Online-Journals.org (International Association of Online Engineering)
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“Bring-Your-Own-Device” (BYOD) and Productivity: Instrument Development and Validation
Bring-Your-Own-Device (BYOD) is a phenomenon whereby an employee brings their own computing devices to work with them and use them in addition to or instead of company-supplied devices. BYOD helps organization to cut cost and improve the utilization of organizational resources. However, the impacts and phenomenon of BYOD is still unknown and scarcely discuss within the body of knowledge; warrant for further exploration of the topic. Therefore, the purpose of this paper is to develop and validate an instrument to measure BYOD and its productivity. The research went through various empirical stages. Based on other studies, a list of predictors and dependent variables was adopted. Based on the variables that have been identified, a pilot instrument was created in the second step. Third, an expert review process was used to validate the instrument. The face validity and reliability investigation of possible respondents was completed. As a result, a reliable instrument with six variables and thirty items was created to measures BYOD and productivity in the context of universities students in Malaysia
The Use of English Language Learning Videos Designed Through Canva App: Students’ Perceptions
Recordings are exceptionally good at passing on the teacher's eagerness and objectives for teaching English, which are difficult to clarify. It can be passed on within the video. The teacher used to get the learning videos from YouTube or Facebook. Utilizing these learning videos makes lessons more curious within the classroom. Communication and innovation can be used as curious and fun media. Remembering that in the current circumstance, learning can be worn out both online and offline, at that point, the teachers must be able to create learning media by utilizing ICT. Teachers must also be able to create inventive and imaginative learning videos that integrate ICT. One method for making videos was to use the Canva app. This study was considered a means of sharing information about students' perceived ease of use and convenience when using English learning recordings coordinated with the Canva app. It made it less difficult for them to comprehend the English material because of its numerous highlights, which made learning movement more enjoyable. It also helped make the course more appealing to the teachers and students. The students then shared their thoughts on how simple it was to obtain the English material by utilizing it.
 
Game-Based Learning and Gamification Technologies in the Preparation of Future Mathematics Teachers
Our paper advocates the preparation of future mathematics teachers for the use of game-based learning and gamification technologies. For this purpose, we created a university course that is dedicated to familiarizing the students with basic concepts of game-based learning and gamification and to conveying direct experience with their use. We support the concept and activities in this course by the positive results of the research on the opinions of 115 students. We hope that the positive results and our description of the course will be an inspiration for the broader incorporation of game-based learning and gamification technologies into the training of future mathematics teachers. Limitations of our research are the research sample, we investigated students’ reactions only at the author’s home university. Therefore, in the future, the research could be done with a broader sample and studying more in detail the students’ beliefs related to game-based learning and gamification before and after the course to get a better view of their development
How Do Visual Design Elements in Multimedia Learning Material Induce Positive Emotions in Learners?
Previous research into multimedia learning has mainly focused on cognitive factors to investigate different instructional conditions and design principles. Emotional aspects have so far been widely neglected. This study investigates how the cheerful emotional interface design influenced learners’ cognitive processes, emotional valences, learning outcomes, and subjective experience. This study used the PRISMA statement to identify the major themes from the literature. Following the strict inclusion and exclusion criteria for selecting records, we identified 47 articles for the analysis. This study used the VOS viewer for the themes using the content analysis and key term occurrences. The result shows two significant pieces, cognitive outcomes and affective outcomes, further divided into cognitive processes, emotional valences, learning outcomes, and subjective experience. In addition, the findings showed that learners using the cheerful emotional design had more positive emotions and higher comprehension and transfer test scores. Furthermore, learners who received the cheerful emotional design saw the materials as less challenging and expended more mental effort digesting them than learners who received the neutral design. They reported better motivation, contentment, and perception of the learning materials.
 
The Comparative Study of Deep Learning Neural Network Approaches for Breast Cancer Diagnosis
Breast cancer is one of the life threatening cancer that leads to the most death due to cancer among the women. Early diagnosis might help to reduce mortality. Thus, this research aims to study on different approaches of the deep learning neural network model for breast cancer early detection for better prognosis. The performance of deep learning approaches such as Artificial Neural Network (ANN), Recurrent Neural Network (RNN) and Convolution Neural Network (CNN) are evaluated using the dataset from the University of Wisconsin. The findings show ANN achieved high accuracy of 99.9 % compared to others in detecting breast cancer. ANN is able to deliver better results with the provided dataset. However, more improvement needed for better performance to ensure that the approach used is reliable enough for breast cancer early diagnosis
Secured Transfer and Storage Image Data for Cloud Communications
In cloud computing, resources are used to communicate instead of local servers or individual devices. However, sharing resources among several users is a difficult issue in cloud communication. Cryptography and steganography techniques are used for cloud storage to address data security challenges. This paper presents a novel method for securely encrypting image data for transmission and link exchange with a cloud storage service. There are two phases to accomplish the encryption process, the first phase encrypts the image file by XORing it with a random key that is generated by a new hybrid of the chaotic map. The second phase converts the encrypted image format to audio format to add another layer of security and improve secure image data transfer. The random key is generated using a hybrid chaotic map and has the benefit of having more than 10256 key spaces and the necessary level of security. Based on a statistical analysis of the encryption, the quality of the image is evaluated using several criteria, and the results demonstrate the algorithm's ability to accomplish resist encryptio
Impediments of Using E-Learning Platforms for Teaching English: A Case Study in Jordan
E-learning platforms are essential tools used widely for teaching and learning English, especially since the COVID-19 pandemic. They are also used to communicate and interact with students, assess progress, evaluate assignments, and provide feedback. However, teachers of English face potential barriers when they use such platforms. This study examines the use of e-learning platforms in teaching English as a foreign language in Jordan. The study employed a quantitative research method. The findings revealed that using e-learning platforms for educational purposes is beneficial regarding accessibility when attending courses. E-learning enabled the students to practise more and to be more engaged in the learning process, which improved their language skills. Effective e-learning platform strategies significantly broaden students' perceptions and increase the opportunity to exchange information with their classmates. Nonetheless, several impediments may hinder the application of e-learning platforms, including teacher-related, technical, and technological factors. The study recommends that teachers use interactive methods, including images, sounds, videos, and multimedia, to engage learners with various needs and abilities. The study also suggests building codified standards when designing e-learning to develop students' skills at all levels and training teachers on using modern technological strategies in e-learning
Onto-oriented Information Systems for Teaching Physics and Technical Disciplines by STEM-environment
Therefore, a significant problem of our time is the substantiation of the scientific approach to the construction of an innovative educational environment with the use of STEM technologies in the teaching of physics and technical disciplines. Research hypothesis: introduction of a scientifically based onto-oriented information system of teaching physics and technical disciplines using the requirements of STEM education will help ensure the quality of the educational process of higher education institutions of technical orientation and stimulate the development of STEM skills in applicants.
The purpose of the research is to substantiate the principles of an onto-oriented information system for teaching physics and technical disciplines using STEM-environment and its approbation in the process of training specialists in the speciality 272 «Aviation Transport». The object of research is the process of modelling the onto-oriented information system of teaching physics and technical disciplines using the requirements of STEM education. The subject of the research is to improve the process of professional training of specialists in technical specialities based on integrative and interdisciplinarity. The authors have identified and substantiated the onto-oriented information system of teaching physics and technical disciplines using STEM-environment in institutions of higher education of technical profile; it is established that the implementation of the proposed onto-oriented information system of teaching physics and technical disciplines with the use of STEM-technologies
Relationship between Knowledge Flow of Scientific and Technological Innovation and the Collaborative Innovation Ability of Students
Scientific and technological innovation ability of students is an important part of scientific and technological innovation in higher vocational colleges. There are few scientific and technological innovation achievements and low scientific and technological content of technical application achievements in higher vocational colleges at present, which are mainly caused by the single innovation organization form and weak innovation knowledge sharing ability. It is of great significance and value to explore the knowledge flow of scientific and technological innovation in colleges and universities and the collaborative innovation of college students. There is little research on the relationship between knowledge flow of scientific and technological innovation and collaborative innovation of college students in the existing literature, so this article has carried out relevant research. This article constructs the mathematical model of knowledge flow of scientific and technological innovation in colleges and universities, analyzes the stability of the mathematical model of knowledge flow of scientific and technological innovation in colleges and universities, and gives the framework of collaborative innovation ecosystem for college students. This article accurately measures the embedding of scientific and technological innovation resources in colleges and universities, the knowledge flow of scientific and technological innovation and the collaborative innovation performance of college students, and empirically tests the direct influence effect of embedding scientific and technological innovation resource network in colleges and universities on the collaborative innovation performance of college students and the moderating effect of the knowledge flow of scientific and technological innovation in colleges and universities. Finally, the corresponding experimental analysis results are given
Professional Corporate Employee Education from the Point of View of the Types of Education and the Applied Forms of Education
The purpose of this paper is to characterize the types and forms of continuing vocational education applied in selected Slovak companies and their benefits for employee performance. The basic concepts, i.e. compulsory and voluntary vocational training of employees, obligations of the employer and the employee related to these forms of education are defined in the paper in accordance with the law. Most of the mandatory trainings are intended for all employees of a given employer entity and concern occupational safety and health, first aid, fire protection, as well as trainings focused on regular verification and renewal of employees' skills. Voluntary educational activities are based on the interests and needs of employees. Questionnaire and interview methods were applied in the empirical research. The target number of respondents selected from two divisions of the statistical classification of economic activities in the Slovak Republic was 120. The research results presented in the tables show the types and forms of education/training applied in the analyzed companies, classified by the number of participants, duration and repetitiveness of the training. The research results confirm that mandatory training courses are organized in all the companies surveyed, while voluntary continuing education in these companies is most often conducted as a one-time educational activity of short duration