948 research outputs found

    Illuminating Emotional Durability

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    ‘Illuminating Emotional Durability’ explores the emotional connections between us, consumers, and our cherished products with the goal of designing emotionally durable products. When we are attached to a product, we tend to take better care of it and are less likely to replace it prematurely. It’s interesting to focus on sustainability from a human-centered perspective. Often, as designers, we tend to emphasize on technical aspects when designing sustainable products, such as reducing materials and lowering energy consumption. However, this technical approach only considers the product’s physical lifespan and overlooks the possibility that we might dispose of it before it’s worn out. Extending the lifespan of a product has a greater environmental impact than any other measure. Therefore, understanding what encourages attachment to certain products is crucial for making sustainable design choices. This project provides inspiration for both myself and fellow designers, providing tangible examples of how sustainability can be achieved through emotional durable design. I designed one physical product for each relevant emotional durable driver. It’s important to note that I am unable to cover every driver, I focused only on the drivers relevant to industrial design. For instance, a handmade product created by a loved one holds a unique significance that mass-produced products can’t replicate. From these physical products I learned how to or how not to implement the drivers. This series of products allows fellow designers and me to get a more defined understanding of emotional durability. Lastly, I used the insights gathered from the product series, to design one final piece, an combination of both technical, and emotional durability. This final lamp represents me becoming a more holistic sustainable designer. Emotional durability Technical durability involves increasing a product’s physical lifespan and enhancing its sustainability through strategies like Design-for-X. These strategies focus on aspects such as material use, quality, repairability, and energy efficiency. This approach to sustainable design covers the technical side. ‘Lab coated engineers triumphantly exchange high fives as fully operational hairdryers emerge from a five-year landfill hiatus. Is this durable product design or simply the designing of highly durable waste? But durability is just as much about desire, love and attachment as it is about material and energy use.’ Jonathan Chapman The issue with technical durability alone is that products get replaced even when they’re still working fine. Emotional durability revolves around forging a stronger, lasting connection between individuals and their belongings. The goal is to shift away from a throw-away society by enhancing the duration of relationships between consumers and their products. Framework Currently there exists no established emotional durability framework. That is why I decided to make one for this project. The “Three levels of emotional attachment” from Donald Normans theory enables a starting point to build an emotional durable design framework upon. The experimental framework I made is illustrated below, the framework combines existing theories. picture_4_0.jpg Nine ambient lamps A big part of this project is to change the intangibleness of emotional durability by creating physical artifacts for each strategy. Through practice-based research, I learned by putting each strategy into action by making physical products. This immersive approach helped me train my brain to always think about emotional durability during my design process from now on. In five weeks, I made one ambient lamp for each of the nine characteristics of the framework. One final lamp After doing user tests with the nine lamps the next step is desigining one final lamp. A lamp that integrates both technical and emotional durability. The emphasis for this lamp is on the qualities, listed below, which were identified as the most desired features based on the user feedback. 1. Lamp has to be mechanically interactive Has to be really simple to do but has to make a big difference (light, color) 2. A simple design that fits everywhere 3. Changing appearance for continuous visual stimulation Skogsmåne Skogsmåne manifest playfulness through its effortless interact on and captivating simplicity. Its dynamic appearance, evolving with different perspectives and light intensities, offers a visually stimulating experience. The base of the lamp achieves a floating effect through clever use of negative space. Technical Durability While not perfect or flat packaging, every component is easily detachable, reducing transportation volume. The lamp comprises only four materials, (electronical components not included simplifying recycling. The steel shade and glass globe are endlessly recyclable due to the materials, and could aldo be made from recycled materials. All parts can easily be recycled just lift up the glas globe and unscrew all different parts will come loose.submittedVersio

    ROM FOR DESIGN En utforskning av tidligfase som nøkkel i byggebransjens grønne skifte

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    Byggebransjen står i dag for hele 40% av miljø- og klimagassutslippene globalt. Vi har i denne oppgaven utforsket hvordan design kan bidra enda mer inn i bransjen i møte med det grønne skiftet. Vi ønsket å danne oss en egen forståelse av de store linjene før vi snevret inn, så vi startet svært bredt med en stor innsiktsfase bestående av nærmere 40 aktører fra bransjen. Vi tok her utgangspunkt i større offentlige byggeprosjekter fordi vi mener at det her ligger et stort potensiale for å utgjøre en forskjell og skape ringvirkninger. Byggeprosessen kan grovt sett deles inn i seks faser. Vi fant at tidligfase, som innehar 2-3 av de første fasene i prosessen, er området med størst påvirkningskraft på store valg - samt utslippene fra hvert enkelt prosjekt. Vi valgte derfor å legge fokuset vårt her, og identifiserte videre en rekke punkter som vi mener har potensial for å styrke mulighetene for et klimavennlig og inkluderende prosjekt. Et viktig moment her er offentlige anskaffelser, et viktig virkemiddel både for å sikre at offentlige midler brukes riktig, og for å bidra til innovasjon og effektivisering i norsk næringsliv. Hvordan man ber om noe gjennom en anskaffelse påvirker hvordan markedet må svare. Oppgaven har landet på fire idéforslag til tidligfase som legger seg på ulikt nivå; ett idéforslag til en ny arbeidsform samt tre digitale verktøy til eksperimentering. Oppgavens idéforslag har som mål å ligge som felles diskusjonsgrunnlag på tvers av aktørene i verdikjeden i bransjen. Målet er ikke å løse problemene med den perfekte løsningen, men å se på hvordan vi kan bidra til å tenke annerledes og sette fingeren på hvordan design kan bidra enda mer inn i bransjen i møte med det grønne skiftet i fremtiden.submittedVersio

    Design for Design

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    Design for Design explores how design practices can better orient themselves towards complex planetary challenges. This diploma proposes a structure for democratizing design outcomes through co-creative meeting points, which various design practices and projects can utilize to collectively address and navigate complex planetary challenges. The project result is visualized through a structure within which a design process can take place, consisting of four cornerstones: consensus: missions, consensus, visions and continued processes. All design processes have this basis to some extent, knowingly or not. However, when the process is perceived as the focal point, this basis mentioned becomes reactive to the process instead of intentional. Instead, we wish to propose an alternative in which the structure around a process is held as equally valuable as the process itself. Through this structure we can redirect focus on what is universal to a wicked problem, rather than what is specific to a project. This opens up for many new possibilities. To create context, we situated this structure into a platform, illustrating one of the more low-threshold ways this idea could be implemented. The four steps are suggested through an independent platform to co-create missions and visions, an open medium platform to create consensus (shared understanding of reality), a discord channel for continued processes and lastly, an entertainment program to create collective engagement for visions. These are aspects that have the potential to democratize design outputs through shared reference and project starting points. It aims to redirect focus to what is universal to a problem, rather than specific to a project. Ultimately we believe this may open up for more collaboration, collective learning, impact, long term processes and meaningful dialogue towards how we might address wicked problems facing the world today.submittedVersio

    Vampyr er litt spøk

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    How far can I go from the original painting and it still being recognizable? Is converting the way the painter painted into architecture possible? Can the brushstrokes and textures on the canvas become an inhabitable structure? How close to the original painting can the architecture become? Vampire is one of Munch’s most iconic works. It revolves around themes such as love, lust, mortality and loneliness. The painting is not only a depiction of the vampire as a mythical being, but also a psychological and emotional reflection on human conditions. VAMPIRE BY EDVARD MUNCH Vampire shows an intimate moment between a man and a woman. The woman is depicted in a position reminiscent of a vampire, with her face close to the man’s neck, as if she is about to bite him. Her face is calm, while his expression is more marked by suffering or discomfort. The colors in the painting are typical of Munch’s style, strong, contrasting shades that emphasize the emotional undertones. The dark background and deep red tones of the women’s hair evoke a sense of danger. His face looks pale, almost lifeless. Their bodies seemingly merge. Vampire and victim become one. Munch also uses a distinct symbolic language. The vampire in the painting is not just a mythical creature, but a symbol of destructive forces in human relationships, where love and lust can be exhausting. The vampire literally sucks the life force out of the man, which can be interpreted as an allegory of emotional exhaustion and the destructive power love in some cases can have over the individual. It seems like love wasn’t a source of happiness for Edvard Munch, but rather a source of conflict.submittedVersio

    Farm

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    Every process is related to time. A continuous change experienced in a sequence, through seasons, reminding us of its duration. The seasonal cycle is just a fraction our life, but a visual representation of it. Connecting a process to the understanding of its idea. The project seek to create a story through an architectural program. A continuous process of life within set boundaries. A project responding to conditions which serves as the premise for its architecture. Therefore the architectural program is a farm, a program anchored in its place, reliant on the seasonal cycle to function, developed through a process, a story of time and duration.submittedVersio

    WASTEWATER - Sustainable Boat Maintenance Through Adaptive Reuse Of Obsolete Wastewater Treatment Plants

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    Can the adaptive reuse of obsolete wastewater facilities along the coast of Norway be part of the solution to achieve a sustainable boat industry? The number of recreational boats increases every year. With this increase, areas with significant biological natural values may be at risk. To achieve sustainable development, endangered species must be protected, and biological diversity must be preserved. The number of recreational boats increases every year. With this increase, areas with significant biological natural values may be at risk. To achieve sustainable development, endangered species must be protected, and biological diversity must be preserved. A prerequisite for sustainable development is to minimize the release of environmentally hazardous substances. Unfortunately, today’s boat industry is not where it should be. The industry has transformed from local production and sustainable traditions into a product of the present, where mass production and “low maintenance” trump old values. The boat has changed from being a tool to becoming an instrument for recreation. For many years, biocides, fuel, oil, septic waste, and many other environmentally hazardous substances have been released into the sea. This leads to undesirable conditions for biological diversity in the ocean, especially around coastal harbors. As marinas are located along the shoreline, in some of the most important and fragile spots for marine biology. It is essential that we create sustainable infrastructure to better todays conditions. Marine life has never been more vulnerable than it is now, and the situation requires that we take action. I will focus on the Norwegian small boat industry. There are approximately 1 million small boats and 5.4 million people in this country. More specifically, I will focus on the rituals carried out before, during, and after the boating season. There is considerable room for improvement in these phases. Before each summer, maintenance work such as boat polishing, scraping, washing, anti-fouling painting etc. is performed, leading to tons of biocides and environmental pollutants being washed directly into the sea. This work is mainly carried out in harbors or on private property. In my Diploma, I will focus on transforming one of these obsolete buildings, which is centrally situated in Kristiansand - a city in Norway known for having one of the highest densities of boats per capita. The program will be a translation of different rapports and analysis on the subject. It will be directly impacted by the lacking functions in todays infrastructure. From there I will be dissecting the building to investigate its construction, and see what needs to be done. “To repair that which is broken, the first step is to assess the damage” Boating has deep cultural values, and research show that boating is exceptionally important for Norwegians’ mental health as a social sanctuary and place for relaxation. The goal is to create a hub that enhances the social and cultural aspects, as well as improves the collective practical knowledge. Although the project will be uniquely adapted to this specific site, my hope is for the concept to be replicated.submittedVersio

    Chasing Shadows

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    ZIP Clustering A Systems-Oriented Design approach to navigate hyper-complexity

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    Waves of change are transforming the future of the Ocean Industries through digitalisation and decarbonisation and increasing focus on ocean-related social and environmental aspects. These dynamics vary across time and scale, introducing novel technologies, operations, and ways of working as a response to changing needs and challenges. Introducing the need to explore future opportunities and challenges in the present to inform design, research, and innovation in the future. Shaping a technologically advanced and yet sustainable future for the Ocean Industries may require actors in the Ocean Industries to actively balance the short- and long-term perspectives. Particularly in relation to securing inclusive human-centred ways of working within new operations, adopting highly automated “intelligent” or autonomous technologies, and emerging to optimise operations, decarbonise, and drive sustainability. To learn, research, and design ‘in’ and for the future introduces a ‘hyper complex’ socio-technical context that organisations may find challenging to explore with a rationally based formal business framework. Systems thinking is emerging in the field of forward-leaning strategic development as some organisations begin to realise the need to adopt a new approach to learning, envision intent, and navigate socio-technical complexity. The field of design has traditionally aided cooperation in the exploration of such future possibilities, though it takes a visual, creative, and inclusive approach to the development of knowledge and solutions. Particularly useful to address “ill-defined," complex, or poorly understood challenges and opportunities from a perspective extending beyond logic and technological capabilities. However, the complexities introduced when addressing future-oriented socio-technological operations and ways of working introduce systems thinking into design praxis. To aid designers and stakeholders in sensing, navigation, and providing the foundation for designing with and for hyper complexity. Through a research-by-design approach, this thesis explores praxis with System-Oriented Design (SOD) from the Form 11 workshop, related remote and autonomous operations, for shipping and offshore energy production. In these workshops, Gigamapping and Zoom, Innovation, and Problem (ZIP) analysis have been extensively used to map out, analyse, and navigate within complexity. Shifting the mapping and design process from descriptive to design-oriented (generative) and further into synthesis has been a challenge where ZIP plays a central role. Through reflexive praxis, I have adopted new methods included with ZIP to mitigate challenges faced with ZIP. The thesis researches the pathway from initial challenges to the emergence of novel praxis with ZIP clusters and ZIP clustering, which are more advanced methods for framing, prioritising, navigating, and designing for a high level of complexity. The research captures important details related to design situations, sensing, and praxis from the workshop, which is then used to introduce new theories for ZIP facilitation and ZIP point placements. Furthermore, it provides a brief theoretical foundation for ZIP clusters and ZIP clustering. Before discussing the central elements in relation to research, contributions, and suggestions for further research, such as the need for further reflexive praxis, particularly in other contexts, to develop, adjust, or implement the results of the thesis. Concluding that the research has provided novel ways for SOD to support organisations in the navigation of hyper complexity.submittedVersio

    Intertwined Exploring ways to strengthen our humanness in the age of artificial intelligence

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    This project explores the implementation of artificial intelligence (AI) and education, focusing on how AI can enhance the educational experience and support students’ well-being. Using an interaction design approach, the project investigates AI’s potential to provide personalized learning paths, manage time and tasks, and offer emotional and cognitive support. Through a possibilitydriven exploration, the project highlights the potential value AI can bring to students, emphasizing the human aspects of technology and its impact on personal and academic growth. Insights from experts, student feedback, and practical applications are synthesized to present conceptual user interface components that illustrate AI’s role in education. The project’s findings suggest that while AI presents endless possibilities, careful consideration is needed to balance its benefits with ethical and practical challenges.submittedVersio

    The Atlantic Wall Archive

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    This diploma, The Atlantic Wall Archive, suggests an archive and research centre for documents from World War II in the coastal dune landscape of Blåvand, Denmark. The Atlantic Wall, built by German forces from 1940-1944, unified Europe’s coastline militarily, legitimizing antidemocratic ideology. This megastructure of interconnected bunkers, now abandoned, resembles a linear city facing the Atlantic, slowly eroding and highlighting nature’s relentless power over human structures. As World War II moves from memory to history, its documents tend to disperse among governmental offices, and consolidating them into a single archive fosters global dialogue, allowing researchers to exchange insights and resources, ensuring unified preservation of the war’s impact. Placing the archive among the bunkers and coastal dunes immerses it in the very environment where historical events transpired. This proximity fosters a deeper connection to the past, highlighting the significance of these landscapes as direct witnesses to history. Here, the story unfolds without theatrical embellishments or curated displays. Instead, visitors witness the slow-paced deterioration of the remnants, while the physical documents are safely stored and preserved nearby. As a guest to the dynamic landscape, the building is lifted from the ground, making space for the grass dunes to gently drift under. Only the constructive shafts peeks through the ground. Due to the program’s duality, the archive with its sensitive, private functions is situated underground, while the visitor centre above extend outward into the open landscape. Like a bunker, archives are designed to protect their contents; bunkers withstand bombings, while archives safeguard fragile documents.submittedVersio

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