Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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Archiduino as a Media for Learning Physics: A Laboratory Study
Physics concepts and quantities in Physics subjects at school can be presented realistically through a series of practical activities and demonstrations using learning aids. An Arduino-based Archimedes' law teaching aid (Archiduino) has been designed as a physics learning medium. The research method adapts the ADDIE model which consists of Analyze, Design, Development, Implementation and Evaluation. In order to determine the suitability of the teaching aids, equipment trials and product validation have been carried out by physics material experts and media experts. Based on the research results, it was obtained: (1) The Arduino-based Archimedes' Law teaching aid which was designed to meet the valid criteria based on the results of the assessment by media experts obtained an average percentage of 88.31% in the valid category and the results of the assessment by material experts obtained an average percentage of 87.96%. in the valid category. (2) The Arduino-based Archimedes' Law teaching aid met the practical criteria in a limited trial of 10 students, and received student responses to the teaching aid in the aspects of benefits, presentation of the tool and physical appearance with an average percentage of 86.86% in the very good category. Thus, the Arduino-based Archimedes' Law teaching aid is valid and practical so it can be used as an alternative teaching aid in physics learning
Improving the Learning Outcomes and Motivation of Junior High School Students Through the Problem Based Learning Model Asissted by Animated Video Media on the Material of Two Variable Linear Equation Systems
This study aims to describe the Problem Based Learning (PBL) model assisted by animated videos in improving learning outcomes and learning motivation of class VIII students of SMP Negeri 19 Pontianak City on the material of Two Variable Linear Equation Systems (SPLDV). This study was conducted using a classroom action approach. The subjects in this study were all students in class VIII B of SMP Negeri 19 Pontianak City totalling 30 students. Data were obtained through students test results and questionnaires at the pre-cycle, cycle I and cycle II stages. The results showed that there was an increase in learning outcomes and student learning motivation on SPLDV material through the PBL learning model assisted by animated video media. This is evident from the average score obtained by students in the pre-cycle was 61.5 with 43.33% completeness, then in cycle I the score rose to 76.5 with 76.67% completeness and in cycle II the average student score increased to 84.17 with 90% completeness. Apart from that, student learning motivation in the pre-cycle category was 6.25% low, 56.25% medium, and 37.5% high, then in the first cycle it was 25% medium, 18.75% high and 56.25% very high, and in the second cycle it increased to 12.5% high and 87.5% very high. These results can be seen from cycle to cycle experiencing an increase in learning outcomes and motivation and have been able to spur students to be more active especially in learning on SPLDV material with PBL learning assisted by animated video media.Peningkatan Hasil dan Motivasi Belajar Siswa SMP Melalui Model Problem Based Learning Berbantuan Media Video Animasi Pada Materi Sistem Persamaan Linear Dua VariabelABSTRAKPenelitian ini bertujuan untuk mendeskripsikan model Problem Based Learning (PBL) berbantuan video animasi dalam meningkatkan hasil belajar dan motivasi belajar siswa kelas VIII SMP Negeri 19 Kota Pontianak pada materi Sistem Persamaan Linear Dua Variabel (SPLDV). Penelitian ini dilakukan dengan menggunakan pendekatan tindakan kelas. Subjek dalam penelitian ini adalah seluruh peserta didik di kelas VIII B SMP Negeri 19 Kota Pontianak yang berjumlah 30 siswa. Data diperoleh melalui hasil tes dan angket siswa pada tahap pra siklus, siklus I, dan siklus II. Hasil penelitian menunjukan bahwa adanya peningkatan hasil belajar dan motivasi belajar siswa pada materi SPLDV melalui model pembelajaran PBL berbantuan media video animasi. Hal ini terbukti dari nilai rata-rata yang diperoleh siswa pada pra siklus adalah 61,5 dengan ketuntasan 43,33% kemudian pada siklus I nilainya naik menjadi 76,5 dengan ketuntasan 76,67% dan pada siklus II rata-rata nilai siswa meningkat menjadi 84,17 dengan ketuntasan 90%. Selain itu, motivasi belajar siswa pada pra siklus dengan kategori rendah sebanyak 6,25%, sedang sebanyak 56,25%, dan tinggi sebanyak 37,5% kemudian pada siklus I dengan kategori sedang 25%, tinggi 18,75%, dan sangat tinggi 56,25% dan siklus II meningkat menjadi kategori tinggi 12,5% dan sangat tinggi 87,5%. Hasil tersebut dapat dilihat dari siklus ke siklus mengalami peningkatan hasil dan motivasi belajar dan telah mampu memacu para siswa untuk lebih aktif khususnya dalam pembelajaran pada materi SPLDV dengan pembelajaran PBL berbantuan media video animasi.Kata Kunci :hasil belajar; motivasi belajar; media video pembelajaran; SPLD
Meningkatkan Karakter Bernalar Kritis dengan Penerapan Model Problem Based Learning di Sekolah Dasar
This study aims to determine the improvement of students’ critical reasoning character by applying the Problem Based Learning model. This study used a quantitative approach with a pre-experimental design of one group pretest-posttest type. The population of this study were 4th grade students of SDN Kendalpecabean Sidoarjo, totalling 23 students. The data collection technique used saturated sampling. The research instrument is a critical reasoning ability test which includes four indicators, namely obtaining and processing information, analysing information, reflecting on thinking, and making decisions. The normality test results showed that the pre-test and post-test data had a normally distributed distribution, and the homogeneity test showed that the data was homogeneous. The paired sample t-test test showed a significant difference between the pre-test and post-test scores, with α = 0,05 obtained a significance value of < 0,001 which means H0 is rejected and H1 is accepted. In addition, the N-Gain test results showed an increase in students’ critical reasoning skills in the medium category. The results of this study indicate that the Problem Based Learning model has a positive effect on improving the critical reasoning character of grade IV elementary school students in Mathematics
PENERAPAN MODEL PROJECT BASED LEARNING DALAM PENGUATAN KARAKTER GOTONG ROYONG SISWA SEKOLAH DASAR
This study aims to describe the application of the Project Based Learning model to strengthen the mutual cooperation character of elementary school students. The background of this research is based on the importance of instilling the value of mutual cooperation as part of elementary school character. Through a qualitative phenomenological approach by exploring the tearcher’s experience in applying the PjBL model, data were collected through in-depth. Observations made in the classroom during the learning process with the PjBL model, and documentation on teachers an grade 4 students who have applied the PjBL model in learning mathematics on the material of folding symmetry and rotary symmetry. Data analysis was conducted using the Miles an Huberman model, through the stages of data condensation, data presentation, and conclusion drawing. The results showed that the implementation of PjBL was effectively able to mutual cooperation character. Students are very actively involved in the project-based learning process, starting from the questions formulation, planning, implementation, to project evaluation collaboratively, caring, and sharing. During the process, students learn to work together, share taks, care for help friends, and respect the opinions of friends. The teacher acts as a facilitator who guides and encourages effective communication and collaboration among students. The findings of this study show that PjBL not only improves academic learning outcomes, but also shapes positive sosial attitudes, as well as caring, collaboration, and sharing. Thus, the Project Based Learning model is recommended as one of the learning strategies that can strengthen the mutual cooperation character of elementary school studends
Improving the Academic Supervision Ability of Elementary School Principals in Using Hybrid Supervision Model through Online Training
Supervision constraints, which are carried out face-to-face or fully online, encourage the creation of a hybrid supervision model. To be able to carry out supervision in a hybrid manner, supervisors need to be equipped with knowledge and skills to be able to apply it appropriately. The objective of this study is to improve the ability of Education supervisors to carry out hybrid academic supervision through online training. This research approach was a mixed method with school action research methods. The subjects of this study were 20 people consisting of the principal and vice principal. Data collection techniques use observation, interviews, and tests. Data analysis techniques used qualitative descriptive data analysis of Miles and Huberman models and quantitative descriptive data analysis techniques. The results showed an increase in the ability of participants after attending the training. This is proven by the increase in knowledge, skills and attitudes of trainees from pre-cycle, cycle 1 and cycle 2. In the pre-cycle stage, knowledge scores 32, skills 53, and attitudes 49. In cycle 1 the posttest results score knowledge 57, skill 75, and attitude 64. And in cycle 2 increased knowledge score 87, skill 93, and attitude 88. Based on the results of cycle 2, it can be seen that all participants have been able to achieve the established success indicator of ≥ 80. Thus, it can be concluded that online training can improve the ability of participants to apply hybrid model academic supervision
System Dynamics-Based Policy Design for Circular Economy: Achieving Sustainability Under SDG 12
The purpose of this study is to assess the impact of circular economy waste management implementation in Indonesia on environmental quality, public health, and long-term economic growth, as well as to provide policy options based on SDG 12. The System Dynamics technique involved modelling four subsystems: population, waste management, environmental contamination, and public health. Secondary data were gathered from SIPSN, BPS, and relevant literature and analysed using the Causal Loop Diagram (CLD), Stock Flow Diagram (SFD), and Mean Absolute Percentage Error (MAPE) accuracy validation. According to the simulation results, increasing the implementation of the 3R concept (Reduce, Reuse, Recycle) by 20% over 20 years (2011-2030) could reduce managed waste generation by 6.38 million tonnes per year, increase the GDP contribution of the waste management sector by 261.6%, and reduce air (62.04 Mg/L) and water (38.86 Mg/L) pollution. Furthermore, ARI and diarrhoea cases dropped by 74.8%. Model validation yielded a relatively low error rate (MAPE 2.39-14.44%), showing the model's dependability as a policy planning tool. The study's findings emphasise the significance of improving infrastructure (waste bank, MRF), integrating digital technologies, fostering multisector collaboration, and providing continual education. The findings lead to the creation of a system dynamics-based policy model for achieving SDG 12 through an inclusive circular economy strategy
Financial Management Process Optimisation Using BPMN: Land Lot Trading Case at KPRI PERGU Singosari
This study aims to model and optimise the financial management processes of the land lot trading unit at KPRI PERGU Singosari using Business Process Model and Notation (BPMN). Despite managing multiple business units, the cooperative continues to rely on manual, non-integrated financial systems, particularly in the land lot unit, which requires complex tracking of assets, payments, and reporting. Using the Rapid Application Development (RAD) approach, the study analysed the existing (As-Is) processes, identified performance gaps, and proposed an improved (To-Be) model through BPMN diagrams. The results revealed significant inefficiencies in the current workflows, including redundant data entry, delayed reporting, and a high risk of human error. The proposed BPMN models offered streamlined processes with better integration, transparency, and readiness for future digital system implementation. This research provided a practical framework for cooperatives seeking to enhance financial accountability and aligns with broader goals of digital transformation in cooperative enterprises
Efektivitas Penggunaan Aplikasi Canva terhadap Keterampilan Menulis Poster Iklan Siswa Kelas VIII SMP
Penelitian ini merupakan penelitian kuantitatif dengan metode kuasi eksperimen yang bertujuan untuk mengetahui efektivitas penggunaan aplikasi Canva sebagai media pembelajaran terhadap keterampilan menulis poster iklan pada siswa kelas VIII SMP. Desain penelitian yang digunakan adalah non-equivalent control group design, yang melibatkan dua kelas sebagai kelompok eksperimen dan kelompok kontrol. Hasil penelitian menunjukkan bahwa penggunaan aplikasi Canva sebagai media pembelajaran memberikan pengaruh signifikan terhadap kemampuan menulis teks poster iklan siswa kelas VIII SMP. Berdasarkan analisis data, nilai rata-rata hasil belajar pada kelas eksperimen meningkat dari 80 menjadi 85, sedangkan pada kelas kontrol hanya naik dari 70 menjadi 77. Uji normalitas dan homogenitas menunjukkan bahwa data berdistribusi normal dan homogen, sehingga memenuhi syarat untuk dilakukan uji-t. Hasil uji-t dengan nilai signifikansi sebesar 0,000 (p < 0,05) membuktikan adanya perbedaan signifikan antara kedua kelompok, yang berarti pembelajaran menggunakan Canva lebih efektif dibandingkan metode konvensional tanpa media digital. Penerapan Canva tidak hanya membantu siswa mengombinasikan unsur visual dan teks secara kreatif, tetapi juga meningkatkan motivasi, keterlibatan, dan hasil belajar mereka dalam menulis poster iklan. Penelitian ini menegaskan pentingnya integrasi teknologi digital dalam pembelajaran Bahasa Indonesia, khususnya pada materi menulis kreatif, ini berarti penggunaan Canva dapat menjadi alternatif inovatif bagi guru untuk menciptakan pembelajaran yang interaktif dan kontekstual guna mengembangkan kompetensi abad ke-21
The "VLOKS" Geometrical Thinking Model of Students in Relation to Meaningful Learning Processes and Teacher Pedagogy
Understanding geometry is an essential aspect of mathematics learning as it plays a central role in developing students’ spatial, visual, and logical reasoning abilities. However, previous studies indicate that students often encounter difficulties in comprehending geometric concepts deeply due to learning approaches that remain largely procedural and insufficiently emphasize visualization or conceptual connections. This study aims to explore students’ geometric thinking profiles through the VLOKS model (Visual, Literational, Operational, Correlational, Spatial), examine their perceptions of meaningful learning, and analyze the relationship between geometric thinking abilities and teachers’ pedagogical competence. A mixed-methods approach was employed using a sequential explanatory design, beginning with quantitative data collection through a VLOKS-based geometric thinking test and a meaningful learning questionnaire, followed by qualitative data through classroom observations of teachers’ pedagogy and in-depth interviews. The research subjects consisted of 33 tenth-grade students at SMAN 7 Pontianak and 31 students at SMAN 2 Teluk Keramat, along with mathematics teachers applying meaningful learning approaches. The findings reveal that students at SMAN 7 Pontianak achieved a moderate average score (70.4%), with their strongest performance in the literational dimension (79%), while their weaknesses were found in the operational (67%) and correlational dimensions, partly due to technical aspects of the test items. In contrast, students at SMAN 2 Teluk Keramat attained a relatively low average score (31.6%) across all VLOKS dimensions without significant dominance in any particular aspect. Qualitative data further indicate that teachers in both schools attempted to implement meaningful learning through contextual approaches, problem-based learning, and remedial strategies, though the implementation proved more effective at SMAN 7 than at SMAN 2. This study concludes that integrating the VLOKS model, meaningful learning processes, and teachers’ pedagogical competence significantly strengthens students’ understanding of geometry, highlighting the need for contextual, reflective, and adaptive instructional designs aligned with students’ thinking processes within the framework of the Merdeka Curriculum.Model Berpikir Geometris “VLOKS” Siswa Dikaitkan Dengan Proses Pembelajaran Bermakna Dan Pedagogis GuruABSTRAKPemahaman terhadap geometri merupakan aspek penting dalam pembelajaran matematika karena berperan dalam mengembangkan kemampuan spasial, visual, serta berpikir logis siswa, namun berbagai penelitian menunjukkan bahwa siswa kerap mengalami kesulitan dalam memahami konsep-konsep geometri secara mendalam akibat pendekatan pembelajaran yang masih dominan bersifat prosedural dan kurang menekankan visualisasi maupun koneksi antar konsep. Penelitian ini bertujuan untuk mengeksplorasi profil berpikir geometris siswa melalui model VLOKS (Visual, Literasional, Operasional, Korelasional, Spasial), mengkaji persepsi siswa terhadap pembelajaran bermakna, serta menganalisis hubungan antara kemampuan berpikir geometris dengan kompetensi pedagogis guru. Metode penelitian yang digunakan adalah mixed methods dengan desain eksplanatoris sekuensial, dimulai dari pengumpulan data kuantitatif melalui tes kemampuan berpikir geometris berbasis VLOKS dan kuesioner pembelajaran bermakna, kemudian dilanjutkan dengan data kualitatif berupa observasi pedagogis guru dan wawancara mendalam. Subjek penelitian adalah siswa kelas X di SMAN 7 Pontianak (33 siswa) dan SMAN 2 Teluk Keramat (31 siswa), serta guru matematika yang menerapkan pendekatan pembelajaran bermakna. Hasil penelitian menunjukkan bahwa siswa SMAN 7 Pontianak memiliki capaian rata-rata cukup baik (70,4%), dengan kekuatan utama pada dimensi literasional (79%), sementara kelemahan terdapat pada dimensi operasional (67%) dan korelasional akibat faktor teknis soal. Sebaliknya, siswa SMAN 2 Teluk Keramat memperoleh rata-rata skor rendah (31,6%) pada seluruh dimensi VLOKS tanpa ada dominasi yang signifikan. Data kualitatif mengungkap bahwa guru di kedua sekolah telah berupaya menerapkan pembelajaran bermakna melalui pendekatan kontekstual, problem-based learning, serta strategi remedial, namun implementasinya lebih efektif di SMAN 7 dibandingkan di SMAN 2 Teluk Keramat. Simpulan penelitian ini menegaskan bahwa integrasi antara VLOKS, pembelajaran bermakna, dan kompetensi pedagogis guru berkontribusi penting terhadap penguatan pemahaman geometri siswa, serta menekankan perlunya pengembangan desain pembelajaran yang kontekstual, reflektif, dan adaptif terhadap cara berpikir siswa dalam kerangka Kurikulum Merdeka.Kata Kunci :Model Berpikir Geometris “VLOKS”; Proses Pembelajaran Bermakna; Pedagogis Gur
Kesantunan Berbahasa di Ruang Digital: Kajian Pragmatik Terhadap Komunikasi Mahasiswa Universitas HKBP Nommensen Melalui WhatsApp
Penelitian ini berfokus pada kajian kesantunan berbahasa pada era digital antara mahasiswa dan dosen di Universitas HKBP Nommensen Medan dengan menggunakan media whatsapp dengan menggunakan desain deskriptif kualitatif. Teknik pengumpulan data yang digunakan adalah teknik dokumentasi. Data utama dikumpulkan berupa ujaran-ujaran yang langsung dari percakapan dosen dan mahasiswa melalui whatsapp. Data yang berupa kata-kata atau teks tersebut kemudian dianalisis dan hasil analisis berupa penggambaran atau deskriptif. Untuk mendapatkan data yang sah dan valid, dilakukan uji validitas data yang berupa triangulasi data menurut berbagai sumber data. Hasil penelitian menunjukan penggunaan penanda kesantunan oleh mahasiswa dan dosen berupa penanda menyapa dan menawarkan bantuan, menyetujui, ucapan terima kasih,meminta,meminta maaf, memberi pujian, memberi peringatan,memberi saran alternatif, menginformasikan, menolak dan memberi perintah. Mahasiswa juga menggunakan emoticon. Emoticon digunakan untuk menggantikan Intonasi dan ekspresi wajah: dalam komunikasi tatap muka, intonasi suara dan ekspresi wajah. Emoticon berfungsi sebagai pengganti visual dari elemen-elemen tersebut, membantu menyampaikan nada yang dimaksud. Selain itu emoticon digunakan mahasiswa untuk mengurangi kesan kasar atau negatif