Lembaga Jurnal Fakultas Keguruan dan Ilmu Pendidikan Universitas Bosowa Makassa
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PENINGKATAN HASIL BELAJAR IPS MELALUI MODEL PEMBELAJARAN ROLE PLAYING PADA SISWA KELAS V SD INPRES TELLO BARU II KOTA MAKASSAR
The aim of this study was the result of social studies material Severe Resistance fighters’ figure at the Dutch occupation and Japan through a model of the student clear Role-Playing V SD Instruction New Tello penilitian II study is a class act. The data collection technique used is the technique tests and observation. The subjects were students of class V SD Instruction New Tello II Makassar with the number of 30 students. Severe Struggle IPS learning research Figures Warriors on Dutch colonization and Japanese students showed good after the second cycle based on problems experienced by students in cycle I. It is proved from the first cycle, namely that scored above 85 to as many as 4 people or 13.33 %. While the number of students who reach a value of less than as many as 26 people or 86.66%. While on the second cycle, there is an increase showed that the number of students achieving top grades 85 to 21 persons, or 70%. While the number of students who reach a value of less than 85% that is 9 or 30%. Therefore, it can be concluded that the ability of learning outcomes Severe Leaders Struggle material fighters in Dutch and Japanese colonization in Class V SD Instruction New Tello II was increased after the applied model of role playing.Penelitian ini bertujuan hasil belajar IPS materi Perjuangan Parah Tokoh Pejuang pada Penjajahan Belanda dan Jepang melalui model Role Playing pada siswa jelas V SD Inpres Tello Baru II penelitian ini merupakan penilitian tindakan kelas. Teknik pengumpulan data yang digunakan ialah teknik tes dan observasi. Subjek penelitian ini adalah siswa kelas V SD Inpres Tello Baru II Makassar dengan jumlah 30 siswa. Penelitian pembelajaran IPS Perjuangan Parah Tokoh Pejuang pada Penjajahan Belanda dan Jepang siswa menujukkan baik setelah dilakukan pada siklus II berdasarkan permasalahan yang dialami siswa pada siklus I. Hal ini dibuktikan dari siklus I, yaitu yang mendapatkan nilai 85 ke atas sebanyak 4 orang atau 13,33%. Sedangkan jumlah siswa yang mencapai nilai kurang dari sebanyak 26 orang atau 86,66%. Sedangkan pada siklus II, ada peningkatan menujukkan bahwa jumlah siswa yang mencapai nilai 85 ke atas sebanyak 21 orang atau 70%. Sedangkan jumlah siswa yang mencapai nilai kurang dari 85% yaitu 9 orang atau 30%. Oleh karena itu, dapat disimpulkan bahwa kemampuan hasil belajar materi Perjuangan Parah Tokoh Pejuang pada Penjajahan Belanda dan Jepang pada siswa kelas V SD Inpres Tello Baru II mengalami peningkatan setelah diterapkan model role playing
FACTORS INFLUENCING THE LECTURERS' TEACHING PERFORMANCE
As the application of the four competencies for the lecturers in teaching and learning, it becomes a new business for them to fulfill those competencies (pedagogical, professional, personality, social). This has an impact on the provision of a new method for students in learning activities so that a lecturer would be able to develop a curriculum in accordance with the respective educational unit and the local needs of each student. The first pedagogical competence deals with the ability of a lecturer in managing the classroom and facilitates the students’ diversity. Sometimes lecturers apply different pedagogic actions with students' perceptions so that what is they supposed good by lecturers sometimes inversely with students’ intake. The aim of this study was to facilitate the perception of the students in regard to the pedagogical competence of a good lecturer. The result supposed to be some consideration from the lecturer in applied pedagogical action in the classroom.
Sebagai penerapan empat kompetensi bagi dosen dalam pengajaran dan pembelajaran, hal ini menjadi urusan baru bagi mereka untuk memenuhi kompetensi tersebut (pedagogik, profesional, kepribadian, dan sosial). Kompetensi ini berdampak pada penyediaan metode baru bagi mahasiswa dalam kegiatan belajar sehingga seorang dosen dapat mengembangkan kurikulum sesuai dengan unit pendidikan dan kebutuhan masing-masing mahasiswa. Kompetensi pedagogik berkaitan dengan kemampuan seorang dosen dalam mengelola kelas dan memfasilitasi keragaman mahasiswa. Terkadang dosen menerapkan tindakan pedagogik yang berbeda dengan persepsi mahasiswa sehingga apa yang dianggap baik oleh dosen kadang-kadang berbanding terbalik dengan kebutuhan mahasiswa. Tujuan dari penelitian ini adalah untuk memfasilitasi persepsi mahasiswa tentang kemampuan pedagogik dari dosen yang baik. Hasil penelitian ini seharusnya menjadi beberapa pertimbangan bagi dosen dalam mengaplikasikan tindakan pedagogis terapan di kelas
PENGARUH PENGGUNAAN MEDIA INTERNET TERHADAP MOTIVASI BELAJAR SISWA PROGRAM KEAHLIAN AKUNTANSI DI SMK NEGERI 1 MAKASSAR
This study aims to determine the magnitude of the influence of the use of internet media on students' motivation to study accounting skills programs at SMK Negeri 1 Makassar. The variables in this study are the use of internet media as an independent variable (X) and students' learning motivation as the dependent variable (Y). The population in this study were all students of the accounting expertise program at SMK Negeri 1 Makassar, totalling 418 students in the 2020/2021 academic year. The sampling technique used is proportionate stratified random sampling with a sample of 80 students taken randomly and proportionally. Data collection techniques used are questionnaires and documentation. The data analysis technique used is descriptive percentage analysis, instrument test and hypothesis testing. The instrument test consists of a validity test and a reliability test. Hypothesis testing consists of simple linear regression analysis, t-test, and coefficient of determination test. The results of the data analysis carried out, based on 3 (three) indicators measured the variable use of internet media included in the sufficient category, while for student learning motivation with 8 (eight) indicators measured were also in the fairly good category. The results of hypothesis testing using the Simple Linear Regression Test obtained the equation model Y = 24,352 + 0.314X, this means that if the use of internet media is zero, then the student motivation variable for the accounting skills program at SMK Negeri 1 Makassar is 24,352 units. From the results of the analysis of the coefficient of determination (r2), the value of r2 = 11.8%, which means that the influence of internet media use on learning motivation is 11.8% while the remaining 88.2% is influenced by other factors. The product-moment correlation results obtained an R-value of 0.343 or 34.3%, this shows the relationship between the variable (X) of internet media use and the variable (Y) of students' learning motivation has a low relationship (scale 0.200-0.399). Meanwhile, the results of the t-test analysis obtained a significant value of 0.002 <0.05, which means that the use of internet media has a positive and significant effect on students' learning motivation, thus the hypothesis is accepted. The implementation of this application shows that the learning media in this case the internet makes students as millennial generations able to learn independently, where the internet as a learning medium has become a basic need that cannot be avoided so that it is very interesting to motivate students to want to study seriously with the material/ the subject given. This proves that the internet can be used as a learning medium, not just using it as social media but as an appropriate learning medium in increasing students' learning motivation.Penelitian ini bertujuan untuk mengetahui besarnya pengaruh penggunaan media internet terhadap motivasi belajar siswa program keahlian akuntansi di SMK Negeri 1 Makassar. Variabel dalam penelitian ini adalah penggunaan media internet sebagai variabel bebas (X) dan motivasi belajar siswa sebagai variabel terikat (Y). Populasi dalam penelitian ini yaitu seluruh siswa program keahlian akuntansi SMK Negeri 1 Makassar yang berjumlah 418 siswa pada tahun ajaran 2020/2021. Teknik pengambilan sampel menggunakan teknik proportionate stratified random sampling dengan sampel sebanyak 80 siswa yang diambil secara acak dan proporsional. Teknik pengumpulan data yang digunakan adalah kuesioner dan dokumentasi. Teknik analisis data yang digunakan adalah analisis deskriptif persentase, uji instrumen dan uji hipotesis. Uji instrumen terdiri dari uji validitas dan uji reliabilitas. Uji hipotesis terdiri dari analisis regresi linear sederhana, uji t, dan uji koefisien determinasi. Hasil analisis data yang dilakukan, berdasarkan 3 (tiga) indikator yang diukur variabel penggunaan media internet termasuk dalam kategori cukup, sedangkan untuk motivasi belajar siswa dengan 8 (delapan) indikator yang diukur juga berada pada kategori cukup baik. Hasil pengujian hipotesis menggunakan Uji Regresi Liner Sederhana diperoleh model persamaan Y = 24,352 + 0,314X, hal ini berarti bahwa jika penggunaan media internet bernilai nol, maka variabel motivasi belajar siswa program keahlian akuntansi SMK Negeri 1 Makassar sebesar 24,352 satuan. Dari hasil analisis koefisien determinasi (r2) diperoleh nilai r2 = 11,8%, yang berarti pengaruh penggunaan media internet terhadap motivasi belajar sebesar 11,8% sedangkan sisanya sebesar 88,2% dipengaruhi oleh faktor lain. Hasil korelasi product moment diperoleh nilai R sebesar 0,343 atau sebesar 34,3%, hal ini menunjukkan hubungan variabel (X) penggunaan media internet terhadap variabel (Y) motivasi belajar siswa memiliki hubungan yang rendah (skala 0,200-0,399). Sementara dari hasil analisis uji-t diperoleh nilai signifikan 0,002<0,05 yang berarti penggunaan media internet berpengaruh posistif dan signifikan terhadap motivasi belajar siswa, dengan demikian hipotesis dinyatakan diterima. Implementasi dari penerapan ini menunjukkan bahwa media pembelajaran dalam hal ini internet menjadikan peserta didik sebagai generasi milineal bisa belajar secara mandiri, yang mana internet sebagai media pembelajaran sudah menjadi kebutuhan pokok yang tidak bisa dihindarkan sehingga sangat menarik motivasi peserta didik untuk mau belajar serius dengan materi/pokok bahasan yang diberikan. Hal tersebut membuktikan bahwa internet dapat dimanfaatkan sebagai media pembelajaran tidak sekedar memanfaatkannya sebagai sosmed saja tetapi sebagai media pembelajaran tepat dalam meningkatkan motivasi belajar peserta didi
DAMPAK MEDIA APLIKASI ZOOM SEBAGAI MEDIA PEMBELAJARAN ONLINE SELAMA PANDEMI COVID-19
The Impact of the Zoom Application on Online Learning during the Covid-19 Pandemic. The purpose of this study was to determine the impact of the Zoom application in online learning during the Covid-19 pandemic. The essence of the problem is what are the processes, constraints, and variations in the form of applying the Zoom application to online learning during the Covid-19 pandemic? In this study using a qualitative research type. The population in this study were students of the State University of Makassar, while the sample selection was students of the Indonesian Language and Literature Department who conducted lectures by applying the zoom application in their lectures provided by the lecturer. The results of the analysis found that the Zoom application is the application that many lecturers choose to interact directly, the variation of online learning used in the zoom application is to combine various other learning applications, namely Kelase, Google Classroom, Google Form, What Up, and others. The constraints faced are the large amount of data or quotas in use, even the material described is not finished because the effective time provided by Zoom is only 40 minutes, also with unsupportive signals, so that sometimes exiting the application, and the difficulty of collecting tasks.Dampak Aplikasi Zoom terhadap Pembelajaran Online selama Pandemi Covid-19. Tujuan dalam penelitian ini adalah ingin mengetahui sejauh mana dampak aplikasi Zoom dalam pembelajaran online di masa pandemic Covid-19. Inti permasalahannya adalah bagaimana proses, kendala, dan variasi bentuk penerapan aplikasi Zoom terhadap pembelajaran online selama pandemic Covid-19? Dalam penelitian ini menggunakan jenis penelitian kualitatif. Populasi dalam penelitian ini adalah mahasiswa Universitas Negeri Makassar, sedangkan pemilihan sampelnya adalah mahasiswa Jurusan Bahasa dan Sastra Indonesia yang melakukan perkuliahan dengan menerapkan aplikasi zoom dalam perkuliahannya yang disediakan oleh dosen. Hasil analisisnya ditemukan bahwa aplikasi Zoom adalah aplikasi yang banyak pilih oleh dosen untuk melakukan interaksi secara langsung, variasi pembelajaran online yang digunakan dalam aplikasi zoom adalah menggabungkan berbagai aplikasi pembelajaran lainnya yaitu Kelase, Google Classroom, Google Form, What Up, dan laoin sebagainya. Kendala yang dihadapi adalah banyaknya data atau kuota dalam penggunaannya, bahkan materi yang dijelaskan tidak selesai karena waktu yang efektif yang disediakan oleh Zoom hanya 40 menit, bgtu juga dengan sinyal yang kurang mendukung, sehingga terkadang keluar dari aplikasi, dan sulitnya mengumpulkan tugas
PENINGKATAN KETERAMPILAN MEMBACA PEMAHAMAN DENGAN METODE SCRAMBLE PADA SISWA KELAS IV SD NEGERI NUSA HARAPAN PERMAI MAKASSAR
Type of this research was Classroom Ation Research which based on several steps, such as planning, action implementation observation, evaluation, and reflection. Subject of the research were IV class students SD Nusa Harapan Permai Makassar as many as 23 students. Data collection used observation and the next test analyzed by descriptive method. The result of the research showed that the application of Scramble Method for Increasing of Comprehension Reading Skill students could improve learnig result of students in IV class SD Nusa Harapan Permai Makassar. In this case based on the improvement average value of learning result from 69.13% in cycle I became 78.26% in cycle II and the increase of average value is eleven percent. So, this research is considered successful.Jenis penelitian ini adalah penelitian tindakan kelas (Classroom Action Research) yang terdiri dari beberapa tahap yaitu perencanaan, pelaksanaan tindakan, observasi, evaluasi, dan refleksi. Tujuan penelitian ini adalah mendekskripsikan peningkatan hasil belajar keterampilan membaca pemahaman dengan metode scramble pada kelas IV SDN Nusa Harapan Permai. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam 2 siklus. Subjek penelitian ini adalah semua siswa kelas IV SD Nusa Harapan Permai berjumlah 23 orang siswa yang terdiri dari 12 orang perempuan dan 11 orang laki-laki pada tahun ajaran 2017/2018 semester ganjil pada mata pelajaran Bahasa Indonesi. Data hasil observasi dianalisis secara kualitatif, sedangkan dari hasil kemampuan belajar siswa berupa pemberian tes, dianalisis secara kuantitatif. Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa. Pada siklus I nilai rata-rata dicapai 69,13% pada siklus II nilai rata-rata mencapai 78,26% mengalami peningkatan sebesar 11% dari siklus I. Dari hasil yang diperoleh, dapat diambil simpulan bahwa penggunaan metode scramble dapat meningkatkan hasil belajar membaca siswa. Berdasarkan hasil penelitian, maka guru disarankan untuk menggunakan metode scramble karena terbukti dapat meningkatkan hasil belajar siswa
DIGITALISASI MEDIA PEMBELAJARAN BAHASA INGGRIS KEPERAWATAN BERBASIS E-BOOK DALAM MENINGKATKAN HASIL BELAJAR MAHASISWA DI STIKES YAPIKA MAKASSAR
The development of technology is one of the factors that participate in influencing the behavior of students in learning. In this study, the author tries to create an interesting learning media for students and can be used not only during class hours but wherever and whenever they can access it. One of the media that can be used is E-book. This study uses Research and Development using the ADDIE Model. The population and sample of this study were Nursing Students STIKES YAPIKA Makassar in the 2020/2021 academic year. The development procedure is divided into five stages, namely 1) Analysis stage in the form of literature study and field study and needs analysis, 2) Design stage, 3) Development stage, 4) Implementation stage and 5) Evaluation stage. Research data were collected using documentation and questionnaires which were analyzed descriptively and inferential statistics through SPSS version 22 for Windows. It is hoped that from the results of this study, lecturers can apply or use learning media that are in accordance with the times, namely E-books that can be accessed by students not only in class but anywhere and anytime. With the E-book-based learning media, it is hoped that student literacy culture can also increas
THE DIFFICULTIES IN TEACHING AND LEARNING THROUGH ONLINE CLASS DURING PANDEMIC COVID – 19
This literature review is all about how difficult online class teaching and learning is during this pandemic covid – 19. This study is to know how teachers and students get some difficult time from this pandemic covid during the online class. The data and sources were taken from a few articles that explain the problem and solution of education in this pandemic period. The collected data is analyzed by using the qualitative method. The data collection and the result were carried out from a few published articles. This literature review also explains the difference between online class and offline class and what is demanding that teachers and students got from the online class and explain the solution is.This literature review is all about how difficult online class teaching and learning is during this pandemic covid – 19. This study is to know how teachers and students get some difficult time from this pandemic covid during the online class. The data and sources were taken from a few articles that explain the problem and solution of education in this pandemic period. The collected data is analyzed by using the qualitative method. The data collection and the result were carried out from a few published articles. This literature review also explains the difference between online class and offline class and what is demanding that teachers and students got from the online class and explain the solution is
THE IMPLEMENTATION OF LEARN TO SPEAK ENGLISH SOFTWARE AS A MEDIA FOR IMPROVING THE STUDENTS’ SPEAKING SKILL (AN EXPERIMENTAL STUDY AT POLITEKNIK LP3I MAKASSAR)
The objectives of this research were: to find out whether or not the use of Learn to Speak English software improves the students’ speaking skill. This research employed Quasi Experimental design. The sample consisted of 32 students of third semester of business administration, Politeknik LP3I Makassar in academic year 2019/2020. The data were collected through speaking test for the students’ speaking skill, Data on the students’ speaking skill were analyzed using descriptive and inferential statistics, the results of the research were: The use of Learn to Speak English software in teaching speaking improved the students speaking skill, It can be concluded that the use of Learn to Speak English software is effective to be implemented in improving the students’ speaking skills in terms of fluency and lexical resource.The objectives of this research were: to find out whether or not the use of Learn to Speak English software improves the students’ speaking skill. This research employed Quasi Experimental design. The sample consisted of 32 students of third semester of business administration, Politeknik LP3I Makassar in academic year 2019/2020. The data were collected through speaking test for the students’ speaking skill, Data on the students’ speaking skill were analyzed using descriptive and inferential statistics, the results of the research were: The use of Learn to Speak English software in teaching speaking improved the students speaking skill, It can be concluded that the use of Learn to Speak English software is effective to be implemented in improving the students’ speaking skills in terms of fluency and lexical resource
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DALAM MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS V SD NEGERI 48 PAREPARE
The problem addressed in this study is to apply the jigsaw cooperative learning model to improve the affectifeness and autcomes of learning science fifth grade students of SDN 48 parepare. The objective to be achieved is to thetermine the application of jigsaw cooperative learning model to improve the effectiveness and autcomes of learning science fifth grade students of SDN 48 Parepare.This study used a qualitative approach to this type research is action research is action research. The results of this study show that the effectiveness and increasedstudent learning outcomes in teachimg science as applied jigsaw cooperative learning model.It shows that the jigsaw cooperative learning model to improfe the effectifeness and learning outcomes siswa pada teaching science classes SDN 48 PrepareMasalah yang dibahas dalam penelitian ini adalah untuk menerapkan model pembelajaran kooperatif jigsaw untuk meningkatkan efektivitas dan hasil belajar sains siswa kelas V SDN 48 parepare. Tujuan yang ingin dicapai adalah untuk menentukan penerapan model pembelajaran kooperatif tipe jigsaw untuk meningkatkan efektifitas dan hasil belajar sains siswa kelas V SDN 48 Parepare. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian ini adalah penelitian tindakan. Hasil penelitian ini menunjukkan bahwa keefektifan dan peningkatan hasil belajar siswa dalam pembelajaran IPA setelah penerapan model pembelajaran kooperatif tipe jigsaw. Hal ini menunjukkan bahwa model pembelajaran kooperatif tipe jigsaw meningkatkan efektivitas dan hasil belajar siswa pada kelas IPA mengajar di SDN 48 Siapkan
PENINGKATAN KOMPETENSI MEMAHAMI CERITA MELALUI PENGGUNAAN STRATEGI PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) PADA SISWA KELAS V SDN SUDIRMAN II MAKASSAR
Tujuan penelitian ini adalah untuk meningkatkan hasil belajar dan aktivitas belajar siswa kelas V SDN Sudirman II Makassar dalam pembelajaran memahami cerita. Penelitian ini menggunakan desain penelitian tindakan kelas yang dilakukan dalam dua siklus dengan subjek penelitian siswa kelas V SDN Sudirman II Makassar. Teknik pengumpulan data yang digunakan yaitu teknik tes dan non tes. Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa. pada siklus I nilai rata-rata mencapai 65,94. Pada siklus II nilai rata-rata mencapai 88,08, mengalami peningkatan sebesar 22,14 poin dari siklus I. Dari hasil yang diperoleh, dapat diambil simpulan bahwa penggunaan strategi pembelajaran kontekstual dapat meningkatkan hasil belajar sisw