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Emotion in Intercultural Communication– A Sociocultural Model
Emotion has been widely studied in multiple disciplines which include but are not exhaustive to cognitive psychology, neurobiology, anthropology and linguistics. However, emotion in the context of intercultural communication has received far less well-deserved attention. On the other hand, although certain social factors such as context, common ground, formulaic language use and salience are deemed as indispensable helping us to understand the nature of and challenges in intercultural communication, a key concept such as emotion and its role in shaping people’s perceptions, interpretations, attitudes and language use in intercultural contexts is in effect neglected or taken from an intuitive departure, despite a burgeoning growth of literature contributing to conceptualising intercultural communication theories. In this paper, I intend to fill this overlapping gap in the emotion studies and in the intercultural communication research, drawing on findings on the nature of emotion in cognitive psychology, anthropology and linguistics to develop a sociocultural model theorising emotion in intercultural contexts. Naturally occurring intercultural interactions, where Mandarin is used as the language of communication, are employed to illustrate how the model can be applied to analysing emotion, language and culture in intercultural encounters. It is hoped that this paper can contribute to interdisciplinary efforts on theorising emotion in the area of intercultural communication
Identifying the Speech Errors in a Talkshow From a Podcast: A Case on Speech Disfluency
This study used a psycholinguistic approach and concentrated on speech disfluency in an Ellen Degeneres podcast. The goal of this study was to identify the most prevalent type of speech disfluency used in the Ellen Degeneres podcast by analyzing different types of speech disfluency. Because the data were gathered from documents, the research method was descriptive qualitative research with content analysis. The researchers chooses Podcast to air on July 3, 2021 with a duration of 31 minutes 45 seconds. The theory of speech disfluency by Clark and Clark (1977) was used to analyze the speech disfluency. The analysis revealed 77 speech inflections in Ellen Degeneres' Talk Show, including: Silent pauses (1%) and filled pauses (35%) as well as repetitions (10%), false starts (1%) and false starts (retraced) (0%), corrections (14%) and stutters (6%). Ellen Degeneres' filled pauses were the most prevalent type of speech disfluency in "Ellen Degeneres Explains Why She's Ending Her Show". Filled pauses used by speaker in "Ellen Degeneres Explains Why She’s Ending Her Show" to occurs because there is a pause to continue the words that will be spoken carefully. So, the conversation become run well. In conclusion, with this research we must occurs because there is a pause to continue the words that will be spoken carefully
Journalists' Perceptions Towards Digital Media Training in Jordanian Media Organizations
The study aimed to reveal the perceptions of Journalists' Perceptions toward digital media Training in Jordanian Media organizations. The study sample consisted of journalists working in Jordanian media organizations. The study used the descriptive exploratory approach and concluded that there is an effect of applying digital media tools according to the perceptions of journalists, and they focused on the reasons why most Jordanian media organizations are not ready to employ digital media techniques. In addition, the study indicated that there were Jordan journalists possessed various skills in digital media, including using social networks for research, writing, publishing news stories, and editing content
Analysis of the Furniture Industrial Panorama, in Brazil, in Relation to the Adoption of Industry 4.0 Technologies
The furniture industry is a traditional segment, with a global presence, and as in other markets and segments, globalization has contributed to creating an environment of fierce competition between small, medium and large companies. China, the European Union and the United States are the biggest producers and also the biggest consumers of furniture products. Brazil is also included in this market, but with lower production and consumption volumes. The objective of this study is to analyze panorama of the furniture industry in Brazil and abroad, in relation to the adoption of industry 4.0 technologies to foster new working conditions and productivity. In this work, authors opted for the format of reflective theoretical essay, based on the result of systematic review of literature, performed in Scopus, in February, 2023, employing keywords “Furniture manufacturing” and “Industry 4.0”, with any other restrictions. Only 47 articles were published in this timeline. Analyzing these articles was evidenced that main obstacles to the adoption of technologies I4.0 is related to the insufficient proofs of the advantages and benefits that these technologies may provide for furniture manufacturing process, lack of the awareness of the employees to enable internalization of knowledge about technologies of 4.0 industry. To accomplish this will be necessary to perform actions to establish collaborative networks, both internal and external, to validate the new organizational practices/ routines, and consolidate its adoption in the manufacturing environment. As conclusion of the study is possible to state that the lack of knowledge of I4.0 technologies and their benefits, by workforce and organizational managers also, lack of financing sources and of government policies to foster adoption of technologies I4.0 are among main obstacles to the adoption of the technologies of industry 4.0. Reducing the distance between universities and industries, investing in R&D, using already available and low-cost technologies and adopting proven and established production methods were also highlighted as premises for I4's technologies and that may to succeed in the furniture segment. I4.0 technologies show the potential to maximize productivity and profitability by reducing lead time, operating costs, increasing quality, flexibility of the operational process, in addition to differentiated design.
“Oscillating Between Hope and Despair”: A Narrative Case Study of Culture and Coping for Women in Engineering in Higher Education and Industry
Women in engineering in all phases (students, faculty, and industry) are traditionally underrepresented, and have been underrepresented in the field for decades (Eaton et al., 2020). The United States government has invested in STEM disciplines to address the low presence of women in STEM fields and the STEM workforce (National Academy of Sciences, 2016). Lower representation can be attributed to numerous factors, including a lack of institutional commitment, lack of representation throughout students’ upbringing, inappropriate cultural recruitment/outreach efforts, educational discrepancies throughout PK-12, and social expectations among others (Seymour & Hewitt 1997; Geisinger & Raman, 2013; Camacho et al., 2010; Smith et al., 2012). Not only is there low representation in the field of engineering, but also low retention for students, faculty, and industry due to the same factors that impact representation. The current qualitative study is a narrative case study utilizing relational interviewing. Participants included three women in the engineering field-- an undergraduate student, a professional engineer, and a faculty member and administrator. The key themes we uncovered-- Impact of Dominant Culture; Lack of Belonging/Connection; Justification of Existence; Emotional Turmoil; Coping Strategies—are woven throughout and across the narratives. Actionable change that we hope will come from this narrative study include determining ways we can make the engineering field more inclusive at all levels– in the classroom, on co-op, at universities, in academia, and on the field in industry
Prioritizing a Continuum of Care for Older Orphan Populations: A Qualitative Study from Two Transitional Centers in Armenia
Previous research in residential childcare institutions (RCI) has focused on youth under the age of eighteen. While reaching the age of majority typically signals the end of compulsory childhood institutionalization, age qualifications may deny ministration to young adults whose adolescence was marked by poverty, trauma, violence, or emotional deprivation. To investigate the need for a seamless transition into young adulthood, we interviewed 12 female residents housed in two “transitional centers” (TC) in Armenia. The respondents, while eager for emotional and fiscal autonomy, perceived their previous RCI as integral to their emotional development and thus recognized the need for ancillary care to prepare them for independent living. These findings suggest that Armenia’s TC offer a critical bridge between adolescence and adulthood, providing an environment within which socially vulnerable young adults can prepare for emotional, financial, and intellectual independence. Countries with significant orphan populations should consider integrating a TC component into their continuum of care model to assure that their most vulnerable children populations receive support throughout young adulthood
From Serendipity to Sustainability: Exploring the Content Creation and Sharing Experiences of Local Travel Influencers in China
The study explored content creation and sharing experiences of local travel influencers in Meishan City, China. A qualitative phenomenological methodology was used to conduct in-depth interviews with 15 local travel influencers based on social exchange theory and its reciprocal principles. Thematic content analysis was used to analyse data. Study findings showed that being a local travel influencer was an emerging occupation requiring comprehensive competence in specific contextual and cultural backgrounds. Although travel influencers’ initial rise to popularity was often serendipitous, supportive policies from the local tourism community could assist travel influencers in achieving sustainable tourism. Local travel influencers face several challenges including staying authentic, monetizing content, dealing with the COVID-19 pandemic, avoiding homogenous content, and managing work load. Local travel influencers could serve as a significant liaison between tourists and the local tourism community by collaborating with local tourism stakeholders, building a local multi-layer media matrix, co-creating promotional content, and live-streaming e-commerce. Study findings have theoretical and practical implications for tourism stakeholders in integrating regional tourism community development with local influencer networks
Reviewer Acknowledgements for International Journal of Contemporary Education, Vol. 6, No. 1
International Journal of Contemporary Education (IJCE) would like to acknowledge the following reviewers for their assistance with peer review of manuscripts for this issue. Many authors, regardless of whether IJCE publishes their work, appreciate the helpful feedback provided by the reviewers. Their comments and suggestions were of great help to the authors in improving the quality of their papers. Each of the reviewers listed below returned at least one review for this issue.Reviewers for Volume 6, Number 1 Ahmad Suradi, State Islamic Institute of Bengkulu, IndonesiaÁlvaro Manzano Redondo, UCJC University, SpainAurora Q. Pestano, University of San Jose Recoletos, PhilippinesBožić-Lenard Dragana, University of Osijek Croatia, CroatiaBruna Gabriela Augusto Marçal Vieira, CEFET-MG, BrazilCarme Pinya, University of Balearic Islands, SpainDina Radeljas, Mohawk Valley Community College, USAEdward Bolden, Case Western Reserve University, USAFroilan Delute Mobo, Philippine Merchant Marine Academy, PhilippinesGiuseppe Maugeri, University of Urbino, ItalyGraziano Serragiotto, Ca' Foscari University of Venice, ItalyIvan Lenard, Elementary School Ladimirevci, CroatiaLi Li, Bath Spa University, UKMatthew Schatt, University of Florida, USA William OscarEditorial AssistantInternational Journal of Contemporary Education------------------------------------------------------------Redfame Publishing9450 SW Gemini Dr. #99416Beaverton, OR 97008, USATel: 1-503-828-0536 ext. 509Fax: 1-503-828-0537E-mail 1: [email protected] 2: [email protected]: http://ijce.redfame.co
A Theory-Based Meta-Analysis: Stress Management Interventions for College Students
The purpose of this study was to determine the combined average effect size for the efficacy of stress management interventions in randomized controlled trials with college students. A workplace stress intervention approach guided article selection. A single instrument measured stress. The analysis was a random effects model. The literature search in the spring of 2020 yielded eight qualifying studies, published from 2014-2020. The overall effect size was statistically significant (g = ‒0.41). Especially given pandemic-related stressors, this meta-analysis could serve as a baseline for future research comparisons. It mirrored results of other meta-analyses, discussed in the literature review. No prior meta-analysis to our knowledge has employed the same approach or framework
Digital Humanities and Game Ethics: Investigating the Impact of Representation in Gaming
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and disseminate them through technological resources. An extension of these techniques can be seen in today’s hyper realistic games with high-concept storytelling. These games immerse the players in a world that enables them to experience a different reality and often ask them to make choices that have real-life social impact. They have empowered artists to create worlds that could become a testing ground for philosophical theories. This paper concentrates on the impact of gaming on real-world ethical and political questions. This paper primarily focuses on the impact of The Last of Us Part II- an action-adventure game developed by Naughty dog- on the discussion of the inclusion of LGBTQ+ characters on already existing IP (Intellectual Property). The response that the game received among the players can be used to understand the general perspective of these elite communities on LGBTQ+ issues. This paper also includes the positive impact of such inclusion and argues that the diversification of characters in already existing IP substantially contributes to inclusivity and equality