Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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APPLICATION STRATEGY LEARNING HEURISTICS IN INCREASE RESULTS STUDY MATHEMATICS STUDENT CLASS V ELEMENTARY SCHOOL
The problem of learning mathematics at SD 06 satai c class v shows that learning outcomes are still low, this research aims to 1) To determine the increase in learning outcomes using heuristic learning strategies in class V of SD Negeri 06 Satai C. 2) To see the results of mathematics learning reaching the KKM individually by implementing heuristic learning strategies in class V of SD Negeri 06 Satai C. 3) To find out whether student learning activities are classified as good in debit material when heuristic learning strategies are applied. The research used was a quasi experimental design research with a one group pretest-posttest design. The population of this study was class V students at SD Negeri 06 Satai C. The sample was class V with a total of 24 students. N-Gain test to see improvements in student mathematics learning outcomes. The result is N-Gain = 0,318 with medium criteria in the range 0,3 ≤ N – gain < 0,7. The results show that there is an increase. Next, use the one sample t-test formula. The normality test results showed that was 6,355 and was 7,814. Because ≤ is 6,355 ≤ 7,814, it is normally distributed, so it is known that = 5,915 and = 2,010, we get = 5,915 2,010 then Ha is accepted and Ho is rejected. So it can be concluded that individual students' mathematics learning outcomes reach the KKM. Next, to find out students' learning activities, use an observation sheet. From the data, the percentage of student learning activities is 85%. This shows that students' learning activities during learning are in the very active category and are classified as good
Partnership Based Green Economy With Kurrak Village Farming Communities in Post Harvest Coffee Processing in The Recovery of Covid-19
Kurrak Village, Polewali Mandar Regency is a coffee-producing village that has the opportunity to develop an organic coffee agro-industry to support the realization of a green economy, namely a program to improve the Indonesian economy by focusing on environmentally sound activities. Some of the problems faced by coffee farming communities in the region include how to harvest and handle post-harvest coffee. The purpose of this community service program (PKM) is to improve the ability of the Kurrak village coffee farming community in post-harvest processing and to increase the role of micro, small and medium enterprises (UMKM) in establishing partnerships with coffee farmers. The method of implementing the activity is by counseling and practice with several stages including preparation, implementation and evaluation of the program. The PKM activity was carried out in a coffee plantation for residents in Kurrak village, attended by 25 representatives of the Kurrak village community. The results of the PKM activities showed that the activity participants had the ability to apply post-harvest coffee processing techniques, the enthusiasm and motivation of the farmer members increased and they began to activate the collaboration of MSMEs and coffee farmers in Kurrak village
Workshop on Recognizing Text Structures and Making Notes of Graphic Organizer for Primary School Teachers in Sambas Regency
Reading and taking notes are thinking processes. By combining the activity of reading the text and continuing with making notes, the cognitive structure and existing knowledge will be modified to accommodate the new knowledge. This study applied the quasi-experimental method with one-group posttest only design. The treatment of this study is implementation of workhop. Amount of 53 voluntary public primary school teachers atSambas regency-Westkalimantan-Indonesia in second semester of academic year 2021/2022 participated in this workshop. After the training, a six short-answers test, a six performance test, and a questionnaire were administered. The results revealed that all (100%) teachers have recognized the patterns of texts of squence, classification, and problem solution. However, amount of teachers (28.30%) did not recognize of the generalization pattern, 11.32% did not recognize the comparasion and contrast pattern, and some of them (20.75%) did not recognize of the enumeration pattern. Many teachers had succeed in making note of mnemonics. The participants argued that workshop aimed to improve quality of teaching-learning at school could be conducted in extensively at the future
INTENSITAS PENGGUNAAN MEDIA SOSIAL TIKTOK TERHADAP KECENDERUNGAN PERILAKU NARSISTIK
Tiktok adalah media sosial yang saat ini disukai oleh berbagai kalangan dari anak-anak hingga dewasa, dan penggunaannya meningkat akhir-akhir ini. Penelitian ini bertujuan menjelaskan hubungan antara penggunaan media sosial tiktok dengan kecenderungan narsistik. Metode Penelitian ini menggunakan penelitian kuantitatif korelasional, Populasi dalam penelitian ini adalah seluruh mahasiswa yang terdaftar pada Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Palopo. Sampel berjumlah 165 mahasiswa. Purposive sumpling digunakan dalam proses pengambilan sampel dengan kriteria subjek adalah mahasiswa Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Palopo yang memilki akun tiktok saat ini. Peneliti menggunakan kuesioner (angket) untuk pengumpulan data yang dibuat sendiri yang telah melalui uji plot, skala yang mengukur tingkat penggunaan media sosial tiktok dan narsis digunakan untuk mengumpulkan data. Hasil penelitian menunjukkan bahwa nilai signifikansi pada uji korelasi intensitas penggunaan media sosial tiktok dan kecenderungan perilaku narsistik sebesar 0,000. Hal tersebut menunjukkan bahwa nilai signifikansi < 0,05 sehingga disimpulkan bahwa terdapat hubungan antara intensitas penggunaan media sosial tiktok terhadap kecenderungan perilaku narsistik
Socialization & Education on the Participation of High School Students as Young Citizens in Facing the Implementation of the 2024 Simultaneous Elections
In order to welcome the holding of simultaneous general elections which will be held in 2024, community service activities (PPM) carried out at SMA Negeri 1 Singkawang City are carried out with the aim that students as potential novice voters in 2024 can be more educated and knowledgeable in order to succeed in the democratic arena in Indonesia. This community service is carried out by visiting SMA Negeri 1 Singkawang City to carry out education and socialization so that class XII students as potential novice voters know their roles and responsibilities as citizens. Educational and outreach efforts are carried out by presenting teaching aids on how to channel political rights during the simultaneous general elections in the upcoming 2024 period. The impact to be obtained from PPM is that students have more awareness and understanding of the importance of their participation in channeling their political aspirations for the first time in general elections. Referring to the overall results of the dedication, the suggestion for schools is to form a forum in the form of extracurriculars that houses students who have more interest in politics so that their abilities in this field can be honed from an early ag
Analisis Pengalaman Budi Pekerti Peserta Didik di SD Negeri 13 Rambang Niru Kabupaten Muara Enim
Tujuan penelitian ini adalah untuk memberikan penjelasan tentang bagaimana nilai moral digunakan oleh siswa di SD Negeri 13 Rambang Niru Kabupaten Muara Enim. Metode deskriptif kualitatif digunakan, dengan pengumpulan data melalui observasi, wawancara, kuesioner, dan dokumentasi. Untuk populasi dan sampel dalam penelitian ini yaitu seluruh siswa kelas 3 di SD Negeri 13 Rambang Niru Kabupaten Muara Enim. Kemudian, teknik pengumpulan data dengan Observasi, wawancara dan angket lalu untuk teknik analisis data dalam penelitian ini pengumpulan data, reduksi data, penyajian data dan verifikasi data. Untuk teknik kebasahan data yaitu menggunakan triangulasi teknik dan triangulasi sumber. Menurut hasil penelitian, siswa di kelas 3 SD Negeri 13 Rambang Niru Kabupaten Muara Enim sangat memahami nilai moral. Mereka telah terbiasa mempraktikkan nilai-nilai moral di sekolah, seperti nilai keimanan dan ketakwaan, dengan selalu berdoa sebelum belajar. Selain itu, nilai sopan santun juga telah diterapkan dengan baik, di mana peserta didik telah terbiasa menggunakan tangan kanan saat makan. Kedisiplinan juga telah diterapkan dengan baik, di mana peserta didik telah terbiasa datang ke sekolah tepat waktu. Selain itu, nilai kejujuran juga telah diterapkan dengan baik, di mana peserta didik selalu berkata sesuai dengan fakta yang ada. Terakhir, nilai ketertiban juga telah diterapkan dengan baik, di mana peserta didik telah terbiasa berada di dalam kelas meskipun guru belum memasuki kelas. Artinya bisa disimpulkan bahwa pengamalan budi pekerti peserta didik di SD Negeri 13 Rambang Niru Kabupaten Muara Enim mendapatkan nilai dengan kategori baik dilihat berdasarkan hasil observasi, wawancara dan angket siswa
Penerimaan Orang Tua Terhadap Anak Berkebutuhan Khusus
Tujuan dari penelitian ini yaitu menganalisis penerimaan orang tua terhadap anak berkebutuhan khusus yang dilakukan dengan menganalisis berbagai hasil penelitian terdahulu. Menggunakan penelitian kualitatif dengan data deskriptif. Desain penelitian pada penelitian ini ialah penelitian kepustakaan atau studi literatur. Sumber data dalam penelitian ini adalah berbagai kajian atau literatur yang berhubungan dengan penerimaan orang tua terhadap anak berkebutuhan khusus. Teknik pengumpulan data berupa dokumentasi dari berbagai artikel jurnal dari google schooler yang berjumlah 6 artikel. Data yang telah terkumpul dianalisis dengan menggunakan teknik analisa tematik. Hasil penelitian menunjukkan bahwa terdapat empat tahapan yang dilalui oleh orang tua dalam proses menerima anak berkebutuhan khsusus, yaitu penolakan, marah, depresi, tawar menawar dan menerima
Digital Storytelling Implementation with Code Mixing (English-Indonesia) for Enhancing Students' Speaking Ability at The Eight Graders
One alternate way for making English more attractive is digital storytelling. Cooperative learning is essential when dealing with youngsters of varying levels and intellect. The method used in this study is experimental. The researcher used the experiential technique to study the cause-effect relationship. Based on the outcomes of the initial presentation, it was found that the difference in the average pretest and posttest scores from the implementation of digital Storytelling With Code Mixing (English-Indonesian) improved the speaking ability of eighth-grade students. The average score attained, known by the posttest, is higher than the average score on the pretest. Because of sig. (2-tailed) is a little less to = 0.05 (sig. 2-tailed = 0.002 0.05), H0 is rejected. So it can be concluded that there has been an increase in the speaking ability of eighth-grade students after implementing digital Storytelling With Code Mixing (English-Indonesian). It shows that the existence of a digital Storytelling With Code Mixing (English-Indonesian) program will enhance the speaking skills
Rural School Organizational Learning Patterns and Variation
This paper derives from a depth study of the patterns and variations of school organizational learning (OL) application in rural schools in supporting their teachers’ professional continuous learning (PL). By using total sampling, 172 out of 211 teachers from all primary and junior secondary schools were assigned to spend two days in the survey. Our research findings indicate that teachers and school leaders put high scores on values and practices of school organizational learning. The high values given by the teachers can be translated that they believe that practicing organizational learning is important in order to support and sustain their own professional learning. an optimistic effort on improving school organizational learning. We suggest that the teachers’ needs on improving their professional learning tend to be homogeneous. It could ease the process of improving school organizational learning which could accommodate and address typical challenges and need of teachers
Pengembangan Game Edukasi Berbasis Macromedia Flash untuk Meningkatkan Kemampuan Belajar Bahasa Indonesia
Penggunaan Game Edukasi menjad hal yang menarik untuk diterapkan di sekolah karena memberikan dampak yang positif dalam dunia pendidikan. Penelitian ini bertujuan untuk mengembangkan dan menghasilkan game edukasi berbasis software macromedia flash untuk membantu siswa SMP di Tangsel dan Jakarta dalam meningkatkan kemampuan belajar bahasa Indonesia. Game edukasi ini bisa menjadi valid dan efektif, serta dapat diterapkan sebagai media pembelajaran Bahasa Indonesia, karena menciptakan situasi belajar yang menyenangkan, memberi pemahaman materi lebih mudah, dan menambah pengalaman belajar siswa, serta memerlukan waktu yang tidak panjang bagi guru dalam menyampaikan materi. Jenis penelitian ini yaitu Research and Development (R&D) yang mengacu pada model ADDIE terdiri dari analysis, design, development, implementation, dan evaluation. Hasil penelitian ini menunjukkan bahwa (1) kevalidan game edukasi berbasis software macromedia flash berdasarkan ahli materi dan ahli media mendapatkan rata-rata persentase sebesar 95% dengan kriteria “sangat valid” (2) keefektifan game edukasi berbasis software macromedia flash berdasarkan respon siswa mendapatkan persentase 94,8% yang termasuk kriteria “sangat praktis”