Lembaga Jurnal Fakultas Keguruan dan Ilmu Pendidikan Universitas Bosowa Makassa
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    EFEKTIVITAS MEDIA ANIMASI DALAM PEMBELAJARAN TEMATIK PADA PESERTA DIDIK KELAS V UPT SPF SDN PAMPANG KOTA MAKASSAR

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    ABSTRAK Tujuan dari penelitian ini adalah untuk mengetahui efektivitas media animasi dalam pembelajaran tematik pada peserta didik kelas V UPT SPF SDN Pampang Kota Makassar. Jenis penelitian ini adalah penelitian kuantitatif eksperimen dengan desain penelitian One Group Pretest-Posttest Design, yaitu memberikan tes sebelum adanya perlakuan, kemudian memberikan tes setelah adanya perlakuan dengan menggunakan media animasi. Sampel penelitian ini adalah siswa kelas V sebanyak 27 orang. Penelitian dilaksanakan sebanyak empat kali pertemuan. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, dokumentasi dan tes yang dianalisis dengan statistik deskriptif. Hasil penelitian ini menunjukkan bahwa media animasi efektif digunakan dalam pembelajaran tematik bagi peserta didik kelas V UPT SPF SDN Pampang Kota Makassar. Hal ini dapat dilihat berdasarkan hasil analisis diperoleh rata-rata nilai sebelum diberi perlakuan menggunakan media animasi soal pretest rendah dan setelah diberi perlakuan menggunakan media animasi soal posttest meningkat. Dengan demikian dapat disimpulkan bahwa Media Animasi efektif digunakan dalam pembelajaran tematik bagi peserta didik kelas V UPT SPF SDN Pampang Kota Makassar. Kata kunci: Media animasi, hasil belajar tematik peserta didik. &nbsp

    DAMPAK PENGGUNAAN HANDPHONE TERHADAP MINAT BELAJAR SISWA DI SDN 001 MALABO KABUPATEN MAMASA

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    ABSTRAK Meinike, 2023. Dampak penggunaan handphone terhadap minat belajar siswa di SDN 001 Malabo Kabupaten Mamasa. Skripsi Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Bosowa. Dibimbing oleh Dr. Sundari Hamid dan Abdurrachman Rahim. Penelitian ini dilakukan dengan tujuan untuk mengetahui dampak penggunaan handphone terhadap minat belajar siswa di SDN 001 Malabo Kabupaten Mamasa. Jenis penelitian yang digunakan yaitu penelitian kuantitatif dengan menggunakan desain penelitian kausal. Populasi dalam penelitian ini yaitu siswa SDN 001 Malabo sebanyak 152 siswa, dengan jumlah sampel sebanyak 23 siswa. Adapun teknik pengambilan sampel dengan menggunakan quota sampling. Teknik pengumpulan data dalam penelitian ini yaitu menggunakan angket (kuesioner) yang dianalisisi dengan uji normalitas, uji linearitas dan uji regresi linear sederhana. Hasil penelitian ini menunjukkan bahwa penggunaan handphone memiliki dampak positif terhadap minat belajar siswa  di SDN 001 Malabo. Hal ini dapat dilihat berdasarkan dari hasil perhitungan uji regresi linear sederhana dengan koefisien regresi yang diperoleh yaitu bernilai positif (+), dan nilai signifikansi yang diperoleh yaitu sebesar 0,000 ≤ 0,05 yang artinya bahwa terdapat pengaruh signifikan penggunaan handphone terhadap minat belajar. Dengan demikian dapat di simpulkan bahwa ada dampak dari penggunaan handphone terhadap minat belajar siswa di SDN 001 Malabo Kabupaten Mamasa. &nbsp

    PROBLEMS OF TEACHER IN SD INPRES MACCINI SOMBALA I IN LEARNING DURING THE COVID-19 PANDEMIC

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    This study describes the problems faced by teachers and students in the learning process during the Covid-19 pandemic, and describes how to solve the problems faced by teachers and students in the online learning process during the Covid-19 pandemic. This type of research is descriptive qualitative, which was conducted in SD Inpres Maccini Sombala 1 Makassar. The data collection technique in this research is a study of literature or literature. The results are various problems faced by teachers in the online learning process during the Covid-19 pandemic. The problems faced by teachers are the limitations of teachers in controlling and assessing students in the online learning process, then the limitations of teachers in providing material that is easily understood by students. The problems faced by students are the lack of facilities that can support online learning such as students who do not have mobile phones, laptops, or computers and lack of adequate internet network access (quota), then there are students who are less active in learning and student boredom in the learning process. Teaching online, so students feel unmotivated and lazy in participating in online learning. Various problems faced by teachers and students by dealing with teachers must increase creativity and ability in mastering learning technology by looking for learning models that are suitable for learning conditions during the pandemic, and the government also takes part in overcoming learning problems. And teachers must be able to process online classes to the maximumThis study describes the problems faced by teachers and students in the learning process during the Covid-19 pandemic, and describes how to solve the problems faced by teachers and students in the online learning process during the Covid-19 pandemic. This type of research is descriptive qualitative, which was conducted in SD Inpres Maccini Sombala 1 Makassar. The data collection technique in this research is a study of literature or literature. The results are various problems faced by teachers in the online learning process during the Covid-19 pandemic. The problems faced by teachers are the limitations of teachers in controlling and assessing students in the online learning process, then the limitations of teachers in providing material that is easily understood by students. The problems faced by students are the lack of facilities that can support online learning such as students who do not have mobile phones, laptops, or computers and lack of adequate internet network access (quota), then there are students who are less active in learning and student boredom in the learning process. Teaching online, so students feel unmotivated and lazy in participating in online learning. Various problems faced by teachers and students by dealing with teachers must increase creativity and ability in mastering learning technology by looking for learning models that are suitable for learning conditions during the pandemic, and the government also takes part in overcoming learning problems. And teachers must be able to process online classes to the maximu

    PEMANFAATAN GAME EDUKASI CES DALAM MENINGKATKAN HASIL BELAJAR IPAS PADA SISWA KELAS IV UPT SPF SDN LARIANG BANGI I KOTA MAKASSAR

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    Citra Elfia Saputri. 2023. Pemanfaatan Game Edukasi CES dalam Meningkatkan Hasil Belajar IPAS pada Siswa Kelas IV UPT SPF SDN Lariang Bangi 1 Kota Makassar. Skripsi program studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Bosowa. Dibimbing oleh Susalti Nur Arsyad dan Ahmad Swandi. Penelitian ini dilakukan dengan tujuan untuk mengetahui pemanfaatan media game edukasi CES terhadap peningkatkan hasil belajar IPAS siswa kelas IV UPT SPF SDN Lariang Bangi 1 Kota Makassar. Jenis penelitian ini adalah penelitian ekperimen dengan desain penelitian Pre-eksperimental design one group pretest-posttes, yaitu pemberian tes sebelum adanya perlakuan, kemudian memberikan tes setelah adanya perlakuan dengan menggunakan media Game Edukasi CES. Sampel penelitian ini adalah siswa kelas IV sebanyak 21 orang. Penelitian dilakukan sebanyak 5 kali pertemuan. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik tes dan angket yang dianalisis dengan statistik deskriptif dan statistik inferensial. Penelitian menunjukkan bahwa terdapat manfaat media game edukasi CES terhadap peningkatan hasil belajar IPAS siswa kelas IV UPT SPF SDN Lariang Bangi 1 Kota Makassar. Hal ini dapat dilihat berdasarkan hasil analisis uji hipotesis paired sampel t-test diperoleh nilai thitung= -11,612 lebih besar dari pada ttabel= 1,72913. Selain itu juga berdasarkan dengan nilai mean yang didapatkan pada nilai pretest yaitu 49,86 dan posttest yaitu 80,24 hal ini menunjukkan adanya peningkatan nilai mean dari kedua data subjek penelitian. Berdasarkan hasil tersebut dapat disimpulkan bahwa ada perbedaan yang signifikan sebelum dan sesudah dilakukan perlakuan berupa media game edukasi CES terhadap hasil belajar siswa. Dengan demikian, dapat disimpulkan bahwa terdapat manfaat positif antara media game edukasi CES terhadap hasil belajar siswa.   Kata kunci: Game edukasi CES, Hasil belajar siswa. &nbsp

    DEVELOPMENT OF PHYSICS LEARNING TOOLS WITH GUIDED DISCOVERY MODELS ASSISTED BY INTERACTIVE SIMULATION

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    This research aims to develop learning tools with Guided Discovery Model Assisted by Interactive Simulation (GDM-IS) on static fluid concepts. This research uses the 4D development method to produce learning tools but only carries out 3 stages, namely Define, Design and Development. At the development stage, validation is carried out on the GDM-IS learning tools that have been developed which include RPP, Student Worksheets (LKPD), Learning Media. Limited trial using a One Shoot Case Study research design. In this design, the learning instruments that have been developed are used in one class as a sample of 38 students. Data on science process skills was taken through observation by two observers. Based on the analysis of the validation results, the assessment of the RPP, LKPD and media is in a percentage above 80% which is in the valid (good) category.This research aims to develop learning tools with Guided Discovery Model Assisted by Interactive Simulation (GDM-IS) on static fluid concepts. This research uses the 4D development method to produce learning tools but only carries out 3 stages, namely Define, Design and Development. At the development stage, validation is carried out on the GDM-IS learning tools that have been developed which include RPP, Student Worksheets (LKPD), Learning Media. Limited trial using a One Shoot Case Study research design. In this design, the learning instruments that have been developed are used in one class as a sample of 38 students. Data on science process skills was taken through observation by two observers. Based on the analysis of the validation results, the assessment of the RPP, LKPD and media is in a percentage above 80% which is in the valid (good) category

    THE INFLUENCE OF SELF AWARENESS ON MATHEMATICS LEARNING OUTCOMES OF CLASS VII STUDENTS OF SMP NEGERI 1 BUNTAO'

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    One thing that influences learning outcomes is self-awareness. Self-Awareness (is an ability that allows students to adapt self with person other with increase control himself, can understand other people, and can learn to achieve a goal. The aim of this study to determine whether there is an influence of self-awareness on learning outcomes mathematics class VII students of SMP Negeri 1 Buntao'. The population of this study were students Class VII of SMP Negeri 1 Buntao'. Sampling used cluster techniques random sampling so class VII B was selected as a research sample. (1) Method collection data use questionnaire Which use scale Likert and documentation in the form of final semester exam scores. The analysis technique used is Analysis Statistics descriptive, analysis statistics inferential. (2) Test precondition analysis form test normality, test linearity and test hypothesis. Technique analysis and test precondition use program SPSS 21. (3) Results study show that there is Self-Awareness in learning mathematics with mathematics learning outcomes student class VII JUNIOR HIGH SCHOOL Country 1 Buntao'. Matter This proven with mark t count > t table (4,193 >2,056)

    Students’ Attitude toward A Non-Digital Game-Based Learning in English for Biology Course

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    addresses the appeal of game-based learning for students. Despite the prevalence of game-based learning research, limited studies focus on non-digital approaches, particularly in English for Biology courses among English as a Foreign Language (EFL) learners in higher education settings. Accordingly, this quantitative descriptive study aims to fill the research gap by exploring undergraduate students' attitude towards non-digital game-based learning in an English for Biology course. The study, conducted at the Biology Education Department, Universitas Negeri Makassar, involves 64 students who experienced non-digital game-based learning through a collaborative word-guessing game. The research instrument utilized in this study was an attitude questionnaire which demonstrates high validity and reliability. Results of data analysis indicate an overall positive attitude (72.81%) among the students towards non-digital game-based learning, emphasizing enjoyment, motivation, retention, and engagement. Students' favorable disposition could be attributed to the unconventional learning atmosphere created by game elements, including rules, challenges, feedback, and rewards. The study suggests educators consider integrating non-digital game-based learning, fostering enjoyment, engagement, and retention, while emphasizing the importance of autonomy in promoting intrinsic motivation for positive learning outcomes

    Efektivitas Penggunaan Metode Indeks Card Macth Terhadap Hasil Belajar IPS Siswa SD Inpres Tamamaung III Makassar

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    Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan metode Index Card Match terhadap hasil belajar IPS siswa SD Inpres Tamamaung  III Makassar. Jenis penelitian ini adalah penelitian quasy eksperimental design. Desain penelitian yang digunakan adalah pretest-posttest control group design. Sampel penelitian ini adalah peserta didik kelas V SD Inpres Tamamaung  III Makassar yang terdiri dari dua kelas. Sampel diperoleh secara acak dan terpilih kelas V-A sebagai kelas eksperimen dengan jumlah peserta didik 30 orang dan kelas V-B sebagai kelas kontrol dengan jumlah peserta didik 34 orang. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah tes hasil belajar dan dokumentasi. Data yang diperoleh di analisis dengan: (1) teknik analisis deskriptif menggunakan SPSS 25; (2) analisis inferensial yang meliputi: uji normalitas dan uji homogenitas, dan uji hipotesis menggunakan uji-t (independent sampel test). Hasil penelitian ini menunjukkan bahwa kelas yang menggunakan metode Index Card Match memiliki hasil belajar yang tinggi. Dengan demikian, dapat disimpulkan bahwa metode Index Card Match efektif untuk meningkatkan hasil belajar IPS siswa kelas V SD Inpres Tamamaung III. &nbsp

    ANALYSIS PERFORMANCE SYSTEM LEARNING BASED ON GAMES FOR STUDENTS OF EDUCATIONAL TECHNOLOGY STUDY PROGRAM

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    This study examines the performance analysis of game-based learning systems. The qualitative research method with a qualitative descriptive approach allows researchers to explore in-depth understanding and explain the meaning of the phenomena studied, especially in the context of performance game-based learning. By collecting data through a questionnaire, this study evaluates students' perceptions of game-based learning systems. The study results showed that the average flat student responds positively to game-based system learning. This has been proven to increase students' interest, motivation, understanding, and skills. Thus, it is essential to consider its potential negative impacts and implement them responsibly and effectively through system, learning, and implementation games

    NOVICE EFL TEACHERS’ PROFESSIONAL DEVELOPMENT: A NARRATIVE INQUIRY INTO MICRO-LEVEL DEVELOPMENT PROCESS

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    Educational researchers have made great strides in theorizing teacher professional development, though attention is still concentrated on isolated mental processes. This study therefore reports on a narrative inquiry aiming to find out micro-level development process that occurs in two novice EFL teachers and also to reveal the features of teacher’s change that appear to facilitate English language teaching and learning. A variety of data collection techniques including; narrative frame, field notes, semi-structured interview and stimulated recall interview are used to make teachers’ behavioral, attitudinal and intellectual component of micro-level development explicit. Two overarching themes that emerge in this narrative inquiry are; the route to be a good English teacher and rediscovering the passion to teach. The  important key finding  of  this  study is that the early year of teaching is sensitively crucial to EFL teachers’ micro-level development, which is characterized by a positive shift from constructive experiences and aspiration of better English language learning process to internalization of empathy, attentive and responsive manner. Another key finding of this study is that all the novice EFL teachers who spoke positively about implementing changes in their classroom practices, embraced most of the process of micro level development that occurred, based on intuition, without clear theoretical underpinning of pedagogy, and merely classroom-bound focus. However, this study contributes to the current knowledge in relation to the crucial role of three distinct patterns of PD; discontent, aspiration and without intentionEducational researchers have made great strides in theorizing teacher professional development, though attention is still concentrated on isolated mental processes. This study therefore reports on a narrative inquiry aiming to find out micro-level development process that occurs in two novice EFL teachers and also to reveal the features of teacher’s change that appear to facilitate English language teaching and learning. A variety of data collection techniques including; narrative frame, field notes, semi-structured interview and stimulated recall interview are used to make teachers’ behavioral, attitudinal and intellectual component of micro-level development explicit. Two overarching themes that emerge in this narrative inquiry are; the route to be a good English teacher and rediscovering the passion to teach. The  important key finding  of  this  study is that the early year of teaching is sensitively crucial to EFL teachers’ micro-level development, which is characterized by a positive shift from constructive experiences and aspiration of better English language learning process to internalization of empathy, attentive and responsive manner. Another key finding of this study is that all the novice EFL teachers who spoke positively about implementing changes in their classroom practices, embraced most of the process of micro level development that occurred, based on intuition, without clear theoretical underpinning of pedagogy, and merely classroom-bound focus. However, this study contributes to the current knowledge in relation to the crucial role of three distinct patterns of PD; discontent, aspiration and without intentio

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    Lembaga Jurnal Fakultas Keguruan dan Ilmu Pendidikan Universitas Bosowa Makassa
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