Journal Universitas PGRI Semarang
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    6019 research outputs found

    The Use of Dyadic Essay Technique to Increase Speaking Skills in Senior High School Surakarta

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    The research investigates the implementation of Dyadic Essay Technique (DET) as an instructional strategy to improve speaking skills among senior high students in Surakarta. While DET is primarily used to improve writing skills, this study explores its adaption for speaking activities through collaborative questions generation and peer discussions. A Classroom Action Research (CAR) design was used involving 30 of the eleventh-grade students in one private senior high school in Surakarta. Data collection method was observation, oral performance assessments, student’s journal, and interviews. The findings reveal that Dyadic Essay Technique fosters better engagement, confidence, and speaking fluency by promoting meaningful dialogue and peer feedback. Moreover, students reported increased motivation and engagement due to the interactive and peer-supported nature of the technique. The researcher suggests that incorporating DET into speaking instruction can effectively support language development in communicative contexts. Further researchers may also consider using DET in improving another English language skill like reading and writing prior to see its broader applicability

    Peningkatan Kemampuan Berpikir Kritis dan Self Efficacy Peserta Didik Melalui Model Problem Based Learning Berbantuan Scratch Pada Materi Gerak Parabola

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    Sebagian pembelajaran fisika di sekolah masih bersifat konvensional, dengan fokus pada pemberian materi dan soal kepada peserta didik. Terdapat modul ajar yang digunakan sudah berbasis Discovery Learning, tetapi implementasinya belum optimal dan kurang memanfaatkan media pembelajaran interaktif. Akibatnya, kemampuan berpikir kritis dan self efficacy peserta didik belum terlatih dengan baik selama proses pembelajaran. Oleh karena itu, diperlukan upaya penyediaan bahan ajar yang dapat mendorong hal itu. Penelitian ini bertujuan untuk mengetahui kelayakan modul ajar berbasis Problem Based Learning dan meningkatkan kemampuan berpikir kritis serta self efficacy peserta didik melalui penerapan model PBL berbantuan Scratch pada materi gerak parabola. Metode yang digunakan adalah eksperimen dengan desain Quasi-Experiment menggunakan teknik One Group Pretest-Posttest. Subjek penelitian terdiri atas 36 siswa kelas XI di SMA Negeri 1 Mijen Demak, dengan pelaksanaan penelitian pada bulan Oktober hingga November 2024. Hasil penelitian menunjukkan bahwa modul ajar berbasis PBL dengan media Scratch dinyatakan layak digunakan oleh tiga validator ahli dengan skor rata-rata 91,3%. Implementasi model PBL berbantuan media Scratch juga mampu meningkatkan kemampuan berpikir kritis peserta didik dengan nilai N-Gain sebesar 0,39 termasuk dalam kategori sedang dan tingkat self efficacy peserta didik ke dalam kategori tinggi. Kata kunci: Berpikir Kritis, Problem Based Learning, Self Efficac

    Pemanfaatan Teknologi Web dalam Edukasi Pencegahan Kekerasan Seksual Anak di Panti Asuhan

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    Kekerasan seksual terhadap anak masih menjadi permasalahan serius di lingkungan lembaga pengasuhan. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pengetahuan dan keterampilan warga Panti Asuhan Ash-Shidiqqiyah, Kokap, Kulon Progo, dalam pencegahan kekerasan seksual anak melalui pemanfaatan teknologi web. Metode yang digunakan adalah Participatory Action Research (PAR) yang melibatkan 31 anak asuh dan 6 pengasuh sebagai peserta. Kegiatan dilaksanakan melalui empat tahap, yaitu sosialisasi, pelatihan, implementasi, dan refleksi partisipatif. Hasil pretest-posttest menunjukkan peningkatan pengetahuan rata-rata sebesar 50% (dari 42% menjadi 92%), dengan peningkatan tertinggi pada kemampuan mengenali bentuk kekerasan seksual sebesar 57 poin persentase. Keterampilan digital pengasuh meningkat dari 25% menjadi 93%, dan tingkat kepuasan terhadap sistem aduan berbasis web mencapai 92%. Program ini juga menghasilkan e-book dan video edukatif tentang perlindungan anak serta pembentukan Satgas Anti Kekerasan Seksual sebagai tindak lanjut keberlanjutan program. Hasil kegiatan membuktikan bahwa pendekatan partisipatif berbasis teknologi web efektif dalam meningkatkan literasi perlindungan anak dan kesadaran digital di lingkungan panti asuhan

    Melek Media dalam Peningkatan Menjadi Wartawan Cilik di Sekolah Dasar Islam Al-Azhar Cairo Banda Aceh

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    Kehadiran teknologi membuat anak-anak terpapar berbagai jenis konten di media konvensional maupun sosial. Tidak semua konten yang dikonsumsi memiliki nilai edukatif sehingga penting untuk melakukan pengabdian melek media. Tujuan pengabdian untuk melatih siswa sekolah dasar dalam penggunaan dan pengelolaan media. Teknologi yang mereka gunakan selain untuk mendapatkan informasi dapat digunakan untuk mempublikasikan informasi. Siswa-siswi dilatih menjadi wartawan cilik yang peka dan peduli pada isu-isu yang terjadi di sekitar mereka. Didukung dengan sekolah dasar yang sudah memadai sarana prasarana teknologi menambah dukungan untuk melakukan pengabdian berbasis digital. Pengabdian ini menggunakan metode partisipatif dimana peneliti dan narasumber terlibat langsung dalam pengabdian. Pendekatan yang digunakan adalah service learning dimana pembelajaran yang menghubungkan dengan masyarakat. Selain itu, pengabdian ini juga menggunakan strategi REACT (relating, appllying, coorperating and transferring). Strategi ini digunakan untuk meningkatkan keaktifan dan pemahaman belajar siswa. Dengan menerapkan konsep ini diharapkan siswa dapat menemukan solusi, memahami konsep dan masalah dalam penulisan berita. Dari hasil pengabdian yang dilakukan, didapati bahwa siswa di Sekolah Dasar Islam Terpadu Al-Azhar Cairo Banda Aceh sangat antusias dalam mengikuti kegiatan. Siswa dapat berkesempatan berkreativitas dan berekspresi meskipun ada tantangan dan kesulitan dalam menulis berita. Pelatihan dilakukan selama dua hari dengan mendatangkan ahli dibidang media. Siswa sudah mampu menulis straight news berdasarkan isu sekitar. Mereka juga memahami peristiwa yang bernilai berita. Mengetahui kode etik jurnalistik dasar. Mendapat dukungan dari sekolah dan keluarga. Mampu mengelola publikasi secara cetak (print) yang di tempel di mading sekolah

    PROKRASTINASI AKADEMIK DAN PEMBELAJARAN IPS PADA JENJANG SMP

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    Academic procrastination is a psychological phenomenon that frequently occurs in educational settings, including Social Studies learning at the junior high school level. This study aims to analyze the relationship between academic procrastination and Social Studies learning, as well as the factors influencing students' tendency to delay academic tasks. The research employs a literature review method with a thematic synthesis approach, examining previous studies on academic procrastination, Social Studies education, and effective learning strategies. The findings indicate that internal factors such as low motivation, poor self-regulation skills, and academic anxiety significantly contribute to procrastination. Additionally, external factors such as non-interactive teaching methods, lack of environmental support, and mismatches between learning strategies and students' learning styles also exacerbate procrastination levels. The implications of this study highlight the need for more innovative and interactive learning strategies, such as discussion-based approaches, case studies, problem-based projects, and the integration of technology to enhance student engagement and reduce procrastination tendencies.Prokrastinasi akademik merupakan fenomena psikologis yang sering terjadi di lingkungan pendidikan, termasuk pembelajaran Ilmu Pengetahuan Sosial (IPS) di tingkat Sekolah Menengah Pertama (SMP). Penelitian ini bertujuan untuk menganalisis hubungan antara prokrastinasi akademik dengan pembelajaran IPS, serta faktor-faktor yang mempengaruhi kecenderungan siswa dalam menunda tugas-tugas akademik. Penelitian ini menggunakan metode tinjauan literatur dengan pendekatan sintesis tematik, dengan mengkaji penelitian-penelitian terdahulu mengenai prokrastinasi akademik, pendidikan Ilmu Pengetahuan Sosial, dan strategi pembelajaran yang efektif. Hasil penelitian menunjukkan bahwa faktor internal seperti motivasi yang rendah, kemampuan pengaturan diri yang buruk, dan kecemasan akademik berkontribusi secara signifikan terhadap penundaan. Selain itu, faktor eksternal seperti metode pengajaran yang tidak interaktif, kurangnya dukungan lingkungan, dan ketidaksesuaian antara strategi pembelajaran dengan gaya belajar siswa juga memperburuk tingkat penundaan. Implikasi dari penelitian ini menyoroti perlunya strategi pembelajaran yang lebih inovatif dan interaktif, seperti pendekatan berbasis diskusi, studi kasus, proyek berbasis masalah, dan integrasi teknologi untuk meningkatkan keterlibatan siswa dan mengurangi kecenderungan menunda-nunda

    Motivasi Belajar Pendidikan Jasmani Siswa Kelas X SMA Negeri 11 Semarang pada pembelajaran Teaching at The Right Level (TARL)

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    This motivation includes the interest, need, and desire to master a material or skill. In the context of education, learning motivation plays an important role because it helps students to stay focused, disciplined, and persistent in facing learning challenges. The purpose of this study is to describe the motivation to learn physical education of Class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. This research uses a type of quantitative research with a survey approach to describe the learning motivation of class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. The data analysis technique is statistical descriptive with data collection techniques using questionnaires. The time and place of the research conducted in the research took place in the High School Class The instruments used in this study were observation guidelines and questionnaires. The learning motivation of students in class X of SMA Negeri 11 Semarang which is a very high group is 3 people or 6.98 percent, students with high motivation are 35 people or 81.40 percent, and students with medium motivation are 5 people or 11.63 percent. In addition, the average score was 55.53, the middle score was 56, the mode value was 57, the standard deviation value was 5.754, the minimum score was 43, the maximum score was 68, the number of respondents was 43 people and the total score was 2388.3

    Analisis Kemampuan Sosial Emosional pada Anak Menggunakan Digital Game Based Learning di TK PGRI Pakumbulan

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    This study aims to describe children's social emotional abilities using Digital Game Based Learning at PGRI Pakumbulan Kindergarten, Buaran District, Pekalongan Regency. The sample consisted of 21 class A students of PGRI Pakumbulan Kindergarten in the 2022-2023 academic year, data collection in this study used observation, interview, and documentation techniques. While the analysis technique used was Triangulation. The results of the study showed that there was an increase in children's social emotional abilities because they used Digital Game Based Learning, while the learning media used were visual media, such as simple games, original images, and the use of laptops as learning medi

    Efektivitas Penggunaan Metode Bermain Berdansa Berirama Terhadap Pembelajaran Keterampilan Bola Voli

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    The purpose of this study is the effectiveness of the use of rhythmic dancing methods on the learning of passing skills over volleyball. This study is a quantitative research that uses an experimental approach with the method of playing rhythmic dance. The sampling technique applied is purposive sampling. This study uses a test as an instrument, the test used is a passing measurement test on a volleyball (Brumbach Forearm Pass Wall Volley Test). The normality test, homogeneity test, and hypothesis test are the analyses used in this study. The results of the study were on the passing skills of volleyball before learning to play by dancing rhythmically, the lowest score was 45, the highest score was 90, and the average was 63. In the upper passing skills after learning to play by dancing, the lowest score was 55, the highest score was 95, the average was 73.47. In addition to the statistical description of the data, this study also categorized the level of passing learning outcomes for volleyball after and before the treatment of learning to play by dancing rhythmically. Based on the results of the study, the conclusion in this study is that the application of learning to use learning to play by dancing rhythmically against the upper passing in volleyball in grade X students of SMA 11 Semarang increased by an average of 15.25%. This is also proven based on the comparison of the significance value obtained a score of 0.000 less than the reference of the significance norm of 0.05. For teachers, the model of learning to play in learning must often vary and be used often considering that students are more enthusiastic about learning by playing at school

    Kemampuan Berpikir Aljabaris Siswa SMP dalam Menyelesaikan Soal Matematika Berbasis Etnomatetika

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    Algebraic thinking ability is the ability to connect algebraic concepts with various problems, both in academic contexts and in everyday life. The purpose of this study was to describe junior high school students’ algebraic thinking ability in solving mathematics problems based on ethnomathematics. The study was conducted at a private junior high school in the city of Semarang during the 2025–2026 academic year. This research employed a descriptive qualitative approach. Data were collected through tests, interviews, and documentation. The subjects consisted of three female students categorized based on high, moderate, and low mathematical ability. The results showed that the student with high mathematical ability was able to fulfill all indicators of algebraic thinking ability, the student with moderate mathematical ability fulfilled only four indicators, while the student with low mathematical ability fulfilled only two indicators of algebraic thinking ability

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