Ejournal STKIP PGRI Sumbar (UEJS - Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Persatuan Guru Republik Indonesia)
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    2740 research outputs found

    Rhetorical Precision in Educational Leadership: Optimizing Policy Communication for Effective Governance

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    This study investigates the rhetorical strategies used by a leadership university in a policy speech, focusing on the communication of leadership strategies within an academic context. Through a discourse analysis approach, the research explores how the message is organized, delivered, and perceived by audiences on social media platforms. The findings reveal that while the speech addresses critical issues related to educational leadership and policy, its effectiveness is diminished by excessive repetition, convoluted sentence structures, and poorly timed pauses that disrupt the speech's flow. Despite the relevance of the topics, these communication flaws reduce the clarity and impact of the core messages on educational administration and policy outcomes. The study also examines how rhetorical choices, such as specific word selection and speech structure, either enhance or undermine the speaker’s goals. These insights underscore the necessity for clear, concise, and well-structured communication in educational leadership, particularly when dealing with complex policy matters. This research offers valuable contributions to the field of educational governance, providing practical recommendations for refining leadership communication to improve the reception and implementation of policy initiatives

    AN ANALYSIS OF EDUCATIONAL VALUE IN “LIFE OF PI” MOVIE

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    Language serves as a tool for communication. For beginners to understand English, utilizing various media is essential. The movie "Life of Pi" is analyzed to highlight the importance of educational values in our lives. This research addresses two main questions: What educational values are present in the "Life of Pi" movie, and what benefits does watching the movie offer? The research methodology used is descriptive qualitative. The study examines the educational values in the "Life of Pi" movie by collecting data through written and oral words, using observation and documentation techniques. The findings reveal several educational values in the "Life of Pi" movie: perseverance (20%), gratitude (15%), spirituality (15%), peace (15%), loyalty (10%), diligence (10%), selflessness (5%), purity (5%), and respect (5%). Additionally, there are three key benefits of watching "Life of Pi": it serves as an educational medium, an entertainment medium, and a source of inspiratio

    Developing Interactive PowerPoint for Learning Vocabulary at English Study Program

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    This research aims to develop an interactive PowerPoint for learning vocabulary on crime and crime and social media material. The research subjects were 39 students majoring in English education at Riau University in the first year. Researchers apply Research and Development (R&D). The instruments used were interviews, material expert validation sheets, media expert validation sheets, and pedagogy expert validation sheets, as well as student response questionnaires. The research results obtained show that the average results of the media expert's assessment for interactive PowerPoint with crime and criminal and social media material was 89.4%, and the material expert's assessment for crime and criminal and social media material was 98.5% while the pedagogical expert's assessment for crime and crime and social media material, it received a score of 100%, which means it is classified as "very valid", then from the results of the student response questionnaire, a score percentage of 82.76% was obtained in the 'very appropriate' category for PowerPoint interactive for crime and criminal material and 83 .47% are in the 'very suitable' category for interactive PowerPoint on social media material. Therefore, the interactive PowerPoint was declared valid and suitable for use as a vocabulary learning medium for English language education students

    DEVELOPING ENGLISH LEARNING MATERIAL BY USING WEBSITE FOR MARITIME VOCATIONAL HIGH SCHOOL STUDENTS

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    Technology and economic development raise the importance of English ability for specific fields of work, including Nautical Merchant Vessel. In order to prepare the graduates, Nautical Merchant Vessel department of Maritime Vocational High Schools Padang provides Maritime English subject. In fact, its implementation does not give a significant contribution to improving graduates’ English ability. The learning materials do not fulfill the students’ needs so that learning materials development was carried out through research and development. The research used ADDIE model research procedure. The data was obtained through conducting interviews and spreading questionnaires to students, teachers, and three deck officers and experts. Needs analysis found English skills, teaching methodology, new topics, and language focus which are appropriate for the students. The content then was designed and developed based on learning centered approach which leads the students are not only mastering language knowledge but also content knowledge. The learning materials were presented in printed form and e-learning which supported by attractive illustrations and videos as the implementation of website. It can be accessed for inside and outside the classroom so that the students can keep interaction during their learning anytime and anywhere. This developed learning material has been assessed as valid and recommended by experts through validation judgment.

    IN HOUSE TRAINING AND LEARNING MODELS AT SENIOR HIGH SCHOOL PULAU PUNJUNG DHARMASRAYA DISTRICT

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    In House Training (IHT) is a training conducted by the driving school in the Merdeka curriculum. One of the best driving schools is SMAN 1 Pulau Punjung. This IHT aims to refresh teachers considering the importance of using the right methods and the strategic position of the learning committee as a stimulant and initiator of change in the school environment. The method of implementing this activity is carried out to provide solutions in order to overcome partner problems. Through needs analysis, work plans, activity implementation, and evaluation. Activities realized in this community service include: providing material on In House Training Learning Models at SMAN 1 Pulau Punjung, Dharmasraya Regency. Based on the results of the In House Training (IHT) learning models for teachers of SMAN 1 Pulau Punjung, Dharmasraya Regency, it can be concluded that by increasing teachers' understanding of learning models, students' enthusiasm for learning will increase so that student learning outcomes will increase. The selected learning models, such as project-based learning, cooperative learning, and the use of technology in learning, aim to increase active student participation and 21st century skills. The results of this activity indicate that teachers of SMAN 1 Pulau Punjung have increased their competence in designing and implementing more creative learning models that are in accordance with the needs of students in the digital era

    DIGITALIZATION OF SONGKET PROMOTION MEDIA IN NAGARI LUNTO, LEMBAH SEGAR DISTRICT, SAWAHLUNTO CITY

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    This community service activity involves partners, namely songket weavers in Nagari Lunto, Lembah Segar District, Sawahlunto City, West Sumatra Province. The partner's problem to date is the limited knowledge of partners about the use of new media as a promotional media that can be used to promote and sell songket. The purpose of this service is to design a solution that will help partner problems by conducting training, creating social media accounts for Nagari Lunto songket promotional media. The methods used are: providing solutions in order to overcome partner problems. Through needs analysis, work plans, activity implementation, and evaluation. The results of this service are as follows: 1). Increasing weavers' understanding of the importance of using the internet as a new media in promoting the songket they produce, 2) Implementing websites and social media in songket promotional activities in Nagari Lunto, 3). Increasing the quantity of songket sales by weavers in Nagari Lunto. The methods used in this service activity are 1). Empowerment through internet training for the community around the weaving village, 2) Training in creating social media accounts that are trending in current business promotional media, 3). Community empowerment through increasing weavers' participation in the importance of appropriate promotional media to promote silungkang songket weaving so that it can beat conventional media. 

    Effect of Capital Structure, Profitability, Liquidity, Company Growth, and Debt to Equity Ratio on Company Value Sector Basic Materials Companies in IDX

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    This research was conducted at the Indonesia Stock Exchange. This research is classified as associative because this research determines the causal relationship between the independent variable and the dependent variable. The population in this study are all basic materials sector companies listed on the IDX in 2017-2021. Sampling in this study was purposive sampling, namely the sampling method using criteria. The samples in this study amounted to 33 companies with a total sample of 165. The purpose of this study was to determine the effectcapital structure, profitability, liquidity, company growth, and Debt to Equity Ratioon company value in basic materials sector companies listed on the IDX in 2017-2021

    PENGEMBANGAN INTERACTIVE DIGITAL BOOK MATAKULIAH KALKULUS PADA MATERI FUNGI EKSPONENSIAL

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    This research aims to develop and produce a quality Interactive Digital Book in terms of validity, practicality and effectiveness in calculus courses. The research was carried out by the Informatics Engineering study program at PGRI Madiun University. The research steps are guided by the Borg and Gall model. The results of the research are 1) the Interactive Digital Book is declared very valid with an average assessment result by media validators of 85.33%, 2) the Interactive Digital Book is declared very practical as obtained from student response questionnaires with an average value of 80.00%, 3) The Interactive Digital Book was declared effective, with an average score of 92.08, while the percentage of student learning completion results was 92.85%, thus the Interactive Digital Book was said to be effective. So the Interactive Digital Book on exponential functions is suitable for use in calculus courses

    ETHNOBOTANY OF LABAN (Vitex pubescens Vahl) IN PAGATAN BESAR VILLAGE, TANAH LAUT REGENCY

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    Etnobotani merupakan ilmu yang mempelajari pemanfaatan tumbuhan di masyarakat tertentu. Vitex pubescens merupakan tumbuhan yang dimanfaatkan masyarakat Banjar Desa Pagatan Besar yang perlu didokumentasikan untuk melestarikannya. Penelitian bertujuan untuk mendeskripsikan morfologi tumbuhan Vitex pubescens Vahl dan pemanfaatannya sebagai obat oleh masyarakat Desa Pagatan Besar Kabupaten Tanah Laut. Metode penelitian menggunakan jenis penelitian deskriptif dengan mendeskripsikan kajian etnobotani dengan melakukan wawancara menggunakan teknik snowball sampling. Hasil penelitian menunjukkan dua kajian etnobotani Vitex pubescens Vahl yaitu Botani Vitex pubescens Vahl merupakan tumbuhan berhabitus pohon dan farmakologi Vitex pubescens Vahl dimanfaatkan sebagai obat sakit pinggang, sakit perut/perut kembung, asam urat, rematik, demam dan luka ringa

    DEVELOPMENT OF INTERACTIVE E-MODULES BASED BY CANVA AND HEYZENE FLIPBOOK IN HIGH SCHOOL PHYSICS MATERIAL

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    The 21st century learning system is a digital era system where learning is no longer limited by space and time, and the media used must be more engaging and interactive. The purpose of this research is to develop an interactive e-modules based by canva and heyzen flipbook that are valid, practical, and effective in learning. The research method use is Research and Development (R&D) with as ADDIE model. This research uses observation, interviews, and questionnaires as data collection instruments. Based on the results results, the material validity test score was 92 %, the media validity test score was 88 %, the teacher feasibility test score was 91 %, and the student test score was 96,87 %, received  a positif response from the students. From the results of these scores can be concluded that the e-module for the topic of Work and Energi is highly valid, practical, and suitable for use.Keywords: Development of interactive e-module, Canva, Heyzine FlipbookAbstrakSistem pembelajaran abad 21 adalah sistem era digital dimana pembelajarannya tidak lagi dibatasi oleh ruang dan waktu serta media yang digunakan harus lebih menarik dan interaktif. Tujuan dari penelitian ini adalah mengembangkan e-modul interaktif berbantuan Canva dan Heyzen Flipbook yang valid, praktis dan efektif dalam pembelajaran. Metode yang digunakan adalah metode Research and Development (R &D) dengan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Penelitian ini menggunakan observasi, wawancara, dan angket sebagai instrumen pengumpulan data. Berdasarkan hasil penelitian diperoleh skor uji validitas materi sebesar 92 %, skor uji validitas media sebesar 88 %, skor uji kelayakan guru sebesar 91 %, dan skor uji coba peserta didik sebesar 96,87 % serta mendapat respon positif dari peserta didik. Dari hasil skor tersebut disimpulkan bahwa e-modul untuk materi Usaha dan Energi tergolong sangat valid, praktis, dan layak digunakan.Kata Kunci: Pengembangan e-modul Interaktif, Canva, Heyzine Flipboo

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    Ejournal STKIP PGRI Sumbar (UEJS - Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Persatuan Guru Republik Indonesia)
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