948 research outputs found

    Z Futures

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    Z Futures - The struggle of disconnecting in a hyperconnected world is a diploma project that aims to spark a debate and encourage critical reflections regarding digital media overuse. We are living in an age where smartphones have become our constant companions and the pressure of constantly keeping up has strongly influenced our lives. Accordingly, excessive use of digital media might significantly impact one’s mental health. This is especially applicable for Generation Z, the first generation to grow up with widespread usage of smartphones. Despite hyperconnectivity being an issue at a societal level, the individuals are often expected to deal with the pressures by themselves. The aim of this diploma project is to facilitate discussions with youth, as well as people working with youth, regarding digital media overuse and questioning where the responsibility lies. In order to start conversations and reflection processes, we have designed a set of ten speculative objects. Discussions around these artefacts can help us collectively define a preferable future, better understand the present and highlight the importance of this issue. With this project, we also want to contribute to the design practice itself by illustrating how speculative and experimental design methods can be used for research purposes.submittedVersio

    The village wall

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    The Village wall proposal partly addresses new ways of implementing an avalanche defense system for a small sea village in the east of Iceland. Furthermore it explores the relationship between form and function and aspects of beauty that are exposed from the making of the earthworks. Such as the contrast between prominent geometric shapes and the natural surroundings they are implemented in. As well as an interplay between convex and concave slope gradients that imitate natural slope conditions on the site. The project is a 2,5 km long defense system with 3,9 km of drainage channels. The Village wall itself is composed of catching- and deflecting dams, splitters and other hybrid deverting structures. That either stop or divert avalanches away from the settled area to retain bed loaders which dissociate the content of the avalanche, in this case - mud and water. Water is then led through the settlement and out to sea in sloping water basins. The designed waterways become a point of attraction for people to be and gather. The drawing technique that was utilized in the design process can briefly be described as follows; Each dam is dissected into profiles (cross section) that are attached to the dam leading axis, where each slope profile gets special treatment driven either under the influence of avalanche geometry (pronounced and rigid shapes) or the ideal compound slope that leaves a surface that simulates a curvilinear shape. The interplay between rigid and undulating forms, between invasive and less invasive appearances is a constant thread throughout the whole project site. And moulds fine line of contrasting landscape features that surround the village of Seyðisfjörður. The Village Wall is an idea of a contemporary relevance of a fortification as public space. A defense system against mudslides that becomes a fundamental link to the village chain. There are few places in the world where a city’s identity is defined by a wall as they were in medieval times. Not to mention as an identity for a small village.submittedVersio

    A home for elderly

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    Norway faces challenges due to a shift in demographics, from 2018 to 2040, the amount of people above the age of 80 years is rapidly growing. Today, this age group makes up 4.2 percent of the population, however in 2040, this age group is projected to make up as much as 8.0 percent of the population in Norway. Based on this development, it is expected that there will be more elderly than children in the year 2040 (Helsedirektoratet, 2018). As a society, we must prepare for this development and build more nursing homes. Nursing homes as a term, also called retirement homes, resting homes or old people’s homes, are institutions for elderly patients who are unable to take care of themselves, who need 24-hour health service in the last phase of life (Store Norske Leksikon 2018). By examining typical plans and organizational principles of nursing homes, I see that there is little variation in architectural solutions. Nursing homes as a typology are generally characterized by repetitive and orthogonal organization of patient rooms, narrow corridors and common spaces, hence few spatial qualities. However, it is conceivable that there is a lot of potential in how to work with patient rooms as a holistic organization within a building, both for these to work internally and for the surrounding spaces. I chose early in the thesis to work with a more independent organization that was aiming to create good transitions between, insight, views, private and public space. Based on this, I have chosen to develop an alternative architectural solution where I have challenged the current conventions. The idea of the thesis focuses on how nursing homes as a repetitive typology can create varied and unique spatial transitions. The ambition of the project has been to embrace this idea of a holistic construction that solves the program’s functions within one structural system. The project consists of a continuous wall that runs along the patient rooms and the common spaces, punctured only for passages between the private and the more public. The shape of the wall has been created through the desire to create varied spatial processes with varying degrees of private and public character. It has also been important to work with an organization that does not provide corridors, but rather creates residences for the residents. Between the residences, outdoor spaces are created that shield the residents from having direct access to each other and that provide a close view of the natural surroundings from the site.submittedVersio

    Live and Let Live: Integrating Lived Experience in Participatory Healthcare Design

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    Despite growing interest in participatory approaches to healthcare design, the integration of people’s lived experience — direct, first-hand understanding of a certain condition, situation, or identity — remains a key challenge to meaningful participation. This research seeks to investigate the multifaceted elements involved in leveraging lived experiences and to describe strategies to support their integration in participatory healthcare design initiatives. Through an interview study, the authors identify underlying tensions associated with leveraging lived experiences in healthcare design and assemble strategies for integrating different degrees of lived experience. In doing so, this research offers insights for designers regarding possible ways to support the integration of people’s lived experience amid complex healthcare contexts.publishedVersio

    Midgard vikingsenter

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    Bolig for hund og menneske

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    How to Frame a Shifting Landscape?

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    The project takes place on Lista, where some of Norway’s largest sand dune systems are found. The diploma has a speculative approach, looking at the opportunities in processes and phenomena found at the site and playing with their composition. I suggest a connected system of interventions that preserves the possibility of a continuous transformation - a balance. Sand is time rendered visible. Not only do the sand grains tell us the story of deep time, but as wind blows the top layer of sand across the surface, the landscape is constantly and rapidly changing, making time tangible. By choreographing a series of gardens with creatures, plants and processes withdrawn from the territory, the vision is to keep the motions and the coexisting stages of the dunes intact. The landscape architect's role then becomes the choreographer, curating landscape processes and space through a series of events - sequences of motion in space and time. Grazing animals, vegetation, human activity and weather phenomena are being arranged and put together to create the choreography. The interventions deal with changes through performance, becoming layers of motion built up in a complex system - in constant cycles and pulsating every second. The aim is to find the balance between growth and erosion, as well as highlighting the beauty of this dynamic, rural, exposed landscape shaped by thousands of years of agriculture and characterized by shifting sand dunes. My intention is to render these motions visible through the act of landscape architecture; drawing attention towards the phenomena and processes occurring on the site with my interventions and letting the visitors use their senses and awareness to comprehend time.submittedVersio

    Prosjekt Sørvangen

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    I over ti år har jeg jobbet med en helt spesiell gruppe mennesker. Mennesker som ikke er helt som deg, og meg. Mennesker som elsker jobben sin. Mennesker som har lært meg å være takknemlig for den jeg er. Dette er mennesker som kanskje ikke passer inn i det normale samfunnet. Mennesker som ikke ville passet inn i en normal jobb på grunn av utfordringen de har. Dette er menneskene som har fått meg til å ville lage dette prosjektet. Prosjekt Sørvangen er tilrettelagt for menneskene som jobber på Sørvangen Næringspark, på Konnerud i Drammen. Sørvangen Næringspark AS er en arbeidsplass for mennesker med ned-satte fysiske og psykiske funksjonsevner. Et sted som tilbyr jobb og et fellesskap for de som ikke passer inn i det “normale” arbeidslivet. I gamle dager gikk dette under betegnelsen en vernet bedrift. Prosjekt Sørvangen tar utgangspunkt i arbeidsplassen og den eksisterende nabotomten. Prosjektet har som hensikt å se på ting som lang reisevei, felleskap og fritid, kort sagt det helhetlige mennesket etter arbeidstid. Prosjektet kobler seg på den eksisterende døvblinde-stien som omkranser Sørvangen, og danner en ny sløyfe på nabotomten. Jeg har med dette prosjektet utviklet fem forskjellige boligtyper, tilpasset forskjellen i brukergruppen.submittedVersio

    The Crossing – an exploration into conditions for collaboration at AHO

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    The Crossing is an explorative project looking into the conditions for collaboration at AHO through the perspectives of Systems Oriented Design and Design for Service. The outcomes, an ‘AHO Living Toolset’ and ‘AHO Sandbox’, propose an adaptive response to the challenges uncovered in the research. The AHO Living Toolbox is a collection of 11 editable visualizations of different parts, processes and structures at AHO in varying degrees of detail. The intention is to have the project’s research and material be accessible for the organization and initiatives within it. The goal is that these tools can be used to develop different internal processes and create different interventions at the institution for its overall improvement. This outcome responds to findings related to lack of oversight expressed by several interviewees, which as a result can hinder collaborative opportunities and trust in the institution. AHO Sandbox is a service concept intended to spark the ‘preconditions’ for collaboration - such as awareness and trust - across AHO’s ecosystem. It could do this through active, continuous and low-threshold experimentation in exchanges, communication and incentives. Sandbox’s main point is to envision a function in the organization that actively experiments bridging relational gaps in an easy way so that the awareness of people in the system can result in new collaborations such as projects, research, courses, etc.submittedVersio

    a mm is a mm - the architect as an organizer

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    This is a story about a detail in a system. This is a story about a detail and a city. The greater Reykjavik area is taking a step away from the domination of the private car. The century of mixed transportation has arrived: bicycles, busses, scooters, even with walking, have become a thing in Iceland. The weather in Reykjavik —” the four seasons of autumn,”— is used as a common excuse to give importance to the private car. In reality, both the problem and the solution are manmade. The problem is the scale of the city, density. The solution is in a simple detail that can be easily mass produced and used to create a myriad of bus stops and stations centring a transportation system that works.submittedVersio

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