E-Journal Universitas Islam Darul Ulum Lamongan
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Analisis Kesalahan Fonologi pada Kanal Youtube BULE BARBIE dalam Episode “Bule Jerman Borong Semua Makanan Indonesia”
Tujuan penelitian ini adalah menegtahui kesalahan fonologi apa saja yang ditemukan dalam kanal Youtube Bule Barbie, faktor apa saja yang mempengaruhi kesalahan fonologi dalam kanal Youtube Bule Barbie dan upaya apa saja untuk mengurangi kesalahan fonologi dalam kanal Youtube Bule Barbie. Hasil penelitian menunjukan bahwa ditemukan bahwa kesalahan fonologi yang paling banyak ditemukan adalah kesalahan perubahan fonem 55,56 %, selanjutnya kesalahan fonologi penambahan fonem sebanyak 33,3 % dan paling sedikit ditemukan yaitu zeroisasi fonem sebanyak 11,11 %.
Upaya untuk mengurangi kesalahan fonologi dalam kanal Youtube Bule Barbie dalam episode “Bule Jerman Borong Semua Makanan Indonesia” yaitu, mengenal struktur kalimat Bahasa Indonesia lebih dalam, memperbanyak kosakata dalam Bahasa Indonesia, Berbicara dengan penutur asli, menggunakan media pembelajaran, minta umpan balik, bergabung dengan kelas Bahasa Indonesia, menjaga konsistenesi dalam berbahasa Indonesia dalah penting, gunakan kamus atau aplikasi penerjemah jika mengalami keraguan, jangan takut mengambil kesalahan dalam berkomunikasi
The Effectiveness of Using Cake Application to Improve Students' Speaking Achievement Across Multiple Intelligences
In the modern era of digital learning, enhancing students' English-speaking abilities remains challenging, especially when learners possess diverse cognitive abilities. Mobile-assisted language learning (MALL) applications, such as the Cake application, provide promising solutions by addressing students' diverse intelligences. This research aimed to (1) determine whether there is a significant difference in speaking achievement between students taught using the Cake application and those taught using YouTube, and (2) to determine whether multiple intelligences—specifically linguistic, visual-spatial, and interpersonal intelligences—influence students' speaking performance. A quasi-experimental methodology was used, with two randomly assigned classes: one experimental group using the Cake program and one control group utilizing YouTube. After six sessions, a posttest was administered to measure pupils' speaking abilities. The results showed significant improvements in the experimental group (p = 0.032 < 0.05). A factorial two-way ANOVA revealed a significant interaction between media consumption and multiple intelligences (p = 0.000, < 0.05). These findings suggest that incorporating digital materials linked to students' cognitive profiles can significantly enhance speaking abilities. The research emphasizes the value of individualized, intelligence-based approaches to teaching the English language
PEMBELAJARAN PERKALIAN MENGGUNAKAN DESAIN PMRI BERBANTU MEDIA PAPAN PERKALIAN DI SD NEGERI 4 DERSALAM
This study aims to apply a learning design based on Indonesian Realistic Mathematics Teaching (PMRI) to help students learn multiplication material more concretely and meaningfully using multiplication tables. The data source for this study was students in grade 3 of Elementary School 4 Dersalam. This study uses a qualitative descriptive research method. Qualitative research methods emphasize aspects of in-depth understanding of a problem or question rather than looking at a problem to be generalized. Descriptive research is a research method in which people see events and things in their lives and ask someone or a group of people to tell their life stories. The results of the study showed that after using the PMRI learning model, students felt interested in learning and understanding mathematics learning, their mathematical knowledge increased, and students' learning activities also increased. During the learning process, for example, students dare to interact with each other and the teacher.Penelitian ini bertujuan untuk menerapkan desain pembelajaran berbasis Pengajaran Matematika Realistik Indonesia (PMRI) untuk membantu peserta didik mengetahui materi perkalian secara lebih konkrit & bermakna menggunakan tabel perkalian. Sumber data penelitian ini merupakan peserta didik kelas 3 Sekolah Dasar Negeri 4 Dersalam. Penelitian ini memakai metode penelitian deskriptif kualitatif. Metode penelitian kualitatif menegaskan dalam aspek pemahaman mendalam terhadap suatu permasalahan atau pertanyaan daripada melihat suatu masalah untuk digeneralisasikan. Penelitian deskriptif adalah metode penelitian di mana orang melihat peristiwa dan hal-hal dalam kehidupan mereka dan meminta seseorang atau sekelompok orang untuk menceritakan kisah hidup mereka. Hasil penelitian menampakan bahwa setelah menggunakan model pembelajaran PMRI peserta didik merasakan minat untuk belajar dan memahami pembelajaran matematika, pengetahuan matematikanya meningkat, dan kegiatan belajar peserta didik pun meningkat. Saat proses pembelajaran misalnya, peserta didik berani berinteraksi satu sama lain dengan guru
Analisis Survival Menggunakan Regresi Eksponensial, Cox Proporsional dan Frailty pada Penderita TBC
According to the WHO Global TB Report 2020, Indonesia is among the countries with the highest tuberculosis (TB) burden worldwide, with an estimated 845.000 people affected by TB and 98.000 deaths, which translates to 11 deaths per hour. However, only 67% of these cases have been identified and treated, leaving around 283.000 TB patients undiagnosed and untreated, putting them at risk of spreading the disease to others. This study aims to examine the factors that impact the recovery time of TB patients through Exponential regression and Cox Proportional Hazards (Cox-PH) regression. Additionally, unmeasured factors are incorporated into the model using the frailty model approach. The data used were medical records of 153 TB patients at Soehadi Prijonegoro Regional Public Hospital in Sragen. The study results show that the Cox-PH regression model yields a lower AIC value compared to the Exponential regression and frailty models, indicating that the survival analysis performance using the Cox-PH regression is superior to the other two models. Based on the Cox-PH regression modeling, the factors affecting the recovery duration of TB patients are comorbidities, previous cases, and diagnosis
ANALYSIS OF FOOD PRODUCTION AND CONSUMPTION IN ISLAMIC BUSINESS ETHICS: A CASE STUDY OF BUSER INVESTIGASI
This study aims to analyze Indonesia's food production methods that violate Islamic business ethics by using substances that are not fit for human consumption. Articles, journals, and research reports from social media and television are used as secondary data sources in this descriptive qualitative research. The focus of the research is on Islamic business ethics norms, particularly in food production. Data is collected through case observations reported by the media, such as investigations by the Buser SCTV team. The results show that many producers violate the principles of ethical production in Islam by using raw materials that are unfit for consumption, such as rotten tomatoes, excessive preservatives, and hazardous recycled plastics. These cases indicate poor practices that could harm consumers, both in terms of health and safety. Other examples include the production of tempeh with unsafe ingredients and the use of chemicals without proper labeling. The conclusion of this study is that many business players in Indonesia have deviated from the corridor of Islamic business ethics, neglecting principles of honesty and safety in production, which adversely affects consumers and society at large. The implementation of Islamic business ethics is crucial to safeguarding the welfare of consumer
EXPLORING THE POTENTIAL OF THE SHARIA ECONOMY IN THE MIDST OF THE DIGITAL REVOLUTION
The digital revolution has brought significant changes to various economic sectors, including Islamic economics. This study aims to explore the potential of Islamic economics in the digital era by analyzing the opportunities and challenges faced. The research employs a qualitative approach, conducting a literature review on the digitalization of Islamic economics from both micro and macroeconomic perspectives. The findings indicate that digitalization in Islamic economics can enhance efficiency, accessibility, and transparency of transactions. Technological innovations such as Islamic fintech and halal e-commerce platforms play a crucial role in expanding the reach of Islamic financial services. However, challenges such as low digital literacy, inadequate technological infrastructure, and the lack of supportive regulations remain obstacles in the development of Islamic economics in the digital era. Therefore, government support in the form of appropriate regulations and the enhancement of public digital literacy are essential to maximize the potential of Islamic economics in the digital era. Collaboration among the government, industry players, and the community is key to addressing challenges and leveraging existing opportunities
EFEKTIVITAS MEDIA KARTU KATA INTERAKTIF BERBASIS CANVA UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PERMULAAN SISWA KELAS I SD NEGERI BALECATUR 1
This research focuses on determining the effectiveness of Canva-based interactive word card media to enhance the initial reading skills of class I students at SDN Balecatur 1 for the 2024/2025 academic year. The variables of this research are Canva-based interactive word card media (X) as the independent variable and beginning reading skills (Y) as the dependent variable. In this research, quantitative experimental methods were used. The population in this study was 28 class I students at SDN Balecatur 1. This study utilized a saturated sampling approach (census) where samples were taken from the entire population, in this study the population was 28. The instruments used were teaching materials and skills tests read. Hypothesis testing technique uses Paired Sample T-test. The outcomes of the research showed that the pre- test results attained a highest score of 100 and a lowest score of 41. Furthermore, the post-test results attained a highest score of 100 and a lowest score of 50. The final results showed that the t-count of reading skills was 4.849, this shows a comparison of scores. of tcount is greater than the ttable value, (tcount : 4.849> ttable : 2.056). Next, compare with a significance value of 0.000, which is smaller than the significance level value of 5% (0.000<0.05). The finding of the research concluded that Canva-based interactive word card media was effective for the beginning reading skills of class I students at SD N Balecatur 1
Students’ Difficulties in Using Nominal Sentences of Simple Present Tense at SMP Negeri 3 Duhiadaa
This study aims to investigate the difficulties faced by the students in using nominal sentences of simple present tense. the research was conducted at SMP Negeri 3 Duhiadaa with 20 students participating. The study employed a descriptive qualitative approach, with data collected through tests. The findings revealed that students struggled with constructing declarative, negative, and interrogative sentences, particularly with subject-verb agreement, verb forms, and sentence structure. The study also identified factors contributing to these difficulties, including limited practice, lack of understanding grammatical rules, and language interference. The results of this study can inform teaching practices and materials development to better support students in mastering nominal sentences of simple present tense
PENGARUH MEDIA CELENGAN TERHADAP KEMAMPUAN MENYIMPAN SISA UANG SAKU PADA SISWA TK KUNCUP MELATI SUKOLILO SUKODADI LAMONGAN
This research is motivated by the condition of children who are not yet able to recognize the concept of money, recognize the nominal value of money, recognize the concept of saving, mention the benefits of money, recognize piggy banks and save the remaining pocket money. Thus, the aim of this research is to determine the effect of piggy bank media on children's ability to save remaining pocket money. This research uses quantitative research using PreExperimental, namely with the One Group Pretest Posttest Design type. The sample for this research was group B children at Kuncup Melati Kindergarten, with 21 children used as samples. Data collection techniques use observation, tests and documentation. The stages in this research are pretest, treatment and posttest. The Normality Test in this study used the Shapiro - Wilk test which obtained pretest data of 0.092 and posttest of 0.71 from both data with a normal distribution. Hypothesis testing in this research uses the Paired Sample Test which is part of parametric statistical analysis because it meets the requirements that the data is normally distributed. Based on the results of the Paired Sample Test test criteria, the result was that the sig. 2 - tailed, namely 0.000 < 0.05, it can be said that Ho is rejected and Ha is accepted, so it can be interpreted that there is an influence of the piggy bank media on the ability to save remaining pocket money. Based on the results of the N-Gain Score test calculation, the percentage result was 64%, so it can be concluded that the influence of piggy bank media on children's ability to save remaining pocket money is 64%, which is included in the medium category
Analysis of Students' Learning Interest in SKI Lessons Through the Use of Animated Video Media in Grade 4 Students of MI Islamiyah Sumberwudi
In the field of education, the success of a learning process can be influenced by many factors, one of which is students’ learning interest. Strong interest can serve as motivation for students to be more active in the learning process. The Islamic Cultural History (SKI) learning process at MI Islamiyah Sumberwudi appeared monotonous and resulted in low student interest, particularly in the material on Isra’ and Mi’raj of Prophet Muhammad (PBUH). This condition demands innovation in learning, one of which is the use of animated videos as a learning medium. The objectives of this study are: (1) to examine the SKI learning process in grade 4 at MI Islamiyah Sumberwudi using animated video media; and (2) to identify the factors that influence students’ learning interest in SKI when using animated video media. This study employed a qualitative method with grade 4 students of MI Islamiyah Sumberwudi as the subjects. Data collection techniques included interviews, observation, and documentation, while data analysis techniques consisted of data reduction, data presentation, and verification. The findings show that: (1) the SKI learning process in grade 4 using animated video media was carried out in three stages—preparation (developing teaching modules and selecting animated videos), implementation (applying the prepared modules), and evaluation (assessing student responses to learning through animated videos); and (2) several factors influenced students’ learning interest in SKI through animated videos, including an engaging storyline, colorful and appealing visuals, attractive characters, and supporting audio elements