Poltek-EJS (Politeknik Katolik Saint Paul Sorong - Jurnal Elektronic System)
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PENERAPAN MODEL INTEGRATIF SCRUM DENGAN UX DESIGN DALAM PENGEMBANGAN WEBSITE E-COMMERCE YANG EFISIEN DAN USER-CENTERED
The rapid development of e-commerce demands a system that is not only functional but also provides an optimal user experience. This research aims to apply an integrative model between SCRUM and UX Design methods in the process of developing EXO Thrifting Pati's e-commerce website. The approach method used in this research is DSRM, which includes the stages of problem identification, model design, implementation, and evaluation. The results of this study show that the integration between SCRUM and UX Design can improve the efficiency of the development process and the quality of user experience. Usability test results produce a very good level of user satisfaction, with an interface that is easy to use, attractive, and according to user needs. This integrative model was effective and can be a reference for the development of other user-oriented digital systems
SISTEM INFORMASI BIMBINGAN TUGAS AKHIR BERBASIS WEB PADA JURUSAN TEKNIK ELEKTRO POLITEKNIK SAINT PAUL
E-guidance services for student final project registration at Saint Paul Sorong Polytechnic are not yet available, therefore it is necessary to design and implement an information system that can provide convenience and manage the final project guidance process to make it easier to access information without having to meet face to face. The method used in this research is the SDLC (Systems Development Life Cycle) waterfall method where the waterfall model is a stage of several phases in sequence. This system was built using the PHP programming language assisted by the codeigniter framework and bootstrap. The results of blackbox testing show that the results of the existing features can run properly and normally in accordance with the system design. Web-based Final Project Guidance Information System is able to conduct final project guidance without having to hold meetings between lecturers and students so that it is more efficient. Students can do guidance and revision by sending documents on the features provided and lecturers respond to student documents and send revised documents on the upload feature. For each stage there is a history of guidance and a history of final project documents when the supervisor and students conduct guidance.Pelayanan e-bimbingan untuk tugas pendaftaran tugas akhir mahasiswa di Politeknik Saint Paul Sorong belum tersedia, oleh karena itu perlu dirancang dan di implementasikan sistem informasi yang dapat memberikan kemudahan dan memanajemen proses bimbingan tugas akhir agar lebih mudah mengakses informasi tanpa harus bertatap muka. Metode yang di gunakan dalam penelitian ini adalah Metode SDLC (Systems Development Life Cycle) waterfall dimana model waterfall merupakan tahapan dari beberapa fase secara berurutan. Sistem ini dibangun menggunakan bahasa pemograman PHP dibantu dengan framework codeigniter dan bootstrap. Hasil dari blackbox testing menunjukkan bahwa hasil dari fitur – fitur yang ada dapat berjalan dengan baik dan normal sesuai dengan perancangan sistem. Sistem Informasi Bimbingan Tugas Akhir berbasis Web mampu melakukan bimbingan tugas akhir tanpa harus mengadakan pertemuan Antara dosen dan mahasiswa sehingga lebih efisien. Mahasiswa dapat melakukan bimbingan maupun revisi dengan mengirimkan dokumen pada fitur yang disediakan serta dosen menanggapi dokumen mahasiswa dan mengirimkan
dokumen revisi pada fitur upload. Untuk setiap tahapan ada riwayat bimbingan maupun riwayat dokumen tugas akhir saat dosen pembimbing dan mahasiswa melakukan bimbinga
MODEL SNOWBALL THROWING: UPAYA PENINGKATAN KEAKTIFAN BELAJAR SISWA PADA MATA PELAJARAN IPS (STUDI KASUS SD NEGERI 15 KAB. SORONG)
his study aims to examine and empirically describe the implementation of the Snowball Throwing learning model in improving student learning activeness in Social Studies (IPS) for Grade V students at SD Negeri 15 Sorong Regency. The background of the problem is the low enthusiasm and minimal active involvement of students due to the dominance of conventional, teacher-centered methods, especially in the context of IPS subjects. Student activeness is considered the key to learning success, requiring varied and participatory strategies. Snowball Throwing, a cooperative model that integrates group work with an imaginative question ball game, is an innovative solution to encourage active participation, communication, and collaboration among students. This research uses a descriptive qualitative approach. Data was collected in June 2023 through observation of classroom activities using the Snowball Throwing model, interviews with the principal, IPS teachers, and students, and documentation of relevant archives (RPP, photos, etc.). The implementation was carried out in seven systematic stages, focusing on changing the student's role from passive listening to active discussion and question generation. The results show that the implementation of the Snowball Throwing model was successful in significantly increasing student learning activeness. This success is evidenced by the fulfillment of eight indicators of student activeness, including participation in assignments, problem-solving, active questioning, and group discussion. Although there were challenges, such as the drastically reduced class time (from 3x45 minutes to 40 minutes ) and disturbances from peers , the activeness increased substantially from the first to the second meeting. Students reported that the model was fun, reduced boredom, and made the IPS material easier to understand, fostering greater responsibility and confidence in expressing opinions. This confirms that the model effectively stimulates concrete activeness and participation in the classroom.
Keywords : Snowball Throwing, Learning Activeness, Social Studie
Implementasi Algoritma Deep Learning untuk Analisis Sentimen Pengguna Platform Pendidikan
More than 3.5 million Indonesian educators had used the Merdeka Mengajar Platform by 2024. Comparing this figure to the 3.37 million from the previous academic year, there has been an increase of almost 3.85%. However, an investigation is required to determine the reasons why the application's use has not yet achieved the anticipated goal number of users. This study does sentiment analysis on evaluations of the Merdeka Mengajar platform using Recurrent Neural Networks (RNN) and Long Short-Term Memory (LSTM). The benefits of RNN and LSTM in processing sequential data, especially in text processing for sentiment analysis, led to their selection. The purpose of this study is to solve the difficulties in determining if users' sentiments on the platform are favorable or negative. Important steps in the research technique include preprocessing, data cleaning, and employing FastText embedding to convert text into numerical vectors. Then, using patterns in the text data, RNN and LSTM models are used to forecast sentiment. The study's findings demonstrate that the LSTM model can, with an estimated accuracy of 93.58%, identify long-term associations in sequential data. The RNN model, on the other hand, produces a lesser accuracy of 91.70%. Particularly in text data with intricate temporal circumstances, the LSTM model performs better at accurately classifying sentiment. By better understanding customer opinions and input on the Merdeka Mengajar platform, this study helps platform developers improve the quality of their services
DAMPAK PENGGUNAAN BAHASA INDONESIA TERHADAP PELESTARIAN BUDAYA BAHASA KEY RT 002/ RW 008 KELURAHAN PUNCAK CENDRAWASIH KECAMATAN SORONG BARAT KOTA SORONG
Rumusan penelitian bagaimana dampak Penggunaan bahasa Indonesia terhadap pelestarian budaya bahasa Key RT 002/RW 008 Jln Ampi,Kelurahan Puncak Cendrawasih,Kecamatan Sorong Barat Kota Sorong? Tujuan penelitian untuk mengetahui dampak Penggunaan bahasa Indonesia terhadap pelestarian budaya bahasa Key RT 002/RW 008 Jln Ampi,Kelurahan Puncak Cendrawasih,Kecamatan Sorong Barat Kota Sorong. Metode kualitatif deskriptif, di mana informasi dikumpulkan melalui observasi, wawancara, dan dokumentasi, serta mencerminkan keadaan nyata yang ditemukan di lapangan. Data ini diperoleh melalui wawancara, observasi, dan dokumen tertulis yang berkaitan dengan penggunaan Bahasa Indonesia dan bahasa daerah oleh masyarakat. Fokus data diarahkan pada tiga bidang, yaitu di masyarakat Key RT 002/ RW 008 Kelurahan Puncak Cendrawasih Kecamatan Sorong Barat Kota Sorong.Sumber data Tokoh masyarakat, pendidik, wakil warga, atau pejabat pemerintah lokal. Hasil ada 34 dampak positif dan 34 dampak negative. Kesimpulan penggunaan Bahasa Indonesia memiliki efek ganda terhadap pelestarian budaya bahasa Key, yakni membawa dampak positif sekaligus dampak negatif. di satu sisi, Bahasa Indonesia telah membuka akses yg lebih luas bagi rakyat terhadap pendidikan, info, dan komunikasi nasional. Penggunaannya pula mendorong peningkatan literasi, berpikir kritis, dan memperkuat identitas nasional. Bahkan, dalam konteks eksklusif, Bahasa Indonesia berfungsi menjadi sarana pelestarian budaya lokal melalui dokumentasi dan media moder
ANALISIS TINDAK TUTUR DALAM NOVEL DOMPET AYAH SEPATU IBU KARYA J.S KHAIREN
This study aims to find out the form of illocutional speech contained in the novel "Dompet Ayah Sepatu Ibu Karya J.S Khairen". The type of research used is qualitative descriptive. The data in this study is speech while the data source is the novel "Dompet Ayah Sepatu Ibu Karya J.S Khairen. Data collection techniques are reading techniques and recording techniques. The results of this study show that directive speech has 6 forms, namely the directive speech act of Order, Beg, Request, Suggest, Request, and Order. In J.S Khairen's novel Dompet Ayah Sepatu Ibu Karya there are 68 directive speech acts, where directive speech acts are divided into 8 directive speech acts, 1 directive speech act of begging, 13 act of directive speech requesting, 30 acts of suggestive speech, 4 acts of directive speech requests, and 12 acts of directive speech of order
PEMODELAN MATEMATIKA JUMLAH PENDUDUK MINAHASA UTARA DENGAN PENDEKATAN LOGISTIK
The development of population size is a crucial factor in determining the direction of regional development. North Minahasa Regency has shown a relatively stable population growth trend each year. This study aims to construct a mathematical model using a logistic approach to predict the population of North Minahasa from 2020 to 2024. The logistic model was selected because it effectively represents growth that does not continuously increase but slows down as resources become limited. The prediction results are expected to support more accurate and sustainable development policies
IMPLEMENTASI MIND MAPPING DENGAN MODEL KOOPERATIF TIPE TWO STAY TWO STRAY UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X SMA NEGERI 2 TOMPASO
The results of interviews conducted at SMA Negeri 2 Tompaso on students in class X where student learning outcomes are still relatively low, this is due to the lack of student attention when the teacher teaches, students are less actively involved in the learning process because they are less interested in the material taught and the low interaction and cooperation between students. The type of research used is Classroom Action Research. This classroom action research (PTK) aims to improve the learning outcomes of class X students with the implementation of Mind Mapping with a cooperative model of the Two Stay Two Stray type at SMA Negeri 2 Tompaso. The research procedure is carried out in a cyclical manner. Each cycle consists of planning activities, implementation of actions, observations, and reflection activities. The subject of the research is class X odd semester of the 2025/2026 school year with a total of 22 students. The results of this study show an increase in classical student learning outcomes in cycle I to cycle II. The percentage of completeness of student learning outcomes classically in the first cycle was 45% and in the second cycle it increased so that it reached 86 completeness classically. Based on the results of the study, it is concluded that the implementation of Mind Mapping with the Two Stay Two Stray type cooperative learning model on biodiversity materials can improve student learning outcome
PENGARUH MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATERI SISTEM PENAPASAN MANUSIA DI SMP NEGERI 3 TONDANO
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning terhadap hasil belajar siswa materi sistem pernapasan manusia pada siswa kelas VIII di SMP Negeri 3 Tondano. Jenis penelitian yang digunakan adalah penelitian Quasi Experimental dengan desain penelitian Nonequivalent Control Group Design. Pengambilan sampel dilakukan dengan teknik Porpusive Sampling. Sampel penelitian yaitu siswa kelas VIIA berjumlah 16 orang sebagai kelas eksperimen dan kelas VIIB berjumlah 14 orang sebagai kelas kontrol. Teknik pengumpulan data penelitian menggunakan tes. Berdasarkan data postest diperoleh rata-rata nilai hasil belajar kelas eksperimen 69,68 lebih besar dibandingakn kelas kontrol 57,85 dan hasil uji hipotesis menggunakan uji Independent Sample T-Test dengan nilai signifikansi 0.010 < 0.05, maka tolak Ho dan terima Ha, sehingga dapat disimpulkan bahwa terdapat pengaruh yang signifikan pada kelas VIII SMP Negeri 3 Tondano yang diajarkan menggunaan model pembelajaran problem based learning terhadap hasil belajar siswa materi sistem pernapasa manusia
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL CERITA PADA MATERI ARITMATIKA SOSIAL MENURUT KLASIFIKASI KASTOLAN DI SMP NEGERI 1 TOULUAAN
Penelitian ini bertujuan untuk menganalisis kesalahan yang dilakukan siswa dalam menyelesaikan soal cerita pada materi aritmatika sosial di kelas VII B SMP Negeri 1 Touluaan berdasarkan teori klasifikasi kastolan. Jenis penelitian ini adalah penelitian deskriptif kualitatif. Subjek dalam penelitian ini adalah 25 siswa kelas VII B. Teknik pengumpulan data yang digunakan melibatkan tes berupa 5 soal uraian, wawancara dan dokumentasi. Analisis data melalui tahap reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa dalam menyelesaikan soal cerita pada materi aritmatika sosial, siswa melakukan kesalahan konseptual dengan persentase sebesar 5.6%, pada kesalahan prosedural sebesar 35,2% dan pada kesalahan teknik sebesar 51,4%