Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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Evaluation Of Islamic Religious Education Materials In Higher Education: An Overview Of State Universities In North Sumatra
Islamic religious education (PAI) is very important for students and lecturers because it can form people who are devout and obedient to Allah Subhanahu Wa Ta’ala, in carrying out their worship by emphasizing the development of the Muslim personality, namely the development of akhlaqul karimah. This research was conducted with the aim of evaluating the content of Islamic religious education (PAI) material at state universities in North Sumatra. The research method used is a descriptive qualitative method, with data collection techniques involving observation, Focus Group Discussion (FGD), interviews and questionnaires. Data analysis was carried out through reduction stages, data presentation and drawing conclusions. The research results show several main findings: First, validity analysis shows that PAI material at state universities in North Sumatra can be considered good for PAI learning. Second, from the practicality analysis based on student responses, it was found that PAI material had a good level of practicality. Overall, this research highlights the potential to improve the quality of PAI learning materials at state universities in North Sumatra. Recommendations for improvement include updating the curriculum, adjusting the amount of material, and increasing the attractiveness and relevance of the material to students' daily lives
Self-Directed Learning of the 7th Graders of SMP Bukit Asam Tanjung Enim
Self-directed learning is an important component of the teaching and learning process. This study aimed to find out; (1) What is the level of self-directed learning of students and (2) What is the most dominant dimension of students’ self-directed learning. The quantitative study was used to answer the research objectives. Data were gathered through questionnaires. This study included 46 students from SMP Bukit Asam Tanjung Enim's 7th grade. To analyze the data, SPSS was used. The findings showed that the mean score for students' self-directed learning was 83.73, with a range of scores from 60 to 95. It means that students’ level of self-directed learning was average. Additionally, motivation received the students' highest average marks for self-directed learning. It revealed that motivation dominated all other factors, with self-monitoring, self-confidence, and self-control coming in last. Overall, the findings suggested that students should practice self-directed learning in the early stages of their education
Sport Monopoly Games: A Physical Education Learning For Physical Fitness Student
Fitness is still an important study in life. The study of physical fitness is still a problem that seems to be currently a polemic among elementary school students. This happens because of a shift in physical activity habits in student life. The purpose of this study was to find out an overview of the impact of a Sport Monopoly Games (SMG) game on students' physical fitness. A total of 105 students spread across the Cimahi City, Indonesia area participated in this research, namely schools in the northern, central and southern regions. The research method uses experiments with research design one shoot case study. The instrument uses a measuring instrument in the form of the Indonesian Student Fitness Test (TKSI) Phase C, which consists of five test items: 1) Child Ball; 2) Tok Tok Ball; 3) Shuttle Run 4x10 m Get ball; 4) Move the Ball; 5) Run 600 m. The data analysis used a percentage approach, and using the tools of Ms Excel 2019 and IBM SPSS version 26 programs. Average physical fitness score from the northern region is greater at 15.6 than the other two regions, namely the central region 15.4 and the southern region 14.9. However, if you look at the TKSI value category table, the three regions on average have the same fitness level, which is in the medium category. The results of the study found that the average student had a moderate level of physical fitness after being given treatment using SMG. Physical education teachers can apply this game in physical fitness materials at school, so that the learning process is not monotonous and a little challenging for students
Comparative Study of Technology Utilization in National Examinations in Malaysia and Indonesia
This study analyzes the role of technology in the national examination system in Malaysia and Indonesia, focusing on comparing the use of technology and its implications. The research method uses comparative analysis based on secondary data from various reliable sources. The data were analyzed regarding six indicators: the rate of adoption of computer-based technology, the rate of adoption of online exams, the efficiency of exam implementation, the availability of infrastructure, the use of software, and technical readiness. The results showed significant differences in the rate of adoption and utilization of technology in the national exams in the two countries. Malaysia is more advanced in adopting technology with computer-based and online exams, while Indonesia still struggles to equalize the necessary infrastructure. The use of technology in the national exams in Malaysia has increased efficiency and accuracy, while in Indonesia, limited infrastructure is an obstacle. This research concludes that technology can improve the quality and efficiency of national exams. Still, technical and infrastructural challenges need to be overcome so that the benefits of technology can be felt equally in both countries
Lirmasetad Learning Media (Linktree Regional Dance Arts Materials) In Primary School SBdP Lesson Content
Elementary School Purwoyoso 04 is experiencing problems regarding the lack of use of digital-based learning media and less than optimal learning outcomes in art lesson content. The problem formulation in the research describes how to develop, test the feasibility, and test the effectiveness of LIRMASETAD Learning media. This research procedure uses ten stages of sugiono development. Development was done using Canva web design, which was then integrated into Linktree. This development research aims to determine the application of learning media and the feasibility and effectiveness of LIRMASETAD learning media. The research results show that LIRMASETAD Learning is suitable for understanding with a presentation feasibility percentage by media experts of 88% and the feasibility of teaching components by material experts of 90.6%. The effectiveness of the media is demonstrated through normality test results. Based on calculations, a sig value of 0.165 is obtained, assuming that if the sig value is >0.05, the data is normally distributed. Based on the results of the n-gain test, the cognitive n-gain score was 0.63, with an average difference of 33.2. So, the n-gain value on cognitive pretest and posttest learning outcomes in large group use trials is in the high category, with an effectiveness level of 63,557, which is quite effective. The increase in average shows that learning using LIRMASETAD media is effective as a learning medium. Suggestions for further research include applying media to more diverse material to be used in other learning processes
Caping Hat Ethnomathematics: Literature Review and Relevance in Mathematics Learning Cone Material
Mathematics is still a problem for students and teachers today, because it is abstract, difficult to understand and requires accuracy in its implementation. Mathematics is also an object or lesson that is considered difficult to learn according to society. Apart from that, there are those who show the perspective that mathematics is not related to what they experience in their lives. This is because the abstract nature of mathematics and the way teachers present the material, which only provides definitions, formulas, example questions and practice questions that are not contextual, has become a long tradition and is still being applied. The current problem is that it only focuses on books and teachers so that it does not provide a meaningful understanding effect for students. Reforming mathematics learning, which was initially only an abstract concept and only a shadow, can certainly be integrated into their daily lives. The form of integrating mathematics learning can use a local culture-based approach that is close to students. One of them is using a hat object. Physically, hats are known to have a structure similar to a cone. Because the visual is similar to a cone, the researchers looked at it from the perspective of the work through one application, namely Geogebra. Learning with the Geogebra application can be used as an alternative for teaching mathematical objects that are abstract and difficult to teach. Therefore, Geogebra can help in visualizing curved sided shapes, one of which is a cone shape. The aim of this research is to explore the mathematics involved in caping using geogebra media. After conducting exploration, the researcher studied mathematical concepts obtained from mathematics learning materials, especially the shape of caps. Researchers use qualitative methods with an ethnographic approach because they are considered very relevant to cultural studies studies. The research results show that hats contain mathematical elements, especially geometric concepts, which can be integrated through Geogebra learning media
Mangrove Planting in Order to Increase the Carrying Capacity of Pond Land in Borimasunggu Village
PT. Bosowa Isuma has a pond area of 157 ha and has been carrying out operational activities since 2010. Pond cultivation that is carried out continuously results in a decrease in land carrying capacity and will ultimately have an impact on the productivity of pond cultivation. The purpose of this activity is to maintain and improve the carrying capacity of pond land by planting mangroves along the river mouth of Borimasunggu Village. The implementation method is by conducting counseling and planting mangroves along the river mouth of Borimasunggu Village. The organizers of the activity were lecturers from the University of Bosowa, technicians from PT. Bosowa Isuma and 7 students of the MBKM Program. The result of the activity was counseling and planting of 500 Rhizopora apiculata mangrove seedlings along the river mouth of Borimasunggu Village. The resulting output is the planting of 500 Rhizopora apiculata mangrove seedlings along the river mouth of Borimasunggu Village, students gain sufficient knowledge and skills about planting mangrove plants and gain experience of 20 credits outside the campus and lecturers can carry out Tri dharma activities, namely carrying out community service. Mangrove planting can provide dual benefits both in terms of economy and environment, in the sense that production can increase and benefit farmers and the balance of the carrying capacity of pond land can be created/maintained
Development of the Weaving Industry through the Adoption of Higher Education Science and Technology
Weaving Yoga Art Business Partners, located in Klaten, Central Java, face challenges in business development, namely the limited design of woven motifs and fashion product designs, as well as the lack of optimal promotional media. The objectives of this service are as follows: (1) developing woven motif designs and improving the quality of woven products (both lurik weaving, ikat weaving, dobby weaving, painted weaving, and batik weaving); (2) developing designs for woven clothing products; and (3) creating promotional media designs, both print and digital, to increase marketing or partner turnover. The activity approach is participatory, involving business partners in planning, production processes, products, and the evaluation of activity results. The methods applied include interviews, discussions, observations, practice, training, product trials, and limited or mass production. Product trials have been well achieved which is implemented by the creation of weaving products and promotional media. The results achieved from these activities are: the creation of ten digital weaving designs, five striated weaving product designs, five ikat weaving product designs, three dobby weaving product designs, three painted weaving product designs, two batik stamp weaving product designs, twenty-two weaving-based fashion product designs, one product catalog, one promotional video, four weaving production tutorial videos, and the Yoga Art website
Nilai Budaya dalam Kumpulan Cerpen Dewi Duri dan Cahaya Kunang-Kunang
Kehadiran mitos mengandung nilai budaya yang dapat diaplikasikan pada kehidupan. Mitos dan budaya memiliki kaitan yang erat karena digunakan untuk menjelaskan fenomena yang terjadi. Tujuan penelitian mendeskripsikan nilai budaya dalam kumpulan cerpen Dewi Duri dan Cahaya Kunang-Kunang. Penelitian ini menggunakan pendekatan kualitatif dan metode deskriptif. Teknik pengumpulan data meliputi teknik membaca, teknik mencatat, dan teknik pustaka. Data penelitian dianalisis melalui tiga kegiatan, meliputi reduksi data, penyajian data, dan penarikan simpulan. Hasil analisis menunjukkan bahwa terdapat beberapa nilai budaya meliputi nilai teori, nilai ekonomi, nilai agama, nilai kuasa, dan nilai solidaritas. Adanya muatan nilai budaya memperlihatkan bahwa pengarang berupaya melestarikan kebudayaan dalam teks sastra
Tindak Tutur Ilokusi dalam Youtube Tom MC Ifle Episode “Guru Gembul Bongkar Sistem Pendidikan Indonesia: Anak Sekolah Trauma Belajar?!”
Penelitian ini bertujuan untuk mengevaluasi tindak tutur ilokusi dalam video youtube Tom MC Ifle berjudul "Guru Gembul Bongkar Sistem Pendidikan Indonesia: Anak Sekolah Trauma Belajar?!" menggunakan teori Austin. Dalam teori ini, tindak tutur ilokusi dibagi menjadi lima kategori: representatif atau asertif, komisif, direktif, ekspresif, dan deklaratif.. Penelitian ini menggunakan pendekatan pragmatik dengan menggunakan metode deskriptif kuantitatif untuk analisis data dan deskriptif kualitatif untuk pemeriksaan data. Sumber data terdiri dari transkip ucapan yang berbentuk kalimat atau paragraf yang menunjukkan adanya tindak tutur ilokusi. Fokus analisis data dalam penelitian ini adalah pada tindak tutur ilokusi pada tayangan youtube Tom MC Ifle pada tanggal 4 Februari 2023. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik simak bebas libat cakap dan teknik catat. Hasil dari penelitian ini ditemukan berbagai jenis tindak tutur ilokusi dalam kanal youtube milik Tom MC Ifle yang berjudul “Guru Gembul Bongkar Sistem Pendidikan Indonesia: Anak Sekolah Trauma Belajar?!”. Secara keseluruhan terdapat 17 tuturan yang terdiri dari: 5 tuturan representatif atau asertif, 2 tuturan komisif, 2 tuturan direktif, 8 tuturan ekspresif, dan 0 tuturan deklaratif.. Manfaat dari penelitian ini adalah untuk menemukan tindak tutur ilokusi dalam video kanal youtube Tom MC Ifle yang berjudul "Guru Gembul Bongkar Sistem Pendidikan Indonesia: Anak Sekolah Trauma Belajar?" dan memberikan pengetahuan dalam bidang pragmatik.Keywords :Tindak tutur, ilokusi, youtube.