Apeiron - IULM
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Intelligenza artificiale e sostenibilità: Una via nell'inferenza attiva
The thesis investigates how Artificial Intelligence (AI) can integrate sustainability principles by leveraging the cognitive model of active inference (AIF). This is done by analysing current sustainable AI practices and the potential of cognitive architectures (CA) for sustainability and validating these concepts through a simulation implemented in a dynamic environment. The main objectives of this work are three: to provide a critical and interdisciplinary reflection on the limitations and opportunities associated with the use of cognitive models for environmentally and socially sustainable AI, fostering dialogue between philosophy of mind, cognitive sciences and AI; to explore the potential of AIF as a tool for designing sustainable AI; and to demonstrate, through a proposed simulation, the ability of an AIF-based system to balance immediate needs with long-term sustainability in dynamic contexts
The social report as a multilevel tool in addressing institutional pressures: management and policy implications for nonprofit organizations
Purpose – The role of the third sector in contributing to the Sustainable Development Goals (SDGs) is crucial. However, the limited availability of public data and the absence of systematic monitoring systems diminish the legitimacy of these organizations regarding their impact. Despite the recognition of the third sector role, a systematic method to assess and reveal its impact or contribution has not been developed or widely shared. The social report in voluntary organizations is, in this context, a key tool prompted by the third sector reform. The purpose of this paper is to find methods, data and indicators for consideration in this evaluation process. Design/methodology/approach – Action research is used as a method for investigating the implementation of social reports within an Italian sport association, particularly within the context of the new third sector reform.
Findings – The findings reveal the importance of aligning normative obligations with global priorities, facilitating the evaluation of an organization’s contribution to the SDGs over the medium to long term. This study offers a practical blueprint for third-sector organizations to structure their social reports and evaluate their impact on global sustainability priorities.
Originality/value – The 2030 Agenda serves as a comprehensive framework for assessing the sustainability performance of individual organizations and gauging their potential impact on the SDGs
Tra astrazione e presenza: l'analisi di Eugenio Battisti su automi e macchine semoventi
«The automaton is, in many ways, the means by which man projects himself beyond his existential limits, multiplies his forces, and carries out in reality, not just simulates or describes, the marvellous» (Battisti 1989:249). This paper explores Battisti's cross-disciplinary approach to automata, which, starting from art history, defines the automaton as a mythological, theatrical, technical, and historical phenomenon, while also questioning its dual essence: both mimetic and fantastical. Drawing on various examples, the discussion follows a trajectory from antiquity to the twentieth century. Battisti examines the evolving relationship between human beings and automata, highlighting the twentieth-century loss of their magical value and their transformation into passive and servile mechanisms. The paper also emphasises the parallel that Battisti draws between the contemporary automaton and modern art, which abandons traditional painting in favour of subtle allusions to a reality embodied in conceptual or interchangeable figures, “zombies”
Per un uso situazionista del gameplay. Tattiche sovversive per un’avanguardia di matrice videoludica
Questa ricerca esplora il concetto di sovversione nello spazio videoludico, collegandolo alle pratiche delle avanguardie artistiche del Novecento, in particolar modo quello dell’Internazionale Situazionista, il cui retaggio continua a influenzare l’arte contemporanea. In particolare, essa mira a rispondere a una domanda cruciale: quali strumenti analitici consentono di comprendere come l’azione videoludica possa essere usata come avanguardia politica e culturale, generando spazi per una riflessione critica? Partendo da questa premessa, l’indagine analizza gli usi intenzionalmente impropri delle strutture ludiche per creare interruzioni funzionali che minano le norme del gameplay, aprendo spazi di riflessione su tematiche culturali e sociali contemporanee. L’elaborato è suddiviso in tre capitoli. Il primo capitolo esplora l’azione ludica sia come sistema-gioco, con un’analisi del gameplay e delle meccaniche, sia come sistema socioculturale. Il secondo capitolo è dedicato all’Internazionale Situazionista, con un approfondimento sul contesto culturale e le tematiche chiave del gruppo. Il terzo capitolo affronta invece il ruolo dei videogiochi nelle dinamiche di potere, analizzando le strategie di recupero nelle strutture di controllo e, infine, analizza la pratica artistica del collettivo Total Refusal e il suo utilizzo in chiave situazionista del gameplay come studio di caso. Il collettivo, infatti, riutilizza le pratiche di resistenza situazioniste per far emergere come il mezzo videoludico non sia in realtà avulso dalle logiche capitaliste e come in realtà la sua apparente neutralità riesca a veicolare le ideologie dominanti
Schermi di cartone e plastica: uno studio sulla relazione tra giochi da tavolo e televisione
The study analyzes the relationship between television and board games through the lens of remediation, addressing a gap in media studies. The research develops an analytical framework based on three dimensions (material, iconarrative, and ludomechanical) and identifies seven relational configurations: Branding, Simulation, Analogy, Adaptation, Refunctionalization, Enactment, and Recovery. The analysis reveals a deeper reciprocity than previously acknowledged, operating at both formal and cultural levels. The study highlights how remediation processes are influenced by technological and cultural factors, especially in the context of digitalization and OTT platforms
Tinguely, Christo e Marina Abramović: quando l’arte entra nelle vetrine
Da dispositivo commerciale a spazio per l’arte e la politica, sono secoli che le vetrine ci attivano attraverso lo sguardo. Interni, architettura e design insieme all'arte portano questo specifico luogo dell'esporre ad essere centro di attenzione
Inventing the Present: The Case of Tainan Spring between Criticism of the Recent Past and Environmental Urgencies.
Architecture as Built Criticism is one that can lead people to reflect on their own condition as inhabitants of the city and on their own lifestyles, triggering a critical analysis of what has mortified existence, depriving one of the beauty and pleasure of spend time “together”. The case of Tainan Spring (2020), a project by MVRDV, an urban lagoon born on the ruins of an "old" bulky supermarket is an example of how architecture can be the mouthpiece of a critique turned towards an insignificant way of life, against the possibility to recover precious public living spaces for the passing of common time.
In Tainan (Taiwan), the ruins of an old shopping mall now appear, as if it were a contemporary Roman Forum... Erasing the past with a single stroke, in place of the shopping center (China-Town Mall, 1983) the MVRDV studio has made space for a public square (Tainan Spring, 2020) in the guise of an urban lagoon full of vegetation and water games for children and adults. The past is one step away, this time overtaken by a present that is as peremptory as it is acute because we preferred to leave the testimony of a hyper-consumed image alive, as a memory for the inhabitants of a recent past against which we can still fight in sight of a rebirth. Now it is no longer the routine of purchases, the repetition of gestures that dominate, but creativity and improvisation, fun and adventure. The resulting degree of beauty is dense and densely animated by memories and at the same time by the “hyper-modern” desire for change within everyone’s reach, at the service of all, capable of confusing even the most trained minds in the culture of fast food and the smallest fashions. It is as if modernity has collapsed in itself, rotated, and then re-emerged naked in a very successful performance of past and present that coexist, “close” but “distant” (a bit like the rules imposed by the current pandemic...) and with the burden of contradictions that the truest modern spirit carries with it, since “to appropriate the modernities of yesterday can be at once a critique of the modernities of today and an act of faith in the modernities - and in the modern men and women - of tomorrow and the day after tomorrow (Marshall Berman).
Amadeus: una tragedia moderna
Chiunque abbia visto e amato "Amadeus", il film del 1984 di Miloš Forman, va a vedere la versione di Bruni/Frongia all’Elfo Puccini con aspettative altissime. Inevitabile il confronto: il copione è di Peter Shaffer, come la sceneggiatura che il regista ceco, approdato a Hollywood da Praga nel 1968, ha trasformato in immortale apologo sull’arte, sullo star system, sullo scontro impari tra mediocrità e genio. Il film vinse ben otto Oscar tra cui miglior regia, miglior sceneggiatura e miglior attore a F. Murray Abraham nei panni di Antonio Salieri: l’incontro del compositore italiano con il geniale Mozart è l’inizio di una vicenda esemplare – degna di una tragedia greca – dove uno muore tragicamente e l’altro si proclama colpevole della sua morte
DALLA FIERA D’ARTE CONTEMPORANEA AL SUO SVILUPPO IN UN MONDO IBRIDO: EVOLUZIONE DI UN MODELLO
Beginning with an analysis on the evolution of the contemporary art fair, the doctoral research aims to develop a critical and comparative investigation related to its model, understanding how it has evolved historically and how it is changing in the post-pandemic phase with the digital and hybrid world.
We are dealing with a highly complex field that is difficult to define due to its historical, critical-cultural, curatorial and market aspects. Through a bibliographical, theoretical, critical, field study and quantitative approach, an interdisciplinary approach has been taken, with the aim of defining more fully what a fair is and what its characteristics are.
The thesis aims to create a narrative on a historical and geographical level, with a predominantly Eurocentric view.
The text develops from an analysis of the Parisian Salons, considering not only the critical writings of authors such as Diderot, Baudelaire, and Victor Hugo, with the intention of understanding the conformations of these early exhibitions, along with their current permanence in contemporary fairs. Next, the central section identifies the geography of major fairs nationally and internationally, with a specific focus on Art Basel and its evolution.
Particular attention is given here to the 1970s, with an analysis of the role of a number of gallery owners in the emergence of the fair and its institutionalization, exhibition strategies, the study of maps, and the first galleries and artists who took part, thanks to an analysis carried out on a large group of collected catalogs.
Emphasis is also given to the case study of the new Paris venue, named, Paris+ par Art Basel at the Grand Palais Éphémère, which led to a renewed centrality of the art market with its capital in Paris.This part was the subject of an original and impressive quantitative study, data collection and analysis, where the methodologies of Digital Art History were used. Here the first two editions of this fair were compared together with the previous and final two editions of FIAC, analyzing the volatility of galleries and artists, also finding in the exhibition choices and the relationship with the United States the reasons for such a change. Thus, the relationship between the world of fairs and Biennials is also demonstrated, examining the case of artist Julien Creuzet and Zineb Sedira, who were found to be present in all four editions analyzed, and artist represented in the current French Pavilion at the 60th Venice Biennale. In this way the relationship between Biennials and Art Fairs is also analyzed.
Of particular note in the thesis is the last section devoted to hybrid fairs, which are studied and defined from the concept of Online Viewing Rooms, a new field not yet found in the literature. It is structured as a study from the historical level to the present day, with the construction of a timeline. Some exemplary cases such as the VIP (Viewing in Private) ART FAIR of 2011 are identified, but also the importance that an exhibition such as Les Immateriaux has had on a conceptual level is demonstrated, along with primal forms such as the Italian Art Diary Internet, concluding with a fair in the metaverse. Here is highlighted the emergence of a new tripartite theoretical model, termed “user-hybrid fair model” consisting of off-line, on-line and hybrid fairs, where the user plays a central role. In conclusion, emphasis is given to the methodology used to analyze the world of fairs, called “fairology” by the candidate