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Enhancing Contractor Evaluation Using Fuzzy TOPSIS-Based Decision Support System
Contractor evaluation remains a major challenge in safety-critical industries such as oil and gas, where the need to comply with stringent Health, Safety, and Environment (HSE) standards demands a robust and objective assessment mechanism. The existing manual evaluation methods are plagued by subjectivity, inconsistent data handling, and inability to resolve performance ties, leading to unreliable contractor differentiation. To address this problem, this study investigates how can a computational decision support framework minimize subjectivity and enhance ranking precision in contractor evaluations. It proposes a Decision Support System (DSS) based on the Fuzzy Technique for Order of Preference by Similarity to Ideal Solution (Fuzzy TOPSIS) to improve the accuracy, transparency, and efficiency of evaluations within the Contractor Safety Management System (CSMS). The DSS integrates qualitative and quantitative criteria using fuzzy logic and expert-assigned linguistic weights. Developed following the Waterfall software development lifecycle, the system was validated using black box testing and applied to realistic simulated data from ten contractors evaluated across multiple criteria and subcriteria. Results demonstrate that the DSS effectively resolves score ties present in manual evaluations, enabling finer distinctions among contractors, with the highest closeness coefficient of 0.479 achieved by the top-ranked contractor. This value reflects a 47.9% closeness to the ideal performance profile, marking a significant improvement over binary or aggregate-based evaluation methods..User feedback confirmed high satisfaction with system usability and performance. The proposed DSS offers a robust and adaptable framework for contractor evaluation, enhancing decision-making accuracy and operational transparency in high-risk environments. Its novelty lies in the integration of fuzzy linguistic modeling within a CSMS context to operationalize HSE performance evaluations. Future research should focus on incorporating advanced fuzzy logic methods and artificial intelligence to facilitate real-time, dynamic contractor evaluations under uncertainty
The Influence of Interpersonal Communication and Self-Efficacy on Performance with Growth Mindset as a Moderation
Companies face Lots challenges and needs employees who have good performance, ability interpersonal communication, and efficacy self. Beside Therefore, it also requires employees who have growth mindset so that help company for move to direction progress. Study This aim for know influence interpersonal communication and efficacy self to performance, as well know impact moderation growth mindset to interpersonal communication, efficacy self and performance. Methods used in research This is Structural Equation Modelling with help Smart PLS Software. Method Hair used for determine amount sample, and 152 respondents produced. Study This addressed to employees who work in the city and district of Tangerang. Research result show that interpersonal communication and efficacy self-influential in a way direct to performance, as well moderation growth mindset influential significant among interpersonal communication and efficacy self to performance. Implications from study This If company want to increase performance, then priority strategy is with prioritize growth mindset
Pengaruh Gaya Kepemimpinan, Pengawasan, Dan Disiplin Kerja Terhadap Kinerja Karyawan PT. Elevena Kreatif Abadi
Penelitian ini dirancang untuk memahami bagaimana gaya kepemimpinan, gaji dan pelatihan kerja mempengaruhi kinerja karyawan pada PT Elevena Kreatif Abadi. Pada kegiatan penelitian ini dilangsungkan dengan meminta karyawan yang bekerja di PT Elevena Kreatif Abadi untuk mengisi kuesioner yang sudah disiapkan sebelumnya kemudian metode penelitian yang digunakan ialah metode kuantitatif. Menggunakan analisis deksripsi data, frekuensi data, uji validitas dan uji reliabilitas, uji asumsi klasik, uji F, dan uji T dan analisis korelasi berganda untuk mengolah data hasil kuesioner yang telah selesai. Berikut hasil yang diperoleh dari hasil penelitian yang sudah dilakukan, hasil analisis linear berganda menunjukan Y = 9,479 + 0,150X1 + 0,149X2 + 0,507X3, yang artinya setiap ada peningkatan atau penurunan Gaya Kepemimpinan 1 poin maka Kinerja akan mengalami peningkatan atau penurunan sebesar 0.150, sedangkan setiap adanya peningkatan atau penurunan Pengawasan 1 poin maka Kinerja akan mengalami peningkatan atau penurunan sebesar 0.149, serta setiap peningkatan atau penurunan Disiplin Kerja sebanyak 1 poin maka Kinerja akan mengalami peningkatan atau penurunan maka Kinerja akan mengalami peningkatan atau penurunan sebanyak 0.507. Berdasarkan hasil uji F terdapat Fhitung untuk ketiga nilai variabel tersebut adalah 24,374 dimana ketiga nilai variabel tersebut lebih besar dari Ftabel yaitu 2,77 dengan demikian H0 ditolak dan Ha diterima. Dari hasil uji T didapat thitung untuk X1 sebesar 0.01, untuk X2 sebesar 0.00 dan untuk X3 sebesar 0.00. Dengan itu kesimpulannya ialah bahwa H0 ditolak dan Ha diterima.Penelitian ini dirancang untuk memahami bagaimana gaya kepemimpinan, gaji dan pelatihan kerja mempengaruhi kinerja karyawan pada PT Elevena Kreatif Abadi. Pada kegiatan penelitian ini dilangsungkan dengan meminta karyawan yang bekerja di PT Elevena Kreatif Abadi untuk mengisi kuesioner yang sudah disiapkan sebelumnya kemudian metode penelitian yang digunakan ialah metode kuantitatif. Menggunakan analisis deksripsi data, frekuensi data, uji validitas dan uji reliabilitas, uji asumsi klasik, uji F, dan uji T dan analisis korelasi berganda untuk mengolah data hasil kuesioner yang telah selesai. Berikut hasil yang diperoleh dari hasil penelitian yang sudah dilakukan, hasil analisis linear berganda menunjukan Y = 9,479 + 0,150X1 + 0,149X2 + 0,507X3, yang artinya setiap ada peningkatan atau penurunan Gaya Kepemimpinan 1 poin maka Kinerja akan mengalami peningkatan atau penurunan sebesar 0.150, sedangkan setiap adanya peningkatan atau penurunan Pengawasan 1 poin maka Kinerja akan mengalami peningkatan atau penurunan sebesar 0.149, serta setiap peningkatan atau penurunan Disiplin Kerja sebanyak 1 poin maka Kinerja akan mengalami peningkatan atau penurunan maka Kinerja akan mengalami peningkatan atau penurunan sebanyak 0.507. Berdasarkan hasil uji F terdapat Fhitung untuk ketiga nilai variabel tersebut adalah 24,374 dimana ketiga nilai variabel tersebut lebih besar dari Ftabel yaitu 2,77 dengan demikian H0 ditolak dan Ha diterima. Dari hasil uji T didapat thitung untuk X1 sebesar 0.01, untuk X2 sebesar 0.00 dan untuk X3 sebesar 0.00. Dengan itu kesimpulannya ialah bahwa H0 ditolak dan Ha diterima
RANCANG BANGUN MULTIMEDIA INTERAKTIF DENGAN MENERAPKAN MODEL PROBLEM-BASED LEARNING UNTUK MENINGKATKAN PROBLEM-SOLVING: RANCANG BANGUN MULTIMEDIA INTERAKTIF DENGAN MENERAPKAN MODEL PROBLEM-BASED LEARNING UNTUK MENINGKATKAN PROBLEM-SOLVING
Informatics is intricately intertwined with the mastery of problem-solving. Within this discipline, one of the fundamental areas of study revolves around the concepts of branching and looping. During field studies, several student problems were identified, such as difficulty solving programming problems presented in the form of stories. This resulted in a lack of problem-solving skills among students when it comes to story problems. Additionally, there were issues with instructional media and less interactive teaching methods. The aim of this research is to design multimedia that implements a problem-based learning model to enhance students' problem-solving abilities. The research method used is Research and Development (R&D) with the ADDIE development model. The study involved 36 students from class X-B RPL at SMKN 1 Cimahi. The data obtained are as follows: 1) The development of interactive multimedia achieved an average score of 88. 2) There is an increase in students' problem-solving indicators, with an average pretest score of 40.13 rising to 68.38 in the posttest. Additionally, an N-Gain of 0.47 was obtained, with details as follows: understanding the problem at 0.60, devising a plan at 0.41, carrying out the plan at 0.35, and looking back at 0.34. The overall N-Gain falls within the moderate category. 3) The response to the multimedia is 83, categorized as excellent. The N-Gain results and multimedia assessment indicate that both the multimedia and this research achieved good outcomes.Informatika sangat erat kaitannya dengan penguasaan pemecahan masalah. Dalam disiplin ini, salah satu area studi yang fundamental berkaitan dengan konsep-konsep percabangan dan perulangan.Pada studi lapangan ditemukan beberapa masalah siswa seperti kurang dapat menyelesaikan soal pemrograman dalam bentuk cerita. Hal itu mengakibatkan kurangnya kemampuan pemecahan masalah siswa pada soal cerita. Kemudian masalah lainnya adalah siswa yang masih belum dapat membedakan struktur perulangan. Selain itu juga ada masalah pada media pembelajaran dan metode pembelajaran yang kurang interaktif. Penelitian ini bertujuan untuk merancang multimedia yang menerapkan model pembelajaran problem based learning di dalamnya untuk meningkatkan kemampuan pemecahan masalah siswa. Metode penelitian yang digunakan dalam penelitian ini adalah R&D (Research and Development) dengan model pengembangan ADDIE. Penelitian dilakukan kepada 36 siswa kelas X-B RPL SMKN 1 Cimahi dengan memperoleh data: 1)Pengembangan multimedia interaktif mendapatkan nilai rata-rata 88 2)Terdapat kenaikan indikator pemecahan masalah siswa, rata-rata nilai pretest adalah 40,13 menjadi 68,38 pada posttest. Didapatkan juga N-Gain sebesar 0.47 dengan rincian: memahami masalah sebesar 0.60, merencanakan pemecahan masalah sebesar 0.41, melaksanakan pemecahan masalah sebesar 0.35, dan memeriksa kembali sebesar 0.34. Seluruh N-Gain adalah pada kategori sedang. 3)Tanggapan terhadap multimedia adalah 83 atau pada kategori sangat baik.  
Pengaruh Kedisiplinan, Keselamatan dan Kesehatan Kerja Terhadap Produktivitas KerjaKaryawan Pada PT JMS Batam
The purpose of this study is to anayze the influence of work discipline, safety and heath partialy and simultaneously on the work of employees of PT. JMS Batam. This study uses a quantitative approach. The population in this study is al employees in Burret PA in 2022 at PT. JMS Batam has 160 employees. Determining the number of samples using saturated samples from the entire population and the sampling technique using incidenta sampling so that the number of questionnaires returned was 120 questionnaires, thus the sample used in this study totaed 120 samples. This study shows conclusively that: (1) Work discipline partialy has a significant effect on employee work productivity, with a t count of 8.216 > 1.980 from t table and obtains a significance vaue of 0.00 <0.05. (2) Occupationa safety and heath partialy have a significant effect on employee work productivity, with a t count of 5.995 > 1.980 from t table and obtain a significance vaue of 0.00 <0.05. (3) Work discipline, occupationa safety and heath simultaneously have a significant effect on employee work productivity, with a caculated f vaue of 103.291 > 3.09 from ftable and obtain a significance vaue of 0.00 <0.05. (4) The magnitude of the influence of work discipline, occupationa safety and heath on the work productivity of employees of PT. JMS Batam by 0.764 or 76.4%. and the remaining 23.6% is explained by other variables outside this research model
Urgensi Persistensi Laba: Antara Debt To Asset Ratio, Current Ratio, Volatilitas Arus Kas Operasi Dan Return On Asset Pada Perusahaan Jasa Subsektor Transportasi Dan Logistik Yang Terdaftar Di Bei Periode Tahun 2015-2022
Tujuan dilakukannya penelitian ini adalah untuk memverifikasi sejauh mana Debt to Asset Ratio, Current Ratio, Volatilitas Arus Kas Operasi, dan Return on Asset dapat mempengaruhi Persistensi Laba pada perusahaan-perusahaan subsektor transportasi dan logistik yang terdaftar di Bursa Efek Indonesia. Penelitian dilakukan dengan memanfaatkan metode kuantitatif yang menggabungkan pendekatan deskriptif dan verifikatif. Data sekunder yang digunakan merupakan laporan keuangan delapan tahun terakhir dari perusahaan-perusahaan jasa di subsektor transportasi dan logistik. Metode yang digunakan dalam pengambilan sample adalah Purposive Sampling, sehingga berdasarkan kriteria yang diterapkan dari 30 populasi yang terdaftar, hanya 7 populasi yang berhasil memenuhi kriteria dan direkomendasi untuk digunakan sebagai objek penelitian. Hasil temuan analisis deskriptif menunjukan rata-rata nilai Persistensi Laba sebuah perusahaan sebesar 0,088, yang jelas berada di bawah ambang 50%, menunjukkan bahwa mayoritas perusahaan memiliki tingkat konsistensi laba yang kurang memuaskan. Sedangkan hasil analisis verifikatif menyimpulkan bahwa variabel-varibel seperti DAR, CR, VAK, dan ROA secara serentak memengaruhi persistensi laba. Hasil ini didukung oleh nilai f-hitung yaitu 3,288 dengan p-value 0,015, menunjukkan bahwa variabel-variabel tersebut memengaruhi secara signifikan terhadap persistensi laba. Kesimpulan yang dapat ditarik adalah manajemen keuangan haruslah cermat dan terfokus pada pengelolaan utang, likuiditas, volatilitas arus kas, dan efisiensi penggunaan aset, sehingga dapat menjaga konsistensi laba perusahaan dalam jangka panjang di sektor transportasi dan logistik
The Influence of Product Quality, Brand Image, and Trust on Purchasing Decisions of Garnier Products in Batam
Specifically, this research aims to examine the factors that influence customers' purchasing decisions in Batam regarding Garnier items, specifically focusing on trust, product quality and brand image. No exact figures are given regarding the total number of people who have purchased or utilized Garnier products. Using the Lemeshow algorithm, a sample of 100 respondents was selected using purposive sampling. Data were analysed using a multivariate linear regression model that took into account data quality assessments, classical assumptions, impacts and hypotheses. Product quality influences purchasing decisions by 17.5%, brand image by 24.4%, and trust by 70.5%, according to the findings of a multiple linear regression study. An additional 58.9 percent of purchase variance can be explained by factors including product quality, brand image, and trust., according to the coefficient of determination (R2) test results. Furthermore, t-tests and F-tests demonstrate that the purchasing decisions of Garnier products in Batam are positively and significantly influenced by product quality, brand image, and trust, both individually and collectively. Furthermore, both t-tests and F-tests were conducted to assess the individual and collective impacts of these variables. The findings show that product quality, brand image, and trust each have a positive and significant influence on the purchasing decisions of Garnier products in Batam, both independently and collectively. The significance of these characteristics in influencing customer behaviour is also visible, and trust plays a very important role. The findings of this research highlight the importance of trust, coupled with product quality and brand image, as factors influencing Batam consumers' purchasing decisions to purchase Garnier goods. For marketers and business strategists, these insights underline the need to prioritize building and maintaining consumer trust, ensuring high product quality, and fostering a strong brand image to enhance customer acquisition and retention
Pengaruh Brand Image dan E-Service Quality Terhadap Kepuasan Pelanggan Marketplace Lazada di Kota Bandung
The speed at which technology is developing, particularly in Indonesia, is causing profound changes in people, and these changes undoubtedly have a significant impact on societal values. The Internet is one of the technological advancements that society uses on a daily basis. This study set out to ascertain how customer satisfaction for Bandung City Lazada Marketplace customers was impacted by brand image and e-service quality. With approaches to verification and description, the research methodology is quantitative. The process of gathering data involved giving questionnaires to one hundred respondents. The Nonprobability Sampling with Purposive Sampling approach, which selects samples based on predetermined criteria, is the sampling methodology employed in this investigation. The study's sample consisted of Bandung City-based Lazada users who were between the ages of 17 and 30 and had completed purchases. The validity, reliability, hypothesis, classical assumption, t, and f tests are all used in this study. The data indicates that customer happiness is significantly impacted by brand image and e-service quality. The results are statistically significant, as indicated by a t-value of 2.671, which is located above the t-critical table's value of 1,660. In addition, the significance level of 0.009 is higher than the conventional batas mean of 0.05. Due to this, the second hypothesis (H2) is confirmed, indicating that the quality of the services has a negative impact on the consumer's behavior in the online study conducted in the city of Bandung
Pengaruh Beban Kerja, Disiplin Kerja Dan Kepuasan Kerja Terhadap Kinerja Karyawan Pada PT Volex
This study aims to analyze the effect of workload, work discipline, and job satisfaction on employee performance at PT Volex. The type of research used is descriptive with a quantitative approach. The population used is all employees who work as production operators in the ICA department at PT Volex in 2023 with a total of 112 employees with sampling based on saturated sampling, using a questionnaire distributed to PT Volex employees. The collected data were analyzed using multiple linear regression methods which were tested involving data quality tests, classic assumption tests, influence tests and hypothesis tests, to determine the effect of workload, work discipline, and job satisfaction variables on employee performance. Findings in multiple linear regression analysis can show that workload has a positive relationship with a magnitude of 26.2% on employee performance. Work discipline has a positive relationship with a magnitude of 21.2% on employee performance. Job satisfaction has a positive relationship with a magnitude of 34.1% on employee performance. The findings of the analysis of the coefficient of determination (R2) that the level of employee performance can be explained by workload, work discipline and job satisfaction of 72.5%. The research results in the hypothesis testing carried out can show that workload, work discipline and job satisfaction partially or simultaneously can provide a positive and significant relationship to employee performance
Pengaruh Tenaga Kerja Terhadap Pendapatan UMKM, Modal Sendiri, dan Kredit Usaha Rakyat (Studi Kasus di Kecamatan Sekupang Kota Batam)
This study aims to ascertain the effects of employment, capital, and private enterprise on the revenue of MSMEs in Batam City. Quantitative procedures are employed to carry out this research since the research data is presented as numbers and is analyzed using statistics. The total number of MSMEs in Sekupang Regency is the study population, while 286 MSMEs in Sekupang Regency are used as research samples. The Unknown Populations Approach method was used to calculate the number of samples in the study population while selecting the sample population for this study. The t test's findings suggest that Batam City's MSME income is favorably influenced by own capital (X1) and KUR, while business income in Batam City is positively influenced by KUR (X2). While the number of employees is only statistically significant, it has a positive effect on the profits of SMEs in Batam City. While the quantity of employees is only statistically significant, it has a positive effect on the financial performance of SMEs in Batam City. However, it can be deduced from the f test results that own capital, labor, and individual company loans all concurrently have a significant and beneficial effect on MSME revenue in Batam City