Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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Ironi pada Debat Calon Presiden Indonesia Tahun 2024
Penelitian ini bertujuan untuk mendeskripsikan bentuk, tujuan, dan fungsi ironi yang muncul dalam debat calon presiden Indonesia tahun 2024. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan model analisis isi dan tematik.Data berupa tuturan para kandidat diambil dari rekaman video keseluruhan debat yang ditayangkan melalui kanal YouTube resmi Komisi Pemilihan Umum (KPU). Hasil penelitian menunjukkan adanya 152 temuan ironi yang terbagi menjadi tiga bentuk: 63 ironi verbal, 38 ironi dramatis, dan 51 ironi situasional. Tujuan penggunaan ironi meliputi mengkritik lawan, membangun citra diri, menciptakan kedekatan dengan publik, menggiring opini sosial, serta menunjukkan inklusivitas. Adapun fungsi tindak tutur yang ditemukan meliputi representatif, direktif, ekspresif, komisif, dan deklaratif, dengan dominasi pada fungsi representatif. Temuan ini memperlihatkan bahwa ironi dalam debat capres berperan sebagai strategi retoris sekaligus instrumen politik yang efektif untuk memengaruhi opini publik dan memperkuat citra kandidat
ENHANCING STUDENTS’ SPEAKING SKILLS THROUGH STORYTELLING ON TIKTOK
This study aims to improve the speaking skills of students in class X.10 at SMAN 3 Pontianak by applying storytelling techniques through the use of TikTok. This study was conducted using the Classroom Action Research (CAR) method and involved 34 students as participants. The study was conducted in two cycles, with adjustments made to the implementation based on the difficulties identified in the first cycle to encourage application and adjustment in the second cycle, thus improving the overall results. The results of the study showed a positive impact on students' speaking skills after implementing storytelling activities through TikTok. This improvement was reflected in both the learning process and learning outcomes. Throughout the process, students demonstrate greater focus, enthusiasm, and participation in classroom activities. These results indicate that digital platforms like TikTok can function not only as entertainment tools but also as innovative and relevant media for improving English speaking skills in an educational context
MODEL SELF-DIRECTED LEARNING (SDL) BERBASIS KEARIFAN LOKAL DALAM PEMBELAJARAN TEKS BERITA
Perkembangan teknologi informasi dan melimpahnya arus berita digital menuntut peserta didik memiliki kemampuan literasi informasi, berpikir kritis, dan kemandirian belajar dalam memahami teks berita. Namun, pembelajaran teks berita di sekolah masih cenderung berorientasi pada penguasaan struktur dan kebahasaan, serta belum secara optimal mendorong pembelajaran mandiri dan penguatan nilai-nilai kearifan lokal. Penelitian ini bertujuan untuk merancang model pembelajaran Self-Directed Learning (SDL) pada materi teks berita dengan mengintegrasikan kearifan lokal sebagai konteks pembelajaran. Penelitian ini menggunakan pendekatan kualitatif melalui studi literatur dan sintesis teoretis terhadap konsep SDL, pembelajaran teks berita, serta integrasi kearifan lokal dalam pendidikan. Analisis data dilakukan dengan teknik content analysis terhadap literatur utama yang relevan. Hasil penelitian menghasilkan model pembelajaran SDL yang terdiri atas lima tahapan inti, yaitu kesadaran diri, manajemen diri, pemilihan strategi belajar, pelaksanaan pembelajaran, dan refleksi diri. Integrasi kearifan lokal dilakukan secara tematik dan metodologis melalui pemanfaatan sumber berita lokal, keterlibatan masyarakat sebagai sumber belajar, serta pengangkatan isu sosial dan budaya lokal sebagai konten pembelajaran teks berita. Model pembelajaran yang dirancang memberikan kerangka operasional bagi guru dalam memfasilitasi pembelajaran teks berita yang berorientasi pada penguatan literasi informasi, kemandirian belajar, dan pembentukan karakter berbasis nilai-nilai lokal. Dengan demikian, model SDL ini berpotensi menjadi alternatif inovatif dalam pembelajaran Bahasa Indonesia yang kontekstual dan relevan dengan kebutuhan peserta didi
PEACE EDUCATION-BASED SOCIAL SCIENCE LEARNING THROUGH INTER-ETHNIC RELATIONSHIPS TO EMBED CHARACTER EDUCATION
The purpose of this study is the implementation of peace education-based social studies learning through inter-ethnic social relations to instill character education values at SMP N 28 Pontianak City. This empirical study uses a qualitative approach, with the survay method as an instrument in this review. The data collection techniques used were interview and in-depth observation techniques. The data sources of this study are primary and secondary data. Data analysis used is descriptive qualitative data analysis that is by collecting from various relevant sources and discussing descriptively based on the results of observations and interviews.Research Results. The application of social studies based on peace education in this school has succeeded in embedding the value of tolerance, democracy and other character education values in students. Peace education-based social studies learning, being one of the ways used by teachers to be able to understand better the various forms of local cultural values and the meaning contained in each local wisdom of each ethnic group in the school environment as a learning resource. Peace education-based social studies learning by utilizing ethnic pluralism that exists in learners can help students' understanding of the material of Socio-Cultural Diversity in Society
The use of physical condition e-module on the shooting accuracy of petangue athletes : A literature review
Petanque is a sport that requires a high level of accuracy in shooting to achieve the best results in the match. The physical condition of athletes is an important factor that affects shooting accuracy, so effective training methods are needed to improve athletes' performance. One of the methods that can be applied is the use of e-modules as an interactive learning medium in improving the physical condition of athletes. This study aims to examine the effectiveness of the use of e-modules in improving physical condition and its impact on the shooting accuracy of petanque athletes through literature studies. The research method used is The inclusion criteria for the selected literature focus on studies related to e-modules in sports training, physical conditioning for precision-based sports, and the role of physical fitness in petanque performance. Databases such as Google Scholar, Scopus, ScienceDirect, and PubMed were used to ensure comprehensive data collection. The results of the study show that the use of e-modules as a physical training aid provides significant benefits in improving endurance, strength, and body balance of athletes, which contributes to improving shooting accuracy. In addition, the e-module allows athletes to get more systematic, flexible, and easily accessible training materials at any time. The conclusion of this study is that e-modules can be an effective alternative in learning and training the physical condition of petanque athletes to improve shooting accuracy. Therefore, the integration of e-modules in the petanque training program is recommended as an innovative strategy that can support the development of athletes more optimall
The challenges of implementing inclusive education programs in outermost, frontline, and Underdeveloped areas
The government has initiated an inclusive education program as an effort to enhance educational equality for children with special needs who experience physical, mental, and social limitations. This policy is regulated under Law No. 20 of 2003 concerning the National Education System and further elaborated in Ministerial Regulation No. 70 of 2009 on Inclusive Education, where inclusive education is defined as an educational system designed for children with special needs and/or children with special talents so they can learn together with other students in regular schools. Inclusive education has been implemented nationwide, including in Outermost, Frontline, and Underdeveloped Areas (3T), although challenges persist in fully implementing inclusive education in schools. This study aims to describe the challenges faced by educational institutions in implementing inclusive education in 3T areas. The research employs a literature review method by analyzing 25 academic articles related to the primary topic of inclusive education, sourced from Google Scholar, Research Gate, Elsevier, and several books. Based on the reviewed studies, challenges in implementing inclusive education in Indonesia, especially in 3T areas, include: teachers' insufficient qualifications, making it difficult to provide the best services for children with special needs; a curriculum that is not flexible enough to meet children with special needs, causing difficulties in understanding learning materials; inadequate facilities and infrastructure; and limited support from parents, communities, and the government in the implementation of inclusive education. To achieve effective inclusive education, collaboration, commitment, and concrete efforts from all stakeholders are necessary to ensure children with special needs receive equal educational opportunities
PEMANFAATAN TEKNOLOGI PEMBELAJARAN DILIHAT DARI PERSPEKTIF AKSIOLOGI GEOGRAFI
Penelitian ini bertujuan untuk mengkaji pemanfaatan teknologi pembelajaran dari perspektif aksiologi geografi. Geografi adalah bidang ilmu yang membahas tentang berbagai fenomena di bumi yang secara langsung maupun tidak langsung berkaitan erat dengan bumi dan kehidupan manusia, serta mempelajari pola ruang. Geografi berkaitan dengan alam dan orang-orang yang mengeksplorasi elemen fisik, manusia dan sosial dalam studi geografi untuk memahami bagaimana geografi adalah campuran dari ilmu sosial dan ilmu alam. Geografi tidak terlepas dari ilmu-ilmu lain dalam kajian fenomena geosfer. Geografi merupakan salah satu kompetensi yang ada dalam core subject and 21st century themes, dimana pada pembelajaran abad 21 membutuhkan pembelajaran yang terintegrasi dengan teknologi untuk melaksanakan proses kegiatan belajar. Ilmu pengetahuan akan mengalami perkembangan yang pesat, apabila kita memanfaatkan teknologi dan menerapkannya di dalam proses pembelajaran. Teknologi pembelajaran dapat membantu siswa dalam belajar, sehingga pembelajaran akan berjalan lebh efektif dengan memecahkan suatu permasalahan atau studi kasus yang telah diterapkan ke dalam teknologi pembelajaran
The Influence of Principal Leadership, School Culture, and Technology Use on Elementary School Teacher Performance in Batu Ampar District
This research aims to determine the effect of school principal leadership on teacher performance, the influence of school culture on teacher performance, the influence of technology utilization on teacher performance, and the simultaneous influence of school principal leadership, school culture, and technology utilization on the performance of elementary school teachers in Batu Ampar District. This research is a quantitative study using a survey method. The population of this study consists of 223 elementary school teachers in Batu Ampar District, Batam City, Riau, Indonesia. The sample size was determined using the Stratified Random Sampling method with Slovin’s formula. Data collection was conducted using questionnaires distributed to all samples. Data were analyzed using descriptive analysis, correlation, and regression analysis using IBM SPSS Statistic version 27. The results of the study indicate that: 1) school principal leadership has a positive and significant effect on the performance of elementary school teachers in Batu Ampar District, 2) school culture has a positive and significant effect on the performance of elementary school teachers in Batu Ampar District, 3) technology utilization has a positive and significant effect on the performance of elementary school teachers in Batu Ampar District, and 4) school principal leadership, school culture, and technology utilization simultaneously have a positive and significant effect on the performance of elementary school teachers in Batu Ampar DistrictThis research aims to determine the effect of school principal leadership on teacher performance, the influence of school culture on teacher performance, the influence of technology utilization on teacher performance, and the simultaneous influence of school principal leadership, school culture, and technology utilization on the performance of elementary school teachers in Batu Ampar District.This research is a quantitative study using a survey method. The population of this study consists of 223 elementary school teachers in Batu Ampar District, Batam City, Riau, Indonesia. The sample size was determined using the Stratified Random Sampling method with Slovin’s formula. Data collection was conducted using questionnaires distributed to all samples. Data were analyzed using descriptive analysis, correlation, and regression analysis using IBM SPSS Statistic version 27. The results of the study indicate that: 1) school principal leadership has a positive and significant effect on the performance of elementary school teachers in Batu Ampar District, 2) school culture has a positive and significant effect on the performance of elementary school teachers in Batu Ampar District, 3) technology utilization has a positive and significant effect on the performance of elementary school teachers in Batu Ampar District, and 4) school principal leadership, school culture, and technology utilization simultaneously have a positive and significant effect on the performance of elementary school teachers in Batu Ampar Distric
Homeroom Management Model to Improve Pancasila Learner Profile
The homeroom teacher plays a crucial role as a parental substitute in strengthening students' character at school. One method of character reinforcement is through the implementation of the Pancasila Student Profile (P4). Effective and consistent management by the homeroom teacher is essential for this implementation. This study aims to develop a homeroom teacher management model to enhance the quality of strengthening the Pancasila Student Profile using the Research and Development (R&D) method with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The study addresses three main research questions: the characteristics of the homeroom teacher management model, its validity, and its practicality. Data collection instruments included observation sheets and questionnaires validated by experts. The product was validated by experts and tested at SDN 01 Koto Baru and SDN 13 Koto Baru. Qualitative data were gathered through surveys, and qualitative insights were obtained through observations, feedback, and written suggestions for improvement. Needs analysis results indicated deficiencies in the planning, organization, execution, and evaluation of activities by homeroom teachers. This research produced a validated instrument that is both valid and reliable. The practicality of the homeroom teacher management model to enhance the Pancasila Student Profile, and the management guide, was determined based on homeroom teachers' responses to the model's practicality and guidance. The study resulted in a homeroom teacher management model and a management guidebook to improve the quality of strengthening the Pancasila Student Profile. These findings are expected to significantly contribute to homeroom teachers in reinforcing students' character in alignment with the Pancasila Student Profile
Keefektifan Model Teams Games Tournament (TGT) Berbantuan Media Permainan Ular Tangga Berbasis Misi Terhadap Motivasi dan Hasil Belajar Matematika Kelas III Sekolah Dasar
This study aims to 1) test the difference in learning motivation between learning using the TGT model assisted by mission-based snakes and ladders media and learning using the PBL model assisted by learning video media; 2) test the difference in learning outcomes between learning using the TGT model assisted by mission-based snakes and ladders media and learning using the PBL model assisted by learning video media; 3) test the effectiveness of using the TGT model assisted by mission-based snakes and ladders media on learning motivation; 4) test the effectiveness of using the TGT model assisted by mission-based snakes and ladders media on learning outcomes. The method used in this research is quantitative with the type of research Quasi-Experimental Design with Posttest-Only Control Group Design. This research was conducted on third grade students of SDN Sadeng 01 and SDN Sadeng 03. The research sample consisted of 51 students, 29 in the experimental class and 22 in the control class. Data collection used observation, interviews, motivation questionnaires, and tests. Data analysis techniques used independent sample t-test and one sample t-test. The independent sample t-test test data for motivation shows tcount> t table, namely 2.770> 2.010 and learning outcomes show tcount> t table, namely 3.182> 2.010. One sample t-test test data for learning motivation shows tcount> t table, namely 7,166> 2,048 and learning outcomes tcount> t table, namely 8,120> 2,048. Therefore, it can be said that the experimental and control groups averages is different and the teams games tournament model supported by mission-based snakes and ladders media is useful for increasing student motivation and learning outcomes