Online-Journals.org (International Association of Online Engineering)
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Variability in the Persistence of Women in Computing
This study examines the variability of women’s persistence in various information technology (IT) roles among sample respondents while presenting how organizational policies can complement Sustainable Development Goal (SDG) number 5—gender equality. The study gathers a range of experiences and challenges through semi-structured interviews with 13 women in technology. The thematic analysis was carried out in iterative stages using the Saturate application for collaborative data coding. The results show that persistence is facilitated by the following elements: existence needs, which are met by a competitive salary and strong family ties; relationship needs, which are met by a favorable organizational climate, social relations at work, recognition of the quality of one’s own work, and gender equality; and growth needs, which are met by development and stimulation. Effective pedagogy plays a key role in encouraging women’s interest and skills in computing, starting early with mentoring and incorporating gender-sensitive teaching practices. The long-term involvement of women in the IT industry can be supported by comprehensive organizational strategies and educational reforms, which also emphasize the need for constant improvements to remove barriers
AI-Enhanced Smart Cooking Pot: A Culinary Companion with Intelligent Sensing
This research introduces SmartCook, an avant-garde kitchen appliance that amalgamates sensor technologies, artificial intelligence (AI), and machine learning to redefine the art of cooking. The device employs an array of sensors, including temperature, moisture, infrared, proximity, electronic tongue, and electronic nose, ingeniously positioned in the lid with foodgrade silicon transparent sealing. This design ensures a non-intrusive manner of sensing, preserving the integrity of both the food and the sensors. SmartCook operates in two modes: Cooking Mode, where experienced users store their personalized cooking patterns, and Guide Mode, designed for beginners seeking expert guidance. The AI processing unit, analysing vapours produced during cooking, intricately captures the nuances of smell, texture, timing, temperature, and moisture to create and store unique recipe patterns for each prepared meal. The addition of a texture-sensing camera placed in the lid, also sealed with foodgrade silicon, enhances the system’s capability to analyze and replicate food textures. This innovative approach transforms SmartCook into a comprehensive, guided, and customizable culinary assistant. The system’s safety mechanisms, including automatic shut-off, prioritize user safety throughout the cooking process. SmartCook revolutionizes home cooking, transforming it into an interactive, guided, and enjoyable journey. With its emphasis on replicating the unique patterns of individual cooks, SmartCook introduces a novel approach to the culinary arts, empowering users to virtually learn and recreate meals from their favourite chefs. This research presents a ground-breaking contribution to the evolving landscape of smart kitchen appliances, offering users an innovative and enjoyable way to explore the world of gastronomy
Inclusive Digital Content for the Teaching-Learning of Deaf University Students in Computer Networks
Inclusive education recognizes and values the diversity of students, guaranteeing their development, participation, and learning within the same classroom. However, this form of social and academic inclusion requires extra effort from teachers and educational institutions. This project, aimed at the deaf community, focused on transmitting in their native language, elementary knowledge of computer networks, which is indispensable in this technological age. Specialized teachers selected the content of the topic of study and proposed a methodology for creating new signs with the participation of deaf telecommunications engineering students and professional interpreters, who adequately transmitted the concepts from one language to another. The educational content created in sign language was organized in an electronic book to facilitate access to the deaf student community. The final product was evaluated in four aspects by deaf people and interpreters, obtaining a positive evaluation by most respondents. In conclusion, the importance of developing this type of inclusive pedagogical support tool aimed at university-level students with disabilities is highlighted
Usability Evaluation of North African E-Government Services in the Context of Optimizing User Experience when Using Mobile Phones
E-governments are considered the primary gateway through which citizens can access services and benefit from the information provided by electronic platforms when needed. Although the situation in developed countries has shifted from electronic governments to local electronic services, many developing countries still encounter various challenges, such as ease of use and enhancing user experience. This study aims to help address the obstacles faced by North African countries, including Morocco and Tunisia, in the context of e-government usability. It evaluates the accessibility of these sites, addresses the issues involved in using them, and suggests solutions that could enhance user experience by improving ease of use. The limited previous research on this region makes this study even more relevant. Research-based web design and usability guidelines (RBWDUG), specifically the chapter on optimizing user experience, serve as the foundation of this research, facilitating the assessment of ease of use and user satisfaction. Converting this valuable tool into a questionnaire enabled the research to achieve valuable results through evaluation. The evaluation of ten websites in each country, with 100 participants involved in the assessment, reveals a common pitfall when it in improving user experience and ease of use. This issue impacts user satisfaction and the effectiveness of e-government services. An important relationship has been established between these usability issues and the effectiveness and efficiency of these services. The study emphasizes the vital connection between usability and e-government service efficiency while recommending improvements based on user feedback
The Effect of Virtual Reality Technology in Teaching Mathematics on Students’ Ability to Process Data and Graphic Representation
The study focused on the impact of using augmented reality (AR) in teaching mathematics to tenth-grade students in the 2022–2023 academic year. The sample consisted of 70 students from schools in the city of Amman, who were divided into 35 students in the experimental group and 35 students in the control group. The researcher utilized the quasi-experimental method and collected data through questionnaires and testing tools. Data were statistically analyzed using the MANOVA test, outcome analysis techniques, and GLM test. The results indicate the quality of virtual reality (VR). Students’ ability to process data improved by 94% in the experimental group and 88% in the control group. The experimental group demonstrated an effective contribution of 97% in improving graphic representation ability, while the control group showed a contribution of 92%. The study relied on the descriptive-analytical method. The study concluded that AR technology and its usage have become largely dependent on preparing technical and material requirements. It also highlighted that this technology aids students in learning scientific facts, concepts, and instructions in an easy and effective manner. The results indicate the necessity of expanding scientific research and studies on the advantages and disadvantages of AR technology and its optimal utilization
A Study on Influencing Factors of Willingness to Use E-CNY Based on Logistic Model
The development of mobile technology has facilitated the widespread adoption of digital currency worldwide. An important application of mobile technology is digital currency, which has gained global popularity due to its blockchain and peer-to-peer mobile payment mechanisms. The emergence of private digital currencies, such as Bitcoin, poses a challenge to the monetary policy of governments. To address this threat, many central banks are developing their own central bank digital currencies (CBDCs) with legal support. China’s CBDC, e-CNY (electronic China Yuan), is one of the most advanced examples of this innovation. However, the adoption and usage of e-CNY by residents is still limited and requires improvement. This paper aims to identify and analyze the factors that influence residents’ willingness to use e-CNY, based on a literature review and a logistic regression model. The results indicate that residents’ awareness, convenience, cost, promotional activities, and the involvement of relevant parties (merchants, commercial banks, payment institutions, and the People’s Bank of China (PBC)) significantly influence their willingness to use e-CNY. This paper presents implications and suggestions for promoting and implementing e-CNY in China
Enhancing Learning Outcomes and Student Engagement: Integrating E-Learning Innovations into Problem-Based Higher Education
With the rapid development of e-learning in higher education, this study explores the application of the problem-based learning (PBL) learning model in the e-learning ecosystem. This article explores the concept of participatory engagement in the e-learning ecosystem and integrates it with PBL theory through the use of ICT to support interaction and collaboration. The research method used is R&D learning models in the Heavy Equipment Technology course at Universitas Negeri Padang. The research findings should be interpreted cautiously due to limitations such as differences in contexts across various courses and factors related to technology implementation in the learning environment. The study results show that it can improve learning outcomes and students’ critical thinking skills. Specifically, 70% have implemented Bloom’s cognitive taxonomy Level C4 and above, aided by a self-reflection participation process that enables students to reflect on content, learning processes, and understanding through internal dialogue, generating new ideas and solutions. This is evidenced by the results of the Path Coefficients test with P-Value EE → LO 0.050 and PBL → LO 0.046, as well as Specific Indirect Effect EE → SPR → LO 0.003 and PBL → SPE → LO 0.047 where the value is ≤ 0.05. The implications include guidance for designing effective e-learning ecosystems and adaptive learning strategies in higher education. Future research is recommended to further explore the impact of this integration and develop more effective PBL models in diverse courses and other educational institutions
The Effect of Using Microsoft Teams on the Achievement and Self-Learning Skills among Undergraduate Students in the School of Educational Sciences at the University of Jordan
The study aimed to investigate the effect of using Microsoft Teams on the achievement and self-learning skills among undergraduate students in the School of Educational Sciences at the University of Jordan. The study used the quasi-experimental approach, and the number of study members was (88) students of the Computerized Children’s Programs course, who were divided into two groups. They were intentionally chosen and randomly distributed. The first one was the experimental group that underwent teaching using the Microsoft Teams application, with (46) students; the second one was the control group that underwent teaching using the traditional method, with (42) students, during the first semester of 2022/2023. An achievement test consisting of (25) questions was prepared, as well as a self-learning skills scale consisting of (30) items. Both study tools were applied to the sample and their validity and reliability were verified. The results showed that there were statistically significant differences between the average scores of students in the achievement test and the self-learning scale post measurement, which was attributed to the teaching method variable and in favor of the experimental group that used the Microsoft Teams application. The study recommended implementing teaching methods using the Microsoft Teams application in the event of remote learning and to employ in the rest of the other educational courses and at all levels, editing courses to fit with the use of the Microsoft Teams application
Digital-Signature Oriented Steganography Approach against Man-in-the-Middle Attack
Nowadays, man-in-the-middle (MITM) attacks have become a large problem due to the advancement of computational power and interactive mobile technologies. Message security is a crucial concern that ought to be managed in order to help protect vital data from unauthorized people, such as MITM. Steganography is the technique of hiding secret data within an ordinary, non-secret file or message in order to avoid detection when communicating through an unsecured network. Steganography applications play a vital role in various fields that involve classified data transfer, such as healthcare, multimedia, and the military. Hence, the application of steganography in those fields attracts MITM attacks. Thus, in an attempt to address the challenge. This study proposes a hybrid approach that integrates an image steganography technique, the Advanced Encryption Standard (AES) for message encryption, and EdDSA (Edward-Curve Digital Signature Algorithm) for signature verification to enhance steganography against MITM attacks. The proposed hybrid approach was tested and measured using image metrics (MSE, PSNR, and SSIM) and histogram visualization and verified through experimentation. The results have proven that the proposed hybrid approach is an enhanced security approach with low execution time, more payload size for hiding messages, and a high invisibility embedded message to MITM compared with other existing approaches. This study has potential limitations. It does not explore tamper resistance or algorithm robustness, and it was not tested on a public image dataset
Analyzing the Deep Learning-Based Mobile Environment in Educational Institutions
More efficient instructional models that encourage students to engage more actively in their education are essential in today’s world. How information can be found and exchanged, as well as how explanations are delivered, have been shaped by technology. The outcomes demonstrate that mobile learning (m-learning) has enhanced collaboration among instructors and learners, provided immediate feedback, increased student participation and engagement, allowed for authentic learning and evaluation, and supported learning communities in higher education institutions. There was also a change in the teachers’ instructional methods. Students will benefit from simple learning activities, convenient communication, and coaching provided through mobile devices. This study recommends using a learning-based convolutional neural network (CNN) technique to improve students’ English-speaking fluency. In addition, communication between teachers and children in remote areas becomes easier through an interactive system, making both sides more accessible. As a result, it is advisable that educational institutions continually develop innovative teaching techniques that bridge face-to-face and formal-informal learning in the educational setting. The article discusses the background of mobile learning and how it might enhance e-learning as a whole. The m-learning approach is described in this paper as a future version of e-learning. In comparison to the next generation of educational systems, it will be extensively offered and simple to operate for any individual interested in learning. The article also discusses the benefits and potential drawbacks of mobile learning in current educational institutions