Association for the Advancement of Artificial Intelligence: AAAI Publications
Not a member yet
26155 research outputs found
Sort by
Multi-Modal Grounded Planning and Efficient Replanning for Learning Embodied Agents with a Few Examples
Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code and the dataset are publicly available to facilitate further research
Progressive Multi-granular Alignments for Grounded Reasoning in Large Vision-Language Models
Existing Large Vision-Language Models (LVLMs) excel at matching concepts across multi-modal inputs but struggle with compositional concepts and high-level relationships between entities. This paper introduces Progressive multi-granular Vision-Language alignments (PromViL), a novel framework to enhance LVLMs' ability in performing grounded compositional visual reasoning tasks. Our approach constructs a hierarchical structure of multi-modal alignments, ranging from simple to complex concepts. By progressively aligning textual descriptions with corresponding visual regions, our model learns to leverage contextual information from lower levels to inform higher-level reasoning. To facilitate this learning process, we introduce a data generation process that creates a novel dataset derived from Visual Genome, providing a wide range of nested compositional vision-language pairs. Experimental results demonstrate that our PromViL framework significantly outperforms baselines on various visual grounding and compositional question answering tasks
HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes
Recently, zero-shot object customization generation methods have rapidly developed and shown tremendous potential for applications. For instance, in the e-commerce domain, consumers can observe the visual effect of furniture placed within their personal living spaces or clothes worn on their own bodies.
Many existing approaches perform object customization generation based on diffusion models and extracted reference object features. However, the generated object significantly diverges from the original reference object in details such as patterns and curves. Particularly for asymmetrical reference objects, the absence of comprehensive multi-viewpoint information prevents the generation of object poses that harmonize with the background scene.
To address these shortcomings, we have constructed a novel dataset comprising multi-angle images of furniture and indoor scenes. Based on diffusion models, we introduce HomeDiffusion, which can leverage multi-viewpoint images of the same reference object to accurately generate visually harmonious object poses within specified areas of the background scene.
During the diffusion process, we further extract high-fidelity details of the reference object and perform cross-attention with the noise latents in the latent space, thereby ensuring the preservation of details in the customized object generation.
Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance over other existing zero-shot as well as few-shot object customization approaches
Prompt-SID: Learning Structural Representation Prompt via Latent Diffusion for Single Image Denoising
Many studies have concentrated on constructing supervised models utilizing paired datasets for image denoising, which proves to be expensive and time-consuming. Current self-supervised and unsupervised approaches typically rely on blind-spot networks or sub-image pairs sampling, resulting in pixel information loss and destruction of detailed structural information, thereby significantly constraining the efficacy of such methods. In this paper, we introduce Prompt-SID, a prompt-learning-based single image denoising framework that emphasizes the preservation of structural details. This approach is trained in a self-supervised manner using downsampled image pairs. It captures original-scale image information through structural encoding and integrates this prompt into the denoiser. To achieve this, we propose a structural representation generation model based on the latent diffusion process and design a structural attention module within the transformer-based denoiser architecture to decode the prompt. Additionally, we introduce a scale replay training mechanism, which effectively mitigates the scale gap from images of different resolutions. We conduct comprehensive experiments on synthetic, real-world, and fluorescence imaging datasets, showcasing the remarkable effectiveness of Prompt-SID
Know Where You Are From: Event-Based Segmentation via Spatio-Temporal Propagation
Event cameras have gained attention in segmentation due to their higher temporal resolution and dynamic range compared to traditional cameras. However, they struggle with issues like lack of color perception and triggering only at motion edges, making it hard to distinguish objects with similar contours or segment spatially continuous objects. Our work aims to address these often overlooked issues. Based on the assumption that various objects exhibit different motion patterns, we believe that embedding the historical motion states of objects into segmented scenes can effectively address these challenges. Inspired by this, we propose the ESS framework ``Know Where You Are From" (KWYAF), which incorporates past motion cues through spatio-temporal propagation embedding. This framework features two core components: the Sequential Motion Encoding Module (SME) and the Event-Based Reliable Region Selection Mechanism (ER²SM). SMEs construct prior motion features through spatio-temporal correlation modeling for boosting final segmentation, while ER²SM adapts to identify high-confidence regions, embedding motion more precisely through local window masks and reliable region selection. A large number of experiments have demonstrated the effectiveness of our proposed framework in terms of both quantity and quality
Prototypical Calibrating Ambiguous Samples for Micro-Action Recognition
Micro-Action Recognition (MAR) has gained increasing attention due to its crucial role as a form of non-verbal communication in social interactions, with promising potential for applications in human communication and emotion analysis. However, current approaches often overlook the inherent ambiguity in micro-actions, which arises from the wide category range and subtle visual differences between categories. This oversight hampers the accuracy of micro-action recognition. In this paper, we propose a novel Prototypical Calibrating Ambiguous Network (PCAN) to unleash and mitigate the ambiguity of MAR. Firstly, we employ a hierarchical action-tree to identify the ambiguous sample, categorizing them into distinct sets of ambiguous samples of false negatives and false positives, considering both body- and action-level categories. Secondly, we implement an ambiguous contrastive refinement module to calibrate these ambiguous samples by regulating the distance between ambiguous samples and their corresponding prototypes. This calibration process aims to pull false negative (FN) samples closer to their respective prototypes and push false positive (FP) samples apart from their affiliated prototypes. In addition, we propose a new prototypical diversity amplification loss to strengthen the model's capacity by amplifying the differences between different prototypes. Finally, we propose a prototype-guided rectification to rectify prediction by incorporating the representability of prototypes. Extensive experiments conducted on the benchmark dataset demonstrate the superior performance of our method compared to existing approaches
Temporal Action Localization with Cross Layer Task Decoupling and Refinement
Temporal action localization (TAL) involves dual tasks to classify and localize actions within untrimmed videos. However, the two tasks often have conflicting requirements for features. Existing methods typically employ separate heads for classification and localization tasks but share the same input feature, leading to suboptimal performance. To address this issue, we propose a novel TAL method with Cross Layer Task Decoupling and Refinement (CLTDR). Based on the feature pyramid of video, CLTDR strategy integrates semantically strong features from higher pyramid layers and detailed boundary-aware boundary features from lower pyramid layers to effectively disentangle the action classification and localization tasks. Moreover, the multiple features from cross layers are also employed to refine and align the disentangled classification and regression results. At last, a lightweight Gated Multi-Granularity (GMG) module is proposed to comprehensively extract and aggregate video features at instant, local, and global temporal granularities. Benefiting from the CLTDR and GMG modules, our method achieves state-of-the-art performance on five challenging benchmarks: THUMOS14, MultiTHUMOS, EPIC-KITCHENS-100, ActivityNet-1.3, and HACS. Code:https://github.com/LiQiang0307/CLTDR-GM
Computing Perfect Bayesian Equilibria in Sequential Auctions with Verification
We present an algorithm for computing pure-strategy epsilon-perfect Bayesian equilibria in sequential auctions with continuous action and value spaces. Importantly, our algorithm includes a verification phase that computes an upper bound on the utility loss of the found strategies.
Prior work on equilibrium computation in auctions with verification has focussed on the single-round case, but the methods do not work for sequential auctions because of two main challenges: (1) there are infinitely many subgames, and (2) the setting has no optimal substructure as bidders' beliefs and best response strategies depend on the strategies of previous rounds. We make two contributions. First, we introduce a tailor-made game abstraction that discretizes the auction and augments the state space with the public beliefs, such that an approximate equilibrium can be computed via dynamic programming. Second, we prove a decomposition theorem to upper bound the utility loss of the computed equilibrium. This is essential because it is neither guaranteed that the auction has an equilibrium nor that any algorithm converges to it.
We validate our algorithm on multiple settings with known equilibria and apply it to a new multi-round combinatorial auction
Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games
We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of n agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in O(log n) rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor
MindTuner: Cross-Subject Visual Decoding with Visual Fingerprint and Semantic Correction
Decoding natural visual scenes from brain activity has flourished, with extensive research in single-subject tasks and, however, less in cross-subject tasks. Reconstructing high-quality images in cross-subject tasks is a challenging problem due to profound individual differences between subjects and the scarcity of data annotation. In this work, we proposed MindTuner for cross-subject visual decoding, which achieves high-quality and rich semantic reconstructions using only 1 hour of fMRI training data benefiting from the phenomena of visual fingerprint in the human visual system and a novel fMRI-to-text alignment paradigm. Firstly, we pre-train a multi-subject model among 7 subjects and fine-tune it with scarce data on new subjects, where LoRAs with Skip-LoRAs are utilized to learn the visual fingerprint. Then, we take the image modality as the intermediate pivot modality to achieve fMRI-to-text alignment, which achieves impressive fMRI-to-text retrieval performance and corrects fMRI-to-image reconstruction with fine-tuned semantics. The results of both qualitative and quantitative analyses demonstrate that MindTuner surpasses state-of-the-art cross-subject visual decoding models on the Natural Scenes Dataset (NSD), whether using training data of 1 hour or 40 hours