JEP (Jurnal Eksakta Pendidikan)
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    231 research outputs found

    Pengembangan Penuntun Praktikum Botani Tingkat Rendah untuk Mahasiswa Pendidikan Biologi

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    The presence of an experiment guide is necessary for effective and efficient experiments. The purpose of this research is to get low-level botanical experiment guidance in valid and practical Biology Education students. The kind of studies so that it will be used is Research & Development (R &D). The improvement version used on this have a look at is the ADDIE version. The instruments used are validation sheets as well as lecturers and students' response questionnaires. Based on the results of the validation evaluation, the level of the botanical training guide is low and the overall average score is 3.58 (3.5 ≤ V ≤ 4.0), which is very useful in the category that is the result of the student evaluation. We can conclude that the low-level plant training guide 3.52 is a very positive category and the student response is a very positive category at 3.57 and that the training manual is actually used.The presence of an experiment guide is necessary for effective and efficient experiments. The purpose of this research is to get low-level botanical experiment guidance in valid and practical Biology Education students. The kind of studies so that it will be used is Research & Development (R &D). The improvement version used on this have a look at is the ADDIE version. The instruments used are validation sheets as well as lecturers and students' response questionnaires. Based on the results of the validation evaluation, the level of the botanical training guide is low and the overall average score is 3.58 (3.5 ≤ V ≤ 4.0), which is very useful in the category that is the result of the student evaluation. We can conclude that the low-level plant training guide 3.52 is a very positive category and the student response is a very positive category at 3.57 and that the training manual is actually used

    Inovasi Metode Pembelajaran

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    Physics is a subject that consists of concepts related to real life. Empirical phenomena can be observed directly through experimental activities. However, this experimental method is still not optimally applied by teachers in learning. Problems that can be an obstacle in carrying out experiments in schools include difficulties in collecting and analyzing data on some Physics materials, not all schools have adequate practicum tools, and it is difficult to carry out experimental activities in online learning conditions. Based on this, a mixed-methods research was carried out to find a solution to this problem. Qualitative research consisting of literature review about real experimental methods, virtual experimental methods, and the use of video analysis software in physics learning was conducted to obtained innovation on experimental methods. Furthermore, quantitative research was conducted to determine the difference of student’s conceptual understanding before and after being given the intervention. Based on the results of the literature review, it is concluded that the experimental method innovation that can be carried out is the mixed experimental method by combining real and virtual experimental activities. One example of technology that can be used in this method is video analysis software. The results of data analysis showed that there was a difference in concept understanding between before and after given the mixed experimental method. Therefore, the innovation of the learning method can improve students' understanding of concepts in learning Physics.Fisika merupakan mata pelajaran yang terdiri dari konsep-konsep yang berkaitan dengan kehidupan nyata. Fenomena empiris dapat diamati secara langsung melalui kegiatan eksperimen. Namun, masih banyak pendidik yang tidak dapat menerapkan metode eksperimen ini dalam pembelajaran. Permasalahan yang dapat menjadi penghambat dalam pelaksanaan eksperimen di sekolah antara lain terdapat kesulitan dalam mengumpulkan dan menganalisis data pada beberapa materi Fisika, tidak semua sekolah memiliki alat praktikum yang memadai, dan sulit untuk melaksanakan kegiatan praktikum dalam kondisi pembelajaran daring. Untuk menemukan solusi dari permasalahan ini, maka dilakukan penelitian kualitatif dan kuantitatif. Penelitian kualitatif berupa kajian literatur tentang metode eksperimen nyata, metode eksperimen virtual, dan penggunaan software analisis video dalam pembelajaran Fisika sehingga diperoleh inovasi yang dapat dilakukan terhadap metode eksperimen. Selanjutnya, penelitian kuantitatif dilakukan untuk mengetahui efektivitas dari inovasi metode tersebut. Berdasarkan hasil kajian literatur, diperoleh kesimpulan bahwa inovasi metode eksperimen yang dapat dilakukan adalah metode eksperimen bauran dengan menggabungkan kegiatan eksperimen nyata dan virtual. Salah satu contoh teknologi yang dapat digunakan dalam metode ini adalah software analisis video. Hasil analisis data menunjukkan bahwa terdapat perbedaan penguasaan konsep antara sebelum diberikan perlakuan dengan setelah diberikan perlakuan, Oleh karena itu, inovasi metode pembelajaran yang dilakukan yaitu metode eksperimen bauran efektif untuk meningkatkan penguasaan konsep peserta didik dalam pembelajaran Fisika

    Pengembangan Multimedia Interaktif Berbasis Android Pada Materi Elastisitas Bahan untuk SMA Kelas XI

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    The development of the use of Android opens up opportunities for the use of Android in supporting learning. For example, the use of Android as an interactive learning medium. This study aims to determine and understand the development of android-based interactive multimedia in physics subjects with elasticity material for class XI SMA using a 4-D model. However, it is focused on testing the validity of Android-based interactive multimedia on the content and display aspects. The sample that became the subject of this study was students of class XI SMAN 6 Tasikmalaya. Meanwhile, the instrument used to collect data in this study was a questionnaire analysis of student needs for learning media and product validity testing. Validity uses a Likert scale with an assessment score on the content and appearance aspects validity sheet. The results show that the media developed is valid. With the results of the validity test on the content aspect, namely 0.87. Meanwhile, the results of the validity test on the content aspect are 0.93, so the average is 0.9, which means it is included in the valid category. As a result, this Android-based interactive multimedia can be used in class XI high school physics learning activities with material elasticity.The development of the use of Android opens up opportunities for the use of Android in supporting learning. For example, the use of Android as an interactive learning medium. This study aims to determine and understand the development of android-based interactive multimedia in physics subjects with elasticity material for class XI SMA using a 4-D model. However, it is focused on testing the validity of Android-based interactive multimedia on the content and display aspects. The sample that became the subject of this study was students of class XI SMAN 6 Tasikmalaya. Meanwhile, the instrument used to collect data in this study was a questionnaire analysis of student needs for learning media and product validity testing. Validity uses a Likert scale with an assessment score on the content and appearance aspects validity sheet. The results show that the media developed is valid. With the results of the validity test on the content aspect, namely 0.87. Meanwhile, the results of the validity test on the content aspect are 0.93, so the average is 0.9, which means it is included in the valid category. As a result, this Android-based interactive multimedia can be used in class XI high school physics learning activities with material elasticity

    Pengembangan Media Pembelajaran Berbasis Android Menggunakan Ispring Suite 10 Pada Materi Turunan Fungsi Aljabar

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    Mathematics is the basis for other sciences and students in schools from elementary school to college must learn and master it. But in reality, many students get the results of daily math tests under the minimum achievement criteria, especially on the derivative material of algebraic functions. This study has the aim of producing and developing appropriate learning media products which will then be tested for validity and practicality based on expert validation and student response questionnaires. This research is a research and development on 30 students of class XII PH 2 SMK Negeri 1 Lamongan. This research method uses the ADDIE model. results obtained in this study are as follows: 1) The results of the validity of the media obtained from the validation of media and learning materials, get an average rating of 87.5% in the "Very Valid" category, 2) The results of the student response questionnaire to determine the practicality of the media show a rating of 90.5% in the "Very Practical" category.Mathematics is the basis for other sciences and students in schools from elementary school to college must learn and master it. But in reality, many students get the results of daily math tests under the minimum achievement criteria, especially on the derivative material of algebraic functions. This study has the aim of producing and developing appropriate learning media products which will then be tested for validity and practicality based on expert validation and student response questionnaires. This research is a research and development on 30 students of class XII PH 2 SMK Negeri 1 Lamongan. This research method uses the ADDIE model. results obtained in this study are as follows: 1) The results of the validity of the media obtained from the validation of media and learning materials, get an average rating of 87.5% in the "Very Valid" category, 2) The results of the student response questionnaire to determine the practicality of the media show a rating of 90.5% in the "Very Practical" category

    Evaluasi Pemanfaatan Laboratorium Biologi SMAN/MAN se-kecamatan Godean

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    The laboratory has an important role in the implementation of learning, especially in the form of practicum. The use of school laboratories needs to be evaluated as a form of running school management. This study aims to determine: 1) the Principal's carrying capacity (contexts); 2) Resources support (input); 3) Laboratory utilization and constraints (process); 4) The percentage of students' interest in studying in the laboratory (product). This evaluation research uses the context, input, process, and product (CIPP) model. The research subjects were school principals, laboratory heads in SMA/MA Negeri in Godean sub-district, laboratory assistants at SMA N 1 Godean, two biology teachers from each school, and students SMA N 1 Godean 89 people and MAN 1 Sleman 80 people using proportionate stratified random sampling. The research object is the use of biological laboratories. Data collection techniques used are observation, interviews, questionnaires, and documentation. The data analysis technique used is in the form of qualitative and quantitative descriptive analysis. The evaluation results by CIPP obtained: 1) Context, the support capacity provided by the Principal by facilitating laboratory utilization activities; 2) Input, the availability of infrastructure suggestions is used to support learning through practicum and demonstrations. Management is carried out by laboratory personnel. Management includes planning, arrangement, arrangement, monitoring, and evaluation; 3) Process, the laboratory is used based on its function. The obstacles faced are infrastructure, limited time, and human resources; 4) Product, the percentage of student interest in learning in the laboratory of SMA N 1 Godean is 94.01% and MAN 1 Sleman is 91.39%

    Pengembangan Media Berbasis Hologram 3D Dalam Pembelajaran Tanaman Kelapa

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    In recent years, the application and development of 3D hologram technology expanded in many areas, including to develop learning media. This research aimed at knowing the development, feasibility, effectiveness, practicability of usefulness and easiness of 3D hologram-based learning media on coconut plant theme lesson. The research has been carried out at kindergarten education with a sample of 24 students from TK Islam Al Madina Semarang. The method used is R&D with ADDIE development model, there are Analysis, Design, Development, Implementation, and Evaluation. The result reported that: the media 3D hologram for learning coconut plant has been developed by obtaining input from validator media and validator material, the developed media was considered feasible based on the media validator's assessment with score of 87% and the validator's material with a score of 80%, the developed media was effective, evidenced by mean score of post-test student's answers was 99,3, which is increase 24% compared to the pre-test 75; and the developed media was considered useful and easy to use by teacher and parents with their respective scores 82% and 92%. The overall result shows that the developed media hologram is feasible, effective, useful, and easy as a learning media

    Efektivitas Implementasi Pendekatan Scientific dengan Model Problem Based Learning dan Learning Cycle 5E

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    The purposes of this research are to describe and compare the effectiveness of the imple mentation of scientific approach using problem based learning and learning cycle 5E model viewed from achievement spiritual attitudes, social attitudes, knowledge, and skills of students on polyhedral topic in Junior High School Grade VIII. This research is quasi experiment using nonequivalent (pre-test and post-test) group design. Population in this research are all of students grade VIII Junior High School 12 Padang. The sample was grade VIII4 and VIII5. The instruments used are questionnaires spiritual attitude and social attitude, knowledge and skill test. The results of the research are as follows the implementation of scientific approach with problem based learning and learning cycle 5E model is effective viewed from the achievement spiritual attitudes, social attitudes and knowledge of students, but not effective viewed from students skill, and there are no differences between the effectiveness of the implementation of scientific approach using problem based learning and learning cycle 5E model

    Pengembangan Media Interaktif Mata Kuliah Teknik Analisis Biologi Molekuler (TABM)

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    Molecular Biology Analisis Techniques (TABM) is one of the courses that discusses the basic techniques needed for molecular biology. Learning in TABM, is more emphasis on procedural, so the process by using books alone is not enough. Therefore, to support the TABM learning process, interactive were developed consisting of text, sound, images, and research videos. This type of research is R & D is a research and development design by modifying the systematics of Kemp and Dayton. The development steps are to determine the specific learning objectives of the product; prepare material and video content; creating storyboard, developing, editing, and mxing; testing and revising. The instruments used are validation sheets and questionnaires for students with qualitative and quantitative data analysis techniques. Based on the result, there are several suggestions and inputs including: design, instructions for use, product packaging, introduction of tools and initial materials, and procedures. While quantitatively it can be seen that the developed interactive media doesn’t need to be revised and is suitable for use, namely 92,1% of field experts and 70,2% of media experts. It can be concluded that the development of interactive media can be used ini procedural courses such as molecular biological analysis techniques

    Pengembangan Butir Soal Literasi Kimia pada Materi Sistem Koloid Kelas XI IPA SMA/MA

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    This study aims to develop a chemical literacy instrument on colloidal system material that can be used to measure the literacy level of students. The research design on the development of this chemical literacy instrument uses the Model of Educational Reconstruction (MER). This research has several stages including content structure analysis (curriculum analysis, content analysis, context analysis, content validity by subject matter experts) and teaching and learning research (student interview investigation). The content validity test is carried out by five validators and the results will be analyzed by the Rasch model using the facet application. The results of this study indicate that the value of exact agreements is 88.9%, while the value of the expected agreements is 89.6% so it can be said that the results of the examiner's assessment are not much different from the expected results of the assessmentThis study aims to develop a chemical literacy instrument on colloidal system material that can be used to measure the literacy level of students. The research design on the development of this chemical literacy instrument uses the Model of Educational Reconstruction (MER). This research has several stages including content structure analysis (curriculum analysis, content analysis, context analysis, content validity by subject matter experts) and teaching and learning research (student interview investigation). The content validity test is carried out by five validators and the results will be analyzed by the Rasch model using the facet application. The results of this study indicate that the value of exact agreements is 88.9%, while the value of the expected agreements is 89.6% so it can be said that the results of the examiner's assessment are not much different from the expected results of the assessmen

    Disain dan Validitas E-Modul Interaktif Berbasis Konflik Kognitif untuk Remediasi Miskonsepsi Siswa pada Konsep Gaya

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    Student misconceptions occur because students build their own concepts from their own environment without the help of experts, therefore, students' initial knowledge that is not the same as expert opinion is what causes misconceptions. This study aims to produce an interactive conflict-based cognitive e-module to remediate misconceptions and improve students' understanding of concepts about force. This type of research is design or development research using the Plomp model, with 3 phases, namely; (1) preliminary research, (2) development phase and (3) assessment phase. This research is limited to the expert review development phase.  The preliminary research was conducted by reviewing 5 journals about the problems of students' misconceptions on the concept of force. At the development phase, e-module design, self-evaluation, and expert review of the e-module prototype are carried out. The data were obtained from the self-evaluation assessment sheet by three researchers and the validation sheet by three physics lecturers. Based on the preliminary research, it was found that there were problems in understanding the concept of students in the material of force. Therefore, a cognitive conflict-based emodule was designed that could improve students' conceptual understanding. The self-evaluation results of the emodule design showed that the e-module design was in the very good category with an average of 93.4. The results of the expert's study showed that the e-module design was in a very valid category with an average of 85.6

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    JEP (Jurnal Eksakta Pendidikan)
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