Open Journal System (OJS) Universitas Bengkulu
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Pengembangan Media Pop Up Book Digital Berbasis Discovery Learning untuk Meningkatkan Keterampilan Menulis Teks Deskripsi di Sekolah Dasar
This research aims to create digital pop up book media based on discovery learning to improve descriptive text writing skills in elementary schools. The research was conducted at SDN 01 Central Bengkulu. This research is development research (Reseach and Development) with the ADDIE model. The research object is a digital pop up book learning media based on discovery learning in Indonesian language lessons, material for writing poetry description texts. The instruments used were feasibility test questionnaires and teacher and student response test questionnaires. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 23 class IV students and 1 class teacher at SDN 01 Central Bengkulu. Data analysis is used to determine the validity of learning media using cross tabulation and questionnaire distribution. The results of the learning media feasibility test by the validator were reviewed from the material, language and presentation aspects, the material feasibility was 0.70 (feasible criteria), the language feasibility results were 0.70 (feasible criteria) and the presentation feasibility results were 0.80 (very feasible criteria). The results of the learning media field test by conducting a pretest and posttest with the gain test results showing 23 students with a high gain criterion of 10 students with a percentage of 43.5%, then a medium criterion of 12 students with a percentage of 52.2%, then a low criterion of 1 student. with a percentage of 4.3%. Apart from that, the results of interviews with class IV teachers showed a positive response. In other words, the learning media used can improve students' descriptive text writing skills.This research aims to create digital pop up book media based on discovery learning to improve descriptive text writing skills in elementary schools. The research was conducted at SDN 01 Central Bengkulu. This research is development research (Reseach and Development) with the ADDIE model. The research object is a digital pop up book learning media based on discovery learning in Indonesian language lessons, material for writing poetry description texts. The instruments used were feasibility test questionnaires and teacher and student response test questionnaires. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 23 class IV students and 1 class teacher at SDN 01 Central Bengkulu. Data analysis is used to determine the validity of learning media using cross tabulation and questionnaire distribution. The results of the learning media feasibility test by the validator were reviewed from the material, language and presentation aspects, the material feasibility was 0.70 (feasible criteria), the language feasibility results were 0.70 (feasible criteria) and the presentation feasibility results were 0.80 (very feasible criteria). The results of the learning media field test by conducting a pretest and posttest with the gain test results showing 23 students with a high gain criterion of 10 students with a percentage of 43.5%, then a medium criterion of 12 students with a percentage of 52.2%, then a low criterion of 1 student. with a percentage of 4.3%. Apart from that, the results of interviews with class IV teachers showed a positive response. In other words, the learning media used can improve students' descriptive text writing skills
Pengaruh Model Problem Based Learning Berbasis Wordwall Terhadap Hasil Belajar Kognitif dan Afektif pada Mata Pelajaran PPKn Kelas IV SDN 09 Kepahiang
The aim of this research is to analyze the influence of the modelProblem Based Learning basedwordwall on learning outcomes and the character of cooperation in Civics subjects, analysis and inference. The research design used is researchQuasi-Experimental by designPretest-Posttest Control Group to test the impact of the modelProblem based learning basedwordwall on learning outcomes and cooperative character The type used is quantitative data using non-test instruments in the form of expert validation sheets and tests in the form of learning outcomes tests and Collaboration Character QuestionnairesBased on the research results, it can be concluded that the influence of the modelproblem based learning basedwordwall on Learning Outcomeson the interpretation aspect. Rate-rateposttest in the control class it was (52.50), in the experimental class it was (80.33). Calculation percentageN-Gain amounting to (81%) in the large category. Model UseProblem Based learning basedwordwall on learning outcomes and cooperative character in class IV PPKn learning at SDN 09 Kepahiang has a significant effect on the ability of the Collaborative Character in the analytical aspect. Averageposttest in the control class it was (75.00), in the experimental class it was (80.00). Value percentageN-Gain amounting to (81%) in the large category. Use of modelsproblem based learning basedwordwall has a significant influence on the ability of Cooperation Character, the relationship between the ability of Learning Outcomes and Cooperation Character has a positive relationship with a very strong level of relationship with the coefficient (0.92).The aim of this research is to analyze the influence of the modelProblem Based Learning basedwordwall on learning outcomes and the character of cooperation in Civics subjects, analysis and inference. The research design used is researchQuasi-Experimental by designPretest-Posttest Control Group to test the impact of the modelProblem based learning basedwordwall on learning outcomes and cooperative character The type used is quantitative data using non-test instruments in the form of expert validation sheets and tests in the form of learning outcomes tests and Collaboration Character QuestionnairesBased on the research results, it can be concluded that the influence of the modelproblem based learning basedwordwall on Learning Outcomeson the interpretation aspect. Rate-rateposttest in the control class it was (52.50), in the experimental class it was (80.33). Calculation percentageN-Gain amounting to (81%) in the large category. Model UseProblem Based learning basedwordwall on learning outcomes and cooperative character in class IV PPKn learning at SDN 09 Kepahiang has a significant effect on the ability of the Collaborative Character in the analytical aspect. Averageposttest in the control class it was (75.00), in the experimental class it was (80.00). Value percentageN-Gain amounting to (81%) in the large category. Use of modelsproblem based learning basedwordwall has a significant influence on the ability of Cooperation Character, the relationship between the ability of Learning Outcomes and Cooperation Character has a positive relationship with a very strong level of relationship with the coefficient (0.92)
Application of Swirl Type Microbubble Generator Aerator Technology in Koi Fish Farming Business in Kentong Village: Penerapan Teknologi Aerator Microbubble Genertor Tipe Swirl pada Usaha Tambak Ikan Koi Desa Kentong
This community service program implements swirl type microbubble generator (MBG) aerator technology to increase the productivity of koi fish farming in Kentong Village. The activity partner is Aim Koi Farm with a production capacity of 10,000 fish on 2 hectares of land. MBG technology works by producing micro-sized air bubbles (50-100 μm) through a swirl flow mechanism, which increases the surface area of oxygen-water contact, thereby improving dissolved oxygen (DO) levels. Implementation begins with the installation of an aeration system, followed by measuring water quality parameters (DO, temperature, pH) using a water quality checker periodically for 30 days. Monitoring results showed a significant increase in DO levels from 4.2 ± 0.3 mg/L to 6.8 ± 0.4 mg/L (p<0.05). The positive impact was seen in a decrease in fish mortality by 15.2% and an increase in daily growth rate by 1.2 g/day. This program proves the effectiveness of MBG as an appropriate solution to increase the productivity of small-scale koi fish farming.Desa Kentong terletak kurang lebih 5 kilometer dari Sekolah Tinggi Teknologi Ronggolawe (STTR) Cepu. Sistem Pengairan di Desa Kentong sangat menunjang bagi para pengusaha Tambak Ikan Hias. Salah satu nya adalah Mitra Program Pengabdian, yaitu Aim Koi Farm. Tambak Ikan Aim Koi Farm dibangun di atas lahan seluas 2 ha dengan kapasitas ikan berjumlah 10.000 ekor. Untuk meningkatkan produksi ikan hias tersebut pemilik tambak menggunakan aerator microbubble generator type swirl hasil penemuan tim Pengabdian Masyarakat STTR Cepu. Berdasarkan hasil penelitian yang telah dilakukan, menunjukkan bahwa kandungan oksigen terlarut di dalam air tambak semakin meningkat setelah microbubble generator diaplikasikan. Sehingga berdasarkan data tersebut program pengabdian sangat optimis bahwa dengan Pengembangan MBG tipe Swirl Sebagai Aerator untuk Meningkatkan kandungan oksigen terlarut pada Usaha Tambak Ikan Koi di Desa Kentong akan berdampak terhadap usaha tersebut dalam meningkatkan produksinya
Optimalisasi Konsep Octane Cycle sebagai Strategi Pengolahan Sampah Terpadu Menuju Desa Zero Waste di Argosari, Malang: Optimalisasi Konsep Octane Cycle sebagai Strategi Pengolahan Sampah Terpadu Menuju Desa Zero Waste di Argosari, Malang
Argosari Village faces a critical waste management challenge due to the accumulation of biogas slurry (300–500 kg/day), household waste (687 kg/day), and agricultural waste (1,919.7 kg/day). Limited public awareness and waste processing capacity have led to uncontrolled environmental pollution. This community service program introduces the Octane Cycle Concept, a novel and integrative waste utilization model that transforms both organic and inorganic rural waste into valuable products such as compost, fertilizers, fish feed, mushroom media, and handicrafts. The Octane Cycle emphasizes a closed-loop, multi-output processing approach that links food, energy, and local economy in a zero-waste framework. The program was carried out in five phases: preparation, equipment provision, community training, monitoring and evaluation, and reporting. Results show that waste volume in Argosari Village was reduced by 51% within three months. In addition to improving environmental cleanliness, the program fostered entrepreneurship and increased household savings through the production of bio-based products. This model demonstrates the scientific and practical potential of applying circular economy principles at the village level
The Influence of Work Motivation and Servant Leadership on Job Satisfaction of Civil Servants (ASN) in the Bengkulu Provincial Government
This study aims to investigate how job satisfaction of Bengkulu Provincial Government employees is affected by work motivation and service leadership, as well as to examine the role of work motivation as a moderator. The sampling technique used was simple random sampling, with a total of 350 Bengkulu Provincial Government employees participating in this survey-based study. Data processing was carried out using SEM-PLS. The results of modeling the structural equation show that work motivation and service leadership have a positive and significant effect on job satisfaction. In addition, work motivation was found to positively and significantly moderate the influence of service leadership on job satisfaction with the quasi-moderator type. The findings in this study are expected to provide valuable input for the Bengkulu Provincial Government in formulating strategies and policies that aim to maintain and/or improve things that are considered important to the findings of the research variables, so that they can continue to be able to transform and become better from time to time. Future research should consider contextual factors that may influence the relationships identified in this study.Penelitian ini bertujuan untuk mengkaji bagaimana kepuasan kerja pegawai Pemerintah Provinsi Bengkulu dipengaruhi oleh motivasi kerja dan kepemimpinan pelayanan, serta untuk menelaah peran motivasi kerja sebagai variabel moderator. Teknik pengambilan sampel yang digunakan adalah simple random sampling, dengan total 350 pegawai Pemerintah Provinsi Bengkulu yang berpartisipasi dalam studi berbasis survei ini. Pengolahan data dilakukan dengan menggunakan SEM-PLS. Hasil pemodelan persamaan struktural menunjukkan bahwa motivasi kerja dan kepemimpinan pelayanan berpengaruh positif dan signifikan terhadap kepuasan kerja. Selain itu, motivasi kerja juga terbukti secara positif dan signifikan memoderasi pengaruh kepemimpinan pelayanan terhadap kepuasan kerja dengan tipe kuasi-moderator. Temuan dalam penelitian ini diharapkan dapat memberikan masukan yang berharga bagi Pemerintah Provinsi Bengkulu dalam merumuskan strategi dan kebijakan yang bertujuan untuk mempertahankan dan/atau meningkatkan hal-hal yang dianggap penting berdasarkan variabel temuan penelitian, sehingga dapat terus bertransformasi dan menjadi lebih baik dari waktu ke waktu. Penelitian selanjutnya disarankan untuk mempertimbangkan faktor-faktor kontekstual yang mungkin memengaruhi hubungan-hubungan yang diidentifikasi dalam penelitian ini
Pengaruh Penggunaan e-LKPD Berbasis Technological Knowledge Materi Ekosistem dan Interaksinya Terhadap Keterampilan Berpikir Kritis : -
Keterampilan berpikir kritis siswa kelas X yang berada dibawah rata-rata dan motivasi belajar yang menurun sehingga diperlukan inovasi baru dalam pembelajaran yaitu penggunaan e-LKPD untuk meningkatkan motivasi belajar dan meningkatkan keterampilan berpikir kritis siswa kelas X SMA Negeri 5 Samarinda. Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan metode quasi eksperiment dan menggunakan desain penelitian Non-equivalent Control Group Design. Pengambilan sampel dilakukan dengan teknik sampling purposive dengan menggunakan kelas X-1 sebagai kelas eksperimen dan kelas X-5 sebagai kelas kontrol. Teknik analisis data yang digunakan yaitu Independent Sampel t Test dengan taraf signifikasi 0,05. Berdasarkan hasil analisis data didapatkan bahwa uji t pada pengaruh penggunaan e-LKPD berbasis Techological Knowledge pada materi komponen ekosistem dan interaksinya terhadap keterampilan berpikir kritis siswa adalah (0,000 < 0,05) sehingga dapat disimpulkan bahwa terdapat pengaruh penggunaan e-LKPD berbasis Technological Knowlegde pada materi komponen ekosistem dan interaksinya terhadap keterampilan berpikir kritis siswa kelas X SMA Negeri 5 Samarinda
Hubungan Kekerabatan Lima Spesies Dari Family Poaceae Berdasarkan Karakter Morfologi
Indonesia is known as one of the countries with the highest biodiversity in the world, including in the Poaceae family or grasses that have important ecological and economic values. This study aimed to determine the kinship of five species from the Poaceae family based on morphological characters. The species observed include Cenchrus longispinus, Paspalum plicatum, Imperata cylindrica, Setaria parviflora, and Eleusine indica. The study was conducted quantitatively with a descriptive approach, through direct observation of morphological characters such as roots, stems, leaves, flowers, fruits, and seeds. Data were analyzed using a similarity index and visualized in the form of a dendogram. The results show that the five species have many morphological similarities, especially in root type, stem shape, growth direction, and flower type. The species with the closest kinship are Eleusine indica with Paspalum plicatum, and Cenchrus longispinus with Setaria parviflora. Meanwhile, the most distant relationship was found between Imperata cylindrica with Cenchrus longispinus and Setaria parviflora. PCA analysis was also used to identify the most influential morphological characters in distinguishing species. The results of this study provide an initial overview of the taxonomic relationships in the Poaceae family and the importance of morphological characters in plant systematics studies.Indonesia dikenal sebagai salah satu negara dengan keanekaragaman hayati tertinggi di dunia, termasuk dalam keluarga Poaceae atau rumput-rumputan yang memiliki nilai ekologis dan ekonomis penting. Penelitian ini bertujuan untuk mengetahui hubungan kekerabatan lima spesies dari family Poaceae berdasarkan karakter morfologi. Spesies yang diamati meliputi Cenchrus longispinus, Paspalum plicatum, Imperata cylindrica, Setaria parviflora, dan Eleusine indica. Penelitian dilakukan secara kuantitatif dengan pendekatan deskriptif, melalui pengamatan langsung terhadap karakter morfologi seperti akar, batang, daun, bunga, buah, dan biji. Data dianalisis menggunakan indeks similaritas dan divisualisasikan dalam bentuk dendogram. Hasil menunjukkan bahwa kelima spesies memiliki banyak kesamaan morfologis, terutama pada tipe akar, bentuk batang, arah tumbuh, dan tipe bunga. Spesies dengan hubungan kekerabatan paling dekat adalah Eleusine indica dengan Paspalum plicatum, serta Cenchrus longispinus dengan Setaria parviflora. Sementara itu, hubungan paling jauh ditemukan antara Imperata cylindrica dengan Cenchrus longispinus dan Setaria parviflora. Analisis PCA juga digunakan untuk mengidentifikasi karakter-karakter morfologi yang paling berpengaruh dalam membedakan spesies. Hasil penelitian ini memberikan gambaran awal mengenai hubungan taksonomi dalam family Poaceae dan pentingnya karakter morfologi dalam studi sistematika tumbuhan
PENGEMBANGAN ALAT PERAGA TIANG BARISAN DAN DERET GEOMETRI UNTUK MENINGKATKAN MINAT BELAJAR SISWA
Pembelajaran matematika merupakan aspek penting dalam kegiatan pendidikan. Namun, minat yang dimiliki siswa dalam belajaran matematika masih tergolong rendah. Penelitian ini merupakan penelitian dan pengembangan yang mengembangkan alat peraga Tiang Barisan dan Deret Geometri untuk meningkatkan minat belajar siswa menggunakan model pengembangan ADDIE (analisis, perancangan, pengembangan, implementasi, dan evaluasi). Namun, penelitian ini hanya sampai pada tahap pengembangan. Instrumen penelitian terdiri dari angket minat belajar, lembar validasi, dan lembar kepraktisan. Analisis data dilakukan dengan menghitung persentase minat belajar, validitas, dan kepraktisan berdasarkan skala likert. Hasil penelitian menunjukkan bahwa alat peraga dinyatakan valid dengan persentase dari ahli media dan dari ahli materi. Selain itu, alat peraga juga dinyatakan praktis oleh guru dengan persentase dan siswa dengan persentase . Skor angket minat belajar menunjukkan adanya peningkatan minat belajar siswa sebesar . Meskipun demikian, minat belajar siswa dalam pembelajaran matematika masih dalam kategori “cukup”. Alat peraga tersebut dapat dinyatakan valid karena sesuai dengan materi dan kebutuhan siswa, serta memiliki desain yang menarik. Alat peraga dinyatakan praktis karena penggunaannya yang cukup mudah dan ukuran yang sesuai. Penelitian ini diharapkan dapat menjadi referensi dalam mengembangkan berbagai strategi pembelajaran yang lebih baik di masa depan
Efektivitas Model Problem Based Learning Berbantuan Board Game Ular Tangga Untuk Meningkatkan Hasil Belajar Peserta Didik
The problem based learning model assisted by games in the learning process is able to create fun learning activities and make it easier for students to understand the contents of the material. This study aims to determine the effectiveness of the application of the Problem Based Learning model assisted by the Snake and Ladder Board game to improve the science learning outcomes of grade VI students of Elementary School 1 Metro Timur. The method used is a quasi-experiment with a nonequivalent (pretest and posttest) control group design. The population in this study was 44 students with a sample taken of 44 students. Data collection techniques used tests and non-tests. Hypothesis testing using the N-Gain test produced an N-Gain score of 0.75 with an N-Gain interpretation of 75%. The results showed that the application of the Problem Based Learning model assisted by the Snake and Ladder Board game was effective in improving the science learning outcomes of grade VI students of Elementary School 1 Metro Timur.Model pembelajaran problem based learning berbantuan permainan dalam proses pembelajaran mampu menciptakan kegiatan pembelajaran yang mengasyikan dan memudahkan peserta didik dalam mengerti isi materi. Penelitian ini bertujuan untuk mengetahui efektivitas penerapan model Problem Based Learning berbantuan Board game ular tangga untuk meningkatkan hasil belajar IPAS peserta didik kelas VI SD Negeri 1 Metro Timur. Adapun metode yang digunakan adalah eksperimen semu dengan desain penelitian nonequivalent (pretest and posttest) control group design. Populasi dalam penelitian ini berjumlah 44 peserta didik dengan sampel yang diambil adalah 44 peserta didik. Teknik pengumpulan data menggunakan tes dan non-tes. Pengujian hipotesis menggunakan uji N-Gain menghasilkan N-Gain score 0,75 dengan tafsiran N-Gain 75%. Hasil penelitian menunjukan bahwa penerapan model Problem Based Learning berbantuan Board game ular tangga efektif untuk meningkatkan hasil belajar IPAS peserta didik kelas VI SD Negeri 1 Metro Timur
Sport Injury and Physiotherapy Services in Indonesian Paralympic Athletes at The Asean Paragames in Cambodia 2023
The ASEAN Paragames Cambodia 2023 was attended by 268 Indonesian paralympic athletes, the largest number compared to the Tokyo 2020 International Paralympic Games with 23 Indonesian paralympic athletes. Paralympic athletes have a higher prevalence of injuries compared to Olympic athletes. Injuries in paralympic sports vary due to the large percentage of disability. However, there is no literature that specifically describes the frequency and percentage of sports injuries in the categories and areas of sports injuries in the region and physiotherapy services in Indonesian paralympic athletes. The method used was a retrospective descriptive epidemiological study with a cross-sectional approach. This method aims to determine the frequency and percentage of sports injuries in sports categories and affected anatomical areas and types of physiotherapy services in a population at one time without making comparisons or connecting between variables. The sports category of Indonesian Paralympic athletes with the highest number and percentage of injuries was Para Athletics (n=57.35.2%). In the category of the area anatomically affected by the injury, the highest number and percentage was the leg (n=36.22.2%). Physiotherapy services provided to paraathletes with the highest number and percentage was stretching (n=77.19.2%). The high frequency of sports injuries in paralympic athletes indicates that more prevention needs to be done in the future, injuries that occur in paralympic athletes can aggravate existing disabilities and can even interfere with the athlete's ability to carry out daily activities, therefore physiotherapy services are needed to support the handling of injuries in paralympic athletes during competition