Jurnal FKIP Universitas Mataram (Fakultas Keguruan Dan Ilmu Pendidikan)
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Analisis Kemampuan Kognitif Anak Melalui Asupan Protein Hewani di TK Negeri 1 Kendari
Tujuan penelitian ini adalah untuk menganalisis kemampuan kognitif anak melalui asupan protein hewani di TK Negeri 1 Kendari. Subjek dalam penelitian berjumlah 100 orang anak kelas A dan B. Fokus penelitian dilakukan pada kelas B berjumlah 50 anak di TK Negeri 1 Kendari. Instrumen untuk mengukur data tingkat konsumsi protein anak dikumpulkan dengan menggunakan form food recall selama kurun waktu 3 x 24 jam. Sedangkan untuk mengukur data kemampuan kognitif diperoleh dari hasil ujian akhir semester pada anak kelas B terdiri dari aspek sains dan kemampuan berhitung. Data kemampuan kognitif anak kemudian dikategorikan berdasarkan penilaian berkembang sangat baik dengan bintang (****), berkembang sesuai harapan dengan bintang (***), mulai berkembang dengan bintang (**) dan belum berkembang dengan bintang (*). Penelitian ini dapat disimpulkan bahwa ada hubungan antara tingkat konsumsi protein dengan kemampuan kognitif anak di TK Negeri 1 Kendari
Analisis Penerapan Model Work-based Learning pada Mahasiswa Calon Guru PAUD
endidikan yang diberikan pada anak sejak dini dapat mempengaruhi berbagai aspek perkembangan anak. Sebagai upaya mengembangkan aspek perkembangan anak yang optimal, maka dibutuhkan pendidikan yang berkualitas. Dalam hal ini, pendidikan yang berkualitas berkaitan erat dengan kompetensi guru. Pengembangan kompetensi guru dapat dilakukan sejak mereka masih dalam masa pendidikan di Universitas. Upaya dalam mengembangkan kompetensi dan kesiapan calon guru PAUD telah dilakukan oleh Program Studi PGPAUD Kampus UPI di Cibiru melalui penerapan salah satu model yaitu Work-Based Learning (WBL). Penelitian sebelumnya menunjukkan keefektifan WBL untuk mempersiapkan seseorang sebelum memasuki dunia kerja. Namun, penerapan WBL pada calon guru PAUD perlu dikaji lebih lanjut, sehingga penelitian ini bertujuan untuk menganalisis bentuk penerapan, manfaat, dan tantangan model WBL pada mahasiswa calon guru PAUD Kampus UPI di Cibiru. Metode yang digunakan dalam penelitian ini adalah studi kasus dengan teknik pengumpulan data berupa wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa implementasi WBL telah dilaksanakan dalam beberapa bentuk dan telah memberikan manfaat berupa keterampilan praktis, kesadaran karir, dan jaringan profesional. Meski efektif, koordinasi dengan mitra dan kesiapan mahasiswa adalah tantangan utama yang perlu diatasi. Komunikasi dengan mitra dan dukungan kepada mahasiswa penting untuk mendorong kesuksesan implementasi WB
Permainan Kartu Kreatif sebagai Media Belajar pada Anak Usia Dini
Dunia anak dunia bermain, belajarnya anak sebagian belajar melalui bermain permainan yang mereka lakukan. Belajar melalui bermain inilah pola hubungan yang paling ideal antara belajar dan bermain. Bermain sambil bermain adalah lebih mengutamakan belajar daripada permainan. Bermain hanya sebatas sarana, bukan sebagai tujuan. Permainannya bisa dalam bentuk apa saja, salah satunya permainan kartu kreatif untuk meningkatkan rasa percaya diri anak. Kartu kreatif memberikan manfaat memberikan atau menciptakan inovasi pembelajaran yang efektif dan menyenangkan dan. Dalam aktivitas gerak memberikan banyak kegiatan untuk mengembangkan kreatifitas pada anak usia dini, menggunakan bergabai aktivitas dengan motorik kasar maupun motork halus. Adapun permainan yang dipilih disesuikan dengan tingkat pertumbuhan dan perkembangan pada anak. Ketercapaian semua kegiatan aktivitas pada anak tidak lepas dari perhatian jangka Panjang yang diperagakan oleh anak, mulai dari Gerakan-gerakan tangan dan Gerakan-gerakan lainya serta perpaduan atau pengorganisasian antara gerakan motorik kasar dan motorik halus.Pelaksanaan pembuatan kartu kreatif bagi orang tua dan guru PAUD Matahari Tegalgondo yang bertujuan untuk memenuhi permintaan pendidik paud matahari dalam proses pembelajaran untuk meningkatkan aktivitas gerak dalam pemebalajaran pengembangan fisik motorik anak usia dini. Permainan kartu kreatif sebagai media belajar pada anak usia dini sangat membantu pada proses pembelajaran aktivitas gerak pada anak usia dini di PAUD Matahar
Pengaruh model pembelajaran kooperatif tipe team games tournament (TGT) terhadap kemampuan komunikasi matematis kelas VIII SMPN Masbagik Tahun Ajaran 2024/2025
This study aims to determine the effect of the Team Game Tournament (TGT) type cooperative learning model on the mathematical communication skills of 8th-grade students at SMPN 6 Masbagik. The research employed a quantitative approach using a true experimental method with a posttest only control group design. The population consisted of all 8th-grade students at SMPN 6 Masbagik in the 2024/2025 academic year, totaling 76 students. The sample was selected using a cluster random sampling technique, with two classes selected from three, namely classes VIIIA and VIIIB, each consisting of 26 students. The two classes received different treatments: class VIIIA as the experimental class using the TGT learning model, and class VIIIB as the control class using conventional learning. Data were collected through a mathematical communication skills test and observation. Data analysis included normality and homogeneity tests, hypothesis testing using the Independent Sample t-Test, and an effect size test. The results showed that the average posttest score in the experimental class was 69.5, while the control class scored 55. The t-test result showed a t-count of 4.434 > t-table 2.008, indicating a significant difference. The effect size result of 1.09 falls into the large category. In conclusion, the TGT model significantly affects students' mathematical communication skills.Penelitian ini bertujuan untuk mengetahui pengaruh dari model pembelajaran kooperatif tipe Team Game Tournament (TGT) terhadap kemampuan komunikasi matematis siswa kelas VIII SMP Negeri 6 Masbagik. Jenis penelitian ini adalah true experiment dengan pendekatan kuantitatif menggunakan desain posttest only control grup design. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII SMP Negeri 6 Masbagik tahun ajaran 2024/2025 sebanyak 76 siswa. Kemudian Sampel dipilih melalui teknik cluster random sampling dari 3 kelas diambil 2 kelas dengan masing-masing jumlah 26 siswa yaitu kelas VIIIA dan VIIIB. Selanjutnya kedua kelas diberikan perlakuan berbeda yaitu kelas VIIIA sebagai Kelas eksperimen dengan pembelajaran TGT dan VIIIB sebagai kelas kontrol dengan pembelajaran konvensional. Pengumpulan data dilakukan melalui tes kemampuan komunikasi matematis dan observasi. Teknik analisis data mencangkup uji prasyarat (normallitas dan homogenitas), uji hipotesis menggunakan uji Independent Sample t-Test dan uji effect size. Hasil analisis dari penelitian ini menunjukkan bahwa skor rata-rata posttest kemampuan komunikasi matematis siswa kelas eksperimen adalah 69,5 dan kelas kontrol 55. Pengujian hipotesis dengan tingkat kepercayaan 95% memperoleh nilai t-hitung sebesar 4,434 lebih besar dari t-tabel sebesar 2,008 yang berarti terdapat perbedaan signifikan antara kedua kelompok. Selain itu hasil uji effect size dengan perhitungan d= 1,09 menunjukkan kategori efek besar. Dengan demikian, dapat disimpulkan model pembelajaran kooperatif tipe Team Game Tournament (TGT) berpengaruh secara signifikan terhadap kemampuan komunikasi matematis siswa kelas VIII SMPN 6 Masbagik Tahun Ajaran 2024/2025
 
Enhancing Student Outcomes in Acid-Base Titration Through Assessment for Learning
The purpose of this study was to describe the implementation of assessment for learning-oriented learning and learning outcomes on acid-base titration material in class XI. This research was conducted in class XI-1 and XI-5 SMA Giki 1 Surabaya. The results showed that the implementation of assessment for learning-oriented learning on acid-base titration material as a whole received very good criteria. This is evidenced by the average percentage of implementation scores at the first meeting of 99.3% and 98.5% for classes XI-1 and XI-5, as well as the second meeting of 99% and 99.5% in classes XI-1 and XI-5 with the criteria for each meeting is very good. Learning outcomes through assessment applications for learning-oriented learning have increased in one sample t-test. The test found that posttest2 XI-5 - posttest2 XI-1 in both classes got a p-score> 0.05, then Ho was accepted, and Ha was rejected. Thus, the score for posttest 2 XI-1 was smaller than that of posttest 2 XI-5. There is no significant difference in posttest 2 between the two classes. So from this, it can be concluded that learning that applies the Assessment for Learning-oriented student worksheet is effective even though the average results of the two classes show differences
Development of Scratch-Based Srikandi Media for Indonesian Cultural Heritage in Elementary School: A Preliminary Study
This research aims to develop Scratch-based learning media called SRIKANDI on IPAS material for grade IV elementary school, especially Chapter 6, "Indonesia Cultural Heritage". This media is designed to increase student motivation, engagement and understanding of the material through an interactive technology approach. The research used the Research and Development (R&D) method with a model of ADDIE (Analysis, Design, Development, Implementation, Evaluation). This research is limited only to the analysis stage. The data collection techniques are questionnaires, observations, interviews and relevant literature studies. The population in this study is SD 4 Gulang. The participants in this study were 21 fourth-grade students and teachers. Data were analyzed using descriptive analysis. The results of this study showed that the learning media used are still limited to handbooks and worksheets, and the use of interactive multimedia is only limited to PowerPoint. Hence, it is necessary to develop interactive multimedia on IPAS material, especially Indonesia’s Cultural Heritage material, that suits the needs of students to achieve learning objectives. Based on this, it can be concluded that interactive multimedia with a contextual approach needs to be developed in IPAS subjects. Based on this, it can be concluded that interactive multimedia with a contextual approach needs to be developed in IPAS subjects
Bioplastic Based on Starch from Keciri Tuber (Amorphophallus campanulatus)
Plastic waste is one of the primary contributors to environmental problems. In West Sumbawa Regency, particularly in Seteluk District, the use of plastic remains relatively high, as observed in schools and residential areas, including the researcher’s own environment. This is evidenced by the significant accumulation of plastic waste. The purpose of this study is to examine the potential of the keciri plant (Amorphophallus campanulatus) in West Sumbawa Regency, to analyze the characteristics of bioplastic made from keciri tuber starch (Amorphophallus campanulatus), and to determine whether keciri tuber starch (Amorphophallus campanulatus) can be utilized as a material for bioplastic production. The research method used in this study was experimental, employing a quantitative descriptive experimental design. The conclusions of the study are as follows: the keciri plant (Amorphophallus campanulatus) grows abundantly in the wild around the researcher’s residence, and it was also commonly found in other areas such as Poto Tano District, Seteluk District, and the villages of Senayan, Rempe, and Meraran. Based on data from three bioplastic tests conducted, the water resistance tests showed that all types of bioplastics exhibited similar water resistance levels, with an average of 60%. The biodegradability tests revealed that all types of bioplastics degraded completely within 5 days, indicating that the produced bioplastics are fully biodegradable in soil. For organoleptic tests, each type of bioplastic yielded different results. Bioplastics made with cooking oil and glycerol achieved the highest scores, followed by those made with VCO (virgin coconut oil) and no plasticizer, while those using coconut oil plasticizer scored the lowest. Since the researcher aimed to produce edible bioplastics, VCO was chosen as the plasticizer. Therefore, keciri tuber starch could be used for bioplastic production by mixing it with VCO plasticizer and pomelo juice extract, making it suitable for use as food packaging
The Effect of SrVER Learning Model-Assisted Augmented Reality to Improve Students Learning Outcomes in Science Topic
Science learning plays an important role in developing students' thinking skills and awareness of the environment. One effort to improve the quality of science learning is by implementing innovative and engaging learning models. This study aims to determine the effect of the SrVER learning model assisted by augmented reality (AR) media on students' science learning outcomes. The SrVER learning model is a learning approach that emphasizes students' visual learning styles. This study employs a quantitative quasi-experimental method with a non-equivalent control group design. The population consists of all eighth-grade students at SMP Negeri 2 Mataram, with a sample of 160 students from four classes. The sampling technique used was purposive sampling. Data were analyzed using ANCOVA after meeting prerequisite tests such as normality and homogeneity. The study shows a difference in the experimental class's average pretest and posttest scores, with an average pretest score of 35.5 and a posttest score of 66.775. The ANCOVA test results obtained a significance value of 0.000 < 0.05, indicating that Ho is rejected and Ha is accepted. This means the SrVER learning model assisted by augmented reality (AR) significantly affects students' science learning outcomes
Implementation of Card Media to Improve Students Learning Activities
The lack of science learning in learning bored students, and many students are not active in learning. To overcome this, needed learning media. The card media in this study is a triangular card with questions and answers in text or images. This study aims to describe the learning steps with card media that can improve student learning activities. This study applies classroom action research consisting of two cycles. The study subjects were 28 grade VI students of UPT Satuan Pendidikan SDN Kejapanan II. Data collection tools used include interviews and guidelines for observing student learning activities. The interview technique is to find data by asking students questions verbally after learning. The interview aims to determine students' difficulties in following learning with card media. The second technique is observation, which aims to determine the completeness of student activities while learning to use card media. From these two techniques, data is obtained and then analyzed according to needs. Based on the study's results, it can be concluded that card media can improve student learning activities. In cycle I, the average score of student activity was 83.8%, while in cycle II, it was 93.3%. Thus, there was an increase of 10%. This increase can be seen from students' enthusiastic learning activities towards using card media guided by the research instrument. The suggestions submitted are: (1) To facilitate the use of card media, detailed rules should be made so that there are no errors and chaos during the implementation of using card media; (2) Card media can develop various subjects, not only science because elementary school children are very interested in the concept of learning while playing
The Effect of Body Weight Variations on Specific Absorption Rate (SAR) Values and Body Temperature in MRI Examination: A Review
MRI examinations use a radiofrequency pulse (RF), which is absorbed by the body when the electromagnetic field is emitted. This is called the specific absorption rate (SAR) effect, which is defined as the heat absorbed per mass of tissue. The type of research uses a systematic literature review or Literature Review with a qualitative approach, with inclusion criteria for publication journals that discuss the effect of body weight on SAR values and changes in body temperature on MRI, as well as journals using retrospective data as clinical and quasi-experimental studies using patients or phantoms. Data processing is carried out by tabulating journals. Data is analysed descriptively and synthesizing research results, the results of which are reported narratively and are systematic, clear, comprehensive, by identifying, analysing, and evaluating through the collection of existing data with explicit search methods and involving a critical review process in selecting studies by aggregating data based on facts with a medical approach. The ten journals the author used have the same results. The results obtained from journals using variations in body weight that are classified as thin body weight (40-49 Kg) have lower SAR values than patients who are classified as normal weight (50-59 Kg) and patients with fat body weight (60-69 Kg) and patients with Obese weight (70-79 Kg) have SAR values far above the SAR value in patients with normal bodies. This proves that body weight will affect the amount of RF absorbed by the body, causing tissue heating, which causes an increase in SAR values. Weight gain can affect the increase in SAR values because the heavier the object, the greater the amplitude of the RF emitted, causing heating in the tissue, causing the SAR value to increase. An increase in body temperature can affect the increase in SAR values because RF absorption will interact with body water molecules to increase movement, equivalent to a rise in energy that will increase body temperature, due to tissue heating. There is an influence of body weight variation on the SAR value which shows that the amount of body weight determines the amount of RF emitted so that the body will absorb a lot, and there is an influence of body weight variation on the increase in body temperature which shows that if the body has a lot of fat, the fat in the subcutaneous tissue can maintain the temperature, both hot and cold and has an effect on RF radiofrequency exposure which adjusts to the surface of the object