Online-Journals.org (International Association of Online Engineering)
Not a member yet
    9805 research outputs found

    Technology Adoption of Computer-Aided Instruction in Healthcare: A Structured Review

    Get PDF
    Computer-Aided Instruction (CAI) is one of the interactive teaching methods that electronically presents instructional resources and enhances learner performance. In health settings, using CAI is one of the important ways to improve learners’ knowledge and usefulness in their healthcare specialization yet there is still a lack of research that offers a comprehensive synthesis of investigating into the adoption of CAI in healthcare. This research aims to provide a comprehensive review of related literatures on the enablers and barriers for technology adoption of CAI in healthcare. 31 journals were analyzed and revealed that several studies were utilizing the Unified Theory of Acceptance and Use of Technology (UTAUT). The researchers then conducted qualitative coding for thematic analysis and categorized the qualitative data to find themes and patterns. Enablers as well as barriers to CAI adoption in healthcare were then discussed along with the common conclusions, limitations and recommendations for future studies. Results shows that key enablers were perceived ease of use, ease of usefulness, performance expectancy, social influence, user experience, and effort expectancy while identified key barriers were government support, funding constraints, and interactivity. The majority of the research articles highlighted the benefits of CAI in healthcare education as an innovative method for boosting the effectiveness of both teaching and learning

    The Impact of Scene Teaching in Smart Classrooms on Learners’ Learning Performance and Effectiveness

    Get PDF
    As a new teaching method, scene teaching in smart classrooms directly impacts the overall quality and efficiency of education. Two groups of first-year students were selected as the research subjects for a study on intelligent learning performance and outcomes in a smart classroom teaching scenario. The results indicate that the intelligent teaching mode can lead to better outcomes in learners’ intelligent learning. It can improve learners’ participation in intelligent learning and enhance their performance. Additionally, it highlights the significance and differences in learners’ intelligent learning effects. However, the research process must prioritize the dominant role of students and teachers in teaching in smart classroom settings. It should also focus on upgrading software and hardware to enhance effective teaching and on the rational use of multimedia technology in smart classrooms to provide robust support for college students’ intelligent learning

    Code Adventure: An Educational Game for Learning JAVA Programming

    Get PDF
    The purpose of this project is to (1) develop an educational game for learning in a JAVA programming course for undergraduate students, (2) compare the learning achievements of educational games and lectures, and (3) assess learner game acceptance with learning through games. The sample used in this research were 50 first-year undergraduate students in the field of management information systems from the Department of Information Science, S University in Thailand. In game design and development, The researcher developed the game based on the concept of game flow elements, such as challenges, story, fun, beauty, and so on, in order to inspire learners to be engaged in learning through games. The tools used in the research were (1) educational game performance evaluation forms, (2) an educational game for learning JAVA programming concepts, (3) a learning achievement test, and (4) student satisfaction assessment forms. The research results showed that (1) the learning efficiency of the educational game was very good, (2) the academic achievement of learning by the educational game was higher than that of learning by lecture, and (3) the acceptance of learning with computer games by the students was excellent. Additionally, learning through games made it easier for students to absorb the subject and learn more effectively. It has been discovered that learning through games improves learning results for students

    Machine Learning Models Monitoring in MLOps Context: Metrics and Tools

    Get PDF
    In many machine learning projects, the lack of an effective monitoring system is a worrying issue. This leads to a series of challenges and risks that compromise the quality, reliability and sustainability of models deployed in production. As Machine Learning gains importance in various fields, poorly implemented monitoring represents a major obstacle to realizing its full potential. This article presents a comprehensive guide of machine learning models monitoring metrics and tool used in the MLOps context. The monitoring of metrics is important to evaluate and validate the performance of a machine-learning model, not only throughout the development phase but also during its deployment in the production environment. It enables real-time data to be collected on various metrics. The purpose of monitoring in MLOps context is to identify potential issues and adjustments made accordingly, guaranteeing consistent model quality and reliability. This article provides a comprehensive guide that introduces and explains a wide range of metrics used for continuous monitoring of ML systems at various stages of the MLOps lifecycle. Additionally, it presents a comparative analysis of available monitoring tools, enabling organizations to optimize their performance and ensure the seamless deployment of their machine learning applications. In essence, it underscores the critical importance of continuous monitoring and tailored metrics for ensuring the success and reliability of machine learning systems

    An Analytical Study on the Implementation of a Healthcare App to Assist People with Disabilities Using Cloud Computing and IoT

    Get PDF
    This study targets a group of people who require care, that is, people with special needs. The significance of this study lies in addressing the main problem that this group suffers from, which is the lack of awareness and information that leads to the acceptance of that group in society. This work aims to create a mobile application that contributes to spreading knowledge among people with special needs and enhancing their skills to help them become accepted by community members. This application supports people with special needs with training resources, education, suitable jobs, and other services helping them in developing their experiences and knowledge to be active in society. In addition, an evaluation questionnaire has been developed to collect data from both the private and public sectors to classify the building blocks necessary for KSA to incorporate the Internet of Things (IoT) and cloud computing into the healthcare sector. As a result, most respondents acknowledge the importance of a streamlined data-gathering process, the IoT, and cloud-based computing to meet their healthcare needs. Lastly, six main blocks for checking suppliers and the public to accept IoT and cloud healthcare applications are then acknowledged in this paper

    Scenarios of Building Information Modelling-Based Design Education in Architecture Schools

    Get PDF
    Due to the rapid development of computer technologies and trends in digital design, including building information modeling (BIM) and its diffusion into architectural design practice, it was necessary to introduce BIM into architectural curricula in order to prepare students for practice. This article therefore aims to identify scenarios for teaching BIM to architecture students worldwide. To achieve this objective, a thematic analysis of BIM teaching experiences in several selected academic institutions was conducted. The data studied included published articles and official university websites dealing with BIM teaching. A theoretical framework for BIM education was determined, comprising two aspects: pedagogical methods for BIM education and specifications for BIM courses in architecture programs. The document identified several scenarios for teaching BIM in multidisciplinary or architecture-specific courses. BIM teaching can be offered as part of a single course integrated with other courses, or as a separate course. It may be taught as part of related or unrelated courses. Related courses can be organized in parallel with an academic semester, or over several semesters. In addition, there are different types of input to project-based BIM teaching, such as a new design project, the results of a previous design course or an actual project. These scenarios can serve as a reference for universities wishing to integrate BIM into their programs

    A Fabricator Competency for Engineering Students in Tertiary Education

    Get PDF
    This article presents the development of fabricator competency for engineering students in tertiary education during the seamless era. This study explored the approach to synthesizing, designing, and developing fabricator competency. The study identified six key components of fabricator competency: 1) Knowledge of materials, 2) Problem-solving and design, 3) Using design software, 4) Using hardware and machines, 5) Safety knowledge and awareness, and 6) Communication and publication. This study emphasizes the importance of human potential development, specifically in the case of engineering students in tertiary education. A competency framework for a fabricator in the seamless era has been developed by synthesizing, designing, and developing fabricator competencies based on published research on fabricator competency

    OLMs Development to Improve Students’ Ability to Produce Learning Media

    Get PDF
    This study aims to develop e-learning-based Online Learning Modules (OLMs) suitable for higher education levels, especially for education students. The OLM development combines project learning models with LMS-based e-learning. An OLM can be an innovative learning approach that can assist teachers in delivering online learning during the pandemic. This study employed a research and development approach using an ADDIE model. Based on expert validation, the average score of all indicators fell into a very good category. The result implies that the developed OLMs were feasible to be implemented in a learning setting. After implementation, the students’ perceptions of the modules were also very good. Meanwhile, the study demonstrates that 34% of education students have an excellent ability to produce learning media, 60% have a very good ability, and 6% have good ability. Thus, it is concluded that OLMs could improve the ability of education students to produce learning media

    Research Trends and Applications of Gamification in Higher Education: A Bibliometric Analysis Spanning 2013–2022

    Get PDF
    Gamification plays an essential role in supporting educational goals. Existing literature confirmed that gamification has been widely used to elevate student achievement in many fields. This study examines the current status and research trends of gamification applications in higher education by conducting a comprehensive bibliometric analysis during the period 2013-2022. This study focuses on publication language, growth rates, most frequent author keywords, most cited papers, most prolific authors, most impactful journals, most productive institutions, and most active countries. For bibliometric mapping analysis, a total of 819 peer-reviewed journal articles were retrieved from the Scopus database. The results showed that: (1) the majority of the manuscripts are written in English, (2) the peak of publication is 2021 with 216 papers, (3) gamification, higher education, and motivation have been the most used keywords, (4) the works of Domínguez et al., de-Marcos et al., and Buckley and Doyle have been the most frequently cited documents, (5) de-Marcos, Boyle, and Pérez-López have been the most important authors, (6) Sustainability, International Journal of Emerging Technologies in Learning, and Journal of Chemical Education have been among the top journals, (7) Universidad de Granada, Universidad de Sevilla, and Tecnologico de Monterrey have been the top institutions, and (8) Spain, the US, and the UK have been the most important countries in this area. This study offers a useful contribution in the area and provides a comprehensive overview, scientific landscape, and future direction of the field

    Research Progress of Digital Technology and Emerging Themes During Covid 19 in Malaysia: Bibliometric Analysis Approach

    Get PDF
    The covid 19 immediate impact has intensely changed global trends. At the same time, the impact covid 19 has exhilarated research interest among researchers worldwide. In Malaysia, the Movement Control Order (MCO) and travel restrictions enforced by the Malaysian Government in March 2020 have significantly hit Malaysian daily life. Therefore, understanding the topic of interest and broadening collaboration networks is critically important to advance research development. This bibliometric study examines the Covid-19 research trends in Malaysia based on publication output, affiliated countries, and author co-occurrences. Utilizing the Scopus database, 1776 articles were identified and extracted from 2020 until 2021. The result has shown that the number of articles related to Covid 19 in Malaysia significantly increased in 2021, resulting in higher cumulative total publications. Most Covid 19 research publications in Malaysia collaborated with the United Kingdom, Pakistan, and United States. The bibliometric literature in this study have declared that digital technologies have the potential to fulfill customized requirements of COVID-19 pandemic. Thinking about advance technologies and its benefits, this study is going to provide a through literature about the application of advance technologies in real-time. Despite of that, this study also mapped the literature based on topic of interest to understand the benefits and application of these technologies in different areas including pure technology, sustainability, education, tourism, psychology, food and agriculture, and the economy. &nbsp

    9,345

    full texts

    9,805

    metadata records
    Updated in last 30 days.
    Online-Journals.org (International Association of Online Engineering)
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇