Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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    Time and the Meta-Compostional Elements of Business Simulations

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    Instead of exploring how real-world time is replicated in a business simulation this paper explores how time impacts meta-compositional design where meta-composition is the structural elements of the simulation that are independent of the real-world situation modelled. The paper explores business simulation as a time-based systems dynamics process and the temporal aspects of meta-composition structural design. The concepts explored by the paper are illustrated using a business simulation designed for company training use where there is a the need for relevant and necessary cognitive processing (learning) and a short duration (time) that limits cognitive load. The paper focuses on the temporal aspects of the learning process, learning effectiveness and learning efficiency

    A Simulation-Based Approach for Planning with Silega Expedition Business Simulation

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    Silega Expeditio

    Bringing Fun to Serious Tools

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    Video game design strongly relays on such combination of game mechanics that will at first gather players attention and then maintain it for a long time. There is no doubt that simulations can be engaging too, but that is different form of bond between user and software. Following paper focuses on means of evoking higher engagement for using learning tools such as business simulation games. Authors present post-mortem of design and production process of example game which uses their conceptual model that evokes fun by giving player more feedback and more possibilities to challenge their skills and knowledge

    Student Grit as an Important Ingredient for Academic and Personal Success

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    This paper explores grit as a contributor to student success at a variety of age levels. First, grit is described for its value in workforce development (Allen & Lewis, 2006,) as a predictor of achievement (Duckworth, 2006,) and in various capacities relevant to teacher effectiveness and student learning (Duckworth, et al, 2009)

    The Business of Cheating

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    The days of the library card catalog and physically opening a book to research a topic are long gone

    Co-Creating Globally Inclusive Learning Communities

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    The purpose of this session is to demonstrate how we create a sense of inclusion in our consulting engagements, management classrooms, and at professional meetings where the diversity in the room is relevant. A sense of inclusion supports interpersonal and intrapersonal learning. This is most useful in educational environments that seek to help participants understand better themselves and others. As a guide, we utilize Smith & Lindsa

    Recipes for Structural Fairness in Games

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    Although fairness is central to society and to games that are taken seriously, the structural aspect of fairness has not been addressed as a problem of games. Structural fairness in a game of multiple episodes with multiple parties contending for limited opportunities can be assured by an appropriate rotational procedure over a sufficient number of episodes. For fixed number of parties, positional rotation assures complete position fairness. In contrast, order rotation assures both complete positional fairness and complete order fairness, but only when number-of-party and number-of-episode conditions are satisfied. For variable number of parties, arrival rotation assures fairness to parties added last. Order rotation may assure fairness better than proportional allocation when opportunities cannot be distributed exactly in the proportions required. The Gold and Pray (1990) model can be adapted to include rotation. Structural fairness as equality of realized, rather than expected, opportunity cannot be assured by random selection; rotation is necessary

    Experiential Learning: A Case of Business Skills Development Education in Higher Education

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    In a predominantly Chinese society, the Hong Kong higher education system has been going through a transition from a process-oriented approach to an outcome-based approach to teaching and learning since 2004. The Hong Kong Polytechnic University took a leading position in such a move. We adopted an outcome-oriented model to curriculum design by incorporating clear articulation of intended learning outcomes, designing teaching and assessment methods which align with the intended outcomes. Effective university education does not only provide students with the opportunities to acquire subject knowledge, but business skills for lifelong development in the society. The need to foster student

    Beat the Market Simulation: A Self-Study Business Economics Game

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    An innovative self-study simulation pedagogy is demonstrated with direct audience participation using an online business economics game called Beat the Market in which student

    Grammar Games in the Business Writing Classroom

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    This paper describes a grammar game used to teach business students grammar rules in a way that reduces anxiety and motivates learning. Grammar instruction is often filled with terminology that intimidates many students, so it is important to explain grammar and writing issues using simple language rather than the complex jargon understood only by English majors. These games also enhance metacognition as students rely on one another, rather than just solely relying on the instructor, for explanations and answers to challenging problems. Students become aware of their own strengths and weaknesses and can transfer this knowledge to writing assignments in other classes and in the business world. Making the games competitive also keeps students engaged and focused on the lesson in a way that lectures and worksheets cannot; therefore, these games can be an alternative to the traditional grammar lessons

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    Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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