Jurnal Online Universitas Muhammadiyah Purwokerto
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PENINGKATAN PRESTASI BELAJAR IPAS KELAS IV DENGAN MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL)
This research aims to improve and determine students' learning achievements in science and social studies subjects of fourth-grade students by using the Problem Based Learning model. The type of research used is classroom action research. The subjects of the research consisted of the teacher and fourth-grade students at SD Negeri 3 Purwangera. The data used were quantitative data. The data collection techniques included observation and tests. Data analysis was carried out through data presentation, and drawing conclusion. The research results indicate students' science and social studies learning achievement has increased through the application of the Problem Based Learning model. Students' learning achievements in cycle I = 60% and cycle II = 86% and cycle III = 91%. The conclusion of the research is that the application of Problem Based Learning can improve the learning achievement of class IV at SD Negeri 3 Purwanegara for the 2023/2024 academic yearThis research aims to improve and determine students' learning achievements in science and social studies subjects of fourth-grade students by using the Problem Based Learning model. The type of research used is classroom action research. The subjects of the research consisted of the teacher and fourth-grade students at SD Negeri 3 Purwangera. The data used were quantitative data. The data collection techniques included observation and tests. Data analysis was carried out through data presentation, and drawing conclusion. The research results indicate students' science and social studies learning achievement has increased through the application of the Problem Based Learning model. Students' learning achievements in cycle I = 60% and cycle II = 86% and cycle III = 91%. The conclusion of the research is that the application of Problem Based Learning can improve the learning achievement of class IV at SD Negeri 3 Purwanegara for the 2023/2024 academic yea
MODEL PEMBELAJARAN THREADED UNTUK MENGEMBANGKAN KEMAMPUAN BERPIKIR KREATIF SISWA SEKOLAH DASAR
Pelaksanaan proses pembelajaran di beberapa sekolah dasar masih menekankan pada penguasaan materi pembelajaran atau pembelajaran berbasis teori. Pembelajaran terpadu tipe threaded merupakan salah satu tipe pembelajaran terpadu yang membuat untaian antara beberapa keterampilan yaitu keterampilan berpikir, keterampilan sosial, kecerdasan ganda dan keterampilan mengorganisir. Pendidikan merupakan faktor yang paling penting dalam menentukan kehidupan masa depan suatu bangsa. Dibutuhkan kemampuan berpikir kreatif siswa agar mereka dapat mengembangkan kemampuan berpikir yang lainnya. Berpikir kreatif adalah kemampuan berpikir dengan menggunakan cara-cara yang baru untuk menemukan solusi-solusi yang unik terhadap persoalan. Penelitian ini bertujuan untuk menganalisis keefektifan model pembelajaran tipe threaded dalam mengembangkan keterampilan berpikir kreatif siswa sekolah dasar sebagai salah satu keterampilan penting di abad ke-21. Metode yang digunakan dalam kajian ini adalah analisis wacana terkait hasil penelitian yang berkaitan dengan kemampuan berpikir kreatif siswa di sekolah dasar. Adapun yang dianalisis yaitu tentang kemampuan berpikir kreatif, pengembangan berpikir kreatif, dan bagaimana berpikir kreatif di sekolah dasar. Berdasarkan hasil analisis wacana dari beberapa referensi artikel dan buku penunjang lainnya, dapat disimpulkan bahwa untuk mendukung proses pembelajaran yang meningkatkan kemampuan berpikir kreatif siswa diperlukan suatu pengembangan model pembelajaran tipe threaded yang difokuskan pada kesadaran tentang pengetahuan dan proses berpikir siswa yang dapat mengembangkan kemampuan berpikir kreatifnya dalam menyelesaikan permasalahan-permasalahan
PENINGKATAN KEAKTIFAN BELAJAR IPAS “NORMA DALAM ADAT ISTIADAT DAERAHKU” MELALUI MODEL PEMBELAJARAN GROUP INVESTIGATION DI KELAS IV SDN 1 KARANGGINTUNG
This research aims to increase student learning activity in class IV science subjects at SDN 1 Karanggintung 1 semester II 2023/2024 academic year by implementing the Group Investigation (GI) cooperative learning model. This research is Classroom Action Research (PTK). The data collection technique for this research is observation. The instrument for this research is an observation sheet. The data analysis techniques in this research are quantitative and qualitative. The results of this research indicate that the Group Investigation (GI) type cooperative learning model increases students' active science learning. There was an increase in the average value of 2.04 in cycle I, indicating that the students' science and science learning activities were quite good, and in cycle II, the average value increased to 3.14, indicating that the students' science and science learning activities were good. The percentage of implementation of the Group Investigation (GI) type cooperative learning model has been implemented well and optimally. All indicators of active science learning have reached the percentage criteria for success in action, namely more than 75%. The increase in the percentage of students' Science Learning Activeness based on observations in cycle I showed a percentage of 51.1% to 78.5% in cycle II
PENGEMBANGAN VIDEO ANIMASI PEMBELAJARAN TENTANG TATA KRAMA BAHASA ANAK DI SEKOLAH DASAR
As the times progress, the awareness of good and correct language especially in the SD is declining. Therefore, the aim of the study is to develop an interesting and effective learning animation video to convey the mathematics of SD students. The research method used is Research and Development (R&D) with the ADDIE model approach. This phase produces an animated learning video using the Capcut application and some of the Pinterest elements, along with the material about the language architecture. Product development is done with material from pinterest and developed using capcut, followed by media expert validation. Implementation is done through trials of individuals, large groups, and small groups. The evaluation confirmed the validity and validity of video animation as a suitable learning medium for use in primary school with the material approval rate reaching 94.10% individual test (very qualified), 92.57% small group test (highly qualified) and 86.45% large group test. (very qualified). The results of this research have contributed to the development of effective and attractive learning media for elementary school students
MEDIA KONKRET TINGKATAN MINAT BELAJAR MATEMATIKA PADA SISWA KELAS V DI SD NEGERI 2 SUMBANG
This research aims to increase interest in learning Mathematics through the use of concrete objects as a learning medium for class V students at SDN 2 Sumbang. This type of research is classroom action research. The results of the research show a significant increase in interest in learning mathematics, this is proven by the increase in the percentage of each indicator of interest in learning Mathematics from the results of filling out questionnaires by students. Based on the results of the questionnaire, each indicator in each cycle has increased, namely in cycle 1: often 45%, sometimes 34%, and never 21%, cycle 2: often 62%, sometimes 24%, and never 14%, and cycle 3: often 80%, sometimes 15%, and never 5%. From the increase in achievement in each cycle, it can be concluded that the use of concrete objects as learning media can increase students' interest in learning in mathematics subjects in class V of SD Negeri 2 Sumban
PROBLEM-BASED LEARNING MODEL IN IMPROVING LEARNING ACHIEVEMENT OF FLAT BUILDING MATERIAL IN GRADE THREE ELEMENTARY SCHOOL
The research carried out against the background of the low achievement of students in learning mathematics flat building material in class III. The purpose of researchers carrying out research is to increase learning achievement by applying the Problem Based Learning (PBL) model to students. The research used is Classroom Action Research (CAR) with 2 cycles and each cycle is applied to 2 meetings, each meeting consisting of planning, action, observation, and reflection of learning. Tools used by researchers to collect data are written test questions, activity and observation sheets for teachers and activity and observation sheets for students, and documentation. The subjects of this study were 12 students at an elementary school located in Kembaran District, Banyumas Regency. The learning outcomes before the research was conducted had an average learning outcome score of 65.83. Research results and shows the first cycle of the results of the value of students got an average of 83.33. There was an increase in cycle II with an achievement of 92.5 on the average learning value of students. This proves that PBL can increase the learning achievement of grade III students and motivation in flat building material
DEVELOPMENT OF SOFT SKILL-BASED INTERACTIVE MEDIA ON THEMATIC LEARNING AT ELEMENTARY SCHOOLS
The purpose of this research is to develop soft skill-based interactive media, to know the quality of soft skill-based interactive media in thematic learning, and to know the level of effectiveness of using soft skills-based interactive media. This study uses the type of research R & D (Research and Development). The stages of developing soft skill-based interactive media are modified into four stages, namely analysis, design, development, and implementation. The interactive media testing developed has met the criteria of being valid, quality and effective. Validity is declared after instrument validation and product validation have been carried out by media experts. Soft skill-based interactive learning media is said to be of very high quality because teacher and student assessments of learning media are in the very quality category. Soft skill-based learning media is said to be effective because it has met the criteria for assessing teacher activity on learning media, which is in the very effective category. It was concluded that the soft skill-based interactive learning media developed had met the categories of validity, quality and effectiveness so that it was feasible to be used and developed not only in public and private elementary schools
Analisis Karakteristik Penumpang Bus Trans Banyumas Terhadap Karakteristik Perilaku Perjalanan Pada Koridor I Pasar Pon – Terminal Ajibarang
Kota Banyumas memiliki BRT Trans-Banyumas sebagai salah satu transportasi massal yang diharapkan menjadi transportasi dengan pelayanan terbaik, nyaman, aman, dan cepat. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana karakteristik penumpang Bus Trans Banyumas mempengaruhi karakteristik perilaku perjalanan pada koridor 1 menggunakan metode analisis statistik deskriptif. Karakteristik sosio ekonomi dan demografi penumpang terlihat dari hasil pengolahan data 250 responden yang di survey didapati bahwa dari jenis kelamin perempuan lebih banyak dengan tingkat usia terbanyak di umur 35-50 tahun dengan pendidikan terakhir mayoritas SMA. Terkait maksud perjalanan responden didominasi oleh rekreasi/belanja, untuk profesi didominasi oleh lainnya. Dengan mayoritas pendapatan rata-rata perbulan sebesar 1 jt – 2 jt. Karakteristik perilaku perjalanan dari data yang diperoleh dan diolah untuk moda sebelum beralih menngunakan bus trans banyumas didominasi menggunakan bus/angkot. Kemudian untuk moda perjalanan hubung dan moda transportasi yang digunakan baik dari rumah menuju shelter dan dari shelter menuju ketempat tujuan didominasi oleh jalan kaki. Kemudian untuk jarak perjalanan hubung dari rumah menuju shelter dan dari shelter menuju ketempat tujuan adalah > 400 m. Dengan pemilihan rekan berjalan mayoritas sendiri dengan mayoritas alasan sehat. Tidak semua kondisi demografi sosial ekonomi mempengaruhi karakteristik perilaku perjalanan
Optimasi Delignifikasi Kulit Singkong (Manihot Esculenta) Dengan Pelarut Basa NaOH Menggunakan Metode Response Surface Methodology (RSM)
Kulit singkong (Manihot esculenta) merupakan bagian tubuh tumbuhan singkong yang cenderung menjadi limbah karena mengandung sianida yang hingga 618.2 mg/Kg. Dalam rangka mengurangi potensi pencemaran limbah kulit singkong maka digali potensi yang terkandung di dalamnya. Berdasarkan analisis yang telah dilakukan pada penelitian sebelumnya diketahui bahwa kulit singkong dapat mengandung selulosa hingga 33%. Adanya kondisi tersebut menyebabkan terbukanya peluang kebermanfaatan kulit singkong sebagai sumber selulosa yang dapat dikembangkan lebih lanjut menjadi material biopolymer ramah lingkungan. Tantangan pengembangan material berbasis selulosa dari limbah pertanian adalah adanya struktur lignoselulosa yang menghambat penetrasi reagen kimia. Oleh karenanya perlu dilakukan proses delignifikasi untuk memecah struktur lignoselulosa, sehingga menurunkan kadar lignin. Pada penelitian ini proses delignifikasi dilakukan dengan metode alkali dengan basa NaOH. Optimasi proses dengan melibatkan variabel terikat berupa konsentrasi NaOH (%), rasio solid/liquid(S/L), waktu (menit) dan suhu (°C) dilakukan dengan metode Response Surface Methodology (RSM) model Central Composite Design. Hasil analisis desirability mendapatkan kondisi optimum delignifikasi kulit singkong dengan pelarut basa NaOH, yaitu: konsentrasi NaOH 8.14%, rasio S/L 6.6, suhu reaksi sebesar 90°C dan lama reaksi selama 111 menit. Proses delignifikasi dengan kondisi tersebut diprediksi akan menghasilkan serbuk kulit singkong dengan kadar selulosa, hemiselulosa, dan lignin berturut-turut sebesar 68.27%; 6.21%; 0.98%
BCBimax Biclustering Algorithm with Mixed-Type Data
The application of biclustering analysis to mixed data is still relatively new. Initially, biclustering analysis was primarily used on gene expression data that has an interval scale. In this research, we will transform ordinal categorical variables into interval scales using the Method of Successive Interval (MSI). The BCBimax algorithm will be applied in this study with several binarization experiments that produce the smallest Mean Square Residual (MSR) at the predetermined column and row thresholds. Next, a row and column threshold test will be carried out to find the optimal bicluster threshold. The existence of different interests in the variables for international market potential and the number of Indonesian export destination countries is the reason for the need for identification regarding the mapping of destination countries based on international trade potential. The study's results with the median threshold of all data found that the optimal MSR is at the threshold of row 7 and column 2. The number of biclusters formed is 9 which covers 74.7% of countries. Most countries in the bicluster come from the European Continent and a few countries from the African Continent are included in the bicluster