e-Jurnal STKIP-PGRI Lubuklinggau
Not a member yet
1340 research outputs found
Sort by
Perbedaan Kemampuan Menulis Teks Prosedur Sebelum dan Sesudah Menggunakan Media Google Classroom Siswa Kelas XI SMA Negeri 6 Kota Bengkulu
Students' writing procedural text skills are still low because students do not understand the steps of writing procedural text and its language characteristics. The implementation of Google Classroom is predicted to significantly affect the ability to write procedure text. For this reason, the purpose of this study was to determine the ability to write procedure texts before using Google Classroom media, to determine the ability to write procedure texts after using Google Classroom media, and to determine the differences in the ability to write procedure texts before and after using Google Classroom media for class XI students of SMA Negeri 6 Kota Bengkulu. The research method used is a quasi-experimental method, namely one group pre-test-post test. The research was conducted at SMA Negeri 6 Kota Bengkulu from October to December 2020. The samples taken were 35 students of class XI IPS A for the academic year 2020/2021. Data were analyzed using hypothesis testing (t-test). The results showed that the ability to write procedure text before using Google Classroom was 25.14 in the high category and after using Google Classroom was 35.37 in the very high category. Based on the results of the t-test analysis, it states that there is a difference in the ability to write procedure texts before and after using Google Classroom media for class XI IPS students of SMA Negeri 6 Kota Bengkulu, seen the value obtained is significant (2-tailed) which is 0.00 and the t-count value is seen. smaller that is -20,858 than the t table value of -2.03.Keterampilan menulis teks prosedur siswa masih rendah dikarenakan siswa belum memahami langkah-langkah menulis tek prosedur dan ciri bahasanya. Diterapkannya Google Classroom diprediksi akan mempengaruhi secara signifikan terhadap kemampuan menulis teks prosedur. Untuk iu, tujuan penelitian ini adalah mengetahui kemampuan menulis teks prosedur sebelum menggunakan media Google Classroom, mengetahui kemampuan menulis teks prosedur sesudah menggunakan media Google Classroom, dan mengetahui perbedaan kemampuan menulis teks prosedur sebelum dan sesudah menggunakan media Google Classroom siswa kelas XI SMA Negeri 6 Kota Bengkulu. Metode penelitian yang digunakan adalah metode eksperimen semu yaitu one group pre test-post test. Penelitian dilakukan di SMA Negeri 6 Kota Bengkulu pada bulan Oktober sampai dengan Desember 2020. Sampel yang diambil adalah siswa kelas XI IPS A tahun ajaran 2020/2021 berjumlah 35 siswa. Data dianalisis menggunakan uji hipotesis (uji-t). Hasil penelitian menunjukkan bahwa kemampuan menulis teks prosedur sebelum menggunakan Google Classroom sebesar 25,14 dengan kategori tinggi dan sesudah menggunakan Google Classroom sebesar 35,37 dengan kategori sangat tinggi. Berdasarkan hasil analisis uji t menyatakan bahwa terdapat perbedaan kemampuan menulis teks prosedur sebelum dan sesudah menggunakan media Google Classroom siswa kelas XI IPS SMA Negeri 6 Kota Bengkulu, dilihat nilai yang diperoleh pada signifikan (2-tailed) yaitu sebesar 0,00 dan terlihat nilai t hitung lebih kecil yaitu -20,858 dari nilai t tabel sebesar -2.03
ANALISIS KEMAMPUAN BERPIKIR KRITIS MATEMATIS PADA PESERTA DIDIK KELAS X SMK NEGERI 7 PALEMBANG
This study aims to find out the mathematical critical thinking ability of students of class X SMK Negeri 7 Palembang. The sample of 32 students in class X Motorcycle Engineering 1. Data collection techniques using test questions in the form of description of linear equation system material two variables as much as 3 points. The results showed that in the ability indicators provide a simple explanation of 78.47% categorized as high, basic skill building indicators of 94.44% are categorized very high, indicators make further explanations of 90.27% categorized very high, indicators set strategies and tactics by 58.68% categorized moderately, and indicators concluded at 27.08% categorized as low. Meanwhile, the average mathematical critical thinking ability of learners was 73.81% in the high category.Penelitian ini bertujuan untuk mengetahui kemampuan berpikir kritis matematis peserta didik kelas X SMK Negeri 7 Palembang. Sampel penelitian berjumlah 32 orang siswa kelas X Teknik Sepeda Motor 1. Teknik pengumpulan data menggunakan soal tes berbentuk uraian materi sistem persamaan linier dua variable sebanyak 3 butir. Hasil penelitian menunjukkan bahwa pada indikator kemampuan memberikan penjelasan sederhana sebesar 78,47% dikategorikan tinggi, indikator membangun keterampilan dasar sebesar 94,44% dikategorikan sangat tinggi, indikator membuat penjelasan lebih lanjut sebesar 90,27% dikategorikan sangat tinggi, indikator mengatur strategi dan taktik sebesar 58,68% dikategorikan sedang, dan indikator menyimpulkan sebesar 27,08% dikategorikan rendah. Sedangkan rata-rata kemampuan berpikir kritis matematis peserta didik sebesar 73,81% masuk pada kategori tinggi
PELATIHAN MEDIA PEMBELAJARAN ANIMASI HURUF DAN ANGKA MENGGUNAKAN MICROSOFT POWER POINT DAN KINEMASTER SEBAGAI SOLUSI PJJ PADA GURU TK DI KABUPATEN NGAWI
During Distance Learning, the teacher's time to be able to meet students is very limited, so the solution for this is to create learning media. Of course the learning media must be in the form of multimedia (audio-visual) so that parents can use it to do learning with their children.
The purpose of this Community Service is to create animated letters and numbers using Microsoft Power Point and Kinemaster. Training aimed at early childhood educators. Target outcomes expected kindergarten educators are able to make a simple animated video to learn to recognize letters and numbers.
The number of participants in this training was 63 kindergarten teachers who were conducted online in Ngawi District, Ngawi Regency. This Community Service Program includes training to make animated letters and numbers using power points. Activities carried out during the two days of the December 4 and January 7, 2021.
The result of this Community Service is that they can make animated videos of letters and numbers and develop them into learning media. The average number of mastery of the practice of making animated videos of letters and numbers reached 93.4 percent. Qualitatively, the participants were able to make animated videos very well.Pada saat Pembelajaran Jarak Jauh, waktu guru untuk dapat bertemu dengan murid sangat terbatas, maka solusi untuk hal tersebut adalah membuat media pembelajaran. Tentu media pembelajaran tersebut harus berbentuk multimedia (audio-visual) agar mampu digunakan orang tua untuk melakukan pemebelajaran bersama buah hatinya.
Tujuan dari Pengabdian kepada Masyarakat ini adalah membuat animasi huruf dan angka menggunakan Microsoft Power Point dan Kinemaster. Pelatihan ditujukan kepada tenaga pendidik anak usia dini. Target luaran yang diharapkan adalah tenaga pendidik TK mampu membuat video animasi sederhana untuk belajar mengenali huruf dan angka.
Peserta dalam pelatihan ini berjumlah 63 orang guru TK yang dilaksanakan secara daring di Kecamatan Ngawi, Kabupaten Ngawi. Program PkM ini meliputi Pelatihan membuat animasi huruf dan angka menggunakan power point. Kegiatan dilakukan selama dua hari yakni tanggal 4 dan 7 Januari 2021.
Hasil dari Pengabdian kepada Masyarakat ini adalah mereka dapat membuat video animasi huruf dan angka serta mengembangkan menjadi media pembelajaran. Angka rata-rata penguasaan terhadap praktik membuat video animasi huruf dan angka mencapai 93,4 persen. Secara kualitatif peserta mampu membuat video animasi dengan sangat baik
WORKSHOP PEMBUATAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS VIDEO SCRIBE SEBAGAI ALTERNATIF PEMBELAJARAN DARING
Workshop activities on making learning media for mathematics learning media based on Video Scribe as an alternative online learning for teacher working groups produce simple teacher-made learning media that can be used during learning during the current pandemic. Based on the results of the questionnaire analysis on the practicality of the workshop on making video scribe-based mathematics learning media as an alternative online learning for the teacher working group for the first indicator, a score of 56 was obtained with a percentage of 73.68%, for the second indicator a score of 64 was obtained with a percentage of 84.21%, for the third indicator a score of 60 was obtained with a percentage of 78.94%, for the fourth indicator a score of 59 was obtained with a percentage of 77.63%, for the fifth indicator a score of 70 was obtained with a percentage of 92.10%, for the sixth indicator a score of 66 was obtained with a percentage of 86.84 %, and for the seventh indicator, a score of 72 was obtained with a percentage of 94.73%. Overall, the average score of the practicality of the workshop on making video scribe-based mathematics learning media as an alternative online learning for the teacher working group was 84.01% in the good category.Kegiatan workshop pembuatan media pembelajaran untuk media pembelajaran matematika berbasis Video Scribe sebagai alternatif pembelajaran online untuk KKG menghasilkan media pembelajaran sederhana buatan guru yang dapat digunakan selama pembelajaran di masa pandemi saat ini. Berdasarkan hasil analisis angket kepraktisan workshop pembuatan media pembelajaran matematika berbasis video scribe sebagai alternatif pembelajaran online bagi KKG untuk indikator pertama diperoleh skor 56 dengan persentase 73,68%. , untuk indikator kedua diperoleh skor 64 dengan persentase 84,21%, untuk indikator ketiga diperoleh skor 60 dengan persentase 78,94%, untuk indikator keempat diperoleh skor 59 dengan persentase 77,63 %, untuk indikator kelima diperoleh skor 70 dengan persentase 92,10%, untuk indikator keenam diperoleh skor 66 dengan persentase 86,84%, dan untuk indikator ketujuh diperoleh skor 72 dengan persentase persentase 94,73%. Secara keseluruhan, nilai rata-rata kepraktisan workshop pembuatan media pembelajaran matematika berbasis video scribe sebagai alternatif pembelajaran online untuk KKG adalah 84,01% dalam kategori baik.
 
AN ANALYSIS OF STRUGGLE OF LIFE IN “BETWEEN THE WORLD AND ME” NOVEL BY TA-NEHISI COATES
The aim of this research was to find out the struggle of life in Between The World And Me Novel by Ta-Nehisi Coates. The data was gotten from Between The World And Me Novel published in 2015. The problem of this study was what the struggle of life found in Between The World and Me novel? The primary data source was the novel and the secondary data sources were the books and the journals. A qualitative descriptive method was used in this study to classify and analyze sentences of struggle from the novel. The data in this research was collected by some steps 1) the researcher read the sentences in Between The World And Me Novel. 2) the researcher find out the words which contain struggle of life to get the data, The result of the study show that there are seven struggle in the novel 1) struggle to fight the bad things caused by racism 2) struggle to make blacks equal to whites 3) struggle to change the notion that black people 4) struggle for legal justice in America 5) struggle to seize his right to return 6) struggle to make black people safer in America 7) struggle to get black people not to be afraid to do anything
ANALISIS KONFLIK ANTARA INDONESIA DENGAN TIMOR LESTE : SENGKETA PERBATASAN DARAT
Abstract
Disputes are things that cause disputes and debates that eventually lead to conflict and usually start from small problems which then lead to serious problems. For example, the conflict that occurred between Indonesia and Timor Leste was caused by a land border dispute between the two countries. The territory of the State of Indonesia has many borders with neighboring countries, both land and sea. In general, people in border areas often experience conflicts that are motivated by seizure of land power from each country. In analyzing the problems in the article, the writer uses the literature study method to support the quality of the article. The land border between Indonesia and Timor Leste is divided into 2 sectors or segments, namely the Unsurveyed segment and the Unresolved segment. The areas included in the Unsurveyed segment are the Oben segment to the Subina segment with an area of approximately 14 Km located in Bikomi Nilulat District, North Central Timor Regency and consisting of 6 villages, among others, Sunkaen, Inbate, Nainaban, Nilulat, Haumeniana and Body. While the areas that are included in the Unresolved segment are those in Manusasi Village, Bijaelsunan, Miomaffo Timur District, North Central Timor Regency.
Keywords: Territorial disputes, Land borders, Conflicts between communitiesAbstrak
Sengketa merupakan suatu hal yang menyebabkan perselisihan dan perdebatan yang akhirnya menimbulkan konflik dan biasanya berawal dari permasalahan kecil yang kemudian menimbulkan permasalahan yang serius. Seperti konflik yang terjadi antara Indonesia dengan Timor Leste yang disebabkan oleh sengketa perbatasan darat antara kedua negara. Wilayah Negara Indonesia memang banyak berbatasan dengan negara-negara tetangga, baik darat maupun laut. Umumnya masyarakat diwilayah perbatasan sering mengalami konflik yang dilatarbelakangi oleh perebutan tanah kekuasaan dari masing-masing negara. Dalam melakukan analisis terkait persoalan pada artikel, penulis menggunakan metode studi pustaka untuk menunjang kualitas dari artikel. Perbatasan darat antara Indonesia dengan Timor Leste dibagi menjadi 2 sektor atau segment, yaitu yaitu Unsurveyed segment dan Unresolved segment. Daerah-daerah yang termasuk dalam Unsurveyed segment adalah segment Oben sampai dengan segment Subina dengan luas wilayah kurang lebih 14 Km terletak di Kecamatan Bikomi Nilulat, Kabupaten Timor Tengah Utara yang terdiri atas 6 Desa antara lain, Inbate, Sunkaen, Nainaban, Nilulat, Haumeniana dan Tubu. Sedangkan daerah-daerah yang termasuk dalam Unresolved segment adalah segment yang berada di Desa Manusasi yang berada di Bijaelsunan, Kecamatan Miomaffo Timur, Kabupaten Timor Tengah Utara.
Kata Kunci: Sengketa wilayah, Perbatasan darat, Konflik antar masyaraka
Pembelajaran Jigsaw Konsep Tata Surya melalui Pendekatan Real Learning Guna Meningkatkan HOTS Siswa
This study aims to determine the improvement of students' High Order Thingking Skills (HOTS) abilities after Jigsaw cooperative learning is applied through the Realistic Learning science approach. This research is a classroom action research with 3 cycles including planning, action implementation, observation and reflection. Data collection techniques in this study were tests, student activity observation sheets, and teacher activity observation sheets. The planning stage in the form of activities (1) making learning tools, (2) making observation sheets and ways of observation, and (3) compiling learning evaluation tools in the form of essay test questions based on cognitive domains C4, C5, and C6. Based on the data obtained by the results of the study are (1) the activity of the first cycle teacher category enough with a score of 47, the second cycle category is good with a score of 54, and the third cycle enough category with a score of 64, (2) the activity of the first cycle category students is enough with a score of 16, the second cycle category is good with a score of 18, and the third cycle is very good category with a score of 21, and (3) the average score of the students' essay tests in the first cycle is 64.78, the second cycle is 72.8, and the third cycle is 82 , 4. It was concluded based on the results of the research that showed that the application of Jigsaw cooperative learning through the Realistic Learning approach could improve the learning activities and learning outcomes of students which illustrated an increase in the High Order Thingking Skills (HOTS) of students in class IX.C of SMP Negeri 3 Kepahiang.Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan High Order Thingking Skills (HOTS) siswa setelah diterapkan pembelajaran kooperatif Jigsaw melalui pendekatan IPA Realistic Learning. Penelitian ini merupakan penelitian tindakan kelas dengan 3 siklus meliputi perencanaan, pelaksanaan tindakan, observasi dan refleksi. Teknik pengumpulan data dalam penelitian ini yaitu tes, lembar observasi aktivitas siswa, dan lembar observasi aktivitas guru. Tahap perencanaan berupa kegiatan (1) membuat perangkat pembelajaran, (2) membuat lembar observasi dan cara observasi, dan (3) menyusun alat evaluasi pembelajaran berupa soal test essay berdasarkan ranah kognitif C4, C5, dan C6. Berdasarkan data diperoleh hasil penelitian yaitu (1) aktivitas guru siklus I kategori cukup dengan skor 47, siklus II kategori baik dengan skor 54, dan siklus III kategori cukup dengan skor 64, (2) aktivitas peserta didik siklus I kategori cukup dengan skor 16, siklus II kategori baik dengan skor 18, dan suklus III kategori sangat baik dengan skor 21, dan (3) Rata – rata nilai tes essay peserta didik pada siklus I adalah 64,78, siklus II adalah 72,8, dan siklus III adalah 82,4. Disimpulkan berdasarkan data hasil penelitian menunjukkan bahwa penerapan pembelajaran kooperatif tipe Jigsaw melalui pendekatan IPA Realistic Learning dapat meningkatkan aktivitas dan hasil belajar peserta didik yang menggambarkan adanya peningkatan High Order Thingking Skills (HOTS) siswa di kelas IX.C SMP Negeri 3 Kepahiang.
 
Pengaruh Penerapan Model Pembelajaran Interactive Lecture Demonstrations (ILDs) Terhadap Kemampuan Pemahaman Konsep Fisika Siswa
This study aims to determine the effect of Interactive Lecture Demonstrations (ILDs) learning models on students' understanding of physics concepts. The research method used was a preliminary experimental research method with a one-group pretest-posttest design that was carried out in class XI students in one of the high schools (SMA) in Kerinci Regency. The sampling technique uses a cluster sampling method. Data collection uses a pre-test and a post-test to measure students' understanding of physics concepts. The results of the calculation of the effect size indicate that the application of learning with Interactive Lecture Demonstrations (ILDs) models has a major effect on the ability of understanding students' physics concepts. The effect size calculation in this study was carried out using the Cohen formula. From the calculation results obtained effect size score of 0.81. This score is in the big category. This shows that the application of the Interactive Lecture Demonstrations (ILDs) learning model has a big influence on students' conceptual understanding ability. Thus, it can be concluded that the application of Interactive Lecture Demonstrations (ILDs) models in learning physics has a great influence on the ability of understanding students' physics concepts.Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Interactive Lecture Demonstrations (ILDs) terhadap kemampuan pemahaman konsep fisika siswa. Metode penelitian yang digunakan adalah metode penelitian eksperimen awal dengan desain one-group pretest-posttest design yang dilaksanakan pada siswa kelas XI di salah satu sekolah menengah atas (SMA) di Kabupaten Kerinci. Teknik pengambilan sampling menggunakan metode sampling kelompok (cluster sampling). Pengumpulan data menggunakan tes awal (pretest) dan tes akhir (posttest) untuk mengukur kemampuan pemahaman konsep fisika siswa. Hasil perhitungan effect size menunjukkan bahwa penerapan pembelajaran dengan model Interactive Lecture Demonstrations (ILDs) berpengaruh besar terhadap kemampuan pemahaman konsep fisika siswa. Perhitungan effect size dalam penelitian ini dilakukan dengan menggunakan rumus Cohen. Dari hasil perhitungan tersebut didapat skor effect size sebesar 0,81. Skor ini berada pada kategori besar. Hal ini menunjukkan bahwa penerapan model pembelajaran Interactive Lecture Demonstrations (ILDs) berpengaruh besar terhadap kemampuan pemahaman konsep siswa. Dengan demikian, dapat disimpulkan bahwa penerapan model Interactive Lecture Demonstrations (ILDs) dalam pembelajaran fisika memiliki pengaruh yang besar terhadap kemampuan pemahaman konsep fisika siswa
Unsur Kesenian dalam Novel Sirkus Pohon Karya Andrea Hirata: Kajian Antropologi Sastra
One of the novels that are of interest to readers is because they contain the cultural culture of a society. For this reason, the importance of the study of the artistic elements contained in the novel. The purpose of this study was to describe the artistic elements contained in the Sirkus Pohon novel by Andrea Hirata. The data in this study are the Sirkus Pohon novel by Andrea Hirata. The research method uses the method of literary anthropology. Data collection techniques using documentation techniques by reading and recording research data. Test the validity of the data using member check and validation of literary anthropologists. Data analysis techniques are by analyzing quotations containing art, connecting the findings of art with the culture that exists in the text, and interpreting art culture contextually. The results showed that in the Sirkus Pohon novel by Andrea Hirata contains variations of artistic elements, namely drama (theater), literary arts, painting, drawing art, interior design, architectural design, and kria art. All elements of the art are displayed and add insight into the culture of the Belitung community.Novel yang diminati oleh pembaca salah satunya karena mengandung budaya kesenian suatu masyarakat. Untuk itu, pentingnya kajian tentang unsur kesenian yang terdapat pada novel. Tujuan penelitian ini untuk mendeskripsikan unsur kesenian yang terkandung dalam novel Sirkus Pohon karya Andrea Hirata. Data dalam penelitian ini adalah novel Sirkus Pohon karya Andrea Hirata. Metode penelitian menggunakan metode antropologi sastra. Teknik pengumpulan data menggunakan teknik dokumentasi dengan cara membaca dan mencatat data penelitian. Uji keabsahan data menggunakan member check dan validasi pakar antropologi sastra. Teknik analisis data dengan cara menganalisis kutipan yang mengandung kesenian, menghubungkan temuan kesenian dengan budaya yang ada pada teks, dan menginterpretasi budaya kesenian secara kontekstual. Hasil penelitian menunjukkan bahwa dalam novel Sirkus Pohon karya Andrea Hirata mengandung variasi unsur kesenian, yaitu seni drama (teater), seni sastra, seni lukis, seni gambar, desain interior, desain arsitektur, dan seni kria. Seluruh unsur seni tersebut ditampilkan dan menambah wawasan budaya masyarakat Belitung
Penentuan Nilai Emisivitas Warna Menggunakan Penerangan pada Miniatur Ruang Berbentuk Kubus
This study using a cuboidal space miniature aims to determine the emissivity values of purple, green, and blue colors. By carrying out eight actions to change the power of the lamp, starting from incandescent lamps of 5 watts, 25 watts, 60 watts, 75 watts, 100 watts and 5 watts, 20 watts, and 25 watts of white TL lamps. Emissivity value can be calculated by comparing the value of the resistance of each color to the value of black resistance. The results show that the emissivity value of purple (purple comet) is 0.91, emissivity of green (going green) is 0.84, and emissivity of blue (true) blue) of 0.77.Penelitian dengan menggunakan miniature ruang berbentuk kubus ini bertujuan untuk mengetahui nilai emisivitas warna ungu, hijau, dan biru. Dengan melakukan delapan tindakan mengganti daya lampu, dimulai dari lampu pijar 5 watt, 25 watt, 60 watt, 75 watt, 100 watt dan lampu TL putih 5 watt, 20 watt, dan 25 watt. Nilai emisivitas dapat dihitung dengan membandingkan nilai hambatan setiap warna terhadap nilai hambatan warna hitam Hasil penelitian menunjukkan bahwa nilai emisivitas warna ungu (purple comet) sebesar 0,91,emisivitas warna hijau (going green) sebesar 0,84, dan emisivitas warna biru (true blue) sebesar 0,77