Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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    A Learning Game for Prospective B2B Managers and Sales Engineers

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    If you teach a B2B course in a business school or if you teach Industrial Engineering and expect your students to take positions in engineering sales, you should adopt the simulation VALUE. This game simulates a simplified model of the Numerical Controlled (NC) Vertical Milling Machine industry. Vertical Milling machines make up one of the largest selling categories in the B2B market place. Each buying firm releases

    Serious Play: The BPI Game

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    BPI (Business Process Improvement) game is a simulation of a method for improving business processes. Business analyst

    What is

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    Recently, there has been a progression toward the use of fair values to value balance sheet items. Both accounting professionals and accounting academics have been debating the benefits of this trend, particularly given the uncertainly and variation in the measurement of fair values

    The Effect of Starting Price and Advertising on Business Strategy

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    Many simulation users and game designers believe that those student participants who develop

    Pocket: A Personal Finance Game

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    The gamification is a motivational methodology that includes mechanical and dynamic games, not used in recreational activities. Applied to personal finance, shows the importance of balance between income and expense, providing tools for the rational process of making financial decisions. The game is designed to teach this methodology, to strengthen the knowledge, applied to students of the Universidad Nacional de Colombia and professionals of administrative and non-administrative areas. It is identified with the gamification the individual faces financial decisions as a fun way, increasing the knowledge, and at the end of the game all the participants had a similar level

    Economic Modeling In Business Simulation In Flow-Oriented And On-Line Game Design

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    The paper describes and discusses a specific case-study of demand modeling for an on-line business simulation game called Hotel Stars. It presents a specific flow-oriented on-line design through econometric and mathematical modeling. The model of demand is covered from the perspective of utility and function deployment. Moreover, advertisement modeling has been described with regard to local optimization methodology. The last section features an analysis of additional elements influencing demand. Seasonality, competition strategies modeling, random events, and memory effect are all examples of additional effects that can be modeled and implanted in the major demand model and function

    Examining Behavioral Techniques, Encouragement, and Consistency in Classroom Management

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    Classroom disruptive issues have been rigorously studied for decades

    Entrepreneurship Education and Experiential E-Learning: A Literature Review

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    The purpose of the literature review is to identify and explore relevant work relating to experiential e-learning and entrepreneurship education

    Quick HRM: Using A Brief Case Study to Introduce Students to HRM

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    Based on their own experiences, students often have an incomplete knowledge of the human resource management (HRM) process. Moreover, they may feel overwhelmed by all the terminology of HRM if it is presented in a piece meal fashion. This article describes a process for helping students understand th

    A DSD Experience for Game Development Among Colombian Students

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    Teamwork skills, risk analysis, project management, requirements elicitation, and negotiation among clients and users are required competencies for implementing software development processes. Development of such competencies is hard when you follow traditional teaching methods. For this reason, an ongoing challenge educators face is related to finding new strategies to be used in the classroom for achieving this goal. Distributed Software Development (DSD) is a way to combine such competencies in a real environment. Consequently, in this paper we propose a DSD experience based on the development of a game in order to give the students a practical view about DSD. This approximation in academic environments allows the students for becoming active during their learning process. Also they learn to be careful with their challenges and risks when they start to develop software applications in industry

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    Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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