Journal of Nahdlatul Ulama Sidoarjo University
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    Rancang Bangun Game Edukasi Nahwu Shorof sebagai Media Persiapan Pembelajaran dalam Membaca Kitab Kuning dengan Metode Rapid Application Development (RAD)

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    Pendidikan merupakan kebutuhan dasar yang wajib dimiliki setiap orang. Namun saat ini banyak anak kecil yang lebih tertarik dengan permainan, hal ini sayangnya dapat mengalihkan perhatian mereka dari proses belajar dan menyebabkan semangat belajar mereka menurun. Semakin banyak anak-anak kelas persiapan atau anak-anak yang baru masuk pesantren kini menggunakan gadget sebagai alat belajar. Media merupakan alat yang penting dalam proses pembelajaran, berfungsi sebagai sarana penyampai pesan dalam berkomunikasi. Kewajiban mempelajari Kitab Kuning sangat penting menurut ketentuan hukum. Berdasarkan permasalahan diatas maka peneliti melakukan penelitian tentang pembelajaran nahwu dan shorof untuk anak pra kelas atau kelas persiapan. Dalam penelitian ini penulis membuat sebuah game edukasi untuk anak kelas persiapan yang diimplementasikan berbasis game 2D menggunakan Construct 2 dengan metode Rapid Application Development. Hasil dari penelitian ini adalah Game Edukasi Nahwu Shorof memiliki tampilan keseluruhan yang menarik dan berjalan dengan baik. Permainan ini dirancang tidak hanya sebagai bahan hiburan tetapi juga sebagai bahan pembelajaran yang digunakan untuk membantu para guru di pesantren. Para orang tua tidak perlu khawatir anaknya lupa belajar karena permainan ini menyediakan media pembelajaran dan variasi pengajaran, memberikan hiburan sekaligus pembelajaran bagi anak usia dini. Education is a basic need that everyone must have. However, nowadays, many young children are more interested in games, which, unfortunately, can distract them from the learning process and decrease their enthusiasm for learning. More and more preparatory class children or children who have just entered boarding school are now using gadgets as learning tools. Media is an essential tool in the learning process, functioning to convey messages in communication. The obligation to study the Yellow Book is fundamental to legal provisions. Based on the problems above, researchers researched nahwu and shorof learning for pre-class or preparatory class children. In this research, the author created an educational game for initial class children, implemented based on a 2D game using Construct 2 with the Rapid Application Development method. The result of this research is the Nahwu Shorof Educational Game, which has an attractive overall appearance and runs well. This game is designed not only as entertainment material but also as learning material used to help teachers at Islamic boarding schools. Parents don\u27t need to worry about their children forgetting to learn because this game provides learning media and teaching variations, providing entertainment and learning for young children

    PENDAMPINGAN MASYARAKAT TENTANG PAVING BLOK DI DESA KALIPAIT KECAMATAN TEGALDLIMO BANYUWANGI

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    The road is an important community access that is used as mobilization. In most rural areas, the road conditions are still dirt, so there is a need to improve pavement, one of which is paving. Paving is a road pavement activity using paving blocks. Paving block is a building material composition made from a mixture of portland cement or other hydraulic adhesives, water and aggregate with or without other additives which do not reduce the quality of the concrete. This activity is carried out so that people understand and understand how to choose paving blocks and also how to install them in the field. The results of the community outreach were very enthusiastic as seen by the large number of attendees and also asking questions. Activities in the field of the community were given an explanation of how to arrange paving. This activity can also be used as a business opportunity for people who want to produce paving

    ANALYSIS OF EMPLOYEE PAYROLL INTERNAL CONTROL SYSTEM AT PT. ZIKRUL HAKIM BESTARI SURABAYA BRANCH

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    This study aims to determine the payroll system and internal control of the payroll system at PT. Zikrul Hakim Bestari Surabaya Branch. This study uses a qualitative descriptive research method. Data were collected by interview and documentation methods. The results showed that the payroll system carried out by PT. Zikrul Hakim Bestari Surabaya Branch has gone through the system: AppSheet, Sisfo Audit and Payroll. The head office in Ciawi, Bogor, carries out payroll. The only function that is applied is the payroll function and the financial function; even then, it is carried out by the same person. Documents used in the payroll process are employee attendance lists and salary slips. Human errors occur in the company\u27s payroll process (data entry errors). Internal control of payroll at PT. Zikrul Hakim Bestari Surabaya Branch has done well, although not optimally. This can be seen from the dual tasks that occur in the company

    Analisa Variabel Kunci Pengembangan Infrastrukur Pariwisata di Wilayah Utara Perbatasan Indonesia (Studi Kasus: Kabupaten Nunukan)

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    The province of North Kalimantan has a direct boundary with the eastern part of Malaysia, including the Nunukan Regency with the Sabah Region. Nunukan Regency has a number of attractive tourism places for tourists to visit, but they are still minimal in the availability of supporting infrastructure, so this research was conducted to obtain a model to support tourism infrastructure. The methodology used in this research is descriptive qualitative, by obtaining data from questionnaires and interviews with respondents from government agencies, travel business actors, to communities around tourist attractions. The object of this research is a tourist spot in Nunukan Regency, then an analysis is carried out using Interpretive Structural Modeling (ISM). The result of this research is that a model is obtained that provides the key variables that place the variable in the top position in the model. The ISM model obtained places the availability of the types of facilities that have been provided for a place to stay for visitors. This is not without reason because from interviews it was found that tourists want a place to stay overnight to be able to enjoy the natural atmosphere with their family. From the research it was also found that infrastructure remains a priority in supporting tourism objects.

    Implementasi Digital Marketing dan Strategi Sustainability UMKM Pengrajin Kayu Kota Blitar

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    The COVID-19 pandemic has had a major impact on the Indonesian economy. The rules of social distancing and the implementation of Large-Scale Social Restrictions (PSBB) have reduced the buying and selling activities of the community, which has an impact on the sustainability of MSMEs. The enactment of PSBB forces all community activities to be carried out from home through online media. The high need to use various internet facilities opens up new opportunities for business development that should be used as opportunities for MSME actors to take part in it. This research was conducted on the HONOYA GROUP MSMEs in the Village of Responsibility, Kepanjen Kidul District, Jl. Sawunggaling 4, Blitar City, East Java, with the object of research being community groups managing MSMEs, MSME workers and communities around the location who have been consumers of MSME products. The research method used in this study was qualitative by choosing case studies as a research approach. The results of the research carried out were the implementation of digital marketing focused on three main things, namely identifying, anticipating, and satisfying. HONOYA GROUP\u27s MSMEs have a sustainability strategy by maximizing strengths and opportunities, namely establishing partnerships with government or private agencies, establishing cooperation with suppliers, participating in various trainings on regulations issued by the government, as well as maintaining product quality, and implementing digital marketing to the fullest. HONOYA GROUP\u27s UMKM must be able to minimize the impact of five things, namely the threat of similar products, the level of competition, the threat of new entrants, the bargaining power of suppliers, and the bargaining power of consumers

    ANALISIS TINGKAT KESEGARAN JASMANI SISWA PUTRA KELAS V MADRASAH IBTIDAIYAH NAHDLATUL ‘ULAMA (MINU) NGINGAS WARU SIDOARJO

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    The purpose of this study was to determine how big the level of physical fitness of 5th graders Minu Ngingas Waru Sidoarjo. The population in this study consisted of all 5th grade students of MINU Ngingas Waru Sidoarjo with a total of 24 participants. The sampling technique in this study used a random sampling system, which was used by all 5th grade students of MINU Ngingas Waru Sidoarjo with a total of 15 participants. This research is a quantitative descriptive study. Descriptive research is a study that merely describes the state of the object, using survey methods, while the data collection technique is using tests. Based on the results of the research described above, most of them are included in the Less Classification. Based on the results of data analysis, there are no students who have entered the Good Once or Good classification. 27%, students are classified as Medium, 33.3% are classified as Less, and 40% are classified as Less Onc

    PENGARUH STRATEGI PEMBELAJARAN INKUIRI TERHADAP KEMAMPUAN BERFIKIR KRITIS DAN HASIL BELAJAR

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    Inquiry learning strategy is a series of learning activities that emphasize critical and analytical thinking processes to reach and find answers to a problem in question. This study aims to determine the effect of inquiry learning strategies on critical thinking skills learning outcomes of theme 4 fifth grade students at Madrasah Ibtidaiyah Bustanul Ulum Sumberkarang, Dlanggu District, Mojokerto. Research Quantitative Research (Quantitative Research) with data collection techniques, questionnaires, observations, learning outcomes tests and documentation. Simple Linear Regression data analysis technique. The results of data analysis know (1). There is a significant positive effect of inquiry learning strategies on critical thinking skills of fifth grade students at MI Bustanul Ulum Sumberkarang, Dlanggu District, as evidenced by the value of tcount (2,050) > ttable (2,028). (2). There is a significant positive effect of inquiry learning strategies on student learning outcomes of class V MI Bustanul Ulum Sumberkarang, Dlanggu District, as evidenced by the value of tcount (2,592) > ttable (2,028)

    ANALISIS PENGEMBANGAN POTENSI DESA WISATA MELALUI OPTIMALISASI ASSET BASED COMMUNITY DEVELOPMENT DI DESA MOJOKAMBANG

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    This study aims to identify and analyze community empowerment programs using the ABCD (asset based community development) approach or theory to develop the potential of tourism villages in Mojokambang Village. This study uses a qualitative approach, the source of the data obtained in this study comes from primary and secondary data. Primary data was obtained through the interview process, while secondary data came from books and journals that support the research results. The results showed that Mojokambang Village has potential assets to be developed into a tourist village through optimizing the management of the “jogo kali” park. Development efforts are carried out through an empowerment program based on the results of data identified with the ABCD approach. Directly or indirectly, the empowerment program carried out by the manager together with all stakeholders has had a positive impact on the economic welfare of the empowered community, starting from the economic, psychological, and social aspects. The empowerment program that was carried out was running quite optimally and had a positive impact on empowered communities before the COVID-19 pandemic. However, during a pandemic, the park\u27s operational activities and empowerment programs went into a vacuum, giving rise to several social phenomena and potential problems. However, with the improving situation of the COVID-19 pandemic, park managers and residents of Mojokambang Village are again aggressively activating the operational activities of the "jogo kali" park, so that visitors begin to come back and empowered residents to return to their income and their economic welfare gradually stabilizes

    EFFECT OF PER, EPS, NPM, AND ASSET GROWTH ON STOCK PRICES IN MANUFACTURING COMPANIES IN THE FOOD AND BEVERAGE SUB-SECTOR PERIOD 2016–2020

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    This research is a type of quantitative research with hypothesis testing. The data used in this study is in the form of annual reports of manufacturing companies in the food and beverage sub-sector for the period 2016–2020. The number of observations in this study was 688 consisting of 28 manufacturing companies in the food and beverage sub-sector. The sampling technique used0was purposive sampling with several criteria that the researchers determined. The analysis technique used in this research is a multiple linear regression analysis techniques with the help of software for the operating system called eviews version 9.0. The results of this study prove that the Price Earning Ratio (PER) has a significant effect on stock prices; Earning Per Share (EPS) has a significant effect on stock prices; Net Profit Margin (NPM) has a significant effect on stock prices; Asset growth has a significant effect on stock prices

    Analisis Citra Perkebunan Kelapa Sawit Dengan Pendekatan Quantum Image Processing

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    This study focuses on image processing (image processing) in detecting the edges of palm trees from several collections of images/images with several variations of pixel resolution with a quantum image processing approach to produce an accurate analysis so that it can be used for future sustainable research. Quantum Hadamard Edge Detection (QHED) is used to detect the edges of an image where the number of qubits used affects CPU processing time. The number of qubits used in this study was 2, 4, 6, 8, 10, and 12 qubits, while the number of qubits more than 12 could not be tested due to the limited RAM of the devices in this study. The final result of the research proves that QHED can detect the edges of an image where the fastest processing time is on the use of 6 qubits while the best edge detection process results are in the use of 2 qubits. In addition, this study also compares QHED with Canny and Sobel where the comparison between Canny and Sobel\u27s processing time is still faster but the quality of the processing results is still better than QHED.Penelitian ini berfokus pada pengolahan citra/gambar (image processing) dalam pendeteksian tepi pohon sawit dari beberapa kumpulan citra/gambar dengan beberapa variasi resolusi pixel dengan pendekatan quantum image processing dengan tujuan menghasilkan analisis yang akurat sehingga dapat digunakan untuk riset berkelanjutan kedepannya. Quantum Hadamard Edge Detection (QHED) digunakan untuk pendeteksian tepi suatu gambar dimana jumlah qubit yang digunakan ternyata sangat mempengaruhi waktu pemrosesan CPU. Jumlah qubit yang digunakan pada penelitian ini yaitu 2, 4, 6, 8, 10 dan 12 qubit, sedangkan jumlah qubit lebih dari 12 tidak dapat diuji karena keterbatasan memori RAM dari perangkat yang ada dalam penelitian ini. Hasil akhir dari penelitian membuktikan bahwa QHED dapat mendeteksi tepi suatu gambar dimana waktu pemrosesan yang paling cepat pada penggunaan 6 qubit sedangkan hasil proses pendeteksian tepi yang terbaik terletak pada penggunaan 2 qubit. Selain itu penelitian ini juga membandingkan QHED dengan Canny dan Sobel dimana komparasi waktu pemrosesan Canny dan Sobel masih lebih cepat namun kualitas hasil pemrosesannya masih lebih bagus QHED

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