Open Journal System (OJS) Universitas Bengkulu
Open Journal System (OJS) Universitas BengkuluNot a member yet
14213 research outputs found
Sort by
Evaluating English Teacher Performance at SMPN 31 Bengkulu Utara from the Student's Point of View
This research was aimed to find out the student feedback on teacher Visual, Auditory, and Kinesthetic learning styles model in the English class. This research was conducted by using questionnaire patterns to reveal students’ point of view on their teacher’s performance consisted of a total of 25 closed-ended statements and utilized a Five-Point Likert Scale. The data was obtained from the questionnaire given by 135 students of 8th-grade from five different classes. Based on the data obtained, the results indicated that auditory strategies received the highest positive response at 90%, followed by kinesthetic activities at 93%, and visual strategies at 87%. The result obtained was shown that, kinesthetic strategies were found to increase student engagement significantly, with students validating the positive influence of proactive teacher attitudes in facilitating comprehension during English lessons. Auditory feedback emphasized students' ability to effectively absorb information through multi-sensory input, especially when auditory elements were integrated with kinesthetic learning. Visual strategies received moderately positive feedback because teachers only used traditional tools for visual-based teaching. It can be concluded that English teachers should improve and diversify their learning methods by integrating more interactive visuals, strengthening multi-sensory auditory practices, and continuing to apply engaging kinesthetic techniques to enhance student learning outcomes
The Influence of Self-Regulated Learning and Social Support on Academic Resilience in Full-Time Students Compared to Working Students: An Explanatory Survey
Today's complex academic demands require full-time and working students to use self-regulated learning skills, social support, and academic resilience to manage learning pressures. This study aims to investigate the influence of self-regulated learning and social support on academic resilience among full-time and working English students in Bengkulu. Specifically, it compares academic resilience between these two groups, providing insights into how these characteristics interact with different student commitments. Using an explanatory survey design, this study investigated the causal relationships between self-regulated learning (X1), social support (X2), and academic resilience (Y) among English students who were full-time and working in Bengkulu. Questionnaires were used to collect the data. The samples were selected randomly consisting of 100 respondents—65 full-time and 35 working students. The data were analysed using multiple regression analysis to identify significant and dominant factors (whether X1 or X2) influencing Y. The research findings found proof that both factors significantly influenced academic resilience, but with different dominant patterns in each student group. Independent learning was the most dominant factor for full-time students (R² = 0.788), since it reflected its strong role in an academic environment. Conversely, social support was the dominant factor for working students (R² = 0.756), indicating the important role of support from the social environment in helping students cope with time and energy constraints. These findings revealed the significance of adjusting pedagogical strategies to students' levels and needs in English language learning in higher education, thereby building their academic resilience
Makna Serambeak pada Etnik Rejang di Kabupaten Rejang Lebong
This study aims to determine the meaning of Serambeak in baséun bekulo performed by the Rejang ethnic group. The research method used is ethnographic qualitative research method. The data for this study were obtained through a field study which included the text of Serambeak and audio-visual recordings of Serambeak during the Baséun Bekulo event. Sources of data from this research are observation, documentation, interviews with informants who are considered to have knowledge and understanding of serambeak as well as direct observation. The research location is in Kesambe Baru Village, East Curup District, Rejang Lebong Regency. Data analysis techniques were carried out using the stages of transcript, translation, interpretation and meaning. After conducting the analysis, the results of this study are the meaning of serambeak which belongs to the Rejang ethnic community. Starting from the meaning of the word Serambeak comes from the word Rambeak which means chat, discussion or words that are in accordance with the Rejang language or baso ejang. Serambeak in the Rejang language dictionary means a proverb; like; the saying of the Rejang people. Baséun Bekulo is an activity of negotiating or interacting between two parties, usually carrying out this event where there is deliberation for consensus in the application process in the stages leading to their marriage, all the words from the beginning to the end of the event are called serambeak. The essence of serambeak is to find an agreement on the taste and convey the results of the taste. Serambeak describes the life of the Rejang people, one of which is politeness, respect, demonstrating power, advice, and expressions of proverbs. In addition, serambeak also has an important function in society as a function of education, projection or imagination, and cultural institutions.Penelitian ini bertujuan untuk mengetahui makna Serambeak pada baséun bekulo yang dilakukan oleh etnik Rejang. Metode penelitian yang digunakan adalah metode penelitian kualitatif etnografi. Data pada penelitian ini diperoleh melalui studi lapangan yang mencakup teks serambeak dan rekaman audio visual serambeak saat berlangsungnya acara baséun bekulo. Sumber data dari penelitian ini merupakan kegiatan observasi, dokumentasi, wawancara terhadap informan yang dinilai memiliki pengetahuan dan pemahaman terhadap serambeak serta pengamatan langsung. Lokasi penelitian di Kelurahan Kesambe Baru Kecamatan Curup Timur Kabupaten Rejang Lebong. Teknik analisis data dilakukan dengan tahapan transkrip, penerjemahan, penafsiran dan pemaknaan. Setelah melakukan analisis, hasil dari penelitian ini yaitu makna serambeak yang dimiliki masyarakat etnik Rejang. Dimulai dari makna kata Serambeak berasal dari kata Rambeak yang berarti obrolan, diskusi atau perkataan yang sesuai dengan bahasa Rejang atau baso ejang. Serambeak dalam kamus bahasa Rejang memiliki arti peribahasa ; ibarat ; pepatah orang Rejang . Baséun Bekulo merupakan kegiatan berunding atau interaksi dua belah pihak biasanya melaksanakan acara ini terjadi musyawarah untuk mufakat dalam proses lamaran dalam tahapan menuju pernikahan mereka semua perkataan dari awal hingga akhir acara disebut dengan serambeak. Inti serambeak adalah mencari kesepakatan rasan serta menyampaikan hasil rasan. Serambeak menggambarkan kehidupan masyarakat Rejang salah satunya adalah adab kesantunan, penghormatan, penunjuk kekuasaan, nasihat, dan ungkapan peribahasa. Selain itu serambeak juga memiliki fungsi penting dalam masyarakat sebagai fungsi pendidikan, proyeksi atau pengimajinasian, dan pranata kebudayaan
Pengaruh Penggunaan Media Video Animasi Motion Graphic terhadap Kemampuan Menulis Teks Biografi Siswa Kelas X SMA Negeri 6 Kota Bengkulu
The development of technology has a significant impact on the world of education, one of which is the increasing need for relevant learning media. Motion Graphic animation video media is predicted to influence the ability to write biographical texts. Therefore, this study aims to determine the effect of using Motion Graphic animation video learning media on the ability to write biographical texts of class X students of SMA Negeri 6 Kota Bengkulu. This study uses a quantitative approach and quasi-experimental method, comparing pretest and posttest scores after using Motion Graphic animation video media. The population of this study was 214 students, with a sample of 34 students of class X MIPA C. The data collection technique used a test technique. The data analysis technique used a paired t-test. The results showed that there was an effect of Motion Graphic animation video media on the ability to write biographical texts seen from the advantages of this media such as attracting students' attention because it combines sound and images. This is evidenced by the T test, t_count is greater than t_table which is 11.666 greater than 2.03. from the sign value (2-tailed) which is 0.000 less than 0.05 then Ha is accepted. It is hoped that in the future, various technology-based learning media can be developed that are appropriate to the needs and characteristics of today's students
Penerapan TPACK dalam Pembelajaran Bahasa Indonesia Berdasarkan Kurikulum Merdeka Kelas X di SMA Negeri Kota Bengkulu
The implementation of TPACK (Technology Pedagogical Content Knowledge), which combines technology, pedagogy and content knowledge, is considered the right solution to bridge the gap between technological developments and effective learning methods. The aim of this research is to describe the practice of implementing Indonesian language learning using the TPACK (Technology Pedagogical Content Knowledge) Framework based on the Merdeka Curriculum for class X at Bengkulu City State High School. In this research, the research method used is descriptive qualitative research methods. Data collection techniques in this research were carried out by means of classroom observations, interviews with teachers, and video recordings. The data analysis technique is carried out by means of data reduction, namely sorting relevant observation and interview data, data presentation, namely presenting the results of data reduction in the form of a short research on the implementation of Indonesian language learning using TPACK (Technology Pedagogical Content Knowledge) based on the Merdeka Curriculum for class and learning methods that involve students actively, teachers are clear in collecting and assessing student assignments, teachers are active, communicative and organized in class management, teachers understand the material being presented, teachers are clear in explaining the material and always involve students actively in explaining the material.Pelaksanaan TPACK (Technology Pedagogical Content Knowledge), yang menggabungkan pengetahuan teknologi, pedagogi, dan konten, dianggap sebagai solusi yang tepat untukmenjembatani kesenjangan antara perkembangan teknologi dan metode pembelajaranyang efektif. Tujuan dari penelitian ini adalah dapat menjabarkan praktik pelaksanaanpembelajaran Bahasa Indonesia yang menggunakan Framework TPACK (TechnologyPedagogical Content Knowledge) berdasarkan Kurikulum Merdeka kelas X Di SMA NegeriKota Bengkulu. Pada penelitian ini metode penelitian yang di gunakan ialahmenggunakan metode penelitian kualitatif deskriptif. Teknik pengumpulan data padapenelitian ini dilakukan dengan cara observasi kelas, wawancara dengan guru, dan video rekaman. Teknik analisis data dilakukan dengan cara reduksi data yaitu memilahdata observasi dan wawancara yang relevan, penyajian data yaitu menyajikan hasilreduksi data dalam bentuk uraian singkat, penarikan kesimpulan yaitu membuatkesimpulan kualitatif terkait proses pembelajaran dengan TPACK. Hasil penelitian pelaksanaan pembelajaran Bahasa Indonesia yang menggunakan TPACK (TechnologyPedagogical Content Knowledge) berdasarkan Kurikulum Merdeka kelas X Di SMA NegeriKota Bengkulu telah dilakukan dengan sangat baik sesuai dengan hasil penelitian yangditemukan dilapangan, teknologi yang digunakan oleh guru lebih dari 2, gurumenerapkan strategi dan metode pembelajaran yang melibatkan siswa secara aktif, gurujelas dalam pengumpulan dan penilaian terhadap tugas siswa, guru aktif, komunikatif,dan terorganisir dalam pengelolaan kelas, guru memahami materi yang di sampaikan,guru secara jelas dalam mejelaskan materi serta selalu melibatkan siswa secara aktifdalam menjelaskan materi
Pengembangan Modul Umum Kokurikuler Gaya Hidup Berkelanjutan Menjaga Kesehatan Organ Tubuh Di SDN 34 Pontianak Kota
This research is motivated by the limited studies on the development of co-curricular modules, whereas this phenomenon has a significant impact on the deepening of the material that has been obtained by students in intercurricular activities. The purpose of this study is to produce a valid and feasible general co-curricular module. The method used is Research and Development with the Sugiyono development model, the potential and problem stage, the researcher examines more about the dimensions of the latest graduates so that it is obtained that the dimensions of the latest graduation have never been applied in schools, the information gathering stage, the researcher interviews class 5A teachers of SDN 34 Pontianak City for initial research data, the product design stage, the researcher compiles the design of the developed module, then the validation stage of the developed product design is assessed by language and material experts, and the last stage of design improvements is carried out to reduce the shortcomings obtained from the results of product validity. The results of the validation of the language aspect obtained a value of 88.66 criteria "Eligible with a very good predicate", the results of the validation of the material aspect obtained a result of 91.33 criteria "Eligible with a very good predicate" and the results of teacher responses obtained the category "very good" from 3 teachers and the category "good" from 1 teacher.This research is motivated by the limited studies on the development of co-curricular modules, whereas this phenomenon has a significant impact on the deepening of the material that has been obtained by students in intercurricular activities. The purpose of this study is to produce a valid and feasible general co-curricular module. The method used is Research and Development with the Sugiyono development model, the potential and problem stage, the researcher examines more about the dimensions of the latest graduates so that it is obtained that the dimensions of the latest graduation have never been applied in schools, the information gathering stage, the researcher interviews class 5A teachers of SDN 34 Pontianak City for initial research data, the product design stage, the researcher compiles the design of the developed module, then the validation stage of the developed product design is assessed by language and material experts, and the last stage of design improvements is carried out to reduce the shortcomings obtained from the results of product validity. The results of the validation of the language aspect obtained a value of 88.66 criteria "Eligible with a very good predicate", the results of the validation of the material aspect obtained a result of 91.33 criteria "Eligible with a very good predicate" and the results of teacher responses obtained the category "very good" from 3 teachers and the category "good" from 1 teacher
The Pengembangan Media Pembelajaran PJOK Bola Basket Berbasis Augmented Reality Tahap D: Meningkatkan Keterampilan Menggiring Bola Melalui Media AR Interaktif: Implementasi Model ADDIE dalam Pendidikan Jasmani Sekolah Menengah Pertama
This research aims to develop and test the effectiveness of Augmented Reality (AR)-based learning media that focuses on phase D basketball dribbling techniques in the subject of Physical Education, Sports, and Health (PJOK). The method used is Research and Development (R&D) with the ADDIE model involving 15 students in small-scale trials and 30 students in large-scale trials. The learning materials are structured based on the Independent Curriculum and are presented through illustrative images and three-dimensional animations integrated into interactive AR video game applications. Media validation was carried out by material experts and programming experts with the results of the category of feasible and very feasible. Quantitative data in the form of pretest and posttest results were analyzed using the gain score formula, showing a significant increase in students' dribbling skills with an average gain score of 0.64. Qualitative data from questionnaires and observations showed positive student responses to AR media that increased motivation and learning engagement. The results of the study concluded that AR-based learning media was effectively used to improve basketball dribbling technique skills in PJOK students. This research contributes to the development of innovative learning media that combines AR technology with sports learning.Penelitian ini bertujuan untuk mengembangkan dan menguji efektivitas media pembelajaran berbasis Augmented Reality (AR) dengan fokus pada teknik dribbling bola basket fase D dalam Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK). Menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE, penelitian ini melibatkan 15 siswa dalam uji coba skala kecil dan 30 siswa dalam uji coba skala besar. Materi pembelajaran dirancang berdasarkan Kurikulum Mandiri, disajikan melalui gambar ilustrasi dan animasi 3D yang terintegrasi ke dalam permainan video AR interaktif. Validasi oleh ahli materi dan ahli pemrograman menghasilkan hasil yang layak hingga sangat layak. Data pretest dan posttest yang dianalisis dengan rumus gain score menunjukkan peningkatan yang signifikan dalam keterampilan dribbling siswa, dengan skor gain rata-rata 0,64. Data kualitatif dari kuesioner dan observasi menunjukkan respons siswa yang positif, peningkatan motivasi, dan keterlibatan. Penelitian ini menyimpulkan bahwa media pembelajaran berbasis AR efektif meningkatkan keterampilan dribbling bola basket dalam PJOK, berkontribusi pada integrasi inovatif teknologi AR dalam pendidikan olahraga
Implementation Of Flipped Learning-Based Learning In The Subject Of PJOK At Junior High School 3 Kartasura
This study explores the implementation of the Flipped Learning model in Physical Education, Sports, and Health (PJOK) at Junior High School 3 Kartasura. Flipped Learning reverses the traditional approach by having students study materials independently at home via digital media, such as videos or e-books, and then engage in practice and discussion during classroom sessions. Using a descriptive qualitative method, data were collected through interviews with the PJOK teacher, the vice principal for curriculum, and 20 students. The findings indicate that Flipped Learning was implemented effectively, with positive responses from both teachers and students. Classroom time was utilized more efficiently for practical activities, and students felt better prepared and more engaged. Challenges included limited internet access and some students’ lack of discipline in completing pre-class learning. Nevertheless, support from the school, including technological facilities, teacher training, and students’ digital literacy, facilitated success. Overall, Flipped Learning enhanced engagement, learning efficiency, and practical performance in PJOK
PENGEMBANGAN MODUL ELEKTRONIK MENGGUNAKAN STRATEGI 7E LEARNING CYCLE UNTUK PEMBELAJARAN KIMIA KELAS XI PADA MATERI KESETIMBANGAN KIMIA
This study aims to develop an electronic module using the 7E Learning Cycle strategy in chemistry learning in the form of a flipbook on chemical equilibrium for grade XI. The research method used is Research and Development (RnD) with the ADDIE research model, which includes the stages of analysis, product design, product development, product implementation, and final evaluation of the product. The research is based on the limited use of digital technology in learning and the lack of variation in teaching materials used during the lessons. Based on the needs analysis, there is a need for improvement in the presentation of teaching materials to make them more varied. The expert validation results indicate that the developed electronic module is valid and feasible to use. Based on the trial results of the electronic module, a satisfaction percentage of 89% was obtained, indicating that this electronic module is able to attract students' interest in learning chemistry because it is practical to use
Keywords: Electronic Module, Chemical Equilibrium, 7E Learning Cycle, Learning ChemistryPenelitian ini bertujuan untuk mengembangkan modul elektronik menggunakan strategi 7E Learning Cycle pada pembelajaran kimia berupa flipbook pada materi kesetimbangan kimia kelas XI. Metode penelitian yang digunakan adalah penelitian dan pengembangan Research and Development (RnD) dengan model penelitian ADDIE yang meliputi tahap analisis (Analyze), tahap perancangan produk (design), pengembangan produk (Develop), implementasi produk (Implement), dan evaluasi akhir pada produk (Evaluate). Pelaksanaan penelitian didasarkan pada minimnya pemanfaatan teknologi digital dalam pembelajaran dan kurangnya variasi bahan ajar yang digunakan selama pembelajaran. Berdasarkan hasil analisis kebutuhan, perlu adanya peningkatan dalam penyajian materi ajar agar lebih bervariasi. Hasil validasi ahli menyatakan bahwa modul elektronik yang dikembangkan valid dan layak untuk digunakan. Berdasarkan hasil uji coba modul elektronik, diperoleh persen kepuasan sebesar 90% yang menandakan bahwa modul elektronik ini mampu menarik minat belajar kimia pada siswa karena praktis untuk digunakan.
Kata kunci: Modul Elektronik, Kesetimbangan Kimia, 7E Learning Cycle, Pembelajaran Kimi
Fenomena Quarter Life Crisis dalam Novel Nanti Kita Cerita Tentang Hari Ini Karya Marchella FP
Perkembangan zaman yang semakin kompleks telah menimbulkan berbagai tantangan psikologis bagi generasi muda, khususnya pada fase transisi dari remaja menuju dewasa. Salah satu fenomena yang menonjol dalam fase ini adalah quarter life crisis atau krisis seperempat abad, yaitu masa ketidakpastian identitas dan arah hidup yang umumnya terjadi pada usia 20–30 tahun. Individu yang mengalami fase ini sering dihadapkan pada tekanan sosial, ekspektasi keluarga, tuntutan akademik maupun karier, serta konflik batin yang terkait dengan pencarian jati diri. Penelitian ini bertujuan untuk menganalisis dinamika kepribadian tokoh Awan dalam novel Nanti Kita Cerita Tentang Hari Ini karya Marchella FP melalui pendekatan psikoanalisis Sigmund Freud. Fokus utama penelitian adalah interaksi antara tiga struktur kepribadian, yaitu id, ego, dan superego, yang tercermin dalam konflik batin dan mekanisme pertahanan diri tokoh. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik analisis isi. Data berupa kutipan naratif, dialog, dan tindakan tokoh dikaji secara mendalam untuk mengidentifikasi manifestasi psikologis quarter life crisis. Hasil penelitian menunjukkan bahwa tokoh Awan mengalami dinamika psikologis yang kompleks, di mana ego dan superego mendominasi, mencerminkan upaya tokoh menyeimbangkan ambisi, ketakutan, dan tanggung jawab sosial. Secara keseluruhan, novel ini merepresentasikan realitas emosional generasi muda yang berjuang memahami diri di tengah tekanan hidup modern. Penelitian ini diharapkan dapat memperkaya kajian psikologi sastra di Indonesia dan menjadi refleksi bagi pemahaman proses pencarian jati diri generasi muda masa kini.
Kata Kunci: quarter life crisis, psikoanalisis, Sigmund Freud, novel Nanti kita Cerita Tentang Hari Ini