Jurnal Penelitian Pendidikan IPA (Science Education Graduate Program University of Mataram)
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    Analisis Kemampuan Numerasi Siswa SMP Pada Konten Geometri dan Pengukuran Ditinjau Dari Gaya Kognitif

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    Penelitian ini bertujuan untuk mendeskripsikan kemampuan numerasi pada konten geometri dan pengukuran ditinjau dari  gaya kognitif. Penelitian ini merupakan penelitian kualitatif dengan jenis penelitian deskriptif. Subjek penelitian adalah siswa kelas IX  SMP Negeri 13 Mataram yang berjumlah 31 siswa, terdiri dari 3 siswa bergaya kognitif fast-accurate, 11 siswa bergaya kognitif reflektif, 12 siswa bergaya kognitif impulsif dan 4 siswa bergaya kognitif slow-inaccurate.Teknik pemilihan subjek dilakukan dengan teknik purposive sampling. Instrumen penelitian yang digunakan, yaitu i) tes MFFT (Matching Familiar Figure Test) untuk penentuan gaya kognitif, ii) tes kemampuan numerasi dengan 5 bentuk soal terdiri dari pilihan ganda, pilihan ganda kompleks, menjodohkan, isian singkat dan uraian, dan iii) pedoman wawancara. Analisis dilakukan berdasarkan tiga indikator kemampuan numerasi, yaitu (1) menggunakan berbagai macam angka atau simbol terkait matematika dasar, (2) menganalisis informasi yang ditampilkan dalam berbagai bentuk (grafik, tabel, bagan, diagram, gambar dan lain sebagainya, (3) menafsirkan hasil analisis permasalahan untuk memprediksi dan mengambil keputusan. Hasil penelitian menunjukkan bahwa a) siswa fast-accurate dan reflektif mampu memenuhi seluruh indikator kemampuan numerasi, walaupun siswa reflektif membutuhkan lebih banyak waktu; b) siswa dengan gaya kognitif impulsif mampu memenuhi dua indikator kemampuan numerasi yaitu indikator (1) dan (2) karena belum maksimal dalam menggunakan informasi yang diperoleh; c) siswa dengan gaya kognitif slow-inaccurate hanya dapat memenuhi satu indikator (1) kemampuan numerasi karena belum memahami soal AKM numerasi. Oleh karena itu dapat disimpulkan siswa slow-inaccurate belum mampu menyelesaikan soal konten geometri dan pengukuran

    Pengaruh Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament (TGT) Berbantuan Media Wordwall Terhadap Pemahaman Konsep IPA Siswa

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    Kemampuan pemahaman konsep IPA peserta didik kelas IV di SDN 37 Cakranegara masih rendah. Permasalahan tersebut disebabkan karena penerapan pembelajaran IPA hanya berfokus pada kegiatan menghafal informasi dan terpaku pada buku pelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran cooperative learning tipe teams games tournament berbantuan media wordwall terhadap pemahaman konsep IPA kelas IV di SDN 37 Cakranegara. Jenis penelitian ini adalah eksperimen dengan desain Quasi Eksperimental dengan tipe Nonequivalent Control Group Design. Teknik penentuan sampel menggunakan sampling jenuh. Populasi terdiri dari 20 orang kelas eksperimen dan 20 orang kelas kontrol. Teknik pengambilan data berupa teknik tes dan observasi. Tes digunakan untuk mengukur pemahaman konsep IPA peserta didik dan observasi untuk melihat keterlaksanaan pembelajaran. Data hasil observasi dianalisis secara deskriptif berupa persentase dan diperoleh persentase sebesar 92,85% dengan kategori sangat baik. Teknik analisis data menggunakan uji t, namun sebelumnya dilakukan uji prasyarat berupa uji normalitas, diperoleh data berdistribusi normal dengan nilai signifikansi > 0,05. Hasil uji homogenitas pretest dan posttest mendapatkan sig. sebesar 0,049 dan 0,910 yang artinya > 0,05 maka data dinyatakan homogen. Hasil uji hipotesis diperoleh melalui uji independent sample t test mendapatkan sig. (2-tailled) 0,029 < 0,05 dan nilai thitung ≥ ttabel yaitu sebesar 2,265 ≥ 2,024, yang artinya Ha diterima dan Ho ditolak. Selanjutnya dilakukan uji N-Gain diperoleh gain sebesar 0,5746 yang menunjukkan tingkat pengaruh sedang. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa terdapat pengaruh penggunaan model pembelajaran teams games tournament berbantuan media wordwall terhadap pemahaman konsep IPA kelas IV di SDN 37 Cakranegara dengan besar pengaruh 0,5746 yang termasuk dalam kategori sedang. Kata Kunci: Teams Games Tournament, Wordwall, Pemahaman Konsep IP

    Smart Fish Feeder Dengan Medeteksi Jumlah Getaran Permukaan Air Kolam Berdasarkan Tingkat Kelaparan Ikan

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    Suboptimal fish feeding management can affect the growth rate of fish. Fish   Feeding management consists of aspects of feed nutritional content, quantity, and feeding system. A system that still relies on humans or manual labor is very likely to cause human error in the process, so utilizing technology can be an option to improve the feeding system. This study aims to design and test the Smart Fish Feeder Design as an innovation in technology-based freshwater fish feeding. The fish Feeder works by providing fish feeding scheduling using the RTC DS3231 and detecting vibrations in pond water, which aims to determine the feeding process using the SW-420 Vibration Sensor. If a certain vibration is used as a parameter that the fish are still consuming feed, then the feeding process continues. The duration of the influence of sensor readings in adding feed lasts for one minute and can be adjusted according to pond conditions or the number of research subjects. The results show that the design can provide fish feed on a scheduled basis with high accuracy and can detect water vibrations as an indicator of feed consumption by fish.Abstract: Manajemen pemberian pakan ikan yang tidak optimal dapat mempengaruhi laju pertumbuhan ikan. Manajemen pemberian pakan terdiri dari aspek kandungan nutrisi pakan, kuantitas, dan sistem pemberian pakan. Sistem pemberian pakan yang masih bergantung pada manusia atau bersifat manual, sangat mungkin terjadi human error pada prosesnya, sehingga memanfaatkan teknologi dapat menjadi pilihan untuk memperbaiki sistem pemberian pakan. Rancang Bangun Smart Fish Feeder merupakan sebuah inovasi pemberian pakan berbasis teknologi yang bertujuan untuk mempermudah dan mengoptimalkan pemberian pakan ikan air tawar. Smart Fish Feeder bekerja dengan memberikan penjadwalan pakan ikan menggunakan RTC DS3231,  serta mendeteksi getaran atau gelombang air kolam yang bertujuan untuk mengetahui proses pemberian pakan menggunakan Sensor Getaran SW-420. Jika pada getaran tertentu dijadikan parameter bahwa ikan masih mengonsumsi pakan, maka proses pemberian pakan tetap berlangsung. Durasi pengaruh pembacaan sensor dalam penambahan pakan berlangsung selama satu menit dan dapat disesuaikan durasinya, sesuai dengan kondisi kolam atau jumlah subjek penelitian   Keywords: pakan ikan; otomatis; penjadwalan; sensor geta

    Pengembangan E-Bahan Ajar Berbantuan Augmented Reality Pada Mata Pelajaran IPAS Materi Keanekaragaman Budaya

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    This study aims to develop, test the feasibility, effectiveness, and practicality of augmented reality (AR)-based e-learning materials in improving student learning outcomes. This study is a development research (R&D) using the Borg and Gall model involving 42 fifth grade students of Podorejo 02 Elementary School in the 2024/2025 academic year. Data collection was carried out through test techniques (pretest - posttest) and non-test. The results of the validation of material, language, and media experts showed that the media was very feasible to use. Positive responses from teachers and students to the practicality of the media, with a high level of satisfaction. The effectiveness of the media was proven by the t-test which showed significant results (0.000 <0.05) and an increase in learning outcomes (N-gain) in the “moderate” category. The results of the study indicate that e-teaching materials assisted by AR meet the criteria of being feasible, practical, and effective in improving learning outcomes in science learning for grade V at SD Negeri Podorejo 02.Penelitian ini bertujuan untuk mengembangkan, menguji kelayakan, keefektifan, dan kepraktisan e-bahan ajar berbasis augmented reality (AR) dalam meningkatkan hasil belajar peserta didik. Penelitian ini merupakan penelitian pengembangan (R&D) dengan menggunakan model Borg and Gall. Penelitian ini melibatkan 42 peserta didik SD Negeri Podorejo 02 tahun ajaran 2024/2025, dengan uji coba skala kecil pada 15 peserta didik kelas VI dan skala besar pada 27 peserta didik kelas V. Teknik pengumpulan data menggunakan teknik tes (pretest – posttest) dan non test berupa hasil dari wawancara, angket, observasi, daftar nilai, dan juga dokumentasi. Kelayakan e-bahan ajar ditunjukkan dari hasil validasi ahli materi, bahasa, dan media yang menunjukkan bahwa e-bahan ajar berbantuan AR dinyatakan "sangat layak" dengan skor rata-rata 90.19%. Kepraktisan e-bahan ajar ditunjukkan dari hasil angket respons guru dan peserta didik terhadap penggunaan e-bahan ajar berbantuan AR menunjukkan tingkat kepuasan yang “sangat positif”, dengan skor 96.35% dari guru dan 87.1% dari peserta didik. Keefektifan e-bahan ajar berbantuan AR dibuktikan melalui hasil uji-t dengan nilai signifikansi 0,000 (<0,05) dan N-gain sebesar 0.47, yang tergolong kategori “sedang”. Hasil penelitian menunjukkan bahwa e-bahan ajar berbantuan AR memenuhi kriteria layak, praktis, dan efektif untuk meningkatkan hasil belajar pada pembelajaran IPAS kelas V di SD Negeri Podorejo 02

    Identifying Local Potentials in Lampung Province as a Biology Learning Resource

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    The integration of local potential into biology education is essential for enhancing student engagement, creativity, and environmental awareness. However, its implementation remains suboptimal in various regions, including Lampung Province. This study aims to identify and analyze the diversity of bird species in Way Kambas National Park (WKNP) as a potential biology learning resource. Using a descriptive exploratory approach with the point count method, observations were conducted at three locations within WKNP, identifying 33 bird species from 21 families, with a total of 727 individuals. The diversity index values indicate moderate species richness, highlighting the park’s ecological significance. Compared to previous studies, which primarily focused on megafauna, this research emphasizes avian biodiversity as a novel approach to contextual learning. The findings demonstrate that incorporating local avifauna into the curriculum enhances students' understanding of ecosystem dynamics, biodiversity conservation, and species adaptation. This study provides practical implications for biology education by promoting field-based learning, fostering conservation awareness, and encouraging schools to integrate local biodiversity into teaching materials. Strengthening collaboration between educators, conservationists, and local communities is crucial for maximizing the educational benefits of regional biodiversity.Pemanfaatan sumber belajar bukan hanya penting dalam proses pendidikan, tetapi juga merupakan kunci untuk meningkatkan aktivitas belajar dan kreativitas. Di dalam dunia biologi, sumber-sumber pembelajaran berkualitas sangat diperlukan, dan potensi lokal setiap daerah dapat menjadi sumber daya berharga yang mencerminkan keanekaragaman alam setempat. Burung, sebagai bagian dari keanekaragaman hayati, memainkan peran penting dalam ekosistem, membantu penyerbukan dan penyebaran biji, serta menjadi indikator lingkungan yang berharga. Pusat Latihan Gajah (PLG) di Taman Nasional Way Kambas, selain menjadi pusat konservasi gajah sumatera, juga menjadi rumah bagi beragam jenis burung. Penelitian ini bertujuan untuk mengungkap keanekaragaman luar biasa dari jenis burung yang mendiami PLG Taman Nasional Way Kambas. Dengan menggunakan metode point count, penelitian ini menemukan keberadaan 33 spesies burung yang terdiri dari 21 famili, dengan total 727 individu. Hasil penelitian menunjukkan bahwa keanekaragaman jenis burung di PLG termasuk dalam kategori sedang, yang membuktikan peran pentingnya dalam menjaga kualitas habitat dan ekosistem yang lebih besar. Upaya konservasi burung perlu mendapat perhatian lebih lanjut dan dukungan dari semua pihak, untuk memastikan bahwa keanekaragaman hayati ini tetap terjaga di habitat aslinya. Penelitian ini mengundang kita untuk lebih memahami dan menjaga keanekaragaman burung, yang merupakan harta tak ternilai dari alam

    ANALISA PENGGUNAAN PROVIDER PERANGKAT MI-FI TERHADAP PERFORMA GAME MOBILE LEGENDS BANG BANG MODE RANKED

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    Online games are a worldwide achievement supported by technological advances that want the best for smartphone users. A weakness or failure in wireless communication is the propagation of the path used. Service providers or provaider have advantages and disadvantages. One of the things that makes it different is the weather conditions, normal weather conditions and rain. Special measurements in Ranked mode, which are carried out in the championship as a single target in order to be the winner, the stability of the connection is crucial to ensure that players can play without any network connection interruptions. This paper contributes to revealing the online game process by analyzing the performance performance of three internet providers (Telkomsel, XL, and Tri) in playing Mobile Legends: Bang Bang, especially in Ranked mode. Measurement using Mi-Fi with postpaid access (no quota restrictions) as an assumption of the same conditions for each provaider. Measurements are carried out using key parameters such as throughput, packet loss, and delay so that the results of the analysis are obtained using statistical methods to search for averages and variances. The results of the analysis from the calculation were obtained that Telkomsel outperformed XL and Tri.Penelitian ini bertujuan untuk menganalisa performa tiga provider internet Telkomsel, XL, dan Tri—dalam mendukung pengalaman bermain Mobile Legends: Bang Bang, khususnya pada mode Ranked, baik dalam kondisi cuaca normal maupun hujan. Pengukuran dilakukan menggunakan parameter utama seperti throughput, packet loss, dan delay untuk menentukan provider terbaik. Hasil analisis menunjukkan bahwa Telkomsel memberikan performa terbaik dibandingkan XL dan Tri dalam kedua kondisi tersebut. Dalam kondisi normal, Telkomsel unggul dalam kestabilan koneksi, sementara pada kondisi hujan, provider ini tetap mempertahankan performa yang lebih baik dibandingkan provider lainnya. Pada mode Ranked, kestabilan koneksi menjadi sangat penting untuk memastikan pengalaman bermain yang kompetitif. Faktor-faktor seperti kestabilan throughput, minimnya packet loss, dan rendahnya tingkat delay berkontribusi pada keunggulan Telkomsel dalam memberikan pengalaman bermain game, terutama pada mode yang membutuhkan performa tinggi seperti Ranked. Berdasarkan temuan ini, Telkomsel direkomendasikan sebagai provider yang lebih andal untuk mendukung aktivitas bermain Mobile Legends: Bang Bang pada mode Ranked

    Thalloid Liverworts in Waterfall and Stream Habitats of Deli Serdang Regency, North Sumatera

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    Indonesia is known as a country that has very abundant biodiversity, one of which is moss. Mosses are non-vascular plants, small in size, and play a crucial role in forest ecosystems as pioneer plants, water reservoirs, erosionreducers, bioindicators, andmedicinal resources. Theresearchaims tocollect data and information regarding liverwort species in Deli Serdang Regency, North Sumatra, specifically focusing on sampling points along rivers and waterfalls as potential habitats for liverwort life. Thalloid liverwort sampling was conducted using an exploratory survey method, which involved exploring along the courseof rivers and waterfalls. The research findings revealed 6 species of liverworts, consisting of 3 genera and classified into 2 families: Marchantiaceae (Marchantia with 4 species, Dumortiera with 1 species) and Metzgeriaceae (Metzgeria with 1 species). Commonly found species at the location include Dumortiera hirsuta, Marchantia paleacea, and Metzgeria, while the least encountered species are Marchantia treubii, Marchantia pinnata, and Marchantia emarginata.Indonesia is known as a country that has very abundant biodiversity, one of which is moss. Mosses are non-vascular plants, small in size, and play a crucial role in forest ecosystems as pioneer plants, water reservoirs, erosionreducers, bioindicators, andmedicinal resources. Theresearchaims tocollect data and information regarding liverwort species in Deli Serdang Regency, North Sumatra, specifically focusing on sampling points along rivers and waterfalls as potential habitats for liverwort life. Thalloid liverwort sampling was conducted using an exploratory survey method, which involved exploring along the courseof rivers and waterfalls. The research findings revealed 6 species of liverworts, consisting of 3 genera and classified into 2 families: Marchantiaceae (Marchantia with 4 species, Dumortiera with 1 species) and Metzgeriaceae (Metzgeria with 1 species). Commonly found species at the location include Dumortiera hirsuta, Marchantia paleacea, and Metzgeria, while the least encountered species are Marchantia treubii, Marchantia pinnata, and Marchantia emarginata

    Factors Creating Conflict in Small Traditional Medicine

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    Conflicts are widespread in everyday life, whether in the home, at work, or in traditional medicine. Conflicts in the field of traditional medicine can arise as a result of numerous disagreements about the use of raw materials, manufacturing methods, and marketing strategies for herbal medicine, the presence of inappropriate job desks, the occurrence of role conflicts, horizontal conflicts, and interpersonal conflicts between managers and herbal medicine entrepreneurs. Until a legal matter reached the courtroom, the largest feud in history had occurred. The goal of this study is to identify the variables that contribute to conflict, which can then be used to resolve the conflict controversy in the field of traditional medicine in Cilacap Regency. This is qualitative research using a case study methodology. This study's respondents were employees of Small Traditional Medicine Enterprises (UKOT) in Cilacap Regency. Researchers collected data directly from participants using a questionnaire and in-depth interviews. Nonprobability sampling and snowball sampling were utilized. The findings indicate that communication, disparities in personal values, discrepancies in perception, and rewards are the primary causes of conflict at UKOT in Cilacap

    Enhancing Critical Thinking and Learning Outcomes: The Impact of Differentiated Learning Strategies in Elementary School

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    This study aims to create a simple Differentiated Learning Strategy (DSLS) to improve critical thinking skills and student learning achievement in elementary schools in Jombang Regency. This study aims to help teachers create an inclusive, interactive, and motivating environment for students by addressing the challenges of implementing DSLS and the Merdeka Curriculum policy. The method used is a quasi-experimental design with a non-equivalent approach. The assessment tools used consist of observation sheets based on Bloom's Taxonomy and learning outcome tests specifically designed to evaluate high-order thinking skills (HOTS) through C4 questions. Data analysis was carried out using repeated measure ANOVA to assess the effectiveness of the intervention. The results showed that the implementation of SDLS significantly improved critical thinking skills and student learning outcomes. This study significantly improves the quality of elementary education and serves as a guide for teachers to implement differentiated learning in other schools

    Transformation of Science Learning with Android Applications: Improving Learning Outcomes and Student Activity Through “Marbel Sains SD 4-5”

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    This study evaluated how well the Android-based learning application “Marbel Sains SD 4-5” helps elementary school students learn science better. The study used a quasi-experimental design with a non-equivalent control group, involving 178 students selected from a pool of 3,650 students in 33 schools. Participants were divided into high-achieving and low-achieving groups, with each having a control group (conventional learning) and an intervention group (Marbel Sains), totaling 44 students in each group. The data collection tool consisted of a HOTS C4-level questionnaire designed to assess learning outcomes, along with an observation sheet rooted in the active learning model to evaluate student engagement. Due to the non-normal distribution of the data, the Friedman test for repeated measures and the Kruskal-Wallis test for group comparisons were used for analysis. The “Marbel Sains” application significantly improved learning activities and outcomes compared to the conventional method, highlighting its effectiveness as an interactive learning tool

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    Jurnal Penelitian Pendidikan IPA (Science Education Graduate Program University of Mataram)
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