Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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    Improvement of Corn Plant Yield Through the Application of Biochar and Trichocompost from Rice Harvest Waste

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    This research aimed to determine the optimal dosage of biochar and rice straw trichocompost for improving corn plant yield on Ultisol soil. The study was designed using a field experiment method with a Split Plot Design, consisting of two treatment factors. The first treatment factor was biochar with three levels: B0 = without biochar, B1 = 10 tons/ha, and B2 = 15 tons/ha. The second treatment factor was rice straw trichocompost with four levels: K0 = without trichocompost, K1 = 10 tons/ha, K2 = 15 tons/ha, and K3 = 20 tons/ha. The observed parameters for corn plant yield were cob length, cob diameter, dry weight of corn cobs, and dry weight of corn grains. The data collected from the observations were analyzed using an F-test at a significance level of 5%, followed by a Tukey test for further analysis. The results of the research indicated a significant effect of individual treatments of paddy straw biochar and rice straw trichocompost on corn plant yield, but there was no interaction between the treatments on corn yield in Ultisol soil. The optimal dosage of biochar for improving corn plant yield in Ultisol soil was found to be between 10 to 15 tons/ha. Meanwhile, the best dosage of rice straw trichocompost for enhancing corn plant yield in Ultisol soil was between 15 to 20 tons/ha

    Evaluation of Character Education Strengthening Program through Scouts Extra in KKSC (Kisada Kids Scout Camp) Activities Using Countenance Evaluation at MIS Ushuluddin Singkawang

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    This research aimed to evaluate the KKSC program at MIS Ushuluddin Singkawang using the Countenance Stake model. KKSC is a camp held by MIS Ushuluddin to develop children's character through Scout activities. This research was a program evaluation study using a qualitative descriptive approach. The evaluation model used was the Countenance Stake model involving three stages, namely the antecedent, transaction, and outcomes stages. This research was conducted at MIS Ushuluddin Singkawang. Data collection techniques used documentation, observation and direct interviews with scout leaders, homeroom teachers, parents, and students at MIS Ushuluddin Singkawang. The results of the research found that KKSC activities as one of the Scouting activities in the context of strengthening student character at MIS Ushuluddin Singkawang had gone well, both in terms of planning and implementation, resulting in good strengthening of character education as expected

    Utilization of The Adityawarman Museum as A Source of History Learning

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    This research aims to analyze the use of the Adityawarman Museum as a source of historical learning and its obstacles. This research was carried out in Padang City, focusing on the Adityawarman Museum and SMA PGRI 4 Padang. The form of this research is descriptive qualitative with a case study strategy. Data collection was carried out by informant interviews with teachers, students and museum officials, as well as document analysis using an inventory of the Adityawarman Museum collection, syllabus and lesson plans. The results of the research show that the use of the Adityawarman Museum as a source of history learning at SMA PGRI 4 Padang is optimal because teachers are greatly helped by the learning resources from the Adityawarman Museum collection objects, while students will understand more easily and be clearer in concretizing the material in the books history lessons and foster students' enthusiasm and activeness in learning. The use of the Adityawarman Museum as a source of history learning at SMA PGRI 4 Padang was not simply implemented well. This is because there are obstacles in its implementation, namely time, funds or costs, long distance, permits and the Adityawarman Museum collection which is more dominant about Minangkabau culture

    The Effect of Using the Quizizz Application on the Learning Outcomes of the Cognitive Domain of Grade V Elementary School Students on the Animal Respiratory System

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    This study aimed to determine the effect of using the Quizizz application on the learning outcomes of the cognitive domain of grade V elementary school students on the animal respiratory system. The type of research used was quantitative research with a quasi-experimental design in the form of a nonequivalent control group design. The population of this study was all grade V elementary school students totalling 74 students. Samples were taken by convenience sampling technique consisting of the VA class with 25 students as the experimental class and the VC class with 24 students as the control class. Data collection was carried out using cognitive learning outcomes tests on the animal respiratory system. The data were then analyzed using an independent two-sample t-test, an Effect Size test, and an N-gain test. The results showed that: (1) there were differences in student cognitive learning outcomes between classes that used the Quizizz application and classes that did not use the Quizizz application with tcount > ttable, namely 3.8133 > 2.0139; (2) the use of the Quizizz application had a high influence on the learning outcomes of the cognitive domain of students with the results of an Effect Size of 1.08, high criteria; (3) the use of the Quizizz application could improve students' cognitive learning outcomes with N-gain results of 0.5172, medium criteria. Thus, it could be concluded that there was an effect of using the Quizizz application on the learning outcomes of the cognitive domain of grade V elementary school students on the animal respiratory system

    Profil Kemampuan Berpikir Kritis Mahasiswa Teknik Elektro pada Tugas Project-Based Learning Pompa Air Tanah Tanpa Listrik

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    Tujuan penelitian ini guna mengetahui profil kemampuan berpikir kritis mahasiswa yang dicerminkan dalam perancangan tugas proyek dan penyusunan laporan secara tertulis dengan desain Pre eksperimental desain (xo). Pendekatan yang digunakan dalam penelitian ini adalah penugasan Project-Based Learning (PjBL) yang mengolaborasikan mahasiswa antar mata kuliah prodi teknik elektro STT Pati. Sebagai objek penelitian adalah mahasiwa teknik elektro semester 1 melalui teknik penugasan kolaborasi mahasiswa dalam bentuk rancang bangun pompa air tanpa listrik yang mengolaborasikan antara mata kuliah fisika dasar yang diajarkan pada mahaiswa semester 1 dan mata kuliah energi terbarukan yang diajarkan pada mahasiswa semester 6 Prodi Teknik Elektro STT Pati. Instrumen pengambilan data menggunakan dokumentasi laporan proyek dan hasil produk sederhana. Hasil penelitian ini didapatkan produk pompa air tanpa listrik yang mampu diterapkan pada program pengabdian masyarakat. Susunan laporan proyek alat pompa dikomunikasikan secara tertulis. Hasil akhir penelitian ini adalah berupa deskripsi profil kemampuan berpikir kritis mahasiswa teknik elektro semester 1.Kata Kunci: Berpikir Kritis; PjBL; Pompa Air Tanpa Listrik; Energi TerbarukanProfile of Critical Thinking Ability of Electrical Engineering Students on Project-Based Learning Task Groundwater Pump Without ElectricityABSTRACTThe purpose of this study was to determine the profile of students' critical thinking skills which was reflected in the design of project assignments and the preparation of written reports with Pre experimental design (xo). The approach used in this research was the assignment of Project-Based Learning (PjBL) which collaborates students between electrical engineering study program courses STT Pati. The object of research was electrical engineering students in semester 1 through student collaboration assignment techniques in the form of designing water pumps without electricity that collaborate between basic physics courses taught to semester 1 students and renewable energy courses taught to semester 6 students of the Electrical Engineering Study Program, STT Pati. Data capture instruments used documentation, project reports, and simple product results. The results of the study were obtained from the water pump products without electricity that can be applied to community service programs. The composition of the pump project report was communicated in writing. The final result of this study was in the form of a description of the profile of critical thinking skills of electrical engineering students in semester 1

    TEACHER METHODS IN IMPLANTING RELIGIOUS AND MORAL VALUES OF EARLY CHILDHOOD IN SURAKARTA CITY

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    In order for students to have good religious and moral values, cultivation of moral and religious values is very important given from early so that when students move into higher levels already have the knowledge and experience that they gained at the time of preschool age. This study aims to find out the methods of teachers in instilling religious and moral values in early childhood at kindergarten in the city of Surakarta. This research is a qualitative descriptive study involving 10 teachers of kindergarten in the city of Surakarta. Data analysis uses descripative qualitational analysis that includes data reduction, data display, and conclusion drawings. The results of the research showed that the methods of teachers in instilling religious and moral values in early childhood in the kindergarten in the city of Surakarta have been very good, effective and performed optimally. The teacher's method of instilling religious and moral values in early childhood is by telling stories, demonstrating, practicing, playing and singing

    Problem-Solving and Computational Thinking Practices: Lesson Learned from The Implementation of ExPRession Model

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    Computational thinking ability is one of today's problem-solving methods that can be applied in physics learning. However, it is not yet known by most teachers so it has not been applied optimally in learning activities. This study aims to identify students' problem-solving and computational thinking abilities in solving well-structure physics problems. The subject of this study was the eleven grade majoring in natural science of SMAN 1 Bangunrejo. This type of research is descriptive research. The data used to analyze the students' problem-solving and computational thinking abilities were obtained from the essay test. Based on the results of descriptive analysis, it can be concluded that there is a relationship between students' problem-solving abilities and students' computational thinking abilities. In making a useful description, abstraction and decomposition abilities are needed, while to determine the physics approach and specific application of physics, generalization abiliy are needed. In solving mathematical procedures, algorithm ability are needed and to find out logical progressions, debugging ability are needed

    Physics Learning E-Module Integrated with Practicing Pancasila Values on Momentum and Impulse: Is it Effective to Improve Students’ Critical Thinking Skill and Hard Work Character?

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    The use of independent instructional materials and the integration of Pancasila values need to improve students’ cognitive and affective abilities. This study aims to determine the effectiveness of the integrated physics learning e-module integrated with practicing Pancasila values in momentum and impulse to improve students’ critical thinking skills and hard work character. The independent variable is the use of integrated physics learning e-module integrated with practicing Pancasila values and textbook, while the dependent variable is the critical thinking skill and hard work character. The type of this research is Quasi Experiment with a Pretest-Posttest Control-Group Design. The sampling technique used was cluster random sampling involving 70 students of the 10th-grade science class of a State Islamic High School in Yogyakarta. The instruments used were essay questions of critical thinking skills and a hard work character questionnaire. The data were then analyzed using MANOVA statistical test. The results showed that the physics learning e-module integrated with practicing Pancasila values in momentum and impulse effectively improved the students’ critical thinking skills and hard work character on momentum and impulse. This shows that the use of independent instructional material such as e-modules has a good impact on improving cognitive and affective abilities, not only because students learn content in e-modules, but also because they can monitor their learning process, realize their mistakes, and plan the learning process according to their abilities

    Identifikasi Kecanduan Game Online Pada Siswa SDN 12 Singkawang

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    Game online saat ini begitu popular diberbagai kalangan, khususnya kalangan anak usia sekolah. Banyak permasalahan yang dialami anak usia sekolah karena game online salah satunya kecanduan. Penelitian ini bertujuan: 1) mengetahui gambaran perilaku dan faktor-faktor penyebab kecanduan game online pada siswa SDN 12 Singkawang; 2) mengeksplorasi dampak-dampak kecanduan game online pada siswa SDN 12 Singkawang. Penelitian ini merupakan penelitian kualitatif dengan subyek penelitian berjumlah lima orang siswa. Instrumen pengumpulan data menggunakan pedoman wawancara dan panduan observasi. Hasil penelitian menunjukkan gambaran perilaku kecanduan game online diantaranya mengaku senang apabila memenangkan permainnya dan jika akses internet lancar serta memiliki jangka waktu yang panjang; merasa ingin terus menerus bermain game jika sudah menemukan permainan yang baru; selalu meningkatkan permainanya selama 5-10 menit bahkan sampai 1 jam; hingga sering menolak dan membantah apabila disuruh orang tuanya yang sedang membutuhkan bantuan.. Faktor-faktor penyebab siswa kecanduan game online adalah kurangnya perhatian dari orang-orang terdekat, kurang kontrol, kurang kegiatan, faktor lingkungan dan pola asuh. Dampak-dampak negatif kecanduan game online seperti mata sakit dan kabur, kepala pusing, bahkan sering merasa kesemutan, pola makan tidak teratur, lupa waktu, lupa kewajiban di sekolah seperti belajar dan mengerjakan tugas. Sedangkan dampak positifnya seperti menghilangkan kejenuhan atau bosan, melatih kemampuan berbahasa inggris bahkan mampu menguasai komputer, bisa mendapatkan uang dan mendapatkan teman baru

    PENGARUH MEDIA PEMBELAJARAN INTERAKTIF ANIMASI TERHADAP MINAT BELAJAR PADA MATA PELAJARAN IPS DI SD NEGERI 3 TANJUNG LAGO

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    Tujuan penelitian ini “untuk mengetahui adanya pengaruh media interaktif animasi terhadap minat belajar pada mata  pelajaran IPS di SD Negeri 3 Tanjung Lago. Metode Penelitian yang digunakan dalam penelitian ini adalah metode kuantitatif. Pendekatan yang digunakan dalam penelitian ini yaitu eksperimen dengan Desain Nonequivalent Control Group Design, populasi yang digunakan pada penelitian ini yaitu, peserta didik kelas V SD Negeri 3 Tanjung Lago sampel oleh peneliti adalah seluruh siswa kelas VA yang berjumlah 18 orang, dan kelas VB yang berjumlah 17 orang, yang secara keseluruhan siswa kelas VA dan VB berjumlah 35 orang, Teknik Uji T Independent Sample t test dan instrument pengumpulan data berdasarkan angket, dokumentasi dan observasi Hasil penelitian di kelas eksperimen menunjukkan bahwa angket bisa meningkatkan minat belajar, dilihat dari uji normalitas bahwa nilai signifikan kelas VA sebesar  0,695 > 0,05 dan untuk nilai signifikan kelas VB sebesar 0,241 > 0,05. Maka dapat disimpulkan bahwa signifikan posttest untuk kelas VA dan kelas VB yaitu lebih besar dari 0,05 sehingga data tersebut dinyatakan berdistribusi normal.  Dapat dilihat untuk menguji hipotesis menggunakan Uji T independent sample t test dengan kriteria nilai Sig. Levene’s Test for Equality of Varuances adalah sebesar 0,228 > 0,05 maka dapat diartikan bahwa varians data antara Posttest Kontrol dan Posttest Eksperimen adalah Homogen. Sedangkan tabel Output Independent Sampel test pada bagian Equal Varuances assumed diketahui nilai Sig. (2-tailed) sebesar 0,000 < 0,05, maka sebagaimana dasar pengambilan keputusan dalam Uji Independent Sampel t test dapat disimpulkan bahwa Ho ditolak dan Ha diterima. Dapat disimpulkan bahwa pengaruhmedia interaktif bisa meningkatkan minat belajar siswa di lihat dari kelas eksperimen mengalami pengaruh dengan menggunakan media animasi dan kelas kontrol tidak mengalami pengaruh karena menggunakan model konvensional atau ceramah

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    Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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