateway to facilitate automatic digital payment transactions. Testing results using the black-box method indicate that all key features, including schedule selection, FCFS-based queuing mechanism, payment processing, and rental data management, have run well as needed. The implementation of this system has proven to be able to reduce schedule conflicts, improve the accuracy of the booking process, and increase the efficiency of rental management at Golden Goal. Thus, this application can be an effective and modern solution to address the problem of futsal field rentals that have been handled manually

    Coconut Pulp as a Learning Media to Stimulate The Creativity Of Early Children

    Full text link
    This research investigates how coconut pulp can be an innovative learning tool to nurture creativity in young learners at Lahumoko Kindergarten, Indonesia. We observed children's creative expression blossom excitingly through hands-on activities like free drawing, collage creation, color mixing experiments, and letter writing with coconut pulp. The study, conducted using participatory action research, revealed that this natural material sparked imagination and strengthened preschoolers' fine motor abilities and teamwork. While most children thrived, we noticed some needed extra guidance to move beyond copying peers - reminding us how skilled teacher support can make all the difference. These findings emphasize why educators need training to effectively lead open-ended, play-based activities. Coconut pulp's success as a learning tool shows how everyday materials from children's environments can transform education when used creatively. This approach aligns with established educational theories while offering practical, sustainable solutions for early childhood classrooms. Most importantly, it demonstrates how simple resources can unlock young minds' potential with thoughtful teaching strategies

    Pengembangan Sistem Pendukung Keputusan Mahasiswa Teladan Dengan Metode AHP & SAW Berbasis Microsoft Excel (STIE. XXX)

    No full text
    ABSTRAKPenilaian mahasiswa teladan di perguruan tinggi sering kali masih bersifat subjektif, tidak terstandarisasi, dan belum terdokumentasi secara sistematis. Hal ini menimbulkan potensi ketidakadilan dalam proses seleksi dan pemberian penghargaan. STIE XXX menghadapi permasalahan dalam menentukan mahasiswa teladan, seperti pembobotan kriteria yang belum jelas, kesulitan dalam pengolahan data, serta kurangnya transparansi kepada mahasiswa. Penelitian ini bertujuan untuk mengembangkan sistem pengambilan keputusan mahasiswa teladan menggunakan metode AHP (Analytical Hierarchy Process) & SAW (Simple Additive Weighting) berbasis Microsoft Excel untuk pembobotan kriteria dan perangkingan mahasiswa teladan di STIE XXX. Metode AHP digunakan untuk menghitung bobot kriteria secara sistematis & Metode SAW digunakan untuk menentukan peringkat mahasiswa berdasarkan delapan atribut penilaian yang meliputi aspek akademik dan non-akademik. Penelitian dilakukan pada 47 mahasiswa kelas karyawan semester satu di mata kuliah Aplikasi Komputer I. Metodologi penelitian menggunakan penelitian metode kuantitatif dengan pendekatan studi kasus. Hasil dari penerapan metode AHP & SAW menunjukkan bahwa sistem ini dapat menghasilkan peringkat mahasiswa yang objektif, mudah dalam pengolahan datanya, serta memberikan transparansi dalam penilaian. Selain itu, penelitian ini juga menunjukkan bahwa Microsoft Excel efektif digunakan sebagai alat bantu dalam implementasi metode AHP sebagai pembobotan & SAW untuk pengambilan keputusan berdasarkan perangkingan. Hasil penelitian ini diharapkan dapat menjadi referensi bagi dosen ataupun program studi di STIE XXX lainnya dalam meningkatkan sistem penilaian mahasiswa yang lebih adil dan terukur. Penerapan metode AHP & SAW berbasis Microsoft Excel sangat bermanfaat dalam memberikan solusi awal yang sederhana, cepat, dan praktis untuk pemilihan mahasiswa teladan. Namun, untuk penelitian selanjutnya diharapkan dapat dibuat sistem berbasis web

    624

    full texts

    727

    metadata records
    Updated in last 30 days.
    E-Journal Portal System Universitas Trilogi
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇