1,722,832 research outputs found
Cultures and Traditions of Wordplay and Wordplay Research
This volume focuses on realisations of wordplay in different cultures and social and historical contexts, and brings together various research traditions of approaching wordplay. Together with the volume DWP 7, it assembles selected papers presented at the interdisciplinary conference The Dynamics of Wordplay / La dynamique du jeu de mots (Trier, 2016) and stresses the inherent dynamicity of wordplay and wordplay research
Cultures and Traditions of Wordplay and Wordplay Research
This volume focuses on realisations of wordplay in different cultures and social and historical contexts, and brings together various research traditions of approaching wordplay. Together with the volume DWP 7, it assembles selected papers presented at the interdisciplinary conference The Dynamics of Wordplay / La dynamique du jeu de mots (Trier, 2016) and stresses the inherent dynamicity of wordplay and wordplay research
Sprach-Spiel-Kunst Ein Dialog zwischen Wissenschaft und Praxis
What does wordplay teach us about the function of language and communication? What creative open spaces are used in wordplay, and what are the rules and limits that govern the game? The volume presents ideas of masters of wordplay from literature, film, cabaret, and poetry slams along with brief scientific analyses. The dialogue between theory and practice reveals the diverse complexity of language play
Cultures and Traditions of Wordplay and Wordplay Research
This volume focuses on realisations of wordplay in different cultures and social and historical contexts, and brings together various research traditions of approaching wordplay. Together with the volume DWP7, it assembles selected papers presented at the interdisciplinary conference The Dynamics of Wordplay / La dynamique du jeu de mots (Trier, 2016) and stresses the inherent dynamicity of wordplay and wordplay research
Expanding the Lexicon
The book series is dedicated to the study of the multifaceted dynamics of wordplay as an interface phenomenon. The contributions aim to bring together approaches from various disciplines and present case studies on different communicative settings, including everyday language and literary communication, and thus offer fresh perspectives on wordplay in the context of linguistic innovation, language contact, and speaker-hearer-interaction.La collection vise à analyser la diversité de la dynamique du jeu de mots en tant que phénomène d’interface. Les contributions réunissent des approches de différentes disciplines et présentent des études de cas de situations de communication variées, incluant autant le langage quotidien que la communication littéraire. Ainsi, elles offrent de nouvelles perspectives sur le jeu de mots dans le contexte de l’innovation linguistique, du contact linguistique, et de l’interaction locuteur-interlocuteur; Die Buchreihe widmet sich einer Untersuchung der vielseitigen Dynamik des Wortspiels als Schnittstellenphänomen. Die Beiträge vereinigen Ansätze aus unterschiedlichen Disziplinen und Fallstudien zu unterschiedlichen Kommunikationsfeldern, etwa der Alltagssprache und der literarischen Kommunikation. Damit eröffnen sie neue Perspektiven auf das Wortspiel im Kontext von sprachlicher Innovation, Sprachkontakt und Sprecher-Hörer-Interaktion. Editorial Board: Salvatore Attardo (Texas A&M University Commerce, USA), Dirk Delabastita (Université de Namur, Belgium), Dirk Geeraerts (Katholieke Universiteit Leuven, Belgium), Raymond W. Gibbs (University of California, Santa Cruz, USA), Alain Rabatel (Université de Lyon 1 /ICAR, UMR 5191, CNRS, Université Lumière-Lyon 2, ENS-Lyon, France), Monika Schmitz-Emans (Ruhr-Universität Bochum, Germany), Deirdre Wilson (University College London, UK
Wordplay and Metalinguistic / Metadiscursive Reflection. Authors, Contexts, Techniques, and Meta-Reflection
This volume is the first of two bringing together selected contributions from linguistics and literary studies focusing on the variegated manifestations of wordplay in different communicative settings. By investigating basic techniques and ludic traditions, the volumes offer a fresh look on the metalinguistic/metadiscursive dimension of wordplay as well as on its various kinds of interplays
Investigating Subtitling Strategies for the Translation of Wordplay in Wallace and Gromit - An Audience Reception Study
This thesis constitutes an experimental, receptor-oriented study which investigates the reception of two different strategies for subtitling English wordplay into German. Two translations of the animated short film Wallace and Gromit in A Matter of Loaf and Death are screened for test audiences, whose reaction is then recorded in a questionnaire. The existing translation, which was broadcast on German television and published on DVD, follows an approach based on formal equivalence and therefore rarely diverges from the original dialogue at word level, but equally sacrifices parts of the extensive humorous content inherent the text. This is contrasted by a specifically produced alternative translation which prioritises equivalence of effect, the transfer of linguistic humour at the cost of formal similarity. The research project also explores the influence of source language comprehension on the reception of both versions, as it is assumed that a formally different subtitle text could be interpreted as "incorrect" by members of the audience with knowledge of English. In light of the fact that English as a second language is spoken by a growing number of people in the German language community, the effect of this development on the viewers' requirements for audiovisual translation strategies and modes of linguistic transfer are considered relevant for the field. Furthermore, the reception of subtitling by a German audience is investigated in this context
An encrypted garden: wordplay in dream formation [Abstract]
This paper reports how the uncovering of multi-layered, multilingual wordplay in a dream-riddle led the author ona journey of self-understanding and research – from study of a painting by Paul Klee to analysis of Hebrew poetry inthe Song of Songs – that elucidates the role of language in dream formation. Wordplay has been a key element in dream interpretation across time and culture. In calling for a dream theory that assumes a fundamental role for language, Kilroe (2001; 2013) usefully categorises oneiric linguistic phenomena under four headings: (i) dream speech – where language use is part of the overt dream content (including disembodied voices, and languages unfamiliar to dreamer);(ii) tropes – including metaphor, punning, inner speech, and other forms of wordplay, both general and idiosyncratic; (iii)displacement – where reference is made to spatiotemporally remote events (past, present, future), and; (iv) mental experience– where reference is made to unobservable mental states of the dreamer and/or other dream characters.
While including examples of all four categories, this paper focuses on an intriguing case of category (ii) comprising a ‘cryptic crossword clue’-like dream-riddle subsequently found to incorporate multi-levelled anagrammatic and cryptonymic (Abraham and Torok, 1986) wordplay in English and Latin, the latter language and its referents unfamiliar to the dreamer at the time of dreaming. The paper charts the unfolding interpretation and linguistic ‘decoding’ of the dream-riddle in dialogue with the presenter’s waking life and research, and explores the relationship between wordplay and imagery in the original dream and subsequent dreams over ten years apart. It elucidates the dream content’s close connection with the thematic wordplay-imagery of Klee’s painting Insula dulcamara, and how the later uncovering of multiple, mutually compatible layers of wordplay in thedream-riddle unexpectedly linked the dream to the biblical Song of Songs. It shows how this in turn led to discovery of parallels between linguistic-imagistic aspects of the riddle and Hebrew/Latin wordplay in the biblical text, the language and thematic content of which were unknown to the dreamer at the time of dreaming, but which were key to understanding the dream’s overall meaning and resolution. The paper shows how the eventual ‘solution’ to the dream-riddle anticipates and describes the process of arriving at the solution itself and its transformative effect upon the dreamer, highlighting the role of intention as an organising principle, and discusses how the morphology of ancient language systems, the principle of self-reflexivity, and Klee’s investigations of morphogenesis and signification in art (including wordplay), throw light on the origins and activity of linguistic imagination in dreaming
Never-Ending Black and White: Wordplay and the Limits of Language in the Work of Jorge Eduardo Eielson
Peruvian artist Jorge Eduardo Eielson (1924-2006) offers a rich collection of works (written, plastic and performative) that reveals his interest in exploring the nature of verbal language and other artistic codes. One of the axes of his work is the question of the limits of language, understood as looking into the process by which words acquire and lose meaning and how this affects the possibility of producing relevant and autonomous poetic universes. All through this exploration, Eielson arrives to the use of wordplay as a way to evince the contradictions or limitations of language when expressing or creating realities; as a consequence, his poems change from referential constructions to metalinguistic artifacts, where wordplay does not privilege ambiguity but serves two roles: first, it becomes a way of exploring how traditional poetical mechanisms, especially stylistic devices based on repetition (phonetic or morphosyntactic), bring out the physical nature of language (shape, color, sound). Second, it leads to the question of meaning, especially when it is confronted with images. When Eielson starts to doubt the referential capability of verbal language, he begins to use it as a mixed system of verbal and non-verbal signs, ranging from the abnormal use of capital letters to the inclusion of images that pushes written language to a stage located on the edge of the text. In Eielson’s poetry, wordplay demands to be analyzed beyond paradigmatic or syntagmatic choice, describing the complete operation of the graphic wordplay as more than texts mixed with drawings; instead, it is a metalinguistic strategy that brings the reader inside the context of the wordplay, keeping the process of interpretation on the limit between the inside (the poem) and the outside (the visual referent/object). The study of Eielson’s use of wordplay is central not only to the understanding of his work as a whole but also to widen the analysis of wordplay in a literary corpus
Sprach-Spiel-Kunst Ein Dialog zwischen Wissenschaft und Praxis
What does wordplay teach us about the function of language and communication? What creative open spaces are used in wordplay, and what are the rules and limits that govern the game? The volume presents ideas of masters of wordplay from literature, film, cabaret, and poetry slams along with brief scientific analyses. The dialogue between theory and practice reveals the diverse complexity of language play
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