Portal Jurnal Elektronik Universitas Kristen Satya Wacana (UKSW)
Not a member yet
2881 research outputs found
Sort by
PENGARUH PERTUMBUHAN PENJUALAN DAN STRUKTUR MODAL TERHADAP KINERJA KEUANGAN PADA PERUSAHAAN MANUFAKTUR (SUB SEKTOR MAKANAN DAN MINUMAN YANG TERDAFTAR DI BEI)
This study was conducted to analyze the extent to which sales growth and capital structure affect the company's financial performance, taking into account the size of the company as a control variable. The focus of this research is on manufacturing companies in the food and beverage sub-sector listed on the Indonesia Stock Exchange (IDX) during the period 2021 to 2023. A total of 18 companies were selected as samples with a total of 54 data observations over three years. The purposive sampling technique was used in the sample selection, while the data analysis was carried out by multiple linear regression method using the Eviews 12 application. The results show that neither sales growth nor capital structure have a significant influence on financial performance. By understanding the relationship between financial performance and corporate strategy, investors can make more informed investment decisions, and assess risk and potential rewards more accurately
Mengembangkan Kemampuan Berpikir Spasial Melalui Pendidikan STEM di Sekolah Dasar: Developing Spatial Thinking Abilities Through Stem Education In Elementary Schools
This study explores the effectiveness of STEM education in developing spatial thinking skills in elementary school students. The study employs a quasi-experimental design involving two groups: an experimental group that received STEM intervention and a control group following the standard curriculum. The results indicate that the experimental group experienced significant improvements in visualization, spatial relationship understanding, and spatial object manipulation compared to the control group. These improvements are primarily to technology, such as 3D simulations and design software, which help students comprehend complex spatial concepts. Further statistical analysis supports these findings, showing significant differences between the experimental and control groups. These findings underscore the importance of integrating STEM education into the curriculum to enhance students' spatial skills, which are critical in various science and technology disciplines. However, challenges in implementation, such as a need for more resources and teacher training, must be addressed to ensure the program's effectiveness across different educational contexts
PERLINDUNGAN KONSUMEN: URGENSI PEMBENTUKAN UNDANG-UNDANG FINTECH DALAM PERTANGGUNGJAWABAN PIDANA KORPORASI
Di Indonesia, pengaturan mengenai financial technology salah satunya termuat dalam Peraturan Otoritas Jasa Keuangan (POJK) Nomor 10/POJK.05/2022 tentang Layanan Pendanaan Bersama Berbasis Teknologi Informasi. Namun, ketentuan yang berisi mengenai fintech lending secara khusus dan meliputi larangan fintech lending ilegal belum ada di peraturan perundang-undangan, sehingga terjadi kekosongan hukum. Penulisan ini bertujuan untuk mengisi kekosongan hukum yang terjadi berkaitan dengan peraturan fintech lending ilegal. Oleh karena itu, tulisan ini menggunakan pendekatan konseptual, pendekatan perundang-undangan, dan pendekatan perbandingan dalam analisisnya. Sehingga, ditawarkan solusi yaitu pembentukan Undang-undang Financial Technology (Fintech) yang meliputi pengaturan mengenai klasifikasi fintech lending ilegal, pertanggungjawaban pidana korporasi fintech lending ilegal berdasarkan ajaran gabungan, serta menambahkan pidana tambahan berupa restitusi disamping pidana pokok dalam UU Fintech yang berorientasi ke perlindungan konsumen dengan pemulihan hak sebagai dasar peraturan yang menjadi justifikasi bagi korporasi fintech lending sebagai pihak yang bertanggung jawab atas kerugian konsumen
PENERAPAN METODE FINITE STATE MACHINE (FSM) PADA GAME ROLE PLAYING GAME (RPG) INK JOURNEYS
Lately, folklore is no longer well known by many people. The abundance of entertainment available on the internet has replaced entertainment in the previous era, including folklore. The game "Ink Journeys" is a game created in this study by presenting folklore as the story material in it. This game focuses on the main character who can enter a book containing a collection of folklore in Indonesia. The research began with collecting folklore circulating on the internet, then adjusted to the main story in the game. This study developed a method for implementing Finite State Machine. Different from previous research, Finite State Machine is implemented not only in character and object dialogues, but also applies Finite State Machine to the map area. With the Finite State Machine method, game makers will be more structured and focused when creating programs in the game. As for the players, players will be met with choices that will affect the story in the game. This game can only be played on Android and only has one folklore adapted into the game
Gamification Developments in Education: PERKEMBANGAN GAMIFIKASI DI BIDANG PENDIDIKAN
Gamification is an emerging trend in many sectors and is being adopted in many different contexts for a variety of purposes. Gamification has the potential to increase motivation, participation, and social influence among its users. In education, it has proven to be effective in increasing student interest in learning, as well as providing challenges that can improve the quality of learning materials. The incorporation of gamification elements in learning has been shown to positively impact learners by fostering motivation, engagement, skill development, and a sense of achievement, thereby enhancing the overall learning experience. This article aims to outline the growth of gamification implementation in Indonesia, both conceptually and empirically in education. It is important to map the application of gamification in Indonesia that is published in journals published in Indonesia. The method used in this research was the Systematic Literature Review, the data was obtained from the publication portal site gerba digital reference (Garuda) with the keyword of "gamification" during 2018-2022, and analyzed using the SLR method as described by Kitchenham and Charters. The findings of this study state that there has been an increase in the use of gamification during the Covid-19 pandemic. Higher education is the level of education that uses the most gamification approaches in learning activities. Points and leaderboards are the most widely used elements to motivate and increase learner engagement. Gamification is proven to make the learning environment more interactive.Gamification is an emerging trend in many sectors and is being adopted in many different contexts for a variety of purposes. Gamification has the potential to increase motivation, participation and social influence among its users. In education, it has proven to be effective in increasing student interest in learning, as well as providing challenges that can improve the quality of learning materials. The incorporation of gamification elements in learning has been shown to positively impact learners by fostering motivation, engagement, skill development and a sense of achievement, thereby enhancing the overall learning experience. This article aims to outline the growth of gamification implementation in Indonesia both conceptually and empirically in education. It is important to map the application of gamification in Indonesia that is published in journals published in Indonesia. The method used in this research is Systematic Literature Review, data obtained from the publication portal site gerba digital reference (Garuda) with the keyword used is "gamification" in 2018-2022. The findings of this study state that there has been an increase in the use of gamification during the Covid-19 pandemic. Higher education is the level of education that uses the most gamification approaches in learning activities. Points and leaderboards are the most widely used elements to motivate and increase learner engagement. Gamification is proven to make the learning environment more interactive
Meningkatkan Sikap Sociopreneur Peserta Didik Melalui Social Action Project dan Project Based Learning
Attitude improvement is crucial because it will affect student engagement in learning. This study aims to improve students' attitudes by using social action project and project-based learning models and analyze how effective these models are. This study used a pre-test-post-test control group design, for a quasi-experimental research. Thirty students were in the control class and thirty one students were in the experimental class. The research was conducted in one of the state junior high schools in Yogyakarta Province which was selected purposively where the teacher was in a first generation “guru penggerak” program in Merdeka Curriculum context. The instrument used were an observation sheet and student sociopreneur attitude self-assessment questionnaire. The data was analyzed in descriptive statistics. The research’ results are that the social action project model is more effective in improving students' attitudes than project-based learning. The social action project was best in improving empathy whereas the project-based learning was best in improving flexibility in thinking and action. The social action project model is more recommended for use in learning when aimed at improving students' sociopreneur attitudes.Peningkatan sikap sangat penting karena akan mempengaruhi keterlibatan peserta didik dalam belajar. Penelitian ini bertujuan untuk meningkatkan sikap peserta didik melalui model Social Action Project dan Project Based Learning beserta perbandingan efektivitasnya. Penelitian ini merupakan jenis penelitian quasi eksperimen dengan pre test-post test control group design dengan sampel sebanyak 31 peserta didik pada kelas eksperimen dan 30 siswa pada kelas kontrol. Penelitian ini dilakukan di salah satu SMP Negeri di Provinsi DI. Yogyakarta yang dipilih secara purposif di mana gurunya adalah guru penggerak dalam konteks kurikulum merdeka angkatan pertama. Instrumen yang digunakan adalah lembar observasi dan angket sikap peserta didik. Analisis data yang digunakan adalah statistik deskriptif. Hasil yang diperoleh dari penelitian adalah bahwa model Social Action Project lebih efektif dalam meningkatkan sikap peserta didik dibandingkan Project Based Learning. Social Action Project paling baik meningkatkan sikap empati, sedangkan Project Based Learning paling baik dalam meningkatkan sikap fleksibilitas dalam pemikiran dan tindakan. Model Social Action Project lebih disarankan untuk digunakan dalam pembelajaran yang bertujuan untuk meningkatkan sikap peserta didik
The Improvement of Critical Thinking Skills and Competence of Student Teachers Using F-Learn with Assignment and Forum Features
Learning using the Flearn LMS in the PGSD Study Program at Satya Wacana Christian University has been a common practice since 2011. However, to ensure the effectiveness of Flearn, research needs to be conducted. Therefore, this study aims to: 1) determine the development level of students' critical thinking abilities in learning using Flearn, 2) determine the improvement level of student learning outcomes in learning using Flearn, and 3) determine the relationship between students' critical thinking abilities and their learning outcomes. The type of research is a collaborative action research. The action taken involves the implementation of the assignment and forum features in FLearn. The participants in this study involved 60 students. The research instrument uses test questions to measure student learning outcome variables and a rubric of critical thinking abilities to measure the level of students' critical thinking abilities. The data analysis techniques used percentage descriptive techniques and correlation tests. The results of the study indicate that the use of Flearn through assignment and forum features can develop students' critical thinking abilities in the critical category. Meanwhile, student learning outcomes are in the high category. However, no significant positive relationship was found between students' critical thinking abilities and their learning outcomes. Based on the aforementioned findings, it is advisable for the managers of the PGSD study program to support and encourage instructors to actively include Flearn methodology into their lectures. To utilize the assignment and forum functionalities of the Flearn LMS for their lectures, lecturers are required.
Pembelajaran menggunakan LMS Flearn di Program Studi PGSD-Universitas Kristen Satya Wacana sudah menjadi kebiasaan perkuliahan sejak tahun 2011. Namun untuk memastikan efektivitas Flearn, perlu selaku dilakukan riset. Oleh karena itu penelitian ini bertujuan untuk: 1) menemukan seberapa tinggi tingkat kemampuan berpikir kritis mahasiswa dalam pembelajaran menggunakan Flearn dapat ditumbuhkan, 2) menemukan tingkat hasil belajar mahasiswa dalam pembelajaran menggunakan Flearn dapat ditingkatkan dan 3) mengetahui hunungan kemampuan berpikir kritis dan hasil belajar mahasiswa. Jenis penelitian yang digunakan untuk menentukan pencapaian tujuan ini adalah jenis penelitian Tindakan kolaboratif. Tindakan pembelajaran yang dilakukan berupa penerapan pembelajaran e-learning Flearn dengan fitur assignment dan forum. Peserta dalam penelitian ini melibatkan 60 orang mahasiswa. Instrumen penelitian menggunakan pertanyaan tes untuk mengukur variabel hasil belajar mahasiswa dan rubrik kemampuan berpikir kritis untuk untuk mengukur tingkat Tingkat kemampuan berpikir mahasiswa. Teknik analisis data menggunakan Teknik deskriptif persentase dan uji korelasi. Hasil penelitian menunjukkan temuan penggunaan Flearn melalui fitur assignment dan forum dapat menumbuhkan kemampuan berpikir kritis mahasiswa pada kategori kritis. Sedangkan hasil belajar mahasiswa berada pada kategori tinggi. Meskipun demikian tidak ditemukan hubungan positif signifikan antara kemampuan berpikir kritis mahasiswa dan hasil belajarnya. Mengacu simpulan yang telah dipaparkan di atas, peneliti memberikan saran berikut: a) kepada pengelola program studi PGSD untuk memvasilitasi para dosen untuk berlatih mengimplementasikan Flearn dalam perkuliahan; b) bagi para dosen agar menggunakan fitur assignment dan forum di dalam LMS Flearn untuk perkuliahannya
FARMERS' PERCEPTIONS OF THE ROLE OF AGRICULTURAL EXTENSION WORKERS IN TENGGARONG SUBDISTRICT KUTAI KARTANEGARA REGENCY EAST KALIMANTAN
The agricultural sector, especially rice, is one of the leading sectors, which is very important in helping to support the economy in Kutai Kartanegara Regency. The yields of rice production cannot be separated from the role of agricultural extension workers. Agricultural extension workers certainly play an important role in encouraging changes in the behavior of farmers in order to improve their welfare. This study aimed to determine farmers' perceptions of the agricultural extension workers' role as a dynamic actor, facilitators, and motivators. This research was conducted in Maluhu Village, Tenggarong Subdistrict, Kutai Kartanegara Regency. The data collected is in the form of primary and secondary data. Data was collected through library research, observation, and interviews with the help of questionnaires. The farmer population comes from advanced-class farmer groups totaling 248 people. The number of samples used was determined using the Slovin formula, which consisted of 38 people—aimed at wet rice farmers who were members of the advanced class farmer groups. Selected respondents were determined using the purposive sampling method. The analysis used in this research is a descriptive analysis. The results of this study indicate that farmers' perceptions of the agricultural extension workers' role as a dynamic actor were relatively good. Farmers' perceptions of the role of agricultural extension workers as facilitators and farmers' perceptions of the role of agricultural extension workers as motivators were in a good category. Farmers' perceptions of the role of agricultural extension workers were classified as good, predominantly farmers aged between 50 and 59 years, at elementary school education level, and the size of the land they owned was between 0.25 and 0.5 ha. The analysis showed that farmers' age, education, and land tenure were not correlated with farmers' perceptions of the role of agricultural extension workers as dynamicator, facilitators, and motivators. However, farmer education was significantly correlated, at a 10% error level, to perceptions of the role of extension workers' roles as motivators
Entrepreneurial leadership and organizational innovation: The role of mediating analysis
Penelitian ini bertujuan untuk mengeksplorasi pengaruh kepemimpinan kewirausahaan terhadap inovasi organisasi melalui efek mediasi sistem kerja berkinerja tinggi dan berbagi pengetahuan. Responden penelitian ini adalah karyawan pada industri ekspor kecil dan menengah yang berjumlah 280 responden yang ditentukan dengan menggunakan formulasi Krejcie dan Morgan. Data dianalisis menggunakan alat analisis Smart PLS 3.2.9. Temuan penelitian ini menunjukkan bahwa kepemimpinan kewirausahaan berpengaruh positif dan signifikan terhadap sistem kerja berkinerja tinggi, berbagi pengetahuan, dan inovasi organisasi. Selain itu, sistem kerja berkinerja tinggi dan berbagi pengetahuan terbukti berperan sebagai mediator. Studi ini memberikan kontribusi pada literatur kepemimpinan dari perspektif kewirausahaan dan menekankan pengaruh positif praktek-praktek SDM dan pertukaran pengetahuan yang pada akhirnya meningkatkan inovasi organisasi. Pertukaran pengetahuan sangat penting dalam menjelaskan kapasitas IKM dalam mengkombinasikan sumber daya mereka. Dari perspektif praktis, IKM berorientasi ekspor perlu memperlakukan inovasi organisasi sebagai ukuran berwujud untuk mempertahankan kemampuan kompetitif mereka di pasar global. Terlebih, IKM perlu memfasilitasi pertukaran informasi dalam aktivitasnya. Mereka dapat memperoleh informasi baru dan memecahkan masalah yang mungkin timbul dalam pertukaran informasi.This study explores entrepreneurial leadership's influence on organizational innovation as mediated by high-performance work systems and knowledge sharing. Our respondents were 280 employees of small and medium exporting industries selected using the Krejcie and Morgan formulations. Data were analyzed using the Smart PLS 3.2.9 software. The findings indicate that entrepreneurial leadership positively affects high-performance work systems, knowledge sharing, and organizational innovation. In addition, high-performance work systems and knowledge-sharing mediate the relationships. This study offers insights into the leadership literature from an entrepreneurial perspective and emphasizes the favorable effects on HRM practices and knowledge exchange, which ultimately contribute to organizational innovation. Knowledge, particularly knowledge sharing, is critical in explaining SMIs’ capacity to synchronize their resources. From a practical standpoint, SMIs, particularly those prioritizing exports, must perceive organizational innovation as a tangible measure to sustain their competitiveness in the global market. Moreover, SMIs must facilitate information sharing among all parties engaged in business activities. SMIs may acquire new information and be able to resolve any technical issues that may arise due to knowledge sharing
Prioritas Strategi Pemasaran Godevi terhadap Desa Wisata Pada Masa Pasca Pandemi
ABSTRAK
Dengan menggunakan analisis SWOT dan Analytic Hierarchy Process (AHP), penelitian yang menjadi pijakan dari ditulisnya artikel ini akan mengupas prioritas strategi pemasaran Godevi (Go Destination Villa) pada Desa Mitra terhadap tingkat kunjungan wisatawan pada masa pasca pandemi. Penelitian tersebut menggunakan baik data kualitatif maupun kuantitatif, yang kemudian diolah secara tematik menggunakan pendekatan kualitatif deskriptif berdasarkan teknik analisis SWOT. Setelah diperoleh strategi dalam matriks SWOT, maka langkah selanjutnya adalah menentukan strategi prioritas menggunakan Analytic Hierarchy Process (AHP). Berdasarkan hasil penelitian, maka dapat ditarik kesimpulan bahwa Godevi memiliki beberapa faktor internal dan eksternal dalam mendukung kegiatan pemasaran. Pada hasil analisis lebih lanjut menunjukkan bahwa Godevi berada pada kuadran strategi Strength-Opportunities (S-O).
Kata kunci: Desa Wisata, Digital Platform, Analisis SWOT, Analytic Hierarchy ProcessDengan menggunakan analisis SWOT dan Analytic Hierarchy Process (AHP), penelitian yang menjadi pijakan dari ditulisnya artikel ini akan mengupas prioritas strategi pemasaran Godevi pada desa mitra terhadap tingkat kunjungan wisatawan pada masa pasca pandemi. Penelitian tersebut menggunakan baik data kualitatif maupun kuantitatif, yang kemudian diolah secara tematik menggunakan pendekatan kualitatif deskriptif berdasarkan teknik analisis SWOT. Setelah diperoleh strategi dalam matriks SWOT, maka langkah selanjutnya adalah menentukan strategi prioritas menggunakan Analytic Hierarchy Process (AHP). Berdasarkan hasil penelitian, maka dapat ditarik kesimpulan bahwa Godevi memiliki beberapa faktor internal dan eksternal dalam mendukung kegiatan pemasaran. Pada hasil analisis lebih lanjut menunjukkan bahwa Godevi berada pada kuadran strategi Strength-Opportunities (S-O)