Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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    2919 research outputs found

    Design of A Game to Make Decisions Under Pressure

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    Given the competitive nature of their jobs, it is not surprising that the majority of managers actively seek ways to strengthen its administrative capacity and ability to achieve effective performance. There are different reasons why there is so much interest in improving decision making at management levels, some relevant reasons are the quality and acceptability of decisions that could influence some aspects of career and personal satisfaction on managers. In this paper, we examine the influence of time pressure and time-dependent incentive schemes on the quality of decision-making in an experimental contest game

    Learning Business Process Improvement by Using a Game

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    Business process improvement is the systematic analysis of processes in order to measure and improve process performance. Some games have been created for teaching several aspects of management, but process improvement is still outside the focus of such work. Also, the ABSEL community has some effort in teaching and understanding business management, the broader area that covers business improvement. In this paper we propose a game for practicing the main steps of business process improvement. The game was played by several students and real-world practitioners with promising results

    Long-Term Experience with A Tool for Large-Scale Dissemination of Entrepreneurial Culture

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    This article presents the experience in the construction and application of a business game competition developed in the Business Incubator of COPPE/UFRJ, whose purpose is to stimulate the large-scale spread of entrepreneurial culture. Besides reaching a broad audience, the approach promoted the communication of business concepts, provided robust experiences, exposed fundamental business characteristics and encouraged the participation in the entrepreneurial scenery. The number and diversity of people involved, over sixteen years, in the design of the Incubator\u27s business games, and the variety of techniques and results, give this tool a significant uniqueness in the entrepreneurship education field

    Teaching Mediation Skills to Managers: An Experiential Approach to Teaching Mediation in One Class

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    Managers today are asked to demonstrate strong skills in conflict resolution in a variety of forms

    The Effects of Supplemental Instruction on Student Grades in a Blended Learning Context

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    Supplemental Instruction (SI) programs have been used in college and university programs since their inception in the 197

    Conceptualizing Co-Creative Strategies in Experiential Education: Individual versus Group Approaches

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    The Association for Business Simulation and Experiential Learning (ABSEL) literature contains a number of studies that address the nature and effectiveness of various types of experiential learning exercises. This paper suggests that characterizing any particular type of exercise a

    Developing a Strategic Target SBU Portfolio with The Target Portfolio Package

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    The Online Target Portfolio Package is used to systematically assess the current position of each strategic business unit (SBU) in a portfolio relative to competitor SBUs and to develop a strategic market plan for a target SBU portfolio with associated strategies and tactical marketing decisions. Competing participant teams first identify SBUs with growth potential and candidates for harvesting and or divestment based on their current position on the Boston Consulting Group (BCG) Growth Share and Growth Gain Matrices and the relevant Product Positioning Map. Based on their analysis of their own and competitor SBU portfolios, they develop a strategic market plan (SMP) to optimize the performance of the overall SBU portfolio while maintaining cash in balance

    A Speed Networking Event: Allowing Business Students to Apply Classroom-Taught Professional Networking Skills in a Fast-Paced Setting

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    This paper discusses how one business school developed speed networking events in order to prepare students for introduction into the workplace while serving as a demonstration of how they engage their students with the business community

    Using Experience-Based Learning to Enhance Student Success: Step 1 - Exploratory Research to Identify Discipline-Specific Competencies

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    This research identifies discipline specific competencies for six major areas of study in undergraduate business programs: Accounting, Business Information Systems, Finance, Human Resource Management, Marketing, and Supply Chain Management. Initially, we intended to investigate how experience based learning approaches could be used to close the gaps between the skills that employers desire and the skills that students possess upon graduation. However, we quickly discovered two things: 1) not only was there a lack of research on gaps between discipline specific skills that employers desire and what skills students possess, 2) there does not seem to be a clear and consistent understanding of the common discipline specific competencies that employers actually desire in undergraduate business students. There has been plenty of research o

    Correlations of Measures of Forecasting Accuracy and Profit

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    Forecasting is an integral function of business generally

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    Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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