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    Cegah Bullying, Jaga Kesehatan Mental: Psikoedukasi Siswa dengan Metode Problem Based Learning

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    Bullying often occurs in teenagers and mostly occurs in junior high school students. Therefore, school institutions try to carry out various efforts to prevent bullying. Community service aims to prevent bullying based on psychoeducation activities with an understanding of the problem of bullying at school and how to prevent bullying at school. The activity was carried out at SMP Negeri II Boyolali, for participants namely class VIII-B, totaling 26 students. Classical guidance is carried out using psychoeducation based on the Problem-Based Learning (PBL) method. Students show enthusiasm and activeness in participating in activities. The results of the learning process evaluation show that they have a better understanding of bullying after following psychoeducation. This activity is expected to be beneficial for students to improve their mental and emotional well-being, create a safe and comfortable learning environment, and build positive social interactions.Kasus bullying banyak terjadi di usia remaja dan sebagian besar terjadi pada siswa di jenjang SMP. Oleh sebab itu Lembaga sekolah berupaya melakukan berbagai usaha preventif terjadinya bullying. Tujuan dilaksanakan kegiatan psikoedukasi pencegahan bullying adalah untuk memberikan pemahaman kepada siswa tentang permasalahan bullying di sekolah dan bagaimana cara untuk mencegah terjadinya bullying di sekolah. Kegiatan dilaksanakan di SMP Negeri II Boyolali, untuk partisipan yakni siswa kelas VIII-B yang berjumlah 26 siswa. Bimbingan klasikal dilakukan dengan psikoedukasi berbasis metode Problem Based Learning (PBL). Siswa menunjukkan antusiasme dan keaktifan dalam mengikuti kegiatan. Hasil evaluasi proses belajar menunjukkan bahwa mereka memiliki pemahaman yang lebih baik tentang bullying setelah mengikuti psikoedukasi. Kegiatan ini diharapkan bermanfaat bagi siswa untuk meningkatkan kesejahteraan mental dan emosional, menciptakan lingkungan belajar yang aman dan nyaman, dan membangun interaksi sosial yang positif

    Peran YPPK Dr. J. B. Sitanala dalam Meningkatkan Kualitas Pendidik di SD Kristen Wangel: Sebuah Kajian Manajemen Pendidikan Agama

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    Educators play an important role in improving the quality of education. No matter how strong the education system is or how good the school facilities and infrastructure are, all will be in vain if we do not have great and qualified educators. According to Law No.14 of 2005 on Teachers and Foundations, qualified teachers are teachers who meet academic qualifications and four teacher competencies, pedagogic, personality, professional and social. The purpose of this research is to see the role of YPPK Dr. J. B. Sitanala in improving the quality of educators at Wangel Christian Elementary School based on academic qualifications and four competencies. The research method used was qualitative with a descriptive approach. Data were collected through observation and in-depth interviews, using structured interview guidelines. The participants in this study were 12 educators of Wangel Christian Elementary School, the Head of the Wangel Branch Assistant, 3 Branch Administrators of the P.P. Aru Klasis, 5 central administrators, as well as 1 supervisor and 1 YPPK coach who were selected using purposive sampling technique. The results showed that, YPPK has done its role well, it is evident from a number of programs that answer academic qualifications and four competencies but have not been realized holistically so that it needs to be improved again. There are two obstacles in improving the quality of educators, namely, financing and the management of the Wangel Branch Assistant that has not been formed

    THE ROLE OF ENTREPRENEURIAL MARKETING AND CREDIT ACCESSIBILITY IN ENHANCING MSME FINANCIAL PERFORMANCE

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    Usaha Mikro, Kecil, dan Menengah (UMKM) memegang peranan penting dalam pembangunan ekonomi karena kontribusi ekonominya terutama berasal dari tingkat penyerapan tenaga kerja yang tinggi dan kontribusi terhadap Produk Domestik Bruto (PDB). Namun, kinerja keuangan UMKM sering kali terhambat oleh keterbatasan akses terhadap pembiayaan dan tingkat kompetensi kewirausahaan yang beragam. Dalam penelitian ini, pemasaran kewirausahaan dan dampak ketersediaan kredit terhadap kinerja keuangan UMKM dievaluasi. Pendekatan kuantitatif dengan metode survei digunakan dalam pengumpulan data. Structural Equation Modeling (SEM) berbasis SmartPLS digunakan untuk menganalisis hubungan antara pemasaran kewirausahaan, akses kredit, dan kinerja keuangan. Hasil penelitian menunjukkan bahwa pemasaran kewirausahaan berpengaruh signifikan dan positif terhadap kinerja keuangan, dan akses kredit memediasi sebagian pengaruh tersebut. Temuan ini menegaskan pentingnya skema dukungan keuangan dan sikap kewirausahaan dalam menjamin pertumbuhan UMKM. Berdasarkan hasil tersebut, studi ini memberikan rekomendasi kebijakan bagi pembuat kebijakan dan lembaga keuangan, termasuk skema kredit dan inisiatif pengembangan pemasaran kewirausahaan untuk meningkatkan keberlanjutan UMKM

    GoPay App Review Sentiment Classification Optimization Using a Combination of Text Representation and Machine Learning

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    GoPay as one of the digital payment applications in Indonesia faces challenges in understanding user perceptions in the midst of fierce competition. This study aims to develop a user review sentiment analysis model by comparing two approaches to text representation, namely TF-IDF and BERT, as well as two machine learning algorithms, namely Random Forest and Logistic Regression. Review data is obtained from the Google Play Store and processed through pre-processing, feature extraction, and sentiment modeling. The results showed that the combination of BERT + Logistic Regression provided the best performance with an F1 Score of 0.86, showing the superiority of BERT in understanding the semantic context compared to TF-IDF. An important feature analysis identifies financial-related words such as "duitnyaapakah" and "kompensasi" as key issues. This research makes a practical contribution by helping app developers improve the user experience through prioritizing relevant features and solutions to key problems complained of

    KITA (Komunitas Inklusif Terbuka Aktif): Sinergi Teknologi Digital Dan Kolaborasi Ekonomi Kreatif Untuk Mewujudkan Inklusivitas Pembangunan Menuju Indonesia Emas 2045

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    The government introduced the National Long-Term Development Plan 2025-2045 as a policy to enhance social transformation. The primary goal of this policy is to achieve a Human Capital Index score of 0.73 percent. Despite Indonesia’s ratification of the Convention on the Rights of Persons with Disabilities (CRPD), the implementation of this policy remains incomplete. This research aims to provide alternative solutions by developing digital applications to promote the concept of a creative digital economy entitled KITA (Komunitas Inklusi Terbuka Aktif). Research methods include data collection, data analysis, system design using the waterfall method combined with the prototype method, and developing conclusions. Data sources were obtained from questionnaires and literature reviews. The research population consisted of people with disabilities aged 17-65 years from 38 provinces in Indonesia, including people with visual disabilities; hearing; physical; intellectual and mental disabilities; specific learning difficulties; autism spectrum disorder; emotional and behavioral disorders; as well as attention disorders and hyperactivity. The sample includes 35 respondents chosen through simple random sampling. The result of this study is an application design that can enhance accessibility and job opportunities for both disabled and non-disabled workers. This digital application is intended to promote diversity and improve employment prospects for those with and without disabilities

    Fostering Creativity With Learning Models: Literature Review

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    This research aims to discuss learning models that can help teachers foster students' creativity. Creativity is one of the skills that a person needs in his life, and creativity can develop because it is not something static, so it is important to provide the right stimulus. This research uses a literature study. The literature used is in the form of publications collected from the Web of Science and Scopus databases in the period 2014–2023. The keywords used were "creativity" AND "learning model". From these keywords, 588 articles were obtained, which were then filtered, and 8 articles were selected. The results of the article review Some of the learning models obtained are as follows: cooperative learning, project-based learning (PjBL), problem-based learning (PBL), guided inquiry learning model, SSCS learning model, and science-entrepreneurship learning model. Students who are given a stimulus tend to have more abilities than students who are not given a stimulus, as well as creativity.Penelitian ini bertujuan untuk membahas tentang model pembelajaran yang dapat membantu guru dalam menumbuhkan kreativitas siswa. Kreativitas menjadi salah satu keterampilan yang dibutuhkan seseorang dalam kehidupannya dan kreativitas dapat berkembang karena bukan sesuatu yang statis, sehingga penting memberikan stimulus yang tepat. Penelitian ini menggunakan studi Pustaka. Literatur yang digunakan berupa publikasi yang dikumpulkan dari database Web of Science dan Scopus dalam kurun waktu 2014-2023. Kata kunci yang digunakan "creativity" AND "Learning model". Dari kata kunci tersebut, diperoleh 588 artikel yang kemudian disaring dan dipilih 8 artikel. Hasil dari review artikel tersebut Beberapa model pembelajaran yang didapat adalah sebagai berikut: pembelajaran kooperatif, pembelajaran berbasis proyek dan masalah /project based learning (PjBL) dan problem based learning (PBL), model pembelajaran inkuiri terbimbing (guided inquiry learning model), model pembelajaran SSCS, dan model pembelajaran science-wastepreneurship. Siswa yang diberi stimulus cenderung akan memiliki kemampuan yang lebih dibandingkan dengan siswa yang tidak diberi stimulus, begitu pun dalam kreativitas mereka

    Prediksi kelulusan tepat waktu mahasiswa untuk pemantauan program studi menggunakan metode data mining

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    Penelitian ini melakukan eksplorasi data (data mining) menggunakan data mahasiswa pada Program Studi sarjana (S1) di Universitas PQR tahun akademik 2023/2024. Penelitian bertujuan memprediksi kelulusan tepat waktu mahasiswa sesuai dengan syarat pemantauan Badan Akreditasi (masa studi tepat waktu mahasiswa adalah empat tahun). Parameter data pengujian menggunakan data master mahasiswa, data transaksi mahasiswa, dan data status kelulusan mahasiswa angkatan 2019 pada tahun akademik 2023/2024. Pengujian dilakukan menggunakan metode algoritma k-Nearest Neighbors (k-NN). Hasil data training diperoleh accuracy 75%, nilai precision 75%, dan nilai recall 0%. Data testing algoritma k-NN memperoleh hasil accuracy 87.76%, nilai precision 89.19%, dan nilai recall 83.33%. Hasil uji data training dan data testing menunjukkan persentase yang cukup tinggi untuk tidak lolos pemantauan. Pimpinan Perguruan Tinggi dapat mengambil langkah awal dari hasil prediksi tersebut, guna mengambil kebijakan akademik untuk meningkatkan lulusan tepat waktu.This research will conduct data exploration (data mining) using student data in the undergraduate study program (S1) at PQR University for the 2022/2023 academic year. The study aims to predict students' on-time graduation according to the monitoring requirements of the Accreditation Body (students' timely study period is four years). The test data parameters use student master data, student transaction data, and data on the graduation status of 2019 class students in the 2023/2024 academic year. Data testing and training were conducted using the k-Nearest Neighbors algorithm method. The data training obtained 75% accuracy, 75% precision, and 0% recall value. The data testing results obtained 87.76% accuracy, 89.19% precision, and 83.33% recall value. The data training and data testing results show a high percentage of not passing the monitoring. University leaders can take an early step based on the prediction results to make academic policies to increase the number of on-time graduates

    Understanding the purchasing intentions of Korean skincare products among university students in Indonesia

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    This study investigates the factors influencing the purchase intention and consumer purchase decisions of Korean skin care products. Three factors, namely the Korean wave, social media, and reference groups, were included in this study. The number of samples used was 300 students with certain criteria using a purposive sampling technique. Data were analyzed using the PLS-SEM method using Smart PLS 3.0 software. The results showed that the Korean wave, social media, and reference groups significantly and positively affected consumer purchase intention. Furthermore, this study also found a significant and positive influence between social media and purchasing decisions. Meanwhile, the Korean wave and reference group variables do not significantly impact purchasing decisions. In addition, buying interest influences consumer purchasing decisions. The conclusion of this study proves that Korean wave social media and reference groups affect consumer purchase intention behavior. Social media influences consumer purchasing decisions, while the Korean wave and reference groups affect purchasing decisions. Furthermore, the study results show that purchase intention can mediate the relationship between the Korean wave, social media, and reference groups on purchasing decisions.Tujuan dari penelitian ini adalah untuk mengetahui faktor-faktor yang mempengaruhi niat pembelian dan keputusan pembelian konsumen produk perawatan kulit Korea. Tiga faktor yaitu Korean wave, media sosial, dan kelompok referensi dilibatkan dalam penelitian ini. Jumlah sampel yang digunakan sebanyak 300 siswa dengan kriteria tertentu dengan menggunakan teknik purposive sampling. Data dianalisis menggunakan metode PLS-SEM dengan menggunakan software Smart PLS 3.0. Hasil penelitian menunjukkan bahwa Korean wave, media sosial, dan kelompok referensi berpengaruh signifikan dan positif terhadap niat beli konsumen. Lebih lanjut, penelitian ini juga menemukan adanya pengaruh signifikan dan positif antara media sosial terhadap keputusan pembelian. Sedangkan variabel Korean wave dan reference group tidak mempunyai pengaruh yang signifikan terhadap keputusan pembelian. Selain itu, terdapat pengaruh minat beli terhadap keputusan pembelian konsumen. Kesimpulan penelitian ini membuktikan bahwa media sosial Korean wave dan kelompok referensi berpengaruh terhadap perilaku niat beli konsumen. Media sosial juga mempengaruhi keputusan pembelian konsumen, sedangkan Korean wave dan kelompok referensi mempengaruhi keputusan pembelian. Lebih lanjut, hasil penelitian menunjukkan bahwa niat pembelian dapat memediasi hubungan Korean wave, media sosial, dan kelompok referensi terhadap keputusan pembelian

    PERLINDUNGAN HUKUM TERHADAP ANAK: PENCURIAN DALAM KEADAAN MEMBERATKAN VS TELAH DIBAYARKANNYA KERUGIAN (Putusan Nomor 1/Pid.Sus-Anak/2018/PN Slt)

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    Penulisan ini mengkaji Putusan Nomor 1/Pid.Sus-Anak/2018/PN Slt, dimana Pelaku Anak terbukti secara sah dan meyakinkan melakukan tindak pidana pencurian dalam keadaan memberatkan. Pasal 3 huruf g Undang-Undang Nomor 11 Tahun 2012 tentang Sistem Peradilan Pidana Anak serta Pasal 16 ayat (3) dan Pasal 64 huruf g UU RI No 35 Tahun 2014 tentang Perlindungan Anak yang dijelaskan bahwa anak harus dihindari dari penangkapan, penahanan atau penjara, kecuali sebagai upaya terakhir dan dalam waktu yang paling singkat. Namun pada Putusan tersebut, Pelaku Anak dijatuhkan pidana penjara 1 bulan 15 hari. Apakah penjatuhan pidana penjara dalam Putusan Nomor 1/Pid.Sus-Anak/2018/PN Slt cukup memberikan perlindungan hukum bagi Pelaku Anak? Dalam kasus ini pelaku anak seharusnya tidak dimasukkan ke dalam Rumah Tahanan (Rutan) maupun Lembaga Pemasyarakatan (Lapas) karena hal ini bertentangan dengan UU No. 11 Tahun 2012 tentang Sistem Peradilan Pidana Anak dan pelanggaran atas hak anak.

    STUDI MODUL WIFI DAN SIMULASI JARINGAN IEEE 802.11AX PADA SIMULATOR NS-3 UNTUK PENGUKURAN THROUGHPUT

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    IEEE 802.11ax WiFi 6 is the current standard for wireless local area network (WLAN) technology which is a development of the previous standard, namely IEEE 802.11ac (WiFi 5). WiFi 6 has new features that are superior to WiFi 5. For example, it can operate in the 6 GHz frequency band, use 1024-QAM modulation, and use a maximum of 8 spatial streams. In general, to test and verify the implementation of a network technology standard, researchers can buy hardware on the market that has implemented the standard in its entirety or only certain mandatory features. Apart from using hardware directly, testing can also be done using software simulations. This research aims to study the WiFi model in the ns-3 simulator and simulate the IEEE 802.11ax WiFi 6 network. The simulation is carried out to measure the uplink throughput that can be achieved by WiFi 6 with various numbers of client stations (STA) and various distances between the Access Point (AP) and STA. The simulation results show that the throughput value will decrease with increasing AP-STA distance and the number of STA. The maximum throughput value obtained in the simulation with 5 STA at a distance of 2 meters from the AP is 655.41 Mbps

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