Columbia College Chicago

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    WHY THIS SUBJECT? I chose immigration because there are still children who are kept in cages and most of them haven\u27t been freed. People from all over Latin America have a dream of coming over to the United States for a better life. Most of these children are not even old enough to take care of themselves and they need to be with their parents. WHAT SHOULD WE KNOW ABOUT THE WORK? The audience should know that thousands of children are kept away from their parents and that this is still an issue in America. WHAT WAS YOUR PROCESS? My process was drawing everything by hand and utilizing cut out letters to write the message and for it to be clear enough. I used markers and color pencils and I also added butterfly stickers around the child and the mother to represent freedom.https://digitalcommons.colum.edu/capturingprotest/1080/thumbnail.jp

    \u3ci\u3eCapturing Quarantine: Student Pandemic Experience\u3c/i\u3e Journal

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    Journal entries submitted by the Public History 2021 summer session class at Columbia College Chicago reflecting on aspects of the global pandemic from the student perspective commenting on their personal pandemic timeline and the other is an essay about what each student learned so far from the pandemic.https://digitalcommons.colum.edu/journals/1030/thumbnail.jp

    \u3ci\u3eCapturing Quarantine: Student Pandemic Experience\u3c/i\u3e Journal

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    Journal entries submitted by the Public History 2021 spring semester class at Columbia College Chicago reflecting on aspects of the global pandemic from the student perspective commenting on their personal pandemic timeline and the other is an essay about what each student learned so far from the pandemic.https://digitalcommons.colum.edu/journals/1040/thumbnail.jp

    Black Women in the Entertainment Industry

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    WHY THIS SUBJECT? Black women have to endure so many hardships just for being black and a women. Seeing Black women get ahead and receive recognition in an industry that means so much in terms of how we perceive certain narratives in society is so important. WHAT SHOULD WE KNOW ABOUT THE WORK? This work brings to light various Black female artists along with the work that they have done. The time frame ranges from around 1920-today. WHAT WAS YOUR PROCESS? I used canvas to create this piecehttps://digitalcommons.colum.edu/capturingprotest/1077/thumbnail.jp

    Does this look equal to you?

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    WHY THIS SUBJECT? Because I believe that everyone has a right to equal opportunities abs that starts with an equal amount of education. WHAT SHOULD WE KNOW? It’s dozens of political cartoons and images made into a collage with some facts about the educational system today. WHAT WAS YOUR TECHINIQUE./PROCESS? Adobe Photoshophttps://digitalcommons.colum.edu/capturingprotest/1098/thumbnail.jp

    I\u27m Not Here for Your Viewing Pleasure

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    WHY THIS SUBJECT? I chose the subject of the hyper-sexualization of women because I feel that it is an underlying issue in many spaces that women do not feel validated. Along with that, I think that it\u27s highly uncomfortable reality that many women face on a regular basis. WHAT SHOULD WE KNOW? I wanted to encapsulate the feeling of being perceived and watched in an uncomfortable light and wanted to reiterate my ideas with the use of colors to evoke certain emotions in my work. WHAT WAS YOUR TECHNIQUE/PROCESS? I drew out the woman in my poster and then proceeded to add her into a photoshop file and edit around her there. Unfortunately, during the process, I ran out of space on my computer and it would not let me add all that I wanted to add. I still like the way it turned out, though.https://digitalcommons.colum.edu/capturingprotest/1104/thumbnail.jp

    We Can Do It, Too

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    WHY THIS SUBJECT? I chose sexism in the gaming industry because of my close ties to both said issues and the industry itself. Ever since I was a child, I have always loved video games and that is partly what led me unto higher education--how I could begin to create things such as which I had been so inspired by. Despite large changes and social improvements, women have been seen as \u27lesser\u27 or ignored as a whole, especially in terms of employment. Male-dominated industries have long been intrinsic in America\u27s work force. WHAT SHOOULD WE KNOW? This piece is specifically about the varied difficulties women face both while playing, viewing, or creating video games. The gaming industry is especially considered \u27male-dominated\u27, and rarely features notable women who work sometimes twice as hard to get a third of the recognition. Even the creation of characters for games often include idealistic women. Women who are often thin, kind, and wear revealing clothing despite the setting. Male characters have always been diverse in design, body type, and temperaments. I wanted my poster to be a call to action for feminine creators--to showcase the influential women and characters that have managed to break this boundary. WHAT WAS YOUR TECHNIQUE/PROCESS? I was largely interested in the STAND archive\u27s collection about women\u27s rights, and shocked by how much I could relate from the women\u27s movement in the early 19th century to my topic. That website sparked my thinking into a possible protest poster. I wanted to incorporate imagery that could be largely recognizable, which is why I decided to do a rendition of the We Can Do It! poster created by J. Howard Miller, a poster which sparked women to take wartime jobs after many men left for World War II. Both the early 19th century movement and the resurgence of women in jobs in World War II created problems when social understandings barred the way for women to continue to incorporate themselves into a world that was, in lack of better terms, ruled by men. I wanted the bright colors and remix itself to make the poster more capable of reach to viewers, allowing them to stop and assess familiar colors and compositions.https://digitalcommons.colum.edu/capturingprotest/1106/thumbnail.jp

    Columbia Chronicle (03/15/2021)

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    Student newspaper from March 15, 2021 entitled The Columbia Chronicle. This issue is 12 pages. Cover story: South Side hunger strikers tell their story . Editors-in-Chief: Mari Devereaux & Brooklyn Kiosow.https://digitalcommons.colum.edu/cadc_chronicle/2096/thumbnail.jp

    Capitalism vs. Gaia

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    WHY THIS SUBJECT? The environment is a major concern for many, but a lot of people don’t know that corporations are responsible for most of the world’s pollution. Corporations spend lots of money to make ads blaming consumers for world-wide pollution instead of taking responsibility. I wanted to help shed light on this reality in more of a fun way to hopefully not scare off any possible viewers. WHAT SHOULD WE KNOW ABOUT THE WORK? The illustration is based off of old boxing posters, using few colors to replicate the feeling that those posters had. The character representing capitalism is supposed to be a large, villainous-looking monopoly man. WHAT WAS YOUR PROCESS? I sketched out some thumbnails that played around with the placement of the characters and text and then once I found one I thought was best I worked from there. My thumbnail sketches were made in my sketchbook and then I took pictures and put them into procreate, which is what I used to finish the illustration.https://digitalcommons.colum.edu/capturingprotest/1026/thumbnail.jp

    Other Side of the Screen 2

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    WHAT THIS SUBJECT? I chose to portray the difficulties that both teachers and students are facing right now during the pandemic, because I\u27ve seen both nearly firsthand, being a student, and also seeing my mother, who is a teacher, struggle with bringing work home and the difficulties that come with educating and learning in a pandemic. WHAT SHOULD WE KNOW ABOUT THE WORK? Each of the three images has a parallel issue on both sides. In image 3, for example, both the teacher on the left and the student on the right are having issues getting work done, while also balancing responsibilities. I chose to include the same bold message in each image to connect the pieces, and also to boldly and simply state my message, which is to just support each other right now, but also, after the pandemic as well. WHAT WAS YOUR PROCESS? I made some initial sketches of my idea, and then made a digital mock-up as well before creating the final pieces. I drew them digitally on my computer, keeping the basic color scheme and format, but changing the figures, scenes and focus for each image.https://digitalcommons.colum.edu/capturingprotest/1033/thumbnail.jp

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