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The conceptualization of enablers and constraints of in-store buying as part of the affordances flow funnel process through scan and go apps
This study explores the affordances of “scan and go” apps and their influence on the flow experience of retail customers to provide a unique insight into user–technology interaction. Through a constructivist ethnographic approach, the research examines how users' socially constructed perceptions and interpretations shape these interactions, and it emphasizes the role of the material and social environment. The research innovatively conceptualizes affordances as a flow process; it introduces an affordances flow funnel that encompasses three distinct stages: perceived affordances, actualized affordances, and affordance dichotomy. By following this process, the study improves understanding of user emotions and behaviors that range from apathy to excitement, from gratification to provocation, and from abandonment to absorption. Findings underline the importance of equipping users with support to navigate technological and environmental constraints, thereby ensuring successful affordance actualization. The research contributes to the literature by revealing a new affordance type, namely affordance dichotomy, and offers valuable insights for marketers and developers to enhance user experiences and absorption behavior. Recognizing its focus on scan and go apps within supermarket contexts, the study invites future research to extend this understanding to different contexts and technologies
Creative industries research and innovation: views from the United Kingdom and China regarding a future hub
This conversation piece focuses on the UK–China Creative Industries Research and Innovation Hub project. It explores the opportunities and challenges of collaboration between the two nations, and roles and functions of the future hub. The conversation took the form of a semi-structured interview with individuals from industry, academy, think tank and the government, from both the United Kingdom and China
The 80s: Photographing Britain
Group exhibition featuring work by Professor Anna Fox.
This exhibition traces the work of a diverse community of photographers, collectives and publications –creating radical responses to the turbulent Thatcher years. Set against the backdrop of race uprisings, the miner strikes, section 28, the AIDS pandemic and gentrification - be inspired by stories of protest and change.
At the time, photography was used as a tool for social change, political activism, and artistic and photographic experiments. See powerful images that gave voice and visibility to underrepresented groups in society. This includes work depicting the Black arts movement, queer experience, South Asian diaspora and the representation of women in photography.
This exhibition examines how photography collectives and publications highlighted these often-unseen stories, featured in innovative photography journals such as Ten 8 and Cameraworks. It will also look at the development of Autograph ABP, Half Moon Photography Workshop, and Hackney Flashers
Mean aggregate isovist cascade analysis; a temporal approach to spatial analysis
Our paper distinguishes between two types of graph structures; 'sparse' and 'dense.' Sparse graphs, such as axial line graphs of cities, can succinctly summate vast spatial networks. In contrast, dense graphs, such as Visibility Graph Analysis (VGA) of architectural spaces, bring nodal redundancy and scalar challenges. As the spatial detail of a VGA grid increases, the computational cost of measures such as integration grows exponentially. We posit that Turner's development of VGA (2001) overlooked qualities of isovists that resolve such issues.
As units of spatial perception, isovists bind inter-visibility relations within their geometry, and encode potential further connectivities through their occlusive edges. We use these insights to generate 'isovist cascades' of visibility relations across architectural plans in real-time; starting from a single isovist in space, seeding new isovists from its occlusive edges, and expanding until all space is covered. We demonstrate how propagation of isovist cascades from stochastically evenly distributed locations, and their subsequent concatenation, produce high definition fields of mean visual depth and integration.
Our approach allows significant gains in computation speed and detail over VGA. Additionally, the temporal resolution of isovist cascade analysis (ICA) facilitates three observations that may offer insights to the cognitive understanding of space. Firstly, the minimum stochastic seed total to establish a mathematically stable field, (our 'sufficient set'), is low, being circa 15 - 50 for all plans. Such findings have implications for cognitive spatial mapping, indicating that surprisingly few orientation points may be necessary for effective navigation.
Secondly, after factoring a logarithmic reduction of field change over time, our case study plans show consistent residual variations, each with distinct amplitude and range, or ‘spatial wobble’. We evidence how such values might describe topological qualities of spatial systems in a dimensionless manner; providing a single coefficient metric and a broader prototype relational matrix that classifies spatial systems from the multiaxial to the mono-cursive and from entropic to self-similar.
Finally, we discuss a paradox wherein apparently ‘complex’ spatial configurations can exhibit ‘spatial wobble’ factors lower than 'simple' examples. Elaborate spatial systems often contain distinct or recognisable structures that, in turn, afford development of landmark knowledge. Conversely, ‘simple’ systems often have indistinct and or unexpectedly entropic sub-features, and so afford disorientation. It appears our method reflects such cognitive easements and challenges, suggesting a novel metric for the ease of development of ‘sufficient’ or functional spatial cognition
Cultural work, wellbeing, and AI
In museums, heritage, and non-profit cultural organisations, thought leadership on the ethical implications of AI is gathering speed. Notable initiatives include the Network of European Museum Organisations (NEMO)’s efforts to address the uptake of AI in museums (Network of European Museum Organisations, 2024) and the UK’s Arts and Humanities Research Council’s BRAID programme dedicated to integrating Arts and Humanities research into the “Responsible AI” ecosystem (BRAID, 2024). This is a fast-evolving area with new analysis and calls to action appearing with frequency. As yet however, little attention has been given to how AI is emotionally impacting lived experiences of cultural workers as organisations seek to operationalise it. This paper highlights the need to consider such impacts, as well as the general-purpose technologies AI builds upon, such as biotechnology and a connected ecosystem of devices, on cultural workers and their practices. The convergence of these technologies signals what futurist Amy Webb calls a technology “supercycle” with far-reaching implications (Aiello, 2024)
厨房音乐会 (Translation: Concert In The Kitchen)
The book aimed to engage children aged 2–5 in imaginative, hands-on reading through participatory design that fosters creativity and pretend play. Early in development, a key challenge arose: creating a mechanism for fingers to interact with diverse elements like ingredients and cookware. To address this, I simplified the interaction by using a single thumb hole instead of multiples, allowing the reader to mimic various cooking actions, such as chopping veg, beating eggs, and holding utensils. This streamlined approach enhanced usability while maintaining an engaging and immersive experience
Thrum VIII–X: Sculptural Animation, Perception, and Machine Vision
This multi-component practice-based research investigates how sculptural animation and machine vision can reveal new insights into material perception and object ontology. Across a series of installations, performances, and live projections (Thrum VIII, IX, and X), the work explores flicker, stasis, and sensory instability by combining rotating sculptural assemblages with microscopes, sensors, and digital projection systems.
It advances the field of expanded animation by reframing perceptual collapse—not illusion—as the site of affect and meaning. Outputs were disseminated across academic and public platforms in the UK, Norway, and Germany
Soil Party: Rats, Roots, Worms and Other Punks
Soil Party: Rats, Roots, Worms, and Other Punks is a project that has been influenced by the work of indigenous philosophers Vandana Shiva, Wangari Maathai, and Brian Burkhart, ecofeminist philosopher Val Plumwood, and environmental author William Bryant Logan. These scholars discuss how humans' understanding of soil influences how they see themselves and the world as a whole. According to them, the soil's vibrancy, agency, and inventiveness have been overlooked in traditional western thought, and the soil has been viewed, along with other minorities (the other punks in the title), as a flat and passive background for man's foreground actions. Traditional Western philosophy supported the concept of the human being as an abstract and unrooted entity, with theoretical thought regarded as superior to activities relating to the body and material world.
This theoretical framework has historically been used as justification for western imperialist and colonialist activities that devastated local communities by destroying their means of subsistence—their connections to their lands. Shiva and Maathai address how a technocratic and abstract understanding of human’s life and its relationship with nature is a mindset that support practices such as multinational’s monocultures which relate to the soil as a passive and exploitable entity that human being can dominate with his rationality.
In Soil Party: Rats, Roots, Worms, and Other Punks I aim to develop a multimedia project involving watercolour painting, stop motion animation, sound and interactive installation. The purpose of the project is to allow the audience to experience the vibrancy and aliveness of the soil, where organisms like rodents, roots, and worms live a busy and active life. By doing this I want to encourage audience to fantasize about a non-traditional way to see the soil as a diverse, surprising and inventive entity
Mary Farmer: A Life in Tapestry
From the late 1960s to the 1990s Mary Farmer was at the forefront of radical textile art, creating striking, abstract tapestries. She was fascinated by the subtle surface textures and depth of colour achieved by working in wool and looked to create what she called ‘a single clear statement’ in her pieces. This exhibition provides a rare opportunity to explore Mary Farmer’s work and comprises nine tapestries from her estate and one further piece from the Centre’s own collections. The exhibition celebrates the donation of the Mary Farmer archive to the Crafts Study Centre
How To Enjoy Architecture
How to Enjoy Architecture: A Guide for Everyone, published by Yale University Press in April 2024, is a book exploring ways to read architecture within a frame of everyday experience