Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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Designing and Using Games to Teach Business Skills to Children
In this paper, we describe the value of fostering business skills in children and draw focus to how games and simulations can be used for that purpose. The author and his colleagues designed the game described herein and tested it in 2019 (over a 1-month period) with more than 60 children aged 9-12 in North America. We also conducted a survey at baseline and following the use of the game to understand whether children in the sample intended to become entrepreneurs and whether and how this intent changed after a month of business education tailored to their learning needs
Extending the Experience: Bringing Boards of Directors to Bear on a Business
As part of its implementation of a required capstone course for all MBA candidates, the University of Pittsburg
Science Mapping the Knowledge Base on Simulations and Serious Games in Management Education, 1960-2018
This review of the research used science mapping to analyze the knowledge base on the use of simulations and serious games in management education from 1960 to 2018. The authors used bibliometric tools to analyze 1,156 Scopus-indexed documents that describe simulation- and game-based learning in management education. This quantitative review of the literature revealed a rapidly growing publication trajectory with 80% of the documents published since 2000 and 55% since 2010. The review empirically affirms the broad, long-term use of simulations and serious games in management education and highlights connections between this literature and related literature in education, psychology and other professions. Citation analyses highlighted the role of the journal, Simulation & Gaming as the single most influential journal in this literature. Empirical analysis of publications led to the identification of Joseph Wolfe, Albert Faria, and Eduardo Salas a
The Efficacy of Simulation Learning Assurance Data in Program Outcomes Assessment
This paper presents an exploratory study of the relationship between simulation game assurance of learning data, game performance outcomes, and business knowledge as measured by the Educational Testing Service (ETS) Major Field Test (MFT) in business
Developing an Early Internship Program Assessment Model: The Emerging Ethical Leaders Internship Program
This paper discusses the importance of providing early internship experiences to undergraduate business students to enable more effective practical skill growth prior to graduation
Integration of Professional Certifications in Business Curricula
The purpose of the paper is to showcase integration of professional certifications into business school curricula. The reasons for such integration and logistics of doing so are discussed based on the experience of a business school in a comprehensive liberal arts university in the Midwest
Enhancing Experiential Learning via Sustained Student Engagement
Based on learning and engagement theory, this paper provides evidence of sustained (a) observed in-class participation / interaction skills (cognitive), emotional (affective), and performance physical (behavioral) engagement among competing simulation team members. In-class engagement measures monitored include observed levels of increased attendance, in-class focus and energy, relevant questions raised, discussion quality, decision support package usage, end-of-period scaffolding, initial, intermediate, and final debriefing
Working on a Not-for-Profit
Recently, I have begun to provide MS in Accounting students with the opportunity to engage in the process and steps taken to provide a not-for-profit with their year-end review
Embedding Experiential Learning in the Curriculum: tutor and international student contributions and reflections in an Action Research project.
This article presents part of a five-year participatory Action Research project at a UK university, addressing curriculum re-design and development by evaluating the views of key participants: support and specialist tutors as well as students. Three main themes addressed are: student performance; interaction between international and domestic students; and academic engagement. Juxtaposition of interview comments, from tutors and international students, highlights the validity of differing views from each stakeholder group. Findings confirm the benefits of integrating academic and language support into the formal curriculum, higher levels of student engagement when embedding a large-scale business simulation, and the effectiveness of experiential learning pedagogies in mixed-nationality classrooms
Does Glo-Bus Strategy Simulation Demonstrate Novak\u27s Training Theory?
Strategy simulations are standard in both undergraduate and graduate business capstone courses (Gove, 2012)