Jurnal Online STKIP PGRI Tulungagung (Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Persatuan Guru Republik Indonesia)
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    1643 research outputs found

    The Successful Queen without Glorification in the GOLDEN AGE Movie

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    Both England’s history and works are very interesting to be researched. In analyzing The Golden Age film, the hidden meaning is the purpose of this present research. The linguistic elements in the dialogue are primarily the data to analyze this film. Descriptive qualitative research is the methodology in this research. In the present research, reading, noting the important sentences and interpreting are the techniques for analyzing the Golden Age film dialogue. Critical discourse analysis is a tool to discover the hidden meaning of construction. As a result, through the use of linguistic elements, critical discourse analysis will be able to explain the hidden meaning, taken from the dialogue in The Golden Age movie

    Analysis of Metaphor in Harris Jung’s Songs

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    This study, titled "Analysis of Metaphors in Harris J's Songs," aims to investigate, classify, evaluate, and interpret the figurative language present in selected songs by Harris J. The primary focus is on identifying the use of metaphor and its broader implications in his lyrics. Figurative language, including metaphor, is a prominent feature in Harris J’s music, contributing to the depth and richness of his lyrical content. The study delves into how these literary devices function within the context of his songs, exploring the themes, emotions, and messages conveyed through such language. By analyzing the lyrics, the research uncovers the diverse connotations associated with each type of figurative expression, shedding light on how Harris J uses metaphors to create nuanced and evocative narratives. This research contributes to the field of literary and musical analysis by offering insights into the role of figurative language in modern spiritual and inspirational music

    INNOVATIVE SCIENCE LEARNING STRATEGIES: COMBINING AUDITORY INTELLECTUALLY REPETITION (AIR) AND WINDOW SHOPPING METHODS

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    In the current era of globalisation and rapid technological advancement, the importance of science education cannot be overstated. However, traditional methods of teaching sciences frequently suffer from problems like poor student performance and poorly understood concepts. This study explores the combination of two innovative learning methods: Window Shopping and Auditory Intellectual Repetition (AIR). The AIR method encourages auditory and intellectual learning through questioning, while the Window Shopping method promotes interactive and exploratory learning. Through a comprehensive approach, this study examines the potential benefits and effectiveness of integrating this method into science education. All of them indicate that using AIR and Window Shopping can create a dynamic and multifaceted learning environment that increases student engagement, comprehension, and retention of academic concepts. It has been proven that an integrated approach promotes teamwork, deeper understanding of scientific subjects, and active engagement, all of which lead to better learning results

    PENGARUH PRAKTIK KERJA INDUSTRI TERHADAP MINAT BERWIRAUSAHA SISWA KELAS XI PADA JURUSAN TEKNIK KENDARAAN RINGAN OTOMOTIF SMK NEGERI 2 TULUNGAGUNG TAHUN PELAJARAN 2023/2024

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    Pendidikan adalah usaha sadar untuk menyiapkan para peserta didik melalui berbagai kegiatan-kegiatan dukungan, pengajaran dan juga latihan bagi peranannya di masa yang akan datang. Pada era globalisasi, sangat penting untuk memiliki individu yang memiliki keahlian dan kemampuan bersaing dengan keterampilan, pengetahuan dan kreativitasnya. Sekolah kejuruan berupaya untuk selalu beradaptasi dengan perkembangan teknologi dan informasi. Di SMK terdapat program Praktek Kerja Industri yang membantu melatih dan mengembangkan pengetahuan dan wawasan siswa. Program ini berguna untuk persiapan memasuki dunia kerja atau bahkan memulai bisnis sendiri. Penelitian ini menggunakan penelitian kuantitatif dengan metode analisis regresi. Praktik kerja industri berpengaruh positif terhadap minat berwirausaha siswa kelas XI teknik kendaraan ringan otomotif SMK Negeri 2 Tulungagung tahun ajaran 2023/2024 yang dibuktikan dengan koefisien regresi (rX1y) sebesar 0,684 dan koefisisen determinasi (r2X1y) sebesar 0,468. Jadi dapat disimpulkan terdapat pengaruh mengenai praktik kerja industry terhadap minat berwirausaha

    INOVASI DALAM PROGRAM STEM SEKOLAH: ANALISIS BIBLIOMETRIC EKSTRAKURIKULER ROBOTIKA DAN DAMPAKNYA TERHADAP KETERAMPILAN KREATIF

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    Although extracurricular robotics programs have been recognized as a potential approach to developing students' STEM skills, there is still a gap in understanding of the program's development and impact globally. This research aims to analyze the development of robotics-based STEM programs. This research method uses bibliometrics with a focus on publication trends, collaboration patterns, and the evolution of research topics during the 2014-2024 period. Using data from the Scopus database with 2,469 articles analyzed using VOSviewer, the study revealed three main findings: (1) a significant increase in publications on educational robotics since 2020, especially in the journal Education and Information Technologies, (2) the dominance of North American and East Asian institutions in research with an increasingly global trend of collaboration, and (3) the evolution of research focus from technical aspects to a more holistic approach to development Educational Robotics Program. These findings have important implications for the development of more effective and contextual extracurricular robotics programs to improve students' creative skills in STEM learning.

    ANALISIS EFIKASI DIRI SISWA DALAM PEMBELAJARAN MATEMATIKA PADA SISWA SMA KELAS X, XI, DAN XII

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    Penelitian ini menganalisis self-efficacy siswa SMA dalam pembelajaran matematika sebagai faktor penting yang memengaruhi keberhasilan akademik. Menggunakan model Rasch, penelitian ini mengeksplorasi tiga dimensi utama self-efficacy: magnitude, strength, dan generality, melalui 36 butir angket skala Likert empat poin yang diujikan kepada 354 siswa SMA di Jakarta. Analisis data menunjukkan bahwa tiga butir pertanyaan tidak memenuhi kriteria validitas dan dihapus, menghasilkan 33 butir yang valid dan reliabel (Cronbach's alpha = 0,92; indeks reliabilitas butir = 0,99). Analisis logit mengungkapkan bahwa strength (kekuatan keyakinan diri) adalah dimensi yang paling signifikan dalam memengaruhi tingkat self-efficacy siswa. Penelitian ini berkontribusi pada literatur terkait pengukuran self-efficacy dengan pendekatan Rasch. Hasil penelitian menunjukkan bahwa secara keseluruhan, siswa memiliki tingkat self-efficacy yang baik (rata-rata hitung 69%), mengindikasikan siswa memiliki kepercayaan diri yang cukup tinggi dalam menghadapi tantangan dalam pembelajaran matematika. Hal ini tercermin dari kemampuan mereka untuk menyelesaikan tugas secara konsisten, meskipun tingkat kesulitannya cukup tinggi

    ANALISIS PERBANDINGAN HASIL BELAJAR MATEMATIKA SISWA KELAS VIII MENGGUNAKAN METODE BLENDING LEARNING DENGAN THINK-TALK-WRITE (TTW) PADA MATERI RELASI DAN FUNGSI

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    This research aims to determine the involvement of each variable analyzed and the influence of learning outcomes, Blended Learning, and the thinking-speaking-writing method on the relationships and functioning of class VIII Private Alwashliya Simpang Marbau students. This research uses quantitative methods. The population consists of 72 students of Private MTS Alwashliya Simpang Marbau. This data was processed using the SPSS 24 application, which included multiple linear regression tests. The study's findings indicate that the partial test or t-test of learning outcome variables positively and real influences related and functional materials. This can be seen from the T number 3.569 2.00 Relevance value 0.003 0 T table 2.00, Relevance value 0.004 0 2.00 T table, Relevance value 0.000 0. F table 2.77 relevance value 0.001 0.05

    KETERAMPILAN BERPIKIR KRITIS DALAM PEMBELAJARAN MATEMATIKA: LITERATURE REVIEW

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    Thinking is one of the abilities that humans have to distinguish them from other creatures through cognitive processing of information. One type of thinking ability that is an important skill in the 21st century is critical thinking skills. This research is a literature review that describes the definition of critical thinking, indicators of critical thinking and mathematics learning that supports the development of critical thinking. Critical thinking skills are very important to develop in mathematics learning because it can optimize students' mathematical problem solving abilities at various levels of problems and other mathematical abilities through reasoning, identifying and analyzing problems; identifying various possible solutions, reviewing assessing each possible solution and deciding on solutions with evidentiary arguments; reflecting through the delivery of solutions based on critical thinking reviews that have been carried out so that it has implications for mathematics learning outcomes and even as capital in facing life's challenges

    EFEKTIVITAS MODEL GAMIFICATION IN EDUCATION TERHADAP KREATIVITAS PESERTA DIDIK PADA PEMBELAJARAN IPA DITINJAU DARI LITERASI TEKNOLOGI

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    Students' creativity in science learning is still the main challenge amid the demands of 21st-century learning that emphasizes the ability to think innovatively and adaptively to technology. Low technological literacy and conventional pedagogical approaches that do not actively involve students are the two dominant obstacles in fostering students' creativity. This study aims to analyze the effectiveness of the Gamification in Education model on the creativity of elementary school students from the level of technological literacy. Using a 2x2 factorial pseudo-experiment design, as many as 54 grade VI students from five elementary schools in Wonogiri Regency were divided into experimental and control groups based on learning models and technology literacy categories. The results showed that the gamification model significantly increased students' creativity (F = 824.7991; p = 0.000), especially in the group with high technology literacy who recorded the highest scores. Technology literacy also makes a positive contribution to creativity achievement (F = 129.9946; p = 0.000). In addition, there was a significant interaction between the learning model and technological literacy (F = 31.3306; p = 0.000), indicating that the technological readiness of students strongly influences the effectiveness of gamification

    Pengembangan Online Mobile Handbook Generator (OMOHAGE) di Universitas Bhinneka PGRI

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    Universitas Bhinneka PGRI merupakan Perguruan Tinggi yang mempunyai program Studi Pendidikan Teknologi Informasi. Dalam kurun waktu 5 tahun terakhir, dari 1622 judul tugas akhir yang diajukan mahasiswa, 25% diantaranya adalah pengembangan media pembelajaran. Masalah yang sering timbul dalam pengembangan media pembelajaran adalah perihal standarisasi. Pada penelitian ini, peneliti mengembangkan Online Mobile Handbook Generator (OMOHAGE) sebagai salah satu sistem untuk mengembangkan media pembelajaran berupa handbook. Sistem dikembangkan menggunakan model eXtreme Programming, dan diuji berdasarkan ISO/EIC 25010. Berdasarkan hasil yang diperoleh, sistem dinyatakan valid dan layak untuk digunakan

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    Jurnal Online STKIP PGRI Tulungagung (Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Persatuan Guru Republik Indonesia)
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