Portal Jurnal Elektronik Universitas Kristen Satya Wacana (UKSW)
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Sistem informasi SPJ berbasis web dengan metode Agile di Dinas Keuangan Papua Barat
This study builds an internet-accessible Accountability Letter Information System (SI SUPER) for the Finance Office of West Papua Province. The goal is to speed up the process of making a Disbursement Order (SP2D), overcome the spread of hardcopy files, and provide quick access to important documents. Development using the Agile method consists of the stages of requirements, design, development, testing, and implementation. The SI SUPER application enables submission of Fund Disbursement Orders (SP2D), creation of SP2D by managers, and archiving of other key documents. The application is also equipped with features for administrators, financial managers, and Regional Apparatus Organizations (OPD) or Departments. The application functions according to its functional needs after undergoing black box testing. SI SUPER can be developed quickly and flexibly according to user needs using Agile and Laravel development frameworks. It is hoped that the application will help the West Papua local government implements information technology and overcomes problems in the financial sector.Studi ini membangun Sistem Informasi Surat Pertanggung Jawaban (SI SUPER) yang dapat diakses melalui internet untuk Dinas Keuangan Provinsi Papua Barat. Tujuannya adalah untuk mempercepat proses pembuatan Surat Perintah Pencairan Dana (SP2D), mengatasi penyebaran berkas hardcopy, dan menyediakan akses cepat ke dokumen penting. Pengembangan pada metode Agile meliputi tahapan persyaratan, desain, pengembangan, pengujian, dan implementasi. Aplikasi SI SUPER memungkinkan pengajuan Surat Perintah Pencairan Dana (SP2D), pembuatan SP2D oleh pengelola, dan pengarsipan dokumen utama lainnya. Aplikasi ini juga dilengkapi dengan fitur untuk administrator, pengelola keuangan, dan Organisasi Perangkat Daerah (OPD) atau Dinas. Aplikasi berfungsi sesuai kebutuhan fungsionalnya setelah menjalani pengujian black box. SI SUPER dapat dikembangkan cepat dan fleksibel sesuai kebutuhan pengguna dengan menggunakan framework pengembangan Agile dan Laravel. Aplikasi diharapkan membantu pemerintah daerah Papua Barat menerapkan teknologi informasi dan mengatasi masalah di bidang keuangan
Analisis Kebutuhan E-LKM Interaktif pada Mata Kuliah Umum Bahasa Indonesia
This study aims to describe the results of the analysis of the design needs of interactive e-LKM in general Indonesian Language courses. This study was motivated by the low writing skills of students because they were assisted by AI. The subjects of the study were lecturers and 200 students. The method used in this study was a mixed method. The research data were in the form of quantitative and qualitative data consisting of a questionnaire and interview sheets. The results of this study indicate good scientific article writing skills, a student will find it easier to work on final assignments or write other research results. From the concept analysis, it was found that the concept of existing teaching materials is in accordance with the needs of the curriculum, but is not specific so it is necessary to develop specific e-LKM to improve students' writing skills.This study aims to describe the results of the analysis of the design needs of interactive e-LKM in general Indonesian Language courses at Padang State University. This study was motivated by the low writing skills of students because they were assisted by AI and the lack of teaching media used in learning. The subjects of the study were lecturers and 200 students. The method used in this study was a mixed method. The research data were in the form of quantitative and qualitative data consisting of a questionnaire consisting of 14 questions and 13 interview sheets with lecturers. The results of this study indicate good scientific article writing skills, a student will find it easier to work on final assignments or write other research results. In addition, it is also necessary to develop e-LKM media that are in accordance with student needs with training. From the concept analysis, it was found that the concept of existing teaching materials is in accordance with the needs of the curriculum but is not specific, so it is necessary to develop specific e-LKM to improve students' writing skills
Menumbuhkan Sikap Sosial Emosional EMC2 Terhadap Psychological Well-Being pada Siswa Sekolah Dasar
Penelitian ini bertujuan untuk menumbuhkan sikap sosial emosional EMC2 (Emphaty, Mindfulness, Compassion, Critical Inquiry) dan memotret proses penerapan pendekatan pada psychological well-being dalam pembelajaran IPAS. Dengan mengimplementasikan EMC2, diharapkan siswa dapat mengembangkan kemampuan sosial dan emosional yang berdampak positif pada kesejahteraan psikologis mereka. Metode observasi digunakan untuk memantau interaksi sosial dan respon emosional siswa selama pembelajaran, sedangkan wawancara dilakukan untuk mendapatkan pandangan mendalam tentang pengalaman dan persepsi siswa terhadap pembelajaran IPAS dengan pendekatan EMC2. Hasil penelitian menunjukkan bahwa pendekatan EMC2 secara signifikan meningkatkan sikap sosial emosional dan kesejahteraan psikologis siswa. Siswa menunjukan (1) peningkatan rasa percaya diri. (2) kemampuan berinteraksi sosial. (3) pengelolaan emosi. Penelitian ini berkontribusi terhadap pengembangan ilmu pengetahuan di bidang pendidikan dengan menawarkan pendekatan baru yang efektif dalam meningkatkan kesejahteraan psikologis melalui pembelajaran IPAS. Temuan ini dapat dijadikan acuan bagi pendidik dalam merancang program pembelajaran yang holistik dan mendukung perkembangan sosial emosional siswa.This research aims to foster social emotional attitudes EMC2 (Emphaty, Mindfulness, Compassion, Critical Inquiry) and photograph the process of implementing approaches to psychological well-being in English language learning. By implementing EMC2, it is hoped that students can develop social and emotional skills that have a positive impact on their psychological well-being. The observation method was used to monitor students' social interactions and emotional responses during learning, while interviews were conducted to gain an in-depth view of students' experiences and perceptions of learning English using the EMC2 approach. The results showed that the EMC2 approach significantly improved students' social emotional attitudes and psychological well-being. Students show (1) increased self-confidence. (2) social interaction skills. (3) emotional management. This research contributes to the development of knowledge in the field of education by offering a new approach that is effective in improving psychological well-being through learning English. These findings can be used as a reference for educators in designing holistic learning programs and supporting students' social emotional development.
PERSONAL DATA PROTECTION IN CLOUD COMPUTING BUSINESSES IN INDONESIA: CROSS-BORDER DATA TRANSFERS AND ACCESS BY PUBLIC AUTHORITIES
Cloud computing is a computing service model that relies on easily accessible resources due to its flexibility, elasticity, ability to perform on-demand services, and low management effort. While offering various advantages, it poses risks to users' personal data, such as access to such data by a public authority in the absence of a legal framework to limit such access. The research employs juridical normative methods. The study shows that companies are responsible for ensuring the security of personal data under their control and preventing unauthorized access by third parties, including public authorities. This research aims to bridge the gap between the need for personal data protection and the growing cloud computing business, as well as the regulatory vacuum, and theoretically contribute to the development of theories on personal data protection through a legislative and comparative law approach.Komputasi awan adalah model layanan komputasi yang mengandalkan sumber daya dengan akses mudah karena layanan yang fleksibel, elastis, dilakukan sesuai permintaan, dan upaya manajemen yang rendah. Selain membawa berbagai keuntungan, terdapat pula risiko terhadap data pribadi pengguna ketika akses oleh otoritas publik tidak diatur. Penelitian ini menggunakan metode normatif yuridis untuk menganalisis legalitas permintaan akses data pribadi pengguna oleh otoritas publik dan mekanisme kepatuhan perusahaan komputasi awan untuk melindungi data pribadi dalam transfer data lintas batas. Studi menunjukkan bahwa perusahaan bertanggung jawab untuk memastikan keamanan data pribadi yang berada di bawah kendali mereka dan tidak ada akses ilegal oleh pihak ketiga, termasuk otoritas publik. Penelitian ini dimaksudkan untuk mengisi gap antara kebutuhan pelindungan data pribadi dengan semakin berkembangnya bisnis komputasi awan dan kekosongan regulasi, dan secara teoretis berkontribusi pada pengembangan teori mengenai pelindungan data pribadi melalui pendekatan perundang-undangan dan perbandingan hukum
PARTISIPASI YANG BERMAKNA DAN ANALISIS DAMPAK PERATURAN DALAM PERUNDANG-UNDANGAN BERDASARKAN PERSPEKTIF DEMOKRASI DELIBERATIF HABERMAS
Konsep Meaningful Participation dan Regulatory Impact Analysis (RIA) berperan penting dalam memastikan bahwa proses legislasi di Indonesia berjalan transparan dan responsif. Sementara itu dalam Perspektif demokrasi deliberatif Habermas menekankan pentingnya diskursus publik yang rasional dan inklusif sebagai fondasi legitimasi hukum. Artikel ini bertujuan untuk mengevaluasi penerapan Meaningful Participation dan RIA dalam pembentukan undang-undang di Indonesia, ditinjau dari prinsip-prinsip demokrasi deliberatif. Penelitian ini menggunakan metode Penelitian hukum doctrinal dengan pendekatan konsep dan perundang-undangan melalui studi kepustakaan. Kesimpulan menunjukkan bahwa pelaksanaan Meaningful Participation dan RIA masih terbatas pada aspek formalitas, dengan minimnya keterlibatan publik yang substansial dan penerapan RIA yang belum konsisten. Untuk mewujudkan pembentukan undang-undang yang legitim dan sesuai prinsip demokrasi deliberatif, diperlukan penguatan mekanisme penerapan partisipasi publik dan RIA yang lebih rasional dan responsive sesuai kebutuhan masyarakat seperti aksesibilitas, inklusivitas, peningkatan sumber daya manusia, dan upaya kolaboratif. The concepts of Meaningful Participation and Regulatory Impact Analysis (RIA) play an essential role in ensuring that the legislation process in Indonesia is transparent and responsive. Meanwhile, Habermas' deliberative democracy perspective emphasizes the importance of rational and inclusive public discourse as the foundation of legal legitimacy. This article aims to evaluate the application of Meaningful Participation and RIA in the formation of laws in Indonesia regarding the principles of deliberative democracy. This study uses the doctrinal legal research method with a conceptual and legislative approach through literature study. The conclusion shows that the implementation of Meaningful Participation and RIA is still limited to formality, with the lack of substantial public involvement and inconsistent application of RIA. To realize the formation of legitimate laws that are in line with the principles of deliberative democracy, it is necessary to strengthen mechanisms for public participation and RIA that are more rational and responsive to the needs of the community, such as accessibility, inclusiveness, capacity building of human resources and data, and collaborative efforts
STUDI KEBERLANJUTAN GERAKAN SOSIAL PEMUDA MELAWAN PENCEMARAN SUNGAI MANDOR KALIMANTAN BARAT
ABSTRAK
Penelitian ini mengkaji dinamika gerakan sosial lingkungan Aliansi Lingkungan Alam Mandor (ALAM) yang lahir dari inisiatif warga Desa Mandor, Kabupaten Landak, Kalimantan Barat. Gerakan ini muncul sebagai respons terhadap pencemaran Sungai Mandor akibat aktivitas penambangan emas tanpa izin (PETI). Melalui pendekatan partisipatif dan berbasis komunitas, ALAM berhasil menekan aktivitas PETI serta memulihkan kualitas air sungai antara tahun 2015–2020. Selain dampak ekologis, gerakan ini juga memunculkan kesadaran lingkungan di kalangan pemuda pedesaan dan mendorong terbentuknya tujuh komunitas lingkungan baru. Namun, sejak 2020, kegiatan ALAM mengalami stagnasi akibat lemahnya regenerasi kepemimpinan dan berkurangnya dukungan pemerintah. Meskipun demikian, komitmen anggota untuk melanjutkan gerakan masih kuat, dengan dukungan kepala desa dan pemerintah daerah. Studi ini menegaskan pentingnya keberlanjutan gerakan lingkungan berbasis masyarakat dalam menjaga ekosistem perdesaan
Evaluasi Program Adiwiyata dalam Meningkatkan Kesadaran Lingkungan Siswa dengan Menggunakan Model CIPP di SMP Negeri 39 Jakarta
This study aims to evaluate the implementation and effectiveness of the Adiwiyata program in fostering environmental awareness in schools. Using a descriptive qualitative approach with a program evaluation method based on Stufflebeam’s CIPP model (Context, Input, Process, Product), the research involved teachers participating in the program’s implementation selected through purposive sampling. Data were collected through in-depth interviews, participatory observation, and documentation, and validated using source, technique, and time triangulation to ensure credibility. Data analysis was conducted thematically according to the CIPP components to assess the program’s context, input, process, and product. The results indicate that although schools have shown commitment and there have been positive changes in environmentally friendly behavior, the level of environmental awareness and internalization of environmental values among students still needs improvement. The Adiwiyata program has not yet fully succeeded in establishing a consistent culture of environmental care. Therefore, it is recommended to strengthen the role of teachers through training, integrate environmental material contextually into the curriculum, and improve routine habituation and monitoring systems to embed environmental care values more deeply and sustainably
Evaluasi Program Pelatihan Project-Based Learning bagi Guru dengan Model Kirkpatrick
This studi aims to evaluate the effectiveness of Project-Based Learning (PjBL) training for teachers using two levels of the Kirkpatrick Model: Reaction and Learning. The training is essential to equip teachers in meeting the demands of 21st-century education, where teachers serve as facilitators who encourage active student participation in meaningful learning. The research subjects consisted of 25 junior and vocational high school teachers from the Islamic Development Network Boarding School Solo who participated in the Project-Based Learning (PjBL) training. Data were collected through evaluation questionnaires (Reaction level) and pretest-posttest assessments (Learning level). The data were analyzed quantitatively. The evaluation at the Reaction level indicated that the training was rated very positively by participants, with an overall average score of 4.21. Four aspect are material relevance, facilitators, training methods, and facilities and media were rated as “Very Good.” Meanwhile, the aspects of training duration and participant engagement were rated as “Good.” At the Learning level, the results of a paired sample t-test showed a significant increase in participants' knowledge scores after the training (pretest mean = 50.20; posttest mean = 84.80; sig. 0.000 < 0.05). These results indicate that the training successfully enhanced teachers’ understanding of the concepts and implementation of Project-Based Learning (PjBL). Therefore, the Project-Based Learning (PjBL) training proved to be effective in improving teachers’ knowledge and received a positive response from participants. This evaluation provides a valuable foundation for developing more impactful and contextual teacher training programs, and supports the improvement of learning quality in schools
Pengembangan sistem informasi geografis untuk pemetaan bangunan gedung pemerintah di kota Bandung
Advancements in information technology have created significant opportunities for more efficient spatial data management, including the mapping of government buildings. To support this effort, this study develops a web-based geographic information system for mapping government buildings in Bandung City using Leaflet.js. The system aims to facilitate interactive map visualization and provide more accurate and structured access to spatial data. The Agile method is applied in the system development process, consisting of six main stages: needs identification, design, development, testing, implementation, and evaluation. The system is designed using the Laravel or CodeIgniter framework as the backend and Leaflet.js for dynamic spatial data presentation. The research results indicate that the system can display geographic information accurately and interactively while supporting search, filtering, and responsive map display features across various devices. Additionally, the Agile approach has proven to enhance development efficiency and user experience. With this system, the government can manage building data more effectively, transparently, and efficiently to support planning and decision-making based on spatial data
Implementasi algoritma random walk untuk menghasilkan procedural map pada game scrollbearer
The rapid growth of the gaming industry demands innovation in map design to maintain dynamic and non-repetitive gameplay experiences. This study aims to implement the Random Walk algorithm to generate procedural maps for Scrollbearer, a roguelike game developed using C# in Unity. The algorithm constructs random corridors and rooms from a starting point, integrated with dead end handling and Corridor First mechanics to ensure map connectivity. The research applies a Research and Development (R&D) approach with quantitative evaluation through Likert-scale questionnaires. Test results demonstrate that procedural maps significantly enhance replayability, with 79.5% of players preferring this mode due to unique layout variations and higher challenge levels (score 4.07/5). Exploration satisfaction in the procedural mode also outperformed the static mode (score 4.34/5). These findings validate the effectiveness of the Random Walk algorithm in creating dynamic maps for roguelike games, while providing a foundation for future enhancements such as biome diversity and random events