Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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    The Influence Of The Sociodrama Method On Increasing Students' Learning Motivation In Learning The History Of Events Surrounding The Proclamation in Class XIA of SMA Negeri 1 Bunyu

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    This research was conducted with the aim of finding out how to increase student motivation in learning history by using a sociodrama model on the main material of events surrounding the proclamation in Class XI A of SMA Negeri 1 Bunyu for the 2023/2024 academic year. The research method used in this research is the experimental method, which explains students' learning motivation in the History subject with the subject matter of Events Surrounding the Proclamation in Class XI A at SMA Negeri 1 Bunyu for the 2023/2024 academic year. The design used in this research is One Group Pretest – Posttest Design. The subjects of this research were 25 students in Class XI A, Academic Year 2023/2024, consisting of 17 female students and 8 male students. Data collection techniques were carried out using tests before treatment (pretest) and after treatment (posttest). The sampling approach used in this research is a saturated sample. The results of this research prove that there is a significant difference in student motivation before and after applying the sociodrama method for class XI A students at SMA Negeri 1 Bunyu for the 2023/2024 academic year. The results of the paired t-test show a significant value of 0.000 < 0.05, which means the influence given is significant. The pretest data obtained a mean of 59.48 and the posttest data obtained a mean of 79.24, where there was an increase in the average of 19.76 points

    The Effects of Problem Based Learning (PBL) assisted by the Powtoon Application to Improve Students' Learning Outcomes

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    Teachers play an important role in using appropriate learning strategies, so that they can improve student learning outcomes. This research aims to find out differences in economic learning outcomes using learning models problem based learning media assisted Powtoon with conventional learning for class XI students at SMA Pertiwi 1 Padang. This type of research is research quasi experimental design. The research population consisted of all 244 students in class Data collection techniques using observation, tests and documentation. Data analysis techniques use normality tests, homogeneity tests and hypothesis tests. The research results show mark posttest learning model problem based learning media assisted powtoon of 80.11 and value posttest conventional learning is 68.11 with a difference of 12. And also learning models problem based learning media assisted powtoon influence on student learning outcomes. It was concluded that there were differences in student learning outcomes who used the learning model problem based learning media assisted powtoon with conventional learnin

    The Analysis of Academic Community Satisfaction with Public Services in The Higher Education Service Institution

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    The services quality will provide a satisfied perception of the services provided by the government. Public services provided by the government are felt to have not met the expectations of the community, as evidenced by the complaints submitted by the service users. This study aims to analyze the value of the service user satisfaction index on The Higher Education Service Institution (LLDIKTI) Region XI services in an effort to determine and evaluate the dimensions of the service quality. The descriptive quantitative is used as the research method. In this research, the data collection techniques using questionnaires, observation as primary data, and literature study as secondary data. The data analysis technique is guided by Permenpanrb number 14 of 2017. The results, 1) The service user satisfaction index obtained a value of 87.13, which means that the perception of satisfaction with the quality of LLDIKTI Region XI services is considered GOOD. However, it is still below based on the Ministry of Education and Culture's road map targets of 92.0. 2) In the ServQual dimension with indicators of Tangibles (U9), Reliability (U1, U2, U5), Assurance (U6), Empathy (U7), Responsiveness (U3) are below the value of 92.0. 3) There is no policy specifically to regulate the follow-up of public satisfaction survey results. 4) The digital services in the services that are dominantly accessed by service users, namely resource services, and PDDIKTI services. So, further research is needed to find out the factors that affect the quality of digital services on the service user satisfaction

    Applying Diagnostic Assessment with Rasch Analysis to Measure Students' Basic Understanding of Economics

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    Reviewing student understanding can be done through the diagnostic assessment process. However, many teachers have difficulty in conducting assessments. Based on the results of the theoretical study, Rasch Model Analysis can make it easier for teachers to conduct diagnostic assessments. Rasch model analysis can be used to measure the effectiveness of items on test instruments, the level of ability of respondents, and detecting differences in ability and item bias. For those reason, researchers conducted a diagnostic assessment to 330 students in 10th grade from three different High Schools in Gorontalo City. The test results processed and analyzed using Rasch modeling. The results was described in this study with a Quantitative Descriptive approach. The purpose of this study is to measure the effectiveness of the test instrument in the diagnostic assessment process, the level of student understanding, and to determine whether there are differences in ability based on gender and school category. This research found that: 1) the test instrument has good validity and reliability; 2) Students' concept understanding ability was divided into: 6% very high, 25% high, 29% medium, 25% low and 15% very low. 3) There was a significant difference between students' understanding based on school origin criteria. The findings of this research are expected to serve as recommendations for future teachers and educational practitioners to integrate diagnostic measurement with the Rasch model in evaluating student understanding

    The Effectiveness Of Application Geomath In Integrative Geometry Learning To Improve Cognitive Learning Outcomes

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    Digital technology is a hot topic among students, we cannot be separated from digital technology in our lives. There are still many students who are not interested in mathematics subjects which are considered very challenging to understand, troublesome and boring. This means that researchers consider learning media that make it easier for students to understand the material. Therefore, researchers tried to examine how to increase the effectiveness of GeoMath media in integrative geometry learning. GeoMath is an Android-based ICT media that is useful for assisting students in handling learning, especially geometry material in mathematics lessons. From the data obtained, it was found that using Geomath media was proven to increase effectiveness in improving learning outcome

    Development of Numeracy Literacy-Based Math Problems in a Personal Context for Middle School Students

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    Numeracy literacy is one of the types of literacy included in GLN, which stands for the National Literacy Movement. Numeracy literacy skills are also necessary to face the challenges of the digital and information era, but according to PISA results, Indonesia's numeracy literacy skills are still below the international average. Therefore, this study aims to develop mathematics problems based on numeracy literacy in personal contexts for junior high school students. This research is an R&D study using the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The questions developed were validated by 2 validators and can be categorized as valid. The valid problems were tested on 34 eighth-grade students in one of the junior high schools in Serang Regency. The test results in the form of quantitative data were calculated using Anates V4 to measure validity, reliability, and difficulty level. The results showed that two multiple-choice questions and two essay questions were valid and reliable, while one complex multiple-choice question was found to be invalid

    Assistance in Writing Problem-Based Semester Learning Plans and Projects for Lecturers

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    This dedication began with discussions between lecturers at two institutions discussing independent learning which was proclaimed by the Ministry of Research, Technology and Higher Education to be precise in February 2022 with a discussion agreement in the form of understanding the new curriculum and working together to develop learning tools by adapting the characteristics of the new curriculum. One of the goals that needs to be presented in learning tools is the inclusion of strengthening character education in an effort to build the realization of the Pancasila profile and its six dimensions. This service was held at UNU West Kalimantan with the form of implementation in the form of assistance in writing model-based learning semester learning design tools or case studies. The practice of using it uses the steps: 1) identification of general and specific problems in learning; 2) formulate various learning outcomes; 3) determine the required assessment tools; 4) develop a new curriculum learning process; 5) pouring the flow of learning objectives into lesson plans. With the results of the dedication, namely: 1) assisting in writing the rps until it is finished; 2) rps that is documented as a reference for the learning process; The formation of the draft RPS which was later ratified as an RPS guide at UNU West as one of the basic learning tools

    SIMBOL NONVERBAL PADA TRADISI NAIK DANGO MASYARAKAT DAYAK KANAYATN DESA PUNGGUR KAPUAS KECAMATAN SUNGAI KAKAP KABUPATEN KUBU RAYA (PENDEKATAN SEMIOTIK)

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    Indonesia merupakan negara multikultur yang terdapat berbagai macam suku, agama, budaya dan adat istiadat. Masing-masing suku tersebut sampai saat ini masih mempertahankan keaslian adat istiadat, tradisi dan kebudayaannya. Salah satu sub suku yang memiliki banyak tradisi yakni Suku Dayak Kanayatn tersebar di beberapa daerah yang ada di Provinsi Kalimantan Barat khususnya di Desa Punggur Kapuas Kecamatan Sungai Kakap Kabupaten Kubu Raya. Masyarakat dayak kanayatn memiliki cara tersendiri dalam melaksanakan tradisi dan budaya mereka, mereka mempunyai makna dan simbol yang digunakan dalam tindakan dan interaksi berdasarkan penafsiran mereka terhadap situasi. Tujuan penelitian ini adalah mendeskripsikan simbol nonverbal dan nilai budaya pada tradisi naik dango. Data dalam penelitian ini adalah bentuk simbol dan bentuk makna dari alat atau benda yang digunakan pada tradisi naik dango serta nilai budaya dalam tradisi naik dango. Data dikumpulkan melalui dua metode metode deskriptif dengan bentuk penelitian kualitatif. Teknik pengumpulan data yang digunakan adalah teknik observasi, teknik wawancara, dan teknik studi dokumenter. Alat pengumpulan data menggunakan panduan observasi, panduan wawancara, dan dokumentasi. Teknik pemeriksa keabsahan data menggunakan triangulasi sumber dan triangulasi teori. Teori analisis data menggunakan analisis data model interaktif. Pendekatan yang digunakan ialah pendekatan semiotik. Simpulan dari penelitian mengenai simbol nonverbal yakni bentuk simbol yang berupa benda, fauna dan flora. Makna simbolnya berupa makna denotasi dan makna konotasi. Lalu, aspek-aspek dari nilai budaya yang berupa (1) kesejahteraan, (2) gotong-royong, (3) pengelolaan gender, (4) pelestarian dan kreativitas budaya, (5) pikiran positif, dan (rasa syukur)

    Pengaruh Model Pembelajaran Mind Mapping Terhadap Keterampilan Berpikir Kritis Siswa Kelas IV Pada Pembelajaran Pendidikan Pancasila

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    Penelitian ini bertujuan untuk: 1) Mendeskripsikan Perbedaan Keterampilan Berpikir Kritis Antara Kelas Eksperimen Dan Kelas Kontrol; 2) Menganalisis Pengaruh Penerapan Model Mind Mapping Terhadap Keterampilan Berpikir Kritis. Jenis penelitian yang digunakan yaitu penelitian kuantitatif dengan desain eksperimen semu (Quasi Experiment). Populasi dalam penelitian ini adalah seluruh siswa IV SDS Torsina III Singkawang yang berjumlah 59 siswa. Sampel dalam penelitian ini adalah seluruh siswa kelas IVA dan IVB di SDS Torsina III Singkawang yang berjumlah 59 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah lembar tes soal keterampilan berpikir kritis siswa dengan menggunakan tes awal (Pre-Test) dan tes akhir (Post-Test) berjumlah 5 soal. Teknik analisis data yang digunakan adalah uji statistik yang di analisis dengan SPSS. Hasil penelitian menunjukan bahwa: 1) Terdapat perbedaan keterampilan berpikir kritis siswa pada pembelajaran Pendidikan Pancasila di kelas IV SD antara kelas yang menggunakan model pembelajaran mind mapping dan kelas yang menggunakan pembelajaran langsung. Hal ini ditunjukan dari taraf signifikansi antara kelas eksperimen 0,01 < 0,05, dan kelas kontrol 0,01 < 0,05. 2) Terdapat pengaruh model pembelajaran mind mapping siswa pada pembelajaran Pendidikan Pancasila di kelas IV SD. Hal ini di tunjukan dari taraf signifikan 0,01 < 0,05

    Efektifitas Penggunaan Media Pembelajaran Flashcard Berbasis Augmented Reality (AR) Dalam Meningkatkan Hasil Belajar Bahasa Jawa Siswa Kelas 1 SD

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    Penelitian ini merupakan penelitian kuantitatif jenis pre-eksperiment. Tujuan penelitian yaitu menguji keefektifan penggunaan media flashcard berbasis Augmented Reality (AR) pada Bahasa Jawa berdasarkan hasil belajar siswa kelas 1 SD. Khususnya pada materi “Perangane Awak”. Media pembelajaran flashcard AR ini adalah media pembelajaran yang memadukan kartu fisik yang berbentuk 2D menjadi 3D dengan teknologi AR untuk menunjang pembelajaran siswa di kelas. Penelitian kuantitatif ini menggunakan desain one-grup pretest-posttest. Peneliti menggunakan sampling jenuh untuk mengumpulkan sampel. Sampel dari penelitian ini terdiri dari siswa kelas 1 SD N 3 Tunahan berjumlah  9 anak, terdiri dari 6 perempuan dan 3 laki-laki. Data yang diperoleh diolah menggunakan uji-t yang menyimpulkan adanya perbedaan yang signifikan mengenai nilai saat pretest dan nilai saat posttest, dengan nilai t sebesar -32,483 dan signifikansi (Sig) 0,000 yang lebih kecil dari nilai signifikansi umumnya 0,005. Dari hasil tersebut disimpulkan yaitu media pembelajaran flashcard AR ini efektif untuk peningkatan mengenai hasil belajar siswa materi perangane awak. Media tersebut efektif, interaktif serta menarik, sehingga dapat diintegrasikan tidak hanya pada pembelajaran Bahasa Jawa, namun diberbagai mata pelajaran lainnya

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    Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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