Portal Jurnal Online Institut Agama Islam Ma'arif Nahdlatul Ulama (IAIMNU)
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    2062 research outputs found

    Pengembangan Media Pembelajaran Berbasis Android Pada Mata Pelajaran IPS di Kelas V SDN 1 Trimulya

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    Penelitian ini bertujuan untuk mengembangkan media belajar mandiri berbasis android yang layak digunakan pada mata pelajaran IPS materi Kondisi Geografis Negara Indonesia di kelas V SDN 1 Trimulya. Penelitian ini menggunakan metode R&D (Research and Development) dengan mengadaptasi model Borg and Gall serta dimodifikasi jadi 5 tahapan yaitu studi pendahuluan, perencanaan, pengembangan produk awal, uji coba, produk akhir dan penyebaran. Berdasarkan pengujian dari ahli media, ahli materi, dan peserta didik diperoleh hasil sebagai berikut: Rata-rata skor dari ahli media sebesar 4,25 dengan kategori “Sangat Baik”; rata-rata skor dari ahli materi sebesar 4,34 dengan kategori “Sangat Baik”; rata-rata skor dengan 4 orang siswa pada uji coba perorangan mendapatkan rata-rata skor sebesar 4,41 dengan kategori “Sangat Baik”; rata-rata skor dengan 9 orang siswa pada uji coba lapangan mendapatkan rata-rata skor sebesar 4,73 dengan kategori “Sangat Baik”. Berdasarkan rata-rata skor yang sudah disebutkan, maka media pembelajaran IPS materi Kondisi Geografis Negara Indonesia berbasis android dinyatakan “Layak” karena memenuhi skor kelayakan minimal dan hasil penyebaran media pembelajaran menggunakan media pembelajaran berbasis aplikasi Construct 2 mendapatkan nilai rata-rata 82,5, sehingga media pembelajaran berbasis aplikasi Construct 2 bisa digunakan pada proses pembelajaran

    Pemanfaatan Media Sosial YouTube dalam Pembelajaran Pendidikan Agama Islam di Sekolah dan Madrasah

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    In the modern era of education, the use of social media is very important to help students learn. Digital technology such as social media is increasingly important to equip students with various knowledge, and teach them how to use technology wisely. The aim of the research is to provide recommendations for supporting applications for designing PAI learning using YouTube; and describe the benefits of learning PAI through the YouTube application. Then this research uses a qualitative approach with the type (library research). Several recommendations for applications to support the design of PAI learning material content in video form can be done through the application “Kine Master, Canva, Clipchamp, and Text Voice Free”. The findings in the discussion confirmed that the benefits of using YouTube in PAI learning include providing a variety of material content; supports independent learning; provide visualization of material concepts that are easy to understand; creating active student involvement in learning; impart digital skills wisely.  Overall, the YouTube application has great benefits in PAI learning, namely allowing teachers to deliver material in a more interesting way, as well as supporting independent learning for students anytime and anywhere

    Development of Spotify Podcast as an Arabic Listening Media for 11th-Grade Madrasah Aliyah Students

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    This research is motivated by the lack of development of innovative learning media for learning Arabic listening at Madrasah Aliyah Al-Inayah Bandung. Additionally, teachers have not fully utilized technology as a learning media. In learning Arabic listening, teachers only use audio players such as MP3 players on cell phones or read the material directly in front of the class. Therefore, this study aims to develop practical and innovative Spotify podcast media for learning Arabic listening in 11th-grade. The type of research used is research and development (R&D) using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The subjects in this study were 27 11th-grade students of Madrasah Aliyah    Al-Inayah Bandung. Data were collected through interviews and questionnaires. The media developed was then validated by experts, with validation results from material experts showing a percentage of 92.7% (very valid), and from media experts 97.7% (very valid). It was also tested on students to assess its feasibility with the results showing a percentage of 88% (very valid). Based on these results, the Spotify podcast media is considered feasible as a learning media for Arabic listening in 11th-grade at Madrasah Aliyah. It is hoped that this will facilitate the learning process, particularly in Arabic listening comprehension, thus creating quality learning experiences. This research is aimed at developing podcast media for Arabic listening skills, and it can serve as a suggestion for future studies to investigate or develop podcasts as a learning media for other Arabic language skills

    Tāhlī-l āl-Akhto’ 'ālā Kītābātī āl-Jumlah āl-Fī’līyyāh fīī ād-Dārsīl Insyā’ Bīmā’hādī Dārīssālām Gontor līīl Bānāt āl-Hārom āts-Tsānī:

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    Error analysis refers to a type of linguistic analysis that focuses on the mistakes made by learners when learning a second language, and the classifying them. This research aims to analyze the errors in writing verbal sentences in composition lessons among second-year students at the Islamic Teacher Training College at Modern Islamic Boarding School Darussalam Gontor for Girls Campus 2. This research is a library research using descriptive and analytical methods, where data is obtained from the student’s notebooks collected to be analyzed afterwards to determine the types of errors that occur frequently and the factors that lead to these errors. The result of the research is that there were errors in the parsing of the direct object 17 times, in the parsing of the subject 6 times, in the parsing of the direct object of the adjective and the accusative twice, in the parsing of the present tense after the accusative letter 3 times, in the composition of the infinitive with that and the verb once, and in the use of the matching pronoun, once in the subject, once in the parsing of nullifying verbs, and once in the parsing of the genitive noun. In this abstract we will discuss the error analysis of writing Arabic and the best way of using good rules in writing verbal sentences so as not to fall into error writing. For future researchers, they can develop their learning strategies and they can be regenerated to be more complete for further research. Researchers suggest that future research places more emphasis on implementation and focuses on increasing the achievement of the values and ultimate goals of good Arabic language writing skill

    Insya' Textbook Design to Improve Writing Skills for Class IV Regular & III Intensive TMI Al-Amien Prenduan Students

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    This research comes from a special Insya' book design which according to many academics and previous research is effective and able to improve students' writing skills. This research uses the R&D method, namely a combination of qualitative and quantitative. The qualitative segment involves observation, interviews and literature review. Observations were carried out to review how teachers applied the Insya' textbook and how students understood the material they had learned from the Insya' textbook. The quantitative aspect was carried out to determine the effectiveness and suitability of Insya' textbooks which have been designed using Non Parametric T-Test analysis, namely the Wilcoxon Test because the values ​​are not normal and not homogeneous. This research included 60 Class IV Regular & III Intensive TMI Al-Amien Prenduan Students, namely 20 students for the first Pre-Test & Post-Test and 40 for the second or wider Pre-Test & Post-Test. The results show an increase in students' writing skills with an achievement of 20% from the Pre-Test (5.50) & Post-Test (7.68). Therefore, the Insya' book design is effective for use in learning to improve students' writing skills. These results are in accordance with the results obtained from previous research, namely a significant increase in students' writing skills by designing a special Insya' textbook. Researchers recommend further development of Insya' textbooks, especially to improve students' writing skills, especially development of the material or teaching materials that students will study

    Development of Sos Game Media to Teach Pronunciation in 10th Grade at SMK Mambaul Jadid: English

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      One of the important skills in English is speaking, because speaking English makes it easier to practice and interact directly. The focus of this research is students' pronunciation of English vocabulary. Based on observations at Mambaul Jadid Vocational School, students’ have trouble in learning English because the module is still LKS-based and the teacher's explanation. Therefore, developing interesting additional media is a must for students not to get bored in learning English. The media game SOS is a game developed by researchers using a specific objective to practice pronunciation in English. Media development uses the RnD Model (Research and Development) and the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The media design is made with a user guide that makes it easy for players. The game media has been validated previously and obtained a final score of 98% in the very valid category. Students as respondents gave their opinion about game media through a questionnaire. The final score of the questionnaire was 89% in the "very good" category. These results indicate that the SOS game media has been made interesting and can be understood in playing it. Based on this research, game media for grade 10 vocational schools can be used in the learning process in class as additional media

    Vocational High School Of Nursing Major Needs Analysis Of English For Specific Purposes (Esp): A Case Study In Purwakarta: English

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    English for Specific Purposes ESP focuses on teaching English to students for a specific purpose. English for Specific Purposes can be used to help students gain the language skills they need to succeed in their chosen field. English is an essential skill for students in vocational schools. This study will focus on English for nursing students. It aims to identify the learning needs of students in vocational schools. This search would be better if respondents were added to make it larger or include all students in the school. For example, poll all students to get more relevant data. The questions are also more specific to see how the learning is going. The study should also use multiple previous studies to analyze existing data more accurately. Questionnaire questions should also be more specific so that you can see what difficulties students have, what form of learning they prefer, what skills students prefer in learning English, and opinions. their English.

    The Implementation of Flash Cards to Teach Vocabulary for Four Grade Students at MI Ma’arif NU Nurul Islam Pronojiwo: English

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    Indonesia, English is still taught as a foreign language. This is due to the fact that English is not a common language among Indonesians. Nevertheless, the Indonesian government has included English in the curriculum to be taught in schools, taking into account its significance for international communication. Action research was used to carry out this investigation. One significant advancement in education is the use of action research. It has to do with what the teacher thinks. Do research to obtain a deeper understanding of the teaching and learning process in his own classroom.adding the in-person instructor (Burns, 2010:2). It aims to clarify the cause-and-effect link between the activities and results in order to resolve problems and put into practice workable methods to improve a situation. The researcher used a variety of techniques to collect data on the state of English instruction and education in MI Ma''arif Nurul Islam Pronojiwo's class IV. Initially, the researcher and the English teacher performed interviews and talks. Observations were then conducted to determine the classroom's true state. According to the results of cycles 1 and 2, using flashcards in the teaching and learning process helped students' vocabulary grow. Students' participation in class activities and the learning process is increased when they use flashcards. MI Ma''arif Nu Nurul Islam Pronojiwo students in class IV B served as the study's subjects. The objective of this study is to enhance the language skills of students in the fourth grade.  We started this investigation in July 2023. The tasks were finished in two cycles, and the content was connected to descriptive text

    A Probe Into The Comparison Of Human Translation And DeepL Translate In Translating English Text Into Indonesian: English

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    This research aims to analyze the difference between human translation and deep translation in translating English text into Indonesian. This research describes the accuracy, acceptability and readability of the results of human translation and translation tools. This research is a type of qualitative research, and the data source of this research is a short story text. The study involved two students of different genders enrolled in the English education program at Universitas Muhammadiyah Sumatera Utara. The researcher used the text document as an instrument tool, and the researcher will collect the results and descriptive data obtained from 4 stages: data collection, data reduction, data presentation, and conclusion drawing. The data reveals that women had an accuracy rate of 88%, while males achieved a rate of 56%. The acceptance level for language or words was 92% for females and 75% for males. The readability level achieved was 92% for females and 72% for males. Additionally, the researcher examined the degree of accuracy 88%, acceptability 88%, and readability 100% from the standpoint of DeepL Translate. From these results, we can conclude that the selection of translation tools is essential to help the translation process carried out by humans

    Development of Styrofoam Crossword Game Media to Improve Language Aspects in Children Aged 5-6 Years

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    This study aims to develop a styrofoam crossword game as an effort to improve the language aspects of children aged 5-6 years at RA Nurul Qolbi in the 2022/2023 academic year. The background of this study is based on the results of a pre-survey which showed that children's language skills at the RA are still relatively low, as well as the minimal use of interesting learning media that are appropriate to the characteristics of early childhood. This study used the Research and Development (R&D) method with the Borg and Gall development model consisting of ten stages. The subjects in this study were 16 children in group B. The media was developed in the form of a simple crossword game combined with attractive images and colors made of styrofoam to suit the needs of early childhood. The instruments used included observation sheets, interviews, and documentation. Validation was carried out by material experts and media experts, while trials were conducted on a limited basis with students. The results of the study indicate that this styrofoam crossword game media is suitable for use and is effective in improving children's language skills, especially in understanding commands, enriching vocabulary, and expressing themselves verbally. Thus, this media can be an alternative solution in improving the quality of language learning in early childhood education. The use of visual, interesting, and interactive media has been proven to increase children's interest and participation in learning activities

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