Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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    The Effectiveness of Using a Monitoring Book for Parental Involvement in Early Childhood Pre-Literacy Development

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    This research is aimed to: (1) Examining the feasibility of parental involvement monitoring book in early childhood preliteracy’s development, (3) Measuring the effectiveness of the use of involvement monitoring book in early childhood preliteracy’s development. This research was using the experimental under ADDIE research and development model approach with quantitative methodh. The feasibility test was conducted using the Likert Scale. In the meantime, the effectiveness test was analyzed using the normality test, homogeneity test, t-test with a significance level of 0.05 and the N-Gain test. The results of the development research show: (1) monitoring books of parental involvement in early childhood development met the criteria of "highly feasible" with a score range of  74 ≥ 68.25 by media experts, 53 ≥ 48.75 by linguists, 398 by parents, and 104 by teachers; (2) the results of the effectiveness test using the N- Gain test analysis obtained a result  of 0.334 on the aspect of parental involvement in children's preliteracy’s activities at home with the criteria of "enough effective", while in the aspect of preliteracy’s development the child obtained a score of 0.40 with the criteria of "enough effective"

    Development of Augmented Reality to Solve Geometry HOTS Problems for Class V SDN 1 Doplang Students

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    The results of the initial interview were explained by the class teacher that grade V students of SDN 1 Doplang still had difficulty doing high-level questions, especially on geometry material. Then the observations also prove that in general, teachers still use models and learning media only in the form of pictures and videos. The purpose of this study is to develop augmented reality learning media based on geobar applications so that it can facilitate students in the process of understanding geometry material. The type of research used is research and development (RnD) with the Borg and Gall model which is modified into 9 stages. Data collection techniques through observation, interviews, questionnaires, and documentation. Results of the product assessment are in the form of validation of learning media carried out by material, media, and language experts with percentages of 91.6%, 90.6%, and 93.1% with a classification of "very feasible". The effectiveness of media with the T-Test obtained a signification value of 0.000. The result of the N-gain calculation was found to be 0.6904 with the criterion "medium". So the learning media for geobar applications of geometry material can be said to be very feasible and effective to be applied in improving the ability to solve hots problems. Researchers recommend the development of augmented reality (AR) media so that it can continue to be maximized so that the learning process can take place interesting and fun so that the material delivered can be easily understood by students

    PENGEMBANGAN MEDIA DIGIBUK BERBASIS IMAGINATIVE NARRATIVE GAMES UNTUK MENINGKATKAN KREATIVITAS SISWA SD MATERI POLA LANTAI

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    This study aims to develop, test the feasibility, and effectiveness of DIGIBUK media based on imaginative narrative games in an effort to increase creativity in floor pattern material for grade V elementary school students. The type of research used is Research and Development (R&D), which is adapted from the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this research include material experts and learning media experts. The test subjects were teachers and grade V elementary school students, as many as 27 people. The data collection techniques include observation, interviews, questionnaires, and tests. The instruments used to collect data include observation sheets, interview guidelines, needs questionnaires, validation questionnaires, response questionnaires, and test questions. The DIGIBUK product was developed based on the needs analysis results of students who showed interest in movement activities, stories, and imaginative approaches. This media consists of three main menus: floor pattern material, imaginative narrative games, and practical evaluation. The feasibility test results showed that DIGIBUK scored 94.28% from the material expert and 96.66% from the media expert, with very feasible criteria. The effectiveness test using the t-test showed a significance value of 0.000 <0.05 and an N-Gain value of 0.71, which is included in the high category. Thus, the development of DIGIBUK media is declared feasible and effective to increase student creativity in learning dance, especially in floor pattern material, through an imaginative narrative game approach

    PENERAPAN MODEL PROJECT BASED LEARNING (PJBL) DAN RELEVANSINYA DENGAN P5 PADA KELAS IV SEKOLAH DASAR

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    The purpose of this study was to describe the implementation of the PjBL model in grade IV of SDN Bakalan 02 and describe its relevance to P5 of the independent curriculum. This study uses a descriptive qualitative approach. Data collection through interview techniques, observation, and documentation. The data obtained were then analyzed with the stages of data collection, data reduction, presentation and drawing conclusions. The results of the study showed that the fourth grade teacher of SDN Bakalan 02 had implemented learning with the PjBL model according to the stages/syntax in the science subject, where students were given a waste recycling project in the form of making a pencil case. This is in line with the theme of a sustainable lifestyle in the P5 dimension and forms six dimensions of the pancasila student profile

    Pengaruh Persepsi Biaya Dan Orientasi Masa Depan Terhadap Minat Melanjutkan Pendidikan Tinggi Siswa SMA PGRI

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    Penelitian ditujukan guna mengkaji pengaruh persepsi biaya pendidikan serta orientasi masa depan terhadap minat siswa dalam melanjutkan pendidikan ke tingkat perguruan tinggi. Subjek penelitian adalah siswa kelas XI dan XII pada SMA PGRI Pekanbaru yang sedang berada pada tahap penting dalam merencanakan masa depan akademik mereka. Penelitian memanfaatkan pendekatan kuantitatif dengan metode survei. Penghimpunan data dilakukan dengan kuesioner terstruktur dan dianalisis memanfaatkan regresi linear berganda guna memperoleh pengaruh tiap-tiap variabel secara parsial dan simultan. Hasil penelitian memperlihatkan bahwasanya sebagian besar siswa mempunyai minat tinggi guna melanjutkan pendidikan. Persepsi terhadap biaya pendidikan memiliki pengaruh sebesar 0,348  terhadap minat siswa, menunjukkan bahwa kekhawatiran terhadap biaya tidak sepenuhnya menjadi penghalang ketika siswa memiliki informasi yang cukup mengenai dukungan keuangan. Orientasi masa depan juga berpengaruh signifikan depan sebesar 0,409 terhadap minat, yang berarti bahwa perencanaan dan tujuan pribadi yang jelas dapat memotivasi siswa untuk melanjutkan studi. Secara simultan, kedua variabel tersebut terbukti memiliki pengaruh sebesar 0,382 pada minat siswa guna melanjutkan pendidikan tingkat perguruan tinggi. Hasil tersebut membuktikan pentingnya penyebaran informasi tentang bantuan pendidikan dan beasiswa, serta perlunya bimbingan karier agar siswa dapat merencanakan masa depan mereka secara lebih terarah

    BSF Maggot-Based Organic Waste Management: The Effort of Kelompok Pemuda Jongkong Pasar to Improve Environmental Quality

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    The organic waste in Jongkong Pasar Village is a serious problem. The civilian was prone to throw waste into the Kapus Hulu River that passes the village. It can disrupt the river's ecosystem balance, affecting the nutrient cycle and killing aquatic organisms, as well as damaging natural habitats. Through this issue, the community service team developed a collaborative solution for the Jongkong Pasar Village. The team collaborated with Kelompok Pemuda Jongkong Pasar, a young group that rolled as agents of change. This collaboration aimed to improve their knowledge and skills in sustainable waste management and to have a positive economic impact on Jongkong Pasar Village. The community service team implemented the bioconversion method using maggots or larvae of the Black Soldier Fly (BSF) for the management of organic waste. The activity was evaluated using questionnaires, which were administered at the beginning (pre-test) and end (post-test) of the activity. The analysis results showed an N-Gain score of 0.84, indicating a high level of performance. It can be concluded that the socialization and training on organic waste management using the bioconversion method with BSF maggots were effective in enhancing the knowledge and skills of Kelompok Pemuda Jongkong members.Pengelolaan Sampah Organik Berbasis Maggot BSF: Upaya Pemuda Jongkong Pasar dalam Meningkatkan Kualitas LingkunganABSTRAKSampah organik di Desa Jongkong Pasar merupakan masalah serius yang harus diselesaikan. Masyarakat cenderung membuang sampah ke Sungai Kapus Hulu yang melintasi desa tersebut. Kegiatan ini dapat mengganggu keseimbangan ekosistem sungai, memengaruhi siklus nutrisi, membunuh organisme air, serta merusak habitat alami. Berdasarkan permasalahan ini, tim pengabdian menawarkan solusi kolaboratif untuk Desa Jongkong Pasar. Tim pengabdian berkolaborasi dengan Kelompok Pemuda Jongkong Pasar, sebuah kelompok muda yang berperan sebagai agen perubahan di Desa Jongkong Pasar. Kolaborasi ini bertujuan untuk meningkatkan pengetahuan dan keterampilan Kelompok Pemuda Jongkong Pasar dalam pengelolaan sampah berkelanjutan dan memberikan dampak ekonomi positif bagi Desa Jongkong Pasar. Dalam kegiatan pengabdian ini, tim pengabdian menerapkan metode biokonversi menggunakan maggot atau larva lalat Black Soldier Fly (BSF) untuk pengelolaan sampah organik. Kegiatan ini dievaluasi menggunakan kuesioner yang diberikan di awal (pre-test) dan di akhir (post-test) kegiatan. Hasil analisis menunjukkan skor N-Gain sebesar 0,84 yang menunjukkan tingkat kinerja yang tinggi. Dapat disimpulkan bahwa sosialisasi dan pelatihan pengelolaan sampah organik dengan metode biokonversi dengan maggot BSF efektif dalam meningkatkan pengetahuan dan keterampilan anggota Kelompok Pemuda Jongkong Pasar. Kata Kunci :Sampah Organik; BSF; Biokonversi; Berkelanjutan; Kualitas Lingkunga

    Peningkatan Hasil Belajar Matematika melalui Model Pembelajaran Kooperatif Tipe STAD pada Siswa SD Negeri 95/III Tanjung Pauh Mudik

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    Tujuan penelitian ini untuk mengetahui sejauhmana peningkatan hasil belajar siswa pada materi penjumlahan pecahan dengan penyebut berbeda dengan menggunakan model pembelajaran kooperatif tipe STAD di kelas V SD Negeri 95/III Tanjung Pauh Mudik. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus dan setiap siklus terdiri dari dua pertemuan. Populasi penelitian ini adalah siswa kelas V SD Negeri 95/III Tanjung Paluh Mudik. Teknik pengumpulan data penelitian ini adalah tes dan non tes. Non tes dilakukan dengan observasi, wawancara dan catatan lapangan. Hasil penelitian didapatkan setelah dilakukan pembelajaran matematika dengan model pembelajaran kooperatif tipe STAD, skor rata-rata hasil belajar siswa pada pokok bahasan penjumlahan pecahan dengan penyebut berbeda adalah 77,63 sedangkan hasil belajar siswa sebelum dilakukan pembelajaran STAD adalah 59,74. Sehingga terdapat peningkatan hasil belajar siswa pada materi penjumlahan pecahan dengan penyebut berbeda dengan menggunakan model pembelajaran kooperatif tipe STAD di kelas V SD Negeri 95/III Tanjung Pauh Mudik.Kata Kunci: STAD; Kriteria Ketuntasan Belajar; Hasil Belajar MatematikaImproving Mathematics Learning Outcomes through the STAD Type Cooperative Learning Model for Students of SD Negeri 95/III Tanjung Pauh MudikABSTRACTThe purpose of this study was to determine the extent to which student learning outcomes improved on the topic of adding fractions with different denominators using the STAD-type cooperative learning model in grade V of SD Negeri 95/III Tanjung Pauh Mudik. This type of research was classroom action research, consisting of planning, implementation, observation, and reflection. This classroom action research was carried out in two cycles, and each cycle consisted of two meetings. The population of this study was grade V students of SD Negeri 95/III Tanjung Paluh Mudik. The data collection techniques for this study were tests and non-tests. Non-tests were carried out through observation, interviews, and field notes. The results of the study were obtained after mathematics learning with the STAD type cooperative learning model; the average score of student learning outcomes on the topic of adding fractions with different denominators was 77.63, while the student learning outcomes before the STAD learning were 59.74. So there is an increase in student learning outcomes on the topic of adding fractions with different denominators using the STAD-type cooperative learning model in grade V of SD Negeri 95/III Tanjung Pauh Mudik

    The Problems of IPAS Learning in the Merdeka Curriculum

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    This study aims to analyse teacher readiness and competency in implementing the Independent Curriculum in Natural and Social Sciences (IPAS) learning at SMA Negeri 2 Tondano. This study used a descriptive qualitative approach. Data collection was conducted through in-depth interviews with seven informants: the principal, the vice principal for curriculum, two IPAS teachers, and three 10th-grade students. Data analysis techniques used included data reduction, data presentation, and conclusion drawing to identify patterns, themes, and meanings emerging from the field data. The research focused on teachers' understanding of the Independent Curriculum concept, their ability to design project-based learning and assessment, and the use of technology in the learning process. The results indicated that the readiness and competency of IPAS teachers were still in the early adaptation stage. Teachers had attempted to implement the principles of the Independent Curriculum, but still face challenges in analysing Learning Outcomes (CP), formulating Learning Objectives (TP), developing Learning Objective Flows (ATP), and developing contextual teaching modules. Other obstacles included limited digital literacy, inadequate supporting facilities, and low ability to implement project-based learning. Institutional support from schools existed, but it was not optimal due to limited time, resources, and technical assistance from external parties. Therefore, continuous teacher competency strengthening through practice-based training, increased educational technology literacy, and collaboration between teachers are needed to realise integrative science and science learning in accordance with the spirit of Freedom to Learn

    Pengaruh Model Pembelajaran Realistic Mathematic Education (RME) Berbantuan Alat Peraga Lego terhadap Hasil Belajar Siswa Kelas IV SD pada Materi Geometri

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    Penelitian ini bertujuan untuk (1) mengetahui perbedaan hasil belajar siswa yang diajarkan menggunakan model RME berbantuan alat peraga Lego dengan siswa yang diajarkan pembelajaran langsung; (2) mengetahui seberapa besar pengaruh model RME berbantuan alat peraga Lego terhadap hasil belajar matematika siswa; dan (3) mengetahui respon siswa setelah diterapkan model pembelajaran RME berbantuan alat peraga Lego. Jenis penelitian ini adalah penelitian kuantitatif metode Quasi Experimental Design dengan Pretest-Posttest Control Group Design. Populasi penelitian ini adalah siswa kelas IVA dan IVB di SDN 5 Singkawang berjumlah 42 siswa. Sampel yang diambil adalah siswa kelas IVA dan IVB masing-masing berjumlah 21 siswa. Teknik pengumpulan data menggunakan tes hasil belajar kognitif dan angket respon siswa. Teknik analisis data menggunakan uji-t dua sampel independen, uji Effect Size, dan analisis persentae deskriptif. Hasil penelitian menunjukkan bahwa (1) terdapat perbedaan hasil belajar siswa yang diajarkan menggunakan model RME berbantuan alat peraga Lego dengan siswa yang diajarkan pembelajaran langsung dengan hasil thitung = 2,3042 > ttabel = 2,0210; (2) Model pembelajaran RME berpengaruh besar terhadap hasil belajar matematika siswa pada materi geometri dengan hasil Effect Size = 0,55 kategori tinggi; dan (3) respon siswa potitif terhadap model pembelajaran RME berbantuan alat peraga Lego dengan rata-rata 74% kategori baik. Kata Kunci: Model Realistic Mathematic Education (RME); Hasil Belajar Matematika; GeometriThe Effect of the Realistic Mathematic Education (RME) Learning Model Assisted by Lego Props on the Students' Learning Outcomes of Grade IV Elementary School on GeometryABSTRACTThis study aims to (1) find out the difference in the learning outcomes of students who are taught using the RME model assisted by Lego props and students who are taught direct learning; (2) find out how much the influence of the RME model assisted by Lego props on students' mathematics learning outcomes; and (3) find out the students' responses after the implementation of the RME learning model assisted by Lego props. This type of research was quantitative research of the Quasi-Experimental method with Pretest-Posttest Control Group Design. The population of this study was 42 students in grades IVA and IVB at SDN 5 Singkawang. The samples taken were students of classes IVA and IVB totaling 21 students each. The data collection technique used cognitive learning outcome tests and student response questionnaires. The data analysis technique used an independent two samples t-test, an Effect Size test, and a descriptive percentage analysis. The results showed that (1) there was a difference in the learning outcomes of students who were taught using the RME model assisted by Lego props and students who were taught direct learning with results tcount = 2.3042 > ttable = 2.0210; (2) the RME learning model had a great influence on students' mathematics learning outcomes in geometry with the result of Effect Size = 0.55 high category; and (3) positive student responses to the RME learning model assisted by Lego props with an average of 74% good category

    Kajian Psikolinguistik: Hubungan Penggunaan Bahasa dan Pola Pikir Masyarakat Sunda dalam Menafsirkan Cerita Visual Tanpa Teks

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    Bahasa dan pikiran memiliki hubungan yang resiprokal. Penelitian ini bertujuan untuk mendeskripsikan bagaimana hubungan antara bahasa dan pikiran dalam perspektif psikolinguistik. Penelitian ini menggunakan metode kualitatif dengan teknik analisis dekriptif. Data dalam penelitian ini berupa rekaman suara responden ketika menceritakan kumpulan gambar. Kumpulan gambar tersebut membentuk sebuah alur cerita yang tersusun dalam sebuah buku cerita visual tanpa teks berjudul “Saat Pertamaku Punya Adik Bayi”. Responden penelitian ini yaitu masyarakat Sunda di provinsi Jawa Barat yang meliputi masyarakat desa Cimanglid, desa Lebak Muncang, kelurahan Ledeng, dan kelurahan Isola. Hasil penelitian menunjukkan bahwa terdapat hubungan timbal balik antara bahasa Sunda yang dituturkan responden dalam bercerita dan pikiran/pandangan hidup responden sebagai masyarakat Sunda. Pola pikir responden terlihat melalui kecenderungan  menggunakan kalimat pasif, penggunaan kata panginten ‘mungkin’, penggunaan kata ganti orang ketiga, dan penggunaan istilah khas Sunda.

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    Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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