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    SYMBOLS MOVEMENT SEBAGAI STRATEGI RANGSANG GERAK KREATIF PADA PENCIPTAAN KOREOGRAFI

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    Penelitian ini mengkaji penggunaan Symbols Movement sebagai strategi untuk merangsang gerak kreatif dalam proses penciptaan koreografi, dengan memadukan metode eksperimen dan metode semiotika. Melalui metode eksperimen, simbol diperlakukan sebagai pemicu gerakan yang dieksplorasi secara intuitif dan bebas oleh penari, mendorong terciptanya gerakan orisinal dan inovatif. Sementara itu, metode semiotika digunakan untuk menganalisis simbol sebagai tanda yang memiliki makna denotatif dan konotatif, sehingga dapat diterjemahkan ke dalam gerakan yang lebih komunikatif dan sarat makna. Kombinasi kedua metode ini memberikan keseimbangan antara kebebasan kreatif dan kedalaman analisis simbol, menghasilkan karya koreografi yang tidak hanya estetis secara visual. Hasil penelitian ini menunjukkan bahwa symbol movement dapat memperkaya eksplorasi gerak serta memberikan dimensi artistik yang lebih mendalam dalam penciptaan koreografi, baik dari segi proses kreatif penari maupun komunikasi pesan kepada penonton. Kata Kunci: Symbols Movement, Ekplorasi Koreografi, Semiotika. ABSTRACTSYMBOLS MOVEMENT AS A STRATEGY TO STIMULATE CREATIVE MOVEMENT IN CREATING CHOREOGRAPHY, DECEMBER 2024. This research examines the use of Symbols Movement as a strategy to stimulate creative movement in the process of creating choreography, by combining experimental and semiotic methods. Through the experimental method, symbols are treated as triggers for movements that are explored intuitively and freely by the dancers, encouraging the creation of original and innovative movements. Meanwhile, the semiotic method is used to analyze symbols as signs having denotative and connotative meanings, so that they can be translated into more communicative and meaningful movements. The combination of these two methods provides a balance between the creative freedom and the depth of symbol analysis, producing choreographic works which are not only visually aesthetic. The results of this research indicate that symbols movement is able to enrich movement exploration and provide a deeper artistic dimension in the creation of choreography, both in terms of the dancer\u27s creative process and the message communication to the audience. Keywords: Symbols Movement, Choreography Exploration, Semiotic

    Lakon Cuci Gudang Atawa Wadon Ore Didol

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    ABSTRACT The issue of woman trafficking is very broad, varied and multi-faceted. Can\u27t be seen with only one side. Structural poverty is the most common reason why someone finally allows himself to be trapped in the vortex of Woman Trafficking. Even though they are very vulnerable to violence, both in terms of sociological, psychological, and economic. This issue was then tried to be raised in a play script entitled “Cuci Gudang Atawa Wadon Ore Didol” Keywords: woman trafficking, structural poverty, violence, pla

    Lakon Klasik Teater ‘NOH’ JEPANG “MAKAM PERAWAN”: Dosa dan Delapan Neraka

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    This article discusses the classic Japanese Noh Theater play by Kan\u27ami Kiyotsugu (1333-1384) entitled "Motomezuka, which is translated from the English version into Indonesian as "Makam Perawan". The reason for the translation is because how few non-Western play texts have been translated into Indonesian, even though the quality cannot be ignored, meaning that it is the same as play texts that are considered great, have high literary and human values. The writing presented is a kind of introduction to the translation, so that future readers will have basic knowledge about the play, so that at a later stage they can interpret it further. The method used to understand the play uses the hermeneutic method, namely understanding the text not only from the ansich text, but also from the cultural context and knowledge where the play text was born. Keywords: Theatre, Noh, Motomezuka, hermeneutic

    Teknik Komedi Arthur Asa Berger dalam Video Dokumentasi Pertunjukan UBRUG SENTRA AGATA Dengan Judul HALIWU

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    Abstract The purpose of this study is to find and describe the comedy and comedy techniques used in the Ubrug performance video with the story "Haliwu" performed by the Ubrug group Sentra Agata on the agenda of the Longser Festival in West Java and Banten in 2019. The research was conducted with a descriptive qualitative approach through content analysis based on Arthur Asa Berger\u27s comedy technique consisting of language, identity, logic and action. Data collection techniques were carried out through video observation, as well as literature review. The data collected is then grouped according to the discussion to be analyzed. The results of the analysis show that the comedy presented conceptually and improvisation in the video documentation entitled Haliwu occurs due to the techniques used with the majority of language techniques in the dimension of puns word play is a technique that is often used and comedy improvisation occurs due to accidents which is a dimension in the logic technique. Keywords: Ubrug, Comedy, Arthur Asa Berger, Haliw

    PERANCANGAN DESAIN KEMASAN EKONOMI KREATIF KANG EME MENGGUNAKAN KARYA FOTOGRAFI DENGAN METODE AIDA DALAM MENINGKATKAN IDENTITAS PRODUK

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    The purpose of this research activity is to determine the results of the implementation of the use of packaging design using photographic media to increase product identity. The method used in the research uses qualitative methods. Coworking Space or coworking space was born in 1995 in Germany which was initiated by a company called C-Base which created a collaboration space between network members and even the general public based on technology that pays attention to technological developments making communication strategies more effective supported by the presence of social media that is not limited by space and time. Social media is a virtual place where everyone can do anything to showcase, sell, and even make electronic-based sales to get the attention (Attention) of consumers so as to present interest (Interest) not a few social media are filled with photo work, be it packaging photos or product photos as brand information. A great strength if creative economic actors utilize technology as a strengthening of the branding of their business consistently, but there are still many photographic visual works presented on social media that are not in accordance with the product packaging that is delivered indirectly will provide bad value, so in this study how to utilize photographic visual works owned by creative economic actors to be presented in packaging design in accordance with the products displayed on social media.The result of this study is that there is a positive impact of the application of packaging methods using photographic media on increasing product identity, although it has not had a significant effect, there are several other variables that influence the increase in product identity in Kang Eme Packaging.The purpose of this research activity is to determine the results of the implementation of the use of packaging design using photographic media to increase product identity. The method used in the research uses qualitative methods. Coworking Space or coworking space was born in 1995 in Germany which was initiated by a company called C-Base which created a collaboration space between network members and even the general public based on technology that pays attention to technological developments making communication strategies more effective supported by the presence of social media that is not limited by space and time. Social media is a virtual place where everyone can do anything to showcase, sell, and even make electronic-based sales to get the attention (Attention) of consumers so as to present interest (Interest) not a few social media are filled with photo work, be it packaging photos or product photos as brand information. A great strength if creative economic actors utilize technology as a strengthening of the branding of their business consistently, but there are still many photographic visual works presented on social media that are not in accordance with the product packaging that is delivered indirectly will provide bad value, so in this study how to utilize photographic visual works owned by creative economic actors to be presented in packaging design in accordance with the products displayed on social media.The result of this study is that there is a positive impact of the application of packaging methods using photographic media on increasing product identity, although it has not had a significant effect, there are several other variables that influence the increase in product identity in Kang Eme Packaging. Keywords: Design, Packaging, Photography, Branding, Creative Economy --------------------------------------------------------------------- Tujuan dari kegiatan penelitian ini adalah untuk mengetahui hasil implementasi dari penggunaan desain kemasan menggunakan media fotografi terhadap peningkatan identitas produk. Metode yang digunakan dalam penelitian menggunakan metode kualitatif. Coworking Space atau Ruang kerja bersama yang lahir pada tahun 1995 di Jerman yang hadir diinisiasi oleh sebuah perusahaan Bernama C-Base yang menciptakan sebuah ruang kolaborasi anatar jaringan sesame anggota bahkan masyarakat umum berbasis teknologi yang memperhatikan perkembangan teknologi menjadikan strategi komunikasi menjadi lebih efektif didukung hadirnya media sosial yang tidak dibatasi dengan ruang dan waktu. Media sosial merupakan tempat virtual dimana setiap orang dapat melakukan apapun untuk memamerkan, menjual, bahkan melakukan penjualan berbasis elektronik untuk mendapatkan perhatian (Attention) dari konsumen sehingga menghadirkan ketertarikan (Interest)tidak sedikit sosial media di penuhi dengan karya foto baik itu foto kemasan atau foto produk sebagai informasi sebuah brand. Sebuah kekuatan besar jika pelaku ekonomi kreatif memanfaatkan teknologi sebagai penguatan branding dari usahanya secara konsisten, namun masih banyak karya visual fotografi yang disajikan pada media sosial tidak sesuai dengan kemasan produk yang disampaikan secara tidak langsung akan memberikan nilai yang tidak baik, maka pada penelitian ini bagaimana memanfaatkan karya visual fotografi yang dimiliki pelaku ekonomi kreatif untuk dapat disajikan dalam desain kemasan sesuai dengan produk yang ditampilkan pada media sosialnya.Hasil dari penelitian ini adalah terdapat dampak positif dari penerapan metode kemasan menggunakan media fotografi terhadap peningkatan identitas produk, walaupun belum berpengaruh signifikan, ada beberapa variabel lain yang mempengaruhi dalam peningkatan identitas produk pada Kemasan Kang Eme. Kata Kunci: Desain, Kemasan, Fotografi, Branding, Ekonomi Kreati

    PERANCANGAN IKON CAGAR BUDAYA DAN MANUSKRIP DALAM LOGO OBJEK PEMAJUAN KEBUDAYAAN KOTA BANDUNG

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    Icons are one of the main elements in communicating and introducing visual identity to the outside world. The design of cultural heritage icons and manuscripts in the Bandung City Cultural Advancement Object logo is one of the programs created by the Bandung City Government which is also written in Bandung City Regional Regulation No. 7 of 2023 concerning the Advancement of Culture. The Bandung City Disbudpar collaborated with lecturers and students at the Bandung College of Technology majoring in Visual Communication Design in the process of forming a visual identity in the form of the Bandung City OPK logo and icon. The design of cultural heritage icons and manuscripts was created to create a visual identity to preserve the rich history and cultural heritage of the city of Bandung. This icon is designed to include elements typical of cultural heritage and manuscripts. The Cultural Heritage icon represented by the classic architectural form of the roof of Bank Mandiri (EX–nedhandel N.V) on Jalan Asia Afrika No. 01, while manuscript icons can be found in manuscripts, fibers, books and chronicles. It is hoped that the design of the Bandung City OPK icon can become an icon that arouses a sense of pride, increases public awareness of cultural riches, and has an interest in cultural development that attracts the outside world and strengthens the image of the City of Bandung.Icons are one of the main elements in communicating and introducing visual identity to the outside world. The design of cultural heritage icons and manuscripts in the Bandung City Cultural Advancement Object logo is one of the programs created by the Bandung City Government which is also written in Bandung City Regional Regulation No. 7 of 2023 concerning the Advancement of Culture. The Bandung City Disbudpar collaborated with lecturers and students at the Bandung College of Technology majoring in Visual Communication Design in the process of forming a visual identity in the form of the Bandung City OPK logo and icon. The design of cultural heritage icons and manuscripts was created to create a visual identity to preserve the rich history and cultural heritage of the city of Bandung. This icon is designed to include elements typical of cultural heritage and manuscripts. The Cultural Heritage icon represented by the classic architectural form of the roof of Bank Mandiri (EX–nedhandel N.V) on Jalan Asia Afrika No. 01, while manuscript icons can be found in manuscripts, fibers, books and chronicles. It is hoped that the design of the Bandung City OPK icon can become an icon that arouses a sense of pride, increases public awareness of cultural riches, and has an interest in cultural development that attracts the outside world and strengthens the image of the City of Bandung. Keywords: Icon Design, Cultural Heritage, Manuscripts, Logos, Bandung City --------------------------------------------------------------------- Ikon menjadi salah satu elemen utama dalam mengkomunikasikan dan memperkenalkan identitas visual kepada dunia luar. Perancangan ikon cagar budaya dan manuskrip dalam logo Objek Pemajuan Kebudayaan Kota Bandung merupakan salah satu program yang dibuat oleh Pemerintah Kota Bandung yang juga tertulis di dalam Perda Kota Bandung No. 7 Tahun 2023 Tentang Pemajuan Kebudayaan. Disbudpar Kota Bandung melakukan berkolaborasi bersama dosen serta mahasiswa Sekolah Tinggi Teknologi Bandung jurusan Desain Komunikasi Visual dalam proses pembentukan identitas visual berupa logo dan ikon OPK Kota Bandung. Perancangan ikon cagar budaya serta manuskrip dibuat untuk menciptakan identitas visual untuk melestarikan kekayaan sejarah dan warisan budaya Kota Bandung. Ikon ini dirancang dengan memasukkan elemen khas cagar budaya dan manuskrip. Ikon Cagar Budaya yang diwakili oleh bentuk arsitektur klasik dari atap Bank Mandiri (EX–nedhandel N.V) di Jalan Asia Afrika No. 01, sementara ikon manuskrip dapat ditemui pada naskah, serat, kitab, dan babad. Perancangan ikon OPK Kota Bandung diharapkan dapat menjadi ikon yang membangkitkan rasa kebanggaan, meningkatkan kesadaran masyarakat terhadap kekayaan kebudayaan, serta memiliki minat terhadap pembangunan kebudayaan yang menjadi daya tarik dunia luar dan memperkuat citra Kota Bandung. Kata Kunci: Perancangan Ikon, Cagar Budaya, Manuskrip, Logo, Kota Bandun

    UPACARA MARAK LAUK DI SUNGAI CIKUBANG, KAMPUNG PARAKANSALAM, DESA NYALINDUNG, KECAMATAN CIPATAT

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    ABSTRAK Kearifan lokal upacara marak lauk di sungai adalah tradisi budaya yang menggambarkan perilaku manusia dalam memanfaatkan sungai untuk dikonsumsi ikannya, guna mencukupi kebutuhan pangan. Upacara marak lauk merupakan warisan budaya leluhur yang diekspresikan untuk memuliakan alam sebagai titipan Tuhan. Tradisi budaya marak lauk mengajarkan bagaimana cara yang layak dan pantas dalam menangkap ikan. Metode penelitian kualitatif digunakan dalam penelitian ini untuk melihat bagaimana proses upacara marak lauk dan persepsi masyarakat. Tujuan dari penelitian ini adalah untuk melihat bagaimana persepsi masyarakat masih melakukan upacara lauk ini sebagai bagian dari kearifan lokal yang perlu dilestarikan. Hasil dari penelitian ini menunjukkan bahwa upacara marak lauk dilakukan sebagai bentuk perwujudan manusia dalam menghormati dan menghargai lingkungan alam dan mahluk halus penunggu sungai. Semua rangkaian acara sangat terstruktur, terintegrasi, memiliki standar operasional prosedur walaupun tidak tertulis. Inilah bentuk kebudayaan adiluhung masyarakat sunda Kampung Parakansalam desa Nyalindung kecamatan Cipatat kabupaten Bandung Barat dalam menangkap ikan di sungai. Semoga tradisi ini bisa membangun kesadaran masyarakat, dan pemerintah dalam memelihara lingkungan sungai. Kata kunci: Upacara Marak Lauk, Pemangku Adat, Sungai, Persepsi. ABSTRACT The local wisdom of the marak lauk ceremony in the river is a cultural tradition that describes human behavior in using the river to consume fish in order to meet food needs. The marak lauk ceremony is an ancestral cultural heritage expressed to glorify nature as a gift from God. The widespread cultural tradition of marak lauk teaches how to properly and appropriately catch fish. Qualitative research methods were used in this research to examine the process of the marak lauk ceremony and public perceptions. The aim of this research is to see how people perceive that they still carry out this side dish ceremony as part of local wisdom that needs to be preserved. The results of this research show that the marak lauk ceremony is done as a form of human manifestation of respecting and appreciating the natural environment and the spirits that guard rivers. All series of events are very structured, integrated, and have standard operating procedures, even though they are not written. This is a form of noble culture of the Sundanese people of Parakansalam Village, Nyalindung Village, Cipatat Sub-District, West Bandung Regency, in catching fish in the river. Hopefully, this tradition can build public and government awareness about maintaining the river environment. Keywords: Marak Lauk Ceremony, Traditional Authority, Perception

    ANALISIS WACANA TEKS SKENARIO JALAN PERKAWINAN KARYA ARTHUR S. NALAN

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    A scenario is a blueprint or work script for the production team for a film or audio-visual work. It contains scenes, places, circumstances and dialogue. The object scenario becomes research in the text analysis carried out. In this research, the object of research is the screenplay for the film "Jalan Perkawinan" by Arthur S. Nalan. The screenplay for the film "Jalan Perkawinan" by Arthur S. Nalan, was the first winner of the screenplay writing competition held by the Ministry of Culture and Tourism of the Republic of Indonesia in 2006. The scenario "Jalan Perkawinan" contains travel stories or different romance/marriage stories regarding the background of the trip crossing Jalan Daendels from Anyer to Panarukan which displays various arts and culture of the archipelago. The research method uses qualitative research with Teun Van Djik\u27s discourse theory analysis approach which examines aspects of text, social cognition and social context. First, from the text aspect it can be seen that the scenario has a marriage theme of different nationalities and religions. Second, in the social cognition aspect, the scriptwriter\u27s knowledge, understanding and experience are very strong in the process of creating the scenario. Meanwhile, thirdly, in the social context aspect, people\u27s emotional feelings towards marriages of different nationalities and religions as well as historical events regarding the construction of Jalan Daendels are very visible. The discourse analysis carried out provides a complete understanding of the "Marriage Road" scenario in terms of the text as a social text, the text as the author\u27s knowledge, and the text in terms of understanding the context regarding the issues raised. Keywords: discourse analysis, arts, culture, film scenarios, marriage path

    PHYSICAL EXERCISE TO IMPROVE THE QUALITY OF DANCE LEARNING AT ARYANDINI KINDEGARTEN BUAH BATU DISTRICT BANDUNG CITY

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    Olah tubuh merupakan suatu bentuk kegiatan atau latihan tubuh yang terencana dan sistematis untuk mempersiapkan tubuh yang belum terbentuk kemampuannya menjadi siap dan terampil. Oleh tubuh berarti latihan bergerak dengan melakukan dasar-dasar gerak tari yang meliputi wiraga, wirahma , wirasa, dan bergerak membentuk tubuh dengan latihan peregangan sehingga dapat meningkatkan keterampilan tari pada setiap karakter tarian yang dibawakan . Taman Kanak-kanak Aryandini memiliki tiga cabang yang ada di kecamatan Buah Batu Kota Bandung, guru-gurunya semangat dalam berkarya sehingga dalam melaksanakan pelatihan cepat mecerna. Pelatihan yang dimaksud adalah upaya meningkatkan keterampilan dalam bidang seni tari, diawali dengan pelatihan olah tubuh yang merupakan gerakan dasar untuk dapat dikembangkan dan diterapkan menjadi kesatuan tarian yang utuh dalam rangka meningkatkan kualitas pembelajaran seni tari. Kegiatan ini merupakan suatu kepedulian para dosen untuk memberikan wawasan pengetahuan dan mengenalkan seni khususnya tari kepada anak-anak dan para guru bagaimana cara menata tari sesuai wiraga, wirahma dan wirasa yang diawali dengan olah tubuh. Pengabdian kepada masyarkat memiliki tujuan untuk memberikan bimbingan kepada para guru dalam bidang seni tari agar guru-guru dalam melaksanakan pembelajaran seni tari dapat melaksanakan sesuai tahapan -tahapan mulai peregangan anggota tubuh sebagai pemanasan dan diteruskan dengan Latihan inti/tarian. Adapun tarian yang di ajarkan adalah tari gembira dan tari payung geulis dilanjutkan pendinginanan, pernafasan sehingga untuk membawakan tarian otot-otot sudah lentur yang menghasilkan kualitas pembelajaran seni tari dapat dilaksanakan secara optimal sesuai dengan usia perkembangan anak. Kata Kunci: Olah Tubuh, Kualitas Pembelajaran Seni Tari, TK Aryandini

    GARAP KOTEKAN GAMELAN BALI: NGEMPAT DAN NELUIN

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    Kotekan yang juga disebut candetan dan ubit-ubitan dalam gamelan Bali adalah harmoni permainan nadanada yang saling mengisi satu sama lain, dengan pembagian pukulan polos dan sangsih yang dipandu oleh alur melodi pokok/bantang gending. Dalam garap konvensionalnya kotekan gamelan Bali diketahui memiliki dua model yakni ngempat dan neluin. Kotekan ngempat menunjuk pada jalinan empat nada, sedangkan neluin menunjuk pada jalinan tiga nada. Keduanya telah menjadi suatu identitas musikal karyakarya seniman karawitan Bali, bahkan juga telah banyak dikolaborasikan pada karya-karya musik baru di luar lokus budaya. Namun demikian, minimnya data-data mengenai keajegan pengetahuan seputar garapnya telah mendorong penelitian ini dilakukan, sekaligus bertujuan untuk memberikan eksplanasi atas perilaku awam dan keingintahuan yang tinggi dari para penggiat seni di ruang akademis maupun nonakademis khususnya di wilayah ISBI Bandung dan Jawa Barat pada umumnya. Maka fokus penelitian kemudian ditempatkan pada wilayah musikal, dengan menggunakan pendekatan tekstual etnomusikologi serta pisau bedah garap yang dipopulerkan oleh Rahayu Supanggah. Hasil penelitian menunjukan bahwa; 1) jalinan kotekan dibentuk oleh nada-nada yang disusun secara terpola dengan isian tiap motif pukulan terdiri dari 2 s/d 3 nada; 2) material nada yang digunakan berasal dari melodi pokok, lalu diolah pada tempo allegro bertekstur heterofoni dengan memperhatikan sistem harmoni ngempat-ngempyung dan dinamika ngees-nguncab; 3) Penggarap kotekan rata-rata memiliki penguasaan konsep incep yang didalamnya terdiri dari ngatih, meketekan, dan celang; 4) Kotekan umumnya dimainkan pada instrumen dengan fungsi ornamentasi dengan menimbang selera estetika permainan, penguasaan terhadap vokabuler teknik konvensional, serta ketersediaan ruang dan waktu pada komposisi gending yang mainkan. Kata Kunci : Kotekan, Garap, Ngempat, Neluin,Gamelan Bali

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