e-Journal Universitas Indraprasta PGRI (Persatuan Guru Republik Indonesia)
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Deteksi Pelat Nomor Dengan Menggunakan Optical Character Recognition Berbasis Algoritma LSTM
Illegal Parking which has become a frequent occurrence in the Jakarta area, encourages system transformation which includes the addition of automatic parking system facilities based on the building infrastructure and facilities regulation. The development of an automatic parking system can utilize license plate number detection to minimize the need to manually input license plate numbers into the parking system. In this study, LSTM algorithm training is done and implemented on Optical Character Recognition to detect license plate numbers accurately. Based on the evaluation results, the LSTM algorithm has a good performance in detecting license plate numbers with an accuracy rate of 86,36%. However, the LSTM algorithm performance improved when implemented on Optical Character Recognition with an accuracy rate of 95,8%. Hence, based on the evaluation, the LSTM algorithm that has been implemented on Optical Character Recognition is considered a preferable choice in license plate number detection as it has a higher level of accuracy compared to the use of the LSTM algorithm alone
Pevesindo Visual Identity Design
PT Alastri Teguh International (PT ATI) is the leading distributor of the Natapon and Genius brands that manage building materials from polyvinyl chloride (PVC). Using a complete trading system to market PVC ceiling products in the south Sulawesi region makes product price stability unstable. Therefore, PT ATI created a new brand called Pevesindo, aimed at managing new businesses in the Java area and being a differentiator from the previous brands (Natapon and Genius). Pevesindo requires a visual identity with consistent and precise application. In order to support the company's image to make it easier for people to remember and recognize Pevesindo. This design uses a qualitative approach by adapting the Double Diamond design model from the Design Council. It has four stages that help the design process: Discover and Define (a research process that refers to problems), Discover and Deliver (the process of execution to the final result). The data obtained will be analyzed using a SWOT analysis. The resulting design is visual identity in the form of logos, typography, color variations, supergraphics, brand guidelines, and examples of the application of visual identity to the media to be used
Motif Batik Tahu Aci sebagai Representasi Daerah Tegal
Penelitian ini bertujuan untuk menganalisis motif batik tahu aci sebagai representasi daerah Tegal. Penelitian menggunakan metode kualititatif deskriptif karena pada metode ini didasarkan pada fakta data alamiah dan spesifik yang tidak dapat dimanipulasi. Dengan didasari oleh teori semiotika visual dari Pembuatan desain motif batik hingga mengidentifkasi pokok permasalahan didasarkan pada karakteristik yang mana dibantu dengan penggunaan analisis structural. Penelitian ini menghasilkan bahwa motif batik tahu aci terdiri dari gabungan gambar gunung berapi dan ombak. Motif tersebut merupakan gambaran alam daerah Tegal. Proses pembuatan batik tersebut, yaitu dengan melakukan pembuatan sketsa batik manual, pembuatan dasar motif/pattern batik digital, dan Pembuatan desain batik digital
Optimalisasi Peningkatan Literasi: Pemberdayaan Mahasiswa Kampus Mengajar sebagai Fasilitator Pengajaran di SMPN 42 Satap Kab. Maros
Kampus Mengajar merupakan inisiatif pemerintah untuk meningkatkan keterampilan siswa dengan menjadi mitra guru di sekolah. Program ini bertujuan untuk meningkatkan inovasi dalam pembelajaran dan mempunyai tujuan umum dan khusus yaitu membantu meningkatkan pemerataan pendidikan, kompetensi literasi dan numerasi siswa, serta mengembangkan wawasan, kemampuan berpikir, dan karakter siswa. Mahasiswa Kampus Mengajar berperan dalam meningkatkan literasi siswa UPTD SMPN 42 Satap Pampangan melalui berbagai program yaitu pojok baca, kegiatan literasi, bimbingan bahasa asing, pembuatan poster edukasi, dan pembuatan majalah dinding. Hasilnya, program ini berhasil meningkatkan minat membaca dan literasi siswa, membantu mereka memahami nilai-nilai moral, budaya, etika, dan kebahasaan. Dengan demikian, program pengajaran literasi di kampus dapat menjadi pendekatan yang inovatif dan menyenangkan untuk meningkatkan literasi siswa di sekolah yang ditugaskan, serta memberikan kesempatan kepada siswa untuk berperan aktif dalam membantu sekolah memperkuat literasi dan numerasi
This study aims to describe in detail and clearly the leadership style of King George VI and the value of his friendship with the therapist, Lionel Logue in the film The King's Speech. The object of this research is the film The King's Speech, which generally tells the story of King George VI who stuttered in speaking. This research method is descriptive qualitative. The analysis in this study uses Roland Barthes' semiotics through two stages of significance, namely denotation and connotation. By observing the scenes in the film. The results of this study indicate and describe that King George VI has a team leadership style on a scale of 9.9 and the value of friendship between King George VI and his therapist has met the proper values, namely understanding, honesty, trust, cooperation and loyalty
Peran Media Pembelajaran Digital Dalam Proses Pembelajaran Ips di Sekolah Dasar
Learning media can facilita learning communication between teachers and students, provide valuable learning experiences to students, and increase students' interest in comparing theory and practice. The use of digital media can help make social science content more interesting and easy to understand. Education in the digital era is education where information and communication technology must be included in all subjects, especially in social studies in elementary schools. This research methodology uses System Literature Review (SLR). To Collected articles are only published various articles, the researcher selected From that article keywords used. The articles that were gathered were only published between 2018 and 2023. From the various articles, researchers selected 12 articles that were very relevant to the employed keyword. The results of this research are that the role of digital-based learning media in improving social studies education in elementary schools has a very large impact and is very important for student participation in the learning process. The use of media that is adapted to student characteristics makes the teaching and learning process more interesting and motivates students to love the knowledge they are learning. Another benefit is that using digital learning media makes learning more interesting and stimulates students' curiosity
This study aims to describe the effect of self-efficacy, emotional intelligence, learning motivation, and cognitive style on the mathematics learning achievement of grade VIII students at SMP Negeri 2 Parepare. This study used a quantitative approach with an ex post facto design. The population in the study amounted to 328 students in grade VIII at SMP Negeri 2 Parepare, with a sample of 172 students selected through a cluster random sampling technique, where five classes were randomly determined as population representation. The research instruments consisted of a math learning achievement test, the Group Embedded Figures Test (GEFT) to identify cognitive styles, and a questionnaire with a Likert scale to measure self-efficacy, emotional intelligence, and learning motivation. In addition, interviews were conducted with six students as complementary data to obtain more in-depth information. Data analysis was conducted using descriptive and inferential statistics through path analysis techniques. The results showed that self-efficacy, emotional intelligence, learning motivation, and cognitive style had a significant influence both directly and indirectly on mathematics learning achievement. Other findings show that the indirect effect of self-efficacy through cognitive style is greater than its direct effect on math learning achievement