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POSTER 2: Implications of the Reggio Emilia Approach in Chinese-Canadian Children’s Language Teaching and Learning
SESSION 1.2: “Just another day”: Emotion and the Unjust Everyday in Nikkei Teenagers’ Letters from the Mid-Twentieth Century
Analyzing Nikkei teenagers’ letters from the Second World War, this paper argues that they represent emotions far beyond the narrow trinity – anger, sadness, stoicism – through which this period of Japanese Canadian history is usually told. This correspondence reveals an emotional everyday that radically reframes prevailing narratives of Nikkei wartime experiences
SESSION 1.1: A Fresh Look at the History of the Vancouver Island Treaties
The scholarship on the history of the Vancouver Island Treaties is fundamentally flawed. Based on substantial original research, I will present a history very different from that literature. I will argue that the Vancouver Island Treaties are very important because they illustrate the British approach to indigenous land rights from the 1620s to the early 20th century, throughout the Empire. My paper will argue that a careful examination of the evidence will show that the idea to negotiate agreements with Indigenous people on Vancouver Island originated with the top governors of the HBC (not with the British Colonial Office, and not with James Douglas), despite the fact that the HBC normally did not conclude treaties with Indigenous people. The HBC sought those treaties for several expedient reasons, not because they (or personnel in the Colonial Office) believed the indigenous people of Vancouver Island had enforceable land rights. While I will agree that the Vancouver Island Treaties were, first and foremost oral agreements, I will also argue that it was to be expected that the HBC would look to New Zealand when it sought to render the agreements in writing
Devising and Optimizing Crowd Control Strategies using Agent-Based Modeling and Simulation
Sporting events can attract big crowds who cheer up their teams. Emotionally charged crowds can become, however, violent and disruptive, damaging and destroying public properties. Managing and controlling riotous crowds is an important responsibility for police officers to keep public order and safety. Devising and optimizing crowd control strategies is difficult without the knowledge of the scale of the crowd and their situations in advance. Thus, we created a 3D simulation to model to simulate a riot and the police response to the riot. It contains crowd agents (rioters), police agents, and transit systems. In this study, we focus on a specific crowd control strategy: pushing the crowd to the public transit. The police agents form police lines, which move towards targeted positions and push crowd agents towards the position as well. In order to optimally disperse crowds, the police lines move towards stops in the transit systems, pushing crowd agents to the vicinity of the public transit and containing the rioters there. By forcing the rioters into the area where public transit picks up passengers, the crowd would dissipate as members got on the transit to leave. The 2011 Vancouver Stanley Cup riot is used in our simulation as a case study. We compared the result of the actual crowd control of the event and that of our crowd control strategy of pushing. Our model and tool can be used for other sporting events at different locations and for devising different crowd control strategies